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I created Yuriko as a young adult, with the goal of being surrounded by family - raising five children from babies to teenagers. She was a good, friendly, family-orientated, hopeless romantic who loved the outdoors. I made her a little cabin in the woods - one room with an outhouse, right up near the waterfall. She fell in love with Stiles McGraw and conceived Jacob, but he had a girlfriend, Emma Hatch. Yuriko didn't really understand why this was a problem - stars are poly and pansexual - but they broke up. She also didn't understand why Stiles was so reluctant to give her a baby - surely it is the goal of all beings to procreate? After they broke up, she had two children, August and Leo, with Malcolm Landgrabb, and adopted Marie and Lucy, as part of increasing her understanding of sim-kind. She worked in the grocery store for a while, but earned most of her money through gardening and fishing.
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Yuriko died on Jake's first visit home, and that's when I began building a family graveyard. I also put a custom church - White Chapel Hill - on the lot across the road. I'm undecided about whether to put Stiles or Malcolm in there.
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- Start the game with low funds
- Join the business career
- Have Ambitious and Materialistic traits
- Marry for status instead of love
- Have four potential heirs
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I felt so sad about it, all over the next day. I didn't want Serena to find love with someone else. I didn't want Jake to marry someone he wasn't even attracted to. I didn't really want to continue playing if they couldn't be together, and happy. I learned Gwen's other traits, and she was an insane kleptomaniac, which kind of worked for the society-wife-in-a-loveless-marriage storyline, but meh. I decided to compromise, by which I mean, let Jake marry for love and carry on enjoying my game, but do my absolute best to achieve Serena's dream of becoming a star (I'm picturing like Adele-style).
Getting them back together was kind of darkly funny. Jake mastered charisma pretty early on - a major factor in his business success - he could tell stories and jokes and charm her fairly quickly, but because he was still heartbroken, the speech bubbles implied that every punchline was "and then you broke my heart!". She laughed anyway. Serena proposed this time, so after their wedding my family name is 'Ursine'. I kind of like it. Also, custom content wedding outfit, and a bit of a make-over. I DL'd a height slider mod, so my sims are different heights. The ones who were alive when I installed it all stayed the same - except Jake and Serena, who I manually changed - but future generations should get a random value for it, and be realistically varied. It kind of ruins the kissing animation, but I like how they all look together.
Getting them back together was kind of darkly funny. Jake mastered charisma pretty early on - a major factor in his business success - he could tell stories and jokes and charm her fairly quickly, but because he was still heartbroken, the speech bubbles implied that every punchline was "and then you broke my heart!". She laughed anyway. Serena proposed this time, so after their wedding my family name is 'Ursine'. I kind of like it. Also, custom content wedding outfit, and a bit of a make-over. I DL'd a height slider mod, so my sims are different heights. The ones who were alive when I installed it all stayed the same - except Jake and Serena, who I manually changed - but future generations should get a random value for it, and be realistically varied. It kind of ruins the kissing animation, but I like how they all look together.
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- Ambitious and Romantic traits
- Elope with your high school sweetheart
- Not close to/get along with any of your siblings
- Reach at least level 6 in career
I plan to give every child ambitious and romantic traits - which doesn't appear to be possible for babies, so I'll put those on when they age up - and I've decided that an imaginary friend is an acceptable substitute for eloping with a high school sweetheart. The other post describes the Ox as "Dependable, ambitious, calm, methodical, born leader, patient, hardworking, conventional, steady, modest, logical, resolute, tenacious. Can be stubborn, dogmatic, hot-tempered, narrow-minded, materialistic, rigid, demanding", so I've decided their lifetime ambitious is to be president. I don't think that's right for Jasper, the clumsy loner - who may well grow up to be a scientist, or perhaps an artist depending on his other traits - but it might be right for an insane musician like Rosemary. We'll see what the other children end up with, and whether anything stands out. The twins are still toddlers. They've mastered the toddler skills and read some books, though they do like to play with their imaginary friend dolls rather than the toys. In the background, August has gotten married to Sonya Hawley and they have two kids, Leo has two kids with Krista Goldstein - though they're not married and don't live together - and Lucy has one child with Miles Goldstein. I moved August's family in with his dad, Malcolm Landgrabb, because the cabin in the woods was getting pretty crowded and a notification popped up that Malcolm was dying.
So, at the moment, I'm finding a candidate for my next heir. I'm keeping Serena young with life fruits from Yuriko's still-thriving garden, since she was an adult when Jake was a young adult, and I want them both to see their children grow up. Serena has just reached level 5 of the musician career, and is off maternity leave and at level 8 with the guitar, so that should hopefully go fairly quickly. They've moved from Jake's bachelor pad to a bigger family home (I literally looked up blueprints for a 3-bedroom family home and built the house based on that), which I'm slowly furnishing as Jake's wages and money from his writing come in. It's decorated with the greeting card photos they take at festivals and the portraits Leo painted, though I might move those to a mausoleum in my family graveyard soon, since I'm worried about forgetting to move them around. I'm not sure when they'll have their next child; perhaps shortly before the twins age into teenagers. They're not supposed to get on, and, for storytelling purposes, the idea of the twins being resentful of new children feels like it works better if they're a bit older. They'll all have jobs as teenagers, so they won't be able to spend a lot of time together.