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Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Saturday, 7 September 2024

I made an LED display for numbers in Factorio

Factorio is a ridiculously addictive game in which, having crash-landed on an alien planet, you start mining ore and building machines until you can build a rocket and leave. Amongst the items you can build are various components of logic circuits. Long story short, you can write programs with them.

 

I'm trying to build a smart train system (i.e., one which uses circuit logic to determine when/where a train is needed and send it there), and that involves a timer. I wanted to make a nice display for that timer. Specifically, I want to display the digits of the minutes and seconds with lights, like on a calculator.

 

Step 1 is to make a clock. For my test clock, I set an Arithmetic Combinator to calculate T (for time, or tick) plus 1, and output the new value of T. The output is then fed into a Decider combinator. The Decider outputs the input value of T as long as T does not equal 300, and is linked back into the Arithmetic Combinator.

 

This means T will count upwards for 10 seconds of real time, and then the Decider Combinator will send '0' instead of 300 and the count will start over. To see how many actual seconds have passed, the output of the Arithmetic combinator is fed into a second Arithmetic Combinator which divides T by 30 and outputs S (for 'seconds').


The 'tick rate' of Factorio is 60 per second. In other words, if you fed that first Combinator directly into itself, T would increase by 60 per second. But, I've fed my count through two combinators. Half the ticks are going into having the Decider Combinator check if we've met the limit or not. With this system, T only actually increases by 30 per second, hence 300 recorded ticks equalling 10 seconds.

 

(The alternative is to put T=1 on a Constant combinator, and feed that into the Decider. Attach the output back to the Constant Combinator, creating a loop. Have the Decider output the input value of T as long as T does not equal whatever you want to count up to, and then divide the output by 60 to see the value in seconds. This kind of clock will start counting at 1 instead of 0, which is very unlikely to matter).


Once you have a clock, it's time to work on the display. With a 3x5 light display, there are three options for how to do the numbers, based on whether you put '1' on the left, in the middle, or on the right.

 

I started building this with '1' on the right because, tbh, it did not occur to me to do anything else. On reflection, 1 in the middle has a lot to recommend it, and might be simpler. On the other hand, I already figured out most of 1-on-the right, so I'm sticking with it.

 

Lights can only be enabed or disabled by a single condition. That condition can be "if anything is equal to/less than/more than" a variable or a constant, but it can't be an 'And' or an 'Or' condition. So, I need to use more combinators to turn my S signal into whatever it is I want the lights to respond to. I want to use as few combinators as possible to do this.


I did quite a bit of experimenting with modulo, but the easiest way I found - which I think Dosh Doddington also relies on in this video - is by multiplying.


You will need the following combination of combinators:

For testing, you can also use a Constant Combinator with S set to whatever digit you want to see in place of the clock. You can also attach the LEDs to the input of another Arithmetic or Decider combinator. If you hover over it, it will display the inputs the LEDs are receiving.


The basic logic was to find values that, when multiplied by S, would have the same values for all the numbers I wanted a specific light to turn off for, but with that value not appearing for any other number. I could then set the light to turn off if everything did not equal that value. In human-speak, that's equivalent to if anything = x.

 


 

 I used the above settings for each light.

 

Always On

The Decider Combinator is what lets the always-on lights work. When S is 0, it emits the colour at input value, so there are never zero inputs. This also means the colour is continuous; if you use a different symbol, the lights will be uncoloured when S is 0. If you want to use a different colour, remember to change it in both the Constant and the Decider.


Off for 1

S*S=1 when S=1, so this light is enabled only when S does not equal 1.


Off for 2

SxS=4 when S=2, so this light is enabled only when S does not equal 4.

 

Off for 0, 1, 7

The colour is set to 70, so, when S=0, a value of 70 is emitted. Since we're multiplying S by everything, 70 blue is also emitted at S=1. Now we need something that equals 70 when S=7. That's the White 10 is for. At S=10, White = 70 and this light goes off.


Off for 1, 4, 7

1400 Iron Ore is emitted at 1, 4x350 Iron Plates are emitted when S=4, and 7x200 Steel are emitted when S=7. This light is only enabled as long as nothing = 1400, so it switches off at 1, 4, and 7. 

 

I initially tried 140, but 2x70 Blue appears when S=2, so this light was turning off for 2 as well, which we don't want. I just multiplied everything by 10 to stop them overlapping.

 

Off for 1, 7

Copper is at 490, so S*Copper=490 when S=1. S*Blue=490 when S=7. 

 

Off for 1, 4

S*S=16 whenS=4. Fish is set to 16, so S*Fish=16 when S=1.


Off for 5, 6

Water is set to 20, so S*Water=120 when S=60. Oil is set to 24, so S*Oil=120 when S=5.


Off for 1, 2, 3, 7

Various power poles at 12, 24, 48, and 84 = 84 when S is 1, 2, 3, or 7.  

 

Off for 1, 3, 4, 5, 7, 9

I used the letter symbols for 3780, 1260, 945, 540, and 420, which create 3780 when S is 1, 3, 4, 5, 7 and 9.


I picked 3780 because that's when you get when you multiple 1, 3, 4, 5, 7 and 9 together, and whatever number you use needs to be divisible by all of those. 


Blueprint String

Attach the clock/counter to the Constant with green wire.

Once you have seconds, you can use %60 to get how many seconds through the minute you are, and then use /10 and %10 to get the tens/units of that number. If you're counting over a minute, divide your total secons by 60, and use /10 and %10 on that number to gets 10 and units. You can then line up the digits and attach them in the right order.


0eNrdmVuO2zYUhrci8Kkt5IEu1M1AAxTpS5+bS9FmYNASbRGQSIGixjEGXkB2kbVlJaGk8YiWzZhWnDHSF8OUyZ88H8+Foh/BsmhwxQkVYP4IMlynnFSCMArm4A8hUJpbW9ZwK2UNFdYvGyJy6wHJMbXlzJJfLcEskWPrNaO1QLLHa1YuCUWCcavri6w1x5jKBsd3H+gH+teqFbQ2bWc5OM0RXeNOI2VFOxNbda2CrHNR2/sORFiMWksmJQ/mQzTrHvyJU5JhfgdsQFL5I5j/9whqsqaoaA0T2wpLi4jApexBUdm26hIVxaxAZQV2chjN8Ecwd3f22YGIS9NKLEg6S5/tVTS83b0NMBVEENyvpGtsF7Qpl5jLSU6twQYVq0nP/hFImRl0wrvABlv51Y/kVzmDtE1wViyWOEcPRM4qu6aEpw0RC/lb9jx+RXgtFkeGPBAuGvlkWEDXY4YfMN+KnNA16Gfp8MqVhm2rrBDvbJyDL58+tz2aGi/aDePSPsEb3A+iOG3nr9sJ3faD40y1n2QtHPug7e/udzvl2Z6RZ8ooeilGf4/QXJuMOyITasj4pmSClyKD6CnfcUaAXl0XT6TBAycEF7xJcEXOtV0oGDGKNYyCCcF1G0YwuTokeBRnh23X1VALJ1ALbkIthj86bQcaRtGE5HQbRq53dc/yDcMvngAJ/vwZPBrhGQei62l4JRNSuncbp4LO1b3KdcacdGcm15mQof4/oBLTRO66Ezj5N+HkR/EPPyVIB9Nw8iYkKv8lD+FXr3OxcaxNOYZ7P38ST46T9uhB+8r4ZE1/ctAAhGdeqM8keFdDchAbYNZTPa3GrcYFYYzSvB3HKix59/cov8lerBFVIy7V2Wm2pbtTOSoTwZmNaLOhDTxdlTHdtuHdYe9j5zZNSaJuFwAZ4b1JTwF8vIkrUgjMNdc4OmjtXVbv+83+9eqbtzqropGWDubwJsMzRgpFw4PKrY6BxgbJZavjhzX4BjdLfSbBhaTDZTBUrFANiofFQAOxEmekKbVq0HtWCwzUlmStlfLiZ6nQxMpmKf2m2/9Bwx2WE5loCIyLWVVI3ge4B96xgQrhjB6J+MEgkpiKMK5K9KebvfM5J0V0XrzJycFyXEXJ5HYyZag4vTeuZzCco81sRepcXUE4SPhGK6hk+hsh6V7k9yrwIiJvDrxWkQkuknmryARQkQkvknmnpphAQRNdJPNekUlgMMjEF8n8cxBCoWJVcpHOv2oAdGfOfdpzurJhXobgcdU5WUeG25Ssv7w/V0aC87X/SekKhV9/fvp9QjkfKlO1XXSUFyvOygWhUubpBPa9kL9R2uG4tJ88497bfRzPlT+FbCDfS+puG7zYhVHiRXEch4lMJbuvONbs/g==

Sunday, 21 April 2024

Ghost on the Shore: Ending Guide

Intro

This game has four possible endings, and which one you get depends on two factors:

  • The relationship between Josh and Riley.
  • What happens in the final scene.

 

Relationship

The relationship can be high or low. Towards the end, you can tell which it is by how Riley responds to a memory in which Josh is hit. If she tells him he shouldn't have said what he said, their relationship is low. If she defends him, it's high.

As you go through the game, try to choose options in which Riley is either nice or mean to Josh, depending on which set of endings you're going for. Generally, talking about Pixie leads to a good outcome. If you feel like a conversation went badly, either exit to the menu before the game autosaves or restore one of the automatic back-ups, as below.

 

Final Scene

There are two potential outcomes to the final scene. For Riley to survive, you need to choose the following:

  • I'm in the water.
  • You have to listen to me.
  • I need to get out of the water
  • I need air.
  • Help me!
  • You're going to kill me.


If you choose those options, Josh should realise what's happening and intervene. If not, he won't realise until it's too late.

Restoring Saves

To see another ending, restore your most recent back-up and play through the final scene again to obtain a different outcome.

  • Your save files are located in %USERPROFILE% \AppData\LocalLow\like Charlie\Ghost On The Shore if you're on Windows.
  • Your current save is in the folder that's named with a long number, and it's called save_V2_0.dat.
  • The last couple of saves will be named save_v2_0[YYYY-MM-DD_HH-MM-SS].bak.
  • To restore one of the older saves, just rename it and change the file extension.


If you want to keep one of those older saves for a while, just create a new folder and copy the .bak files into it.

You'll need at least two playthroughs, as changing the relationship between Josh and Riley will take a bit longer. I don't know exactly how long - restoring a save from the middle of the game might be sufficient.

Sunday, 7 April 2024

Later Alligator - Puzzle Pieces and Family Members

  • On starting a new game, I don't think you can pick up any jigsaw pieces before you get to the arcade.
  • This guide is accurate as of 7th April 2024.

Fun District

John Johnny's (Hotel) (6 Puzzle Pieces, 2 Family Members)

Puzzle Pieces

  • Immediately after helping Pat unlock his room at 10am, you'll be returned to the hotel lobby. At this point, you can find a puzzle piece at Pat's vacated table.
  • In the stack of cups on the bar counter.
  • In the chandelier.
  • Speak to Nervous Derry in the lobby when Pat calls you to the hotel at 4pm, before going up to Pat's room.
  • You'll receive one puzzle piece automatically after helping Pat at 4pm.
  • After guiding Pat through the halls of the hotel, there's a puzzle piece on the dessert that appears.

Family Members

  • Pat, automatically, during your first playthrough.
  • Nervous Derry. Speak to him at the bar at 4pm.

 

Outside (6 Puzzle Pieces, 2 Family Members)

Puzzle Pieces

  • On the click up and down sign.
  • On the Brodega sign.
  • On the flower sign, right under the John Johnnies Hotel sign. You'll need to click and drag your way up the area to see it.
  • At night, speak to Sleazarius multiple times.
  • At night, check the mailbox.
  • At night, speak to Fifthwilliam the Fourth four times. He's hiding on the balcony.
Family Members

  • Slick Mickey (Three Card Mickey)
  • Lovely Maria (Family History Mystery). You don't need to put all the pictures into place to complete the game, that's just for you.


Adelaide's Arcade (5 Puzzle Pieces, 2 Family Members)

Puzzle Pieces

  • On the skeeball machine in the back.
  • On the controls for Vampire Punter D.
  • Speak to Artie multiple times. He's hiding behind the curtain on the left.
  • Inside the claw machine, during Round 3 of Claw School (see below).
  • Beat The Ol' Pinny B. Speak to Joanie to play (see below).

Family Members
  • Joanie (The Ol' Pinny B). Score over 15,000 points for the Pinball Lizard achievement.
    • I struggled a lot with this. If you get over 5000 points, quit out with Alt+F4 or you won't be able to play again that day. You can nudge the machine by pressing B which might get you a few extra buttons if you can get the ball to hit the points bells things a few times.
       
  • Sweet Geraldine (Claw School). You can get the We're Best Friends! achievement by picking up both the Baman and Piderman figurines in the final round.

Trolley (1 Puzzle Piece, 2 Family Members)


Puzzle Piece
  • Click on the trolley map above the door.

Family Members
  • Baby-Faced Constance (Older Maid). She will randomly appear when you ride the Trolley around town. You may need to have beaten Nanna Rue at Old Maid first.
  • Good Ole Clancy (A Streetcar Maimed his Flier). He's in the engine room, which you can access after meeting Old Constance. There are three puzzles to complete, once you've found enough jigsaw pieces for each one. The first unlocks District 9, the second gives you his photo, and the third is just for fun.

Alligator Memorial Park (4 Puzzle Pieces, 5 Family Members)


Puzzle Piece
  • Fountain.
  • Tip of the gazebo.
  • Bridge.
  • Eat-mergency sign.
  • Speak to Theresa (on the bench in front of Two Ton Tony) until she hands it over. For me, that only happened the second time I exhausted her dialogue.

Family Members
  • Skids Valentino (Hide and Sheesh). You won't see your lives being lost during the game.
  • Gentle Lorenzo (Flappy Bro).
  • Two Ton Tony (Manic Pixie Dream Grill).
  • Giovanni (Hooked on Tonics).
  • Tin Lizzy (Unmix the Pix).You can obtain the Solid Snake achievement in round 3 if the photo of Aidan in his stone form appears. I think it's luck-based whether it does or not, and I think you may have had to have lost Aidan's minigame in this playthrough for it to appear.


Downtown

Outside (5 Puzzle Pieces, 7 Family Members)


Puzzle Pieces
  • Click on the eye in the 'Nana Pine's' sign. 
  • Dumpster in front of Nana Pine's antiques.
  • Window in the top right.
  • Complete Make My Wife, Please for Papouli without skipping.
  • Speak to Sleepy Pants, in the car. You'll need to exhaust his dialogue on two occasions.

Family Members
  • Papouli (Make My Wife, Please). This is a sliding puzzle game. You can take as much time and as many moves as you like, though the game will offer to let you skip. With these puzzles, I generally put them together row-by-row, from top to bottom. Once a row is in place, I picture it as a little train, with carriages that have to follow each other. When you need to move a piece out of the way, move the whole train as one and then move it back. This may not be the quickest or most efficient method, but it works.
  • Mona the Snipper (Smells Like Zine Spirit). You need to put Mona's 'zine together in such a way that the three topics - social issues, indie comics, and K-pop - are evenly covered. Dad's photo is received automatically with Mona's.
  • Denise, Maurice, Patrice, and Luis (Barbershop Upset).

Antique Shop (4 Puzzle Pieces, 4 Family Members)

Puzzle Pieces
  • Safe in the top left.
  • Cash register.
  • Crossed swords above Nana Rue.
  • Matryoshka dolls, to the right of the screen.

Family Members
  • Nana Rue (Old Maid). This is entirely luck-based.
  • The Black Widow (The Bargain of Earthly Defrights). You need to find the ghost through the planchette and then stay on him. Her suspicion raises when the planchette isn't on him and lowers when it is. You'll also receive The White Widower's photo automatically.
  • Diamond Alice (Flours of Annoy). She's hopping around the bottom of the screen. Her minigame is very forgiving.


Back Room (3 Puzzle Pieces, 1 Family Member)

Puzzle Pieces
  • On the phone.
  • On the mirror.
  • On the lampshade.

Family Members
  • Click on the baby monitor on the shelves for Angelface (Watch a Totally Normal Baby). You receive the Love that Baby achievement if you complete the minigame without letting any ghosts through.
    • This was the most difficult achievement for me. To practice multiple times in a row, you'll need to shut the game down when you lose or win but with a ghost having gotten through. Use Alt+F4, then open it up and have another go.
       

Unsavoury Part of Town

Outside (3 Puzzle Pieces, 3 Family Members)

Puzzle Pieces
  • Very Adult Bar sign.
  • Rubbish in the alleyway.
  • Drain in the road.

Family Members
  • Prince and Princess Valentino (Divine Twinteritance). The twins will tell you whether they like the item or not and you can switch your choices as much as you like.
  • Aidan (Meditation Infestation). To get the achievement associated with this (AHH THE BEES! THE BEES ARE IN MY EYES--) stay on the screen with the stone form of Aidan after losing. Flies, bees, and butterflies will keep appearing, and you'll have eight bees on screen in 2-3 minutes. To get the other achievement, Solid Snake, play Tin Lizzie's minigame after losing this one, and stop on the photo of Aidan and Lizzie in the third round.

Very Adult Bar (4 Puzzle Pieces, 3 Family Members)


Puzzle Pieces
  • Exit sign.
  • Bar stool.
  • Left toilet door.
  • "Sippy Cups" sign above the toilets.

Family Members
  • Tall Jared (Ghost in the Cell). If you click on the video app six times, you'll get the Screen Time achievement.
  • The Knife (Mack that Knife). You'll receive the Sotenbori Memorial achievement if you choose the best options, i.e., the ones that make little hearts appear. If you want a hint, he likes flowers. If you just want the answers, they're: 
    • Botanical Garden
    • Flowers
    • Somewhere Cool
    • Shiny Scales
    • Carnival Games
  • Bobby Blue Eyes (Knife to Meet You).

Girls, Girls, Girls (3 Puzzle Pieces)

  • One automatically, on entry.
  • On the clock.
  • Speak to Sal three times.

District 9 (3 Puzzle Piece, 2 Family Members)

Puzzle Piece
  • Inside the train cabin.
  • Read the note on the floor.
  • Barrier at the end of the track.

Family Members
  • Gary the Nose (Artist's Ally). If you struggle, there's a guide here.
  • Big Mama (Oldest Maid).

Later Alligator - Hotel Map

 Scare points are in red. Light blue is my suggested route.

 


 


Wednesday, 6 December 2023

Little Goody Two Shoes

General

  • I wrote this guide before the December 15th 2023 release of version 1.1.2. That patch put more items into the game, fixed a scenario that made the game unwinnable, and gave you more hints about the puzzles, but it shouldn't have changed how the endings are achieved.
  • This guide should help you get all the achievements and see all the endings. I haven't explained how to get through the dungeons because the developers have provided a full guide for that here.
  • I've noted where to find items in town or from the Golden Maidens/townsfolk, but not every item you can find in the dungeons. 
  • You'll be able to get most of the achievements in one playthrough. You'll need two playthroughs to get all of them because maxing out your relationship with one person isn't compatible with keeping all three relationships high enough to see all the endings.
  • Except for on Monday, Muffy will be be spying on you from a random place in town when she demands food. There's an achievement for successfully bribing her all week.
    • Successfully bribing Muffy lowers suspicion. If you have to do a second playthrough anyway, try not bribing her to make it easier to die from high suspicion.
  • If you miss two dates in a row with either Freya, Lebkuchen, or Rozenmarine, that girl will no longer be available. To see all the endings in one playthrough, you'll need to alternate your dates so no one is neglected.
  • You should receive a heart piece on each date. If you don't, reload and choose to answer the question differently. If you have 5 heart pieces with someone, you'll receive a symbol of her affection which can be used to obtain specific endings. You'll need 4 heart pieces by Friday to achieve the 5th on Saturday.

Saturday

Evening

  • Grapes on the grapevine path.
  • When your objective is to go to bed, go outside and check the tree stump in front of the house for Golden Girl 1 (Old Kerchief).

Sunday

Morning

  • Arrange a date with Rozenmarine.
  • Pretzel behind Gretel's house.
  • Speak to Lebkuchen for a pretzel.
  • Pick up the Mysterious Note in the church.
  • Speak to Freya for Ointment.

Afternoon

  • Dorothea near the inn will ask you to find Muffy, who is just outside town. Return to Dorothea for an ointment.
  • This is your earliest opportunity to act on the contents of the mysterious note. Check the cave entrance just north of the crossroads. 
  • Date with Freya or Lebkuchen.

Dusk

  • Date with Rozenmarine.

Evening

  • Two Bread from Lebkuchen.
  • Golden Girl 2 outside of the house north of the entrance of town.
  • Golden Girl 3 on the path towards the woods.
  • After dinner, Muffy will ask for Bread.

Witching Hour

  • Golden Girl 4 (Grapes) in the lower left corner of the first room.

Monday

Morning

  • Arrange a date with Lebkuchen in the Church, Freya near the Inn, and Rozenmarine, at home.
  • Mrs Odilie has a task. Speak to her in the back alleys, then to Mr Wilhelm near the stables. Return to Mrs Odilie for Grape Juice.
  • Toy Horse by the windmill.

Dusk

  • Muffy will ask for a pretzel.
  • Date with Freya, Lebkuchen, or Rozenmarine.
Evening
  • Golden Girl 5 (St Walpurga's Oil) near the well.
  • Two Bread from Lebkuchen.
  • Golden Girl 6 in Elise's garden before having dinner with Rozenmarine.

Witching Hour

  • Golden Girl 7 in the first area. Examine the dress after drawing the butterflies away.
  • Golden Girl 8  (Fancy Kerchief) on the left side of the maze.
  • Golden Girl 9 (Leather Bag) in an alcove on the left of the tunnels.


Tuesday

Morning

  • Muffy will demand grape juice.
  • This is your first opportunity to continue following the mysterious note. Go to the old windmill north of the creek.
    Date with Rozenmarine.

Afternoon

  • Date with Lebkuchen or Freya

Evening

  • Mrs Brunhilde, by the well, has a request. Speak to Mrs Loreley near the inn then return to Mrs Brunhilde for St Walpurga's Oil.

Dusk

  • Golden Girl 10 (Silk Purse) at the top of the church clocktower.
  • Two Bread from Lebkuchen.

Witching Hour

  • Golden Girl 11 (Ointment) left of the trees with birds hiding in them.
  • After placing the ring and using the left, Golden Girl 12 is on the right.
  • After speaking to Rozenmarine, go right and down for Golden Girl 13 (Hearty Soup). You need to go through the little building.
  • After opening the three doors with the crow slates, Golden Girl 14 is on the right.

Wednesday 

Morning

  • Ludwig, in the back alleys has a task. Speak to Flynn in the stables and return to Ludwig for a Spiced Wurst.
  • Talk to Wilhelm and Eugen near the stables.
  • Date with Rozenmarine.

Afternoon

  • Muffy will demand a Lebkuchen.
  • Speak to Guido and Finn outside the windmill.
  • Date with Lebkuchen.

Evening

  • Date with Freya.

Dusk

  • Golden Girl 15 (Apple Strudel) near the windmill.
  • Two Bread from Lebkuchen.

Witching Hour

  • In the first area with enemies, Golden Girl 16 (Pearl Rosary) is on the left.
  • Collect the mosaic tiles and solve the sliding picture puzzle. In the next area, you'll be able to enter a house where Golden Girl 17 will appear after some conversation/exploration.
  • On returning to town, speak to Mr Eugen for the windmill key. You can now enter to create a key item you'll need to unlock some of the endings.

Thursday

Morning

  • This is your first chance to use the Fish Key at the village well.
  • Date with Lebkuchen.

Afternoon

  • Mechtilde in the square has a task. Talk to Ariane near the inn then return to Mechtilde for a Silk Purse.
  • Muffy will demand some Hearty Soup.
  • Date with Freya or Rozenmarine.

Evening

  • Golden Girl 18 in the church.

Witching Hour

  • Use your first Porcelain Knife on the brambles to the north. Golden Girl 19 is in there.
  • When Elise wakes up near a statue and a savepoint, Golden Girl 20 is to the left.
  • In the moon puzzle area, Golden Girl 21 is in the southwest. You'll need to cut through some brambles.
  • Golden Girl 22 is to the very far left in the new moon section.

Friday

Morning

  • Muffy will demand Apple Strudel.
  • Date with Lebkuchen.

Afternoon

  • Date with Freya or Rozenmarine.

Dusk

  • Bernhard has a task, near the well. Speak to Wilhelm in the church, then return to Bernard for a Hearty Soup.

Evening

  • Golden Girl 23 near the stables.
  • Golden Girl 24 outside the cave north of the crossroads.

Witching Hour

  • Golden Girl 25 south of the first save point.
  • When you return home, examine the jar of fireflies next to Elise's bed.


Saturday

Afternoon

  • This is your only opportunity to finish following the mysterious notes. Go through the now-open door in the church.

Endings

From here, you can get several endings depending on which companion you take with you, whether you place the right items in your basket, and whether you decide to go through with the deal (one ending for each companion if you back out after placing all three items, another if you back out at the last minute).

  1. Complete the deal with Rozenmarine as your companion.
  2. Complete the deal with Freya as your companion.
  3. Complete the deal with Lebkuchen as your companion.
  4. Follow the mysterious notes to the end.
  5. Back out of the deal after placing your offerings with Rozenmarine as your companion.
  6. Back out of the deal after placing your offerings with Freya as your companion.
  7. Back out of the deal after placing your offerings with Lebkuchen as your companion.
  8. Take Rozenmarine as your companion and place the third offering incorrectly.
  9. Take Freya or Lebkuchen as your companion and place the third offering incorrectly.
  10. Place the first two offerings incorrectly.

Achievements

Of the 40 achievements:
  • 13 are received automatically, at specific plot points. (13/40)
  • 12 are ending related. (25/40)
    • 10 for observing each of the endings listed above.
    • 1 more for having seen all of them. 
    • There's another achievement for expressing regret at the last minute in ending 1, 2 or 3.
  • 2 relate to Golden Maidens. (27/40)
    • 1 for finding one Golden Maiden.
    • 1 for finding all 25 and triggering a scene by clicking on the jar of fireflies.
  • 1 for giving Muffy what she wants all week. (28/40)
  • 4 are work/tiffle related. (32/40)
    • 1 for bringing Rozenmarine to work.
    • 1 for getting S-rank on all jobs. Bringing Rozenmarine will make this easier, so it will turning your framerate down a bit. Other than that, it's just practice. You can play the minigames over and over on Saturday if necessary. 
    • 1 achievement if you don't bring Rozenmarine to work and then successfully divert the villager's suspicions at the end of the day. 
    • 1 for spending 500 tiffle. You can farm tiffle on Saturday if you haven't achieved this by then. 
  • 4 for dying from hunger, sanity loss, low health, or high suspicion. (36/40)
  • 3 are for relationships. (39/40)
    • 1 for achieving one heart with someone.
    • 1 for five hearts.
    • 1 for seven hearts. This will require a second playthrough - if you want to see all the endings, you'll need four hearts with each girl by Friday, and I don't think you can achieve that while not missing a date with any one of them. 
  • 1 for achieving all the other achievements. (40/40)

Friday, 28 July 2023

Horizon Zero Dawn: Text Datapoint (Quests) 34

 This datapoint is a little bit glitchy. The map changes after your first visit.



It's in here. You'll enter the facility automatically during the Deep Secrets of the Earth story mission, or you can re-enter it from this entrance later.


Text Datapoint (Quests) 34 is in the office. The area it's sitting on is damaged after the mission, which makes this one glitchy.






If it's not here, reload and run back. If you're lucky, it will spawn. If not, try shutting the entire game down and restarting. It's annoying, but it should load in eventually.

Horizon Zero Dawn: Audio Datapoint 40

 


I had trouble finding this one, so here you go.


Audio Datapoints 34-46 (if I recall correctly) are in this facility. You'll enter it automatically during the Deep Secrets of the Earth story mission, or you can re-enter it from this entrance later.







Datapoint 40 is easy to miss because it's on an upper level, unlike the others. To reach it, you'll need to find a ladder. If you stand at the entrance to the next room and look back and to the right, you'll be able to see it.






Climb up, jump around the three pins to the right, and let Aloy drop onto the upper level. Turn around and you should see it at the end of the path.

Thursday, 2 March 2023

Switch Pro Controller Shoulder Buttons Won't Work for Death Stranding on Steam

 Death Stranding has some finicky controls, and it's impossible to play unless you're able to use the trigger buttons to steady yourself. Unfortunately, there's an issue with trigger buttons being completely unrecognised if you're playing with a Nintendo Switch Pro Controller via Steam.


To fix it, right click on the game in your library and go to manage controller. It should be using the official layout, as shown below.



Click on edit layout, and then on 'triggers' in the list on the left.




Here's the problem. The game knows the left and right shoulder buttons are supposed to be the left and right triggers, but this layout isn't telling it how to do that. Click on 'add command' and then on 'mouse' along the top.




Set both the 'right trigger' options to right mouse click, and both the 'left trigger' options to left mouse click. You're telling the controller that, when you press those shoulder buttons, the game should do whatever it would do if you clicked the left and right mouse buttons. Which is what you want, since those are set to the trigger buttons.



Voila. Go ahead and transport those corpses to incinerators. It's a lot less unpleasant when you're not falling over at every step.


Edit: Unfortunately, I have so far not found a solution for vehicles, so I'm having to reluctantly switch to using the keyboard when driving.

Tuesday, 11 January 2022

Cubicle Quest - Complete Guide

Intro

Cubicle Quest is an RPG built entirely on a metaphor for working and paying off debt. The game does hold your hand for the first two months, but then you can essentially go ahead and do whatever you want. That makes it difficult to make a guide for, since it is so freestyle.



The basic rhythm of the game is to try to reduce your expenses as much as possible, pay off your debts, and build financial independence. Achieving certain things, like paying off one of your credit cards, unlocks new areas, so that's how I've structured this guide. 


Finishing the Fortress of Discontent within 18 months

You'll gain some extra items if you complete the Fortress of Discontent within 18 months of starting the game. This means you'll need to gain the Key of Marriage, Key of Home, and Key of Debt by that point. The easiest way to do the first two, if you get to 17 months without them, is probably to get Diana's Letter from the Dungeon of Advertising and propose to her.  Alternatively, if you sell sandwiches(below) or trade in Hobby Tokens, you can sleep at the inn to recover without advancing the month and grind until you can defeat the enemies in the House of Mortgage instead.


For the Key of Debt, if you get your credit cards paid off and your student loan down to $10,000 or less by 17 months, you can then farm and trade 99 Hobby Tokens at the Hobby Oasis, for $9900 and some items. Pay off the last $10,000, sleep till the next month to make the key appear, and then complete the Fortress of Discontent. If you need healing, gain two more Hobby Tokens, trade them in, and spend them on a night at the inn.


If you can't or don't want to grind for Hobby Tokens, go to Societyville, spend $20 on bread and lettuce, make 5 sandwiches, and sell them for $50. You can also do that if you can't get your student loan debt below $10,000 by 26 years and 5 months.


Status Effects

This game does use standard RPG status effects, but has renamed them to fit with the ongoing metaphor. They translate as follows:


  • Unmotivated - Blind. Physical attack accuracy is reduced.
  • Laziness - Silence. Cannot use skills.
  • Depressed - Poisoned. The character loses some HP each turn or each step on the map. Depressed can't drop your HP below 1, so if you take the character out of your active battle party, you can just leave them depressed.  They'll be healed automatically at the end of the month.
  • Misguided - Confusion. Character cannot be controlled but uses a Physical attack against a random target each turn. Wears off when they get hit.
  • Complacency - Sleep. Character cannot act. Wears off when they get hit.
  • Demotivated - Paralysis. Character cannot act. Lasts for one turn.


Books

Books boost various stats or cause various effects when equipped, as listed in the table below. When learned, that effect becomes permanent. For the ones which raise stats, you'll get an additional boost from having the book equipped after it's fully learned.


For the ones marked "???", the game is unclear about what they do. I've heard a rumour that they increase resistance to specific status effects, but I can't think of a way to test that.


Encyclopaedias and Deluxe Encyclopaedias are identical, except that Deluxe Encyclopaedias have a more dramatic effect.

GenreEffect/IncreaseBPSource
FitnessHP100Library
Encyclopaedia/Deluxe EncyclopaediaMP200Library
FinancialAttack250Library
PhilosophyDefence200Library
FantasySpecial Attack250Library
Science FictionSpecial Defence200Library
ThrillerAgility150Library
RomanceLuck100Library
ClassicsAccuracy100Library
MysteryEvasion100Library
Graphic NovelsSpecial Evasion100Library
HistoryExperience200Library
Diet???100Bookstore
BiographyDoubles Effect of Items100Bookstore
Self-Help???100Bookstore
Literary Fiction???100Bookstore
SatireCritical100Floor of the Mind (ToSI)
NeuroscienceReduces Skill Cost100Depression Bastion
SociologyPassively heals HP (Regen)100Fortress of Discontent

Item Use Multipliers

There are several ways to multiply the effect of items. 

  • Cooking Equipment (Accessory) - multiplies by 1.5x, so a Coffee which normally heals 100MP will heal 150MP.
  • Biography (Book) - Multiplies by 1.1, so a Coffee which normally heals 100MP will heal 110MP. There is no additional effect from learning the skill and the equipping the book again.
  • Volunteering (Goal) - Multiplies by 2x. so a Coffee which normally heals 100MP will heal 200MP.

All of these stack together, for a maximum of 3.3x, so a Coffee would heal 330MP, and a Sandwich, which normally heals 500HP would heal 1650HP.


EXP Multipliers

There are several ways to multiply the EXP gained by your party.

  • History (Book) - 1.1x, or 10% extra. There's no additional benefit from equipping the book again after learning the skill.
  • Library Card (Accessory) - 1.1x, or 10% extra.
  • Out of party characters gain half EXP but full BP.

General Tips
In each section, I've listed the chests found and enemies encountered. The lists of chests are thorough. The lists of enemies are not, they're just what I found useful to write down. Generally, when you encounter a new area, you'll need to experiment a bit to figure out how to most efficiently damage enemies and how to protect yourself. If you wander into a battle you're really not prepared for, at least try to get a few attacks off to see what works before resetting.

Save often, and change your save slot frequently, just in case what you want to rewind a bit. It's normal to have to reload a lot, especially in new areas. Use F12 to get back to the title screen faster.

Save your MP as much as possible, because that tends to be the biggest factor limiting what you can achieve in each month. 

For healing HP, use sandwiches (once you have access to Societyville) or the MP of characters not in your active party. In Port Nostalgia, you can rest in the inn for $200, but I don't think that's worth it most of the time. In Societyville, you can get a Grand Baggianate Coffee for $50, which completely heals Bob's HP and MP. I did make use of this sometimes. You can also craft Coffees, which heal 100 mp, from Hot Water and Coffee Grounds. Enemies in the Relationship Forest drop the former, while those on the World Map north of Castle Sanity drop the latter.

Characters who are not in your party will still receive half exp, so everyone keeps levelling up. They also gain full battle points, so remember to switch out their books once they've learned them.

I cannot find a way to make extra payments on your mortgage, so you won't, for instance, benefit by renting, saving up, and then paying it all off in one go without generating any interest. Instead, you're better off taking out a mortgage as soon as you can, so it gets paid off as soon as possible.


List of Dungeons

The big unlocking points in this game are:

  • Months 0 and 1
    • Castle Sanity
    • World Map - North of Castle Sanity
    • Relationship Forest - First Part
  • Month 2 Onwards
    • Promotion B2 (Dungeon of Work)
    • Shrine of Income, Areas 1 and 2 (Castle Sanity)
    • Port Nostalgia
    • Shrine of Patience
    • Relationship Forest Part 2
    • Singleness Glen
    • The Bank
    • Societyville
    • Societyville Public Library (Societyville)
    • Tower of Self Improvement
    • Floor of the Body (ToSI)
    • Floor of the Mind (ToSI)
    • Floor of Society (ToSI)
    • Floor of the Arts (ToSI)
  • First Debt Paid Off
    • Savings Mineshaft
    • Free Time Mountain (Outside)
    • Free Time Mountain (Inside)
    • Fortress of Discontent (Inside)
    • Port of Possibility
  • Boat
    • Investment Quarry
    • Make a Personal Finance RPG and Fund It Via Kickstarter House
    • Freelancing Dungeon
    • Work Online!
    • Volcano of Ambition
    • Tower of Tragedy
    • Depression Bastion
    • Social Judgement Dragon
    • Floor of the Soul (ToSI)
  • Student Loan at $10k
    • Hobby Oasis
  • Student Loan Paid Off
    • Fortress of Discontent (Inside)
  • Airship
    • Wealth Mansion
    • Complacency Dragon
    • Hedonic Treadmill Dragon
    • Demo Guy
    • Early Retirement Dungeon (Part 1)
  • 3 Years Onwards
    • Promotion B4
    • Shrine of Income, Area 4 (Castle Sanity)
    • Early Retirement Dungeon (Part 2)
    • Completing the Game

Months 0 to 1

 These first two months are the most structured part of the game. In your first month, you will need to obtain a roommate, and complete Promotion B1 in the Dungeon of Work. The second month passes automatically.


The following areas are unlocked for this section:

  • Castle Sanity
  • World Map - North of Castle Sanity
  • Relationship Forest - First Part


Castle Sanity

Chests:

  • Ring of Sanity. You can use this ring from your key items. It will immediately return you to the castle.
  • Examine the red book on the table in the lower right corner to obtain a Fitness book. 


This is your base, where you'll start each month. You can examine the bed in the top right to move to the next month.


You can speak to the soldiers here to make extra payments on your credit cards and student loans.


The Shrine of Income is in the upper right corner. Examine the big block to see a summary of your income minus expenses. Speak to the nun for an itemised list of expenses. From Month 2, you can go down the trapdoor in the back to reduce your expenses. That means literally fighting them.



Enemies on the world map:
  • Target Unpaid Bills first. They're weak, but will transform to a stronger form in the second turn.
  • Enemies here will sometimes drop Coffee Grounds.
  • Enemies here can cause Laziness but they're all weak against physical attacks so it doesn't matter.


Relationship Forest - First Part

Chest: 
  • Sandwich, fruit, healthy snack.

Enemies:
  • Fear of Intimacy is quite strong against physical attacks, but weak to Personal attacks.
  • Trivial Relationship is weak to Human attacks.
  • Enemies here drop Hot Water.

Most of the forest is blocked off until Month 2. Lisa hangs out near the entrance, but she will not join you before Month 2.

Roommate and Marriage Shrines in the south. You'll meet Randall here in Month 0. You cannot use the shrine to remove Randall as a roommate until you've paid off one of your debts.


Dungeon of Work

Brandi is in her room on the second floor. Bill is hanging out in the breakroom. You can ask him to be your roommate after kicking Randall out.

You can access the Promotion portal in the top left corner. There are four floors, which unlock one at a time. Generally speaking:
  • Make sure you collect the treasure before defeating the boss, as you'll be warped out automatically and cannot return.
  • After defeating the boss, your expenses will go up, but you can reduce them by fighting them in the Shrine of Income in Castle Sanity.

Promotion B1

Chests
  • 3 Breaktimes, Pep Talk, Rethink Life
  • New Goal: Get a Promotion
  • 2 Sandwiches, 3 Sodas, Fast Food.
  • New Community: Work Acquaintances.

Enemies:
  • Physical attacks work well on everything except Drudgery. 
  • Irritating Coworker and Boss Encounter are weak against Human skills. 
  • Drudgery and Meaningless Task are weak against Work skills. 
  • Slow Computers aren't weak against anything specific, but they also don't resist anything.
  • The boss, New Obligations, is weak against Personal skills. It can cause Demotivation but that doesn't matter if you're using skills.

This floor has healing water and you should abuse it freely. The boss is the giant spider. Avoid it until you've finished exploring the floor.


Month 2 Onwards

Your in-game advisor suggests focussing on paying off your second credit card first, because it has a low balance but a high interest rate (6%). That means, if your balance is above 1666, it will actually increase each month because the interest is higher than your minimum payment. The interest rate on your first credit card is 1.27%, and the interest rate on  your student loan is 0.5%. Both will be going down if you keep making the minimum payments, but they'll go down faster if you pay more (just like real life!).


The following new areas unlock in Month 2:

  • Shrine of Income (Castle Sanity).
  • Promotion B2 (Dungeon of Work)
  • Port Nostalgia
  • Shrine of Patience
  • Relationship Forest Part 2
  • Singleness Glen
  • The Bank
  • Societyville
  • Societyville Public Library (Societyville)
  • Tower of Self Improvement
  • Floor of the Body (ToSI)
  • Floor of the Mind (ToSI)
  • Floor of Society (ToSI)
  • Floor of the Arts (ToSI)

By getting the second promotion and keeping my expenses down, I can generally pay off my first credit card by month 5. In this time, I can complete most of what's below, except for the boss of Singleness Glen and some of the later forms of the expenses monsters. 

If I have spare MP in Month 2, I'll generally burn it off gathering Hot Water from enemies in Relationship Forest and Coffee Grounds from enemies on the world map north of Castle Sanity. Try to get them in roughly the same amounts, because you can combine them to make Coffee (MP restore) with Jacob in Societyville. In later months, I'll burn MP by levelling my characters in the Tower of Self Improvement if there's nothing else to do.

Promotion B2 (Dungeon of Work)
Chests: 
  • 3 Rethink Life.
  • New Goal: Corporate Ladders.

Enemies:
  • Uncooperative Coworkers are weak to Human skills.

I could enter from Month 2, with Bob at level 7.

Speak to Emily in the top right corner and she will join your team.

Completing this dungeon causes more monsters to appear in the Shrine of Income.

Shrine of Income, Areas 1 and 2 (Castle Sanity)

The Shrine of Income is in the basement of your castle, accessible from the top left corner. Every time you earn a promotion/complete another floor of the Dungeon of Work new enemies representing expenses will appear here. You can approach them and try to battle them to reduce those expenses for every month going forward. Some will transform after the battle, and can be defeated again for further decreases.


After Promotion B1

Rent:
  • Weak to Personal attacks. 
  • Your rent will drop from $1000 to $600 per month on defeating it, or $500 to $300 with a roommate.

Utilities:
  • Weak to Personal attacks.
  • Your utilities expense will drop from $50 to $25 per month on defeating it.

Phone Bill Monster:
  • Weak to Personal attacks. 
  • Your phone bill will drop from $100 to $30 per month on defeating it.

Car Expenses 1:
  • Weak to Personal attacks. 
  • Your commuting expense will drop from $200 to $100 on defeating it.

Car Expenses 2:
  • Still weak to Personal Attacks.
  • You'll have an easier time if you've got the Bike accessories from the Floor of the Body, which greatly reduces the damage you take in this battle. 
  • Your car expenses drop from $100 to 0 on defeating it. 

Food Bill 1:
  • Weak to Personal skills, but Physical attacks work fine. 
  • Your food expense will drop from $400 to $300 on defeating it.

Food Bill 2:
  • Still weak to Personal skills, but will dodge a lot of Physical attacks. 
  • Your Food bill will drop from $300 to $200 on defeating it.

Food Bill 3:
  • Weak to Personal skills. Alayna's Artistic Flow and Artistic Surge and Bob's Dedication can deal a lot of damage, if it doesn't kill you first.
  • Your Food Bill will drop from $200 to $100 on defeating it.

Health Insurance
  • Resists all attacks. You won't be able to defeat it until after Promotion B4, so I'm including it in Shrine of Income, Area 4, below.


After Promotion B2

New Gadgets
  • Weak to Personal attacks, but Physical attacks are fine. 
  • Defeating the expense reduces it from $100 to 0.

Gym Membership. 
  • Physical attacks work fine .
  • Defeating the expense reduces it from $100 to 0.

Social Expenses 1
  • Weak to Human skills and Physical attacks work fine. 
  • Defeating the expense reduces it from $200 to $100.

Social Expenses 2
  • Resists Human and Work skills.
  • Personal skills do normal damage. I found Alayna's Artistic Surge worked quite well against it.
  • Protecting yourself against Stress will help you resist his attacks, but he can still one-shot you.
  • I used Frank, for his team revival skill. I kept his HP up by throwing sandwiches with someone equipped with cooking equipment, had Gina to revive Frank, and let Frank keep reviving everyone else while Alayna kept casting Artistic Surge.
  • You win 20000exp and a Friendships Renewed.
  • Defeating the expense reduces it from $100 to 0.

Entertainment
  • I didn't make any notes on this, which implies I just killed it with Physical attacks.
  • Your Entertainment costs will drop to 0 after defeating it.

Port Nostalgia

Chests:
  • New Community: Old Roommates.
  • New Goal: Reclaim the Past.
  • Examine the red book on the table in Mom 'n' Pop's embassy to get a Diet book.

Caleb in the pub will join you. You'll need to speak to him twice and choose to help him deal with his problems to fight a boss first. 
  • A Friend's Depression is weak to Personal skills and strong against Human skills. 
  • It can cause Depression (Poison - HP is reduced slightly each turn). This status effect will not wear off by itself. Use Reflections to clear it after the battle. It won't kill you, so you could just leave the affected characters out of your party for the rest of the month rather than curing them.
  • Because of this, I got the 5 Reflections from the Floor of the Mind before fighting this battle.

Jar, in the centre of town, will occasionally ask for money. It's usually a good deal. From Month 2, he'll ask for $20, and will give you a coffee in exchange. You can do this twice.

You can recover in the Inn - without advancing the month - for $200. I generally ignore this option.

Gina lives in the house on the lower left. She'll join you if you ask.

Shrine of Patience
You can use the clock to skip up to four years of the game. You'll need to battle an enemy each time. They become increasing stronger, but none really pose a challenge by the end game, when you'll want to do this.
  • The Guardian of Minutes
  • The Guardian of Years
  • The Guardian of Decades
  • The Guardian of Ages
After defeating The Guardian of Ages, you'll gain a New Goal: Use Time.


Relationship Forest
  • Move the rocks to access the chests. They reset when you exit and re-enter the Forest. Chests contain:
    • New Community: Online Forums.
    • New Virtue: Thick Skin
    • New Goal: Form Friendships

As the sign says, you can access Singleness Glen by walking to the right of that last chest. This area is way too hard for you the first time you visit, so save first if you want to have a look.

From Year 25 Month 2 onwards, Lisa will be willing to join you, but you'll need to defeat the White Knight at the marriage alter. You might need to go right through to the area of the world map containing Societyville, then come back before Lisa's at the marriage alter to talk to.

To get through to Societyville, take a red flower from the left side of the screen after going up the steps. That will let you pass the white flower.


Singleness Glen
  • Chests:
    • New Virtue: Acceptance
    • New Virtue: Empathy

Enemies:
  • Emotional Vampires and Societal Pressure are weak to Human skills. 
  • Interpersonal Conflict resists Human and Work skills, but Personal skills and Physical attacks do normal damage.
  • Spectre of Loneliness resists Human skills but is weak against Personal skills and Caleb's Hope skill. The Me, Myself, and I community from Free Time Mountain protects you from the spectre's Forever Alone attack, but you can't access it until after you've paid off your first debt.

This is the hardest dungeon you can reach at this point. Running away gets easier as your levels go up, so you might reach a point where you can nip in and grab the chests while running from all enemies. You can then come back and actually defeat the boss later.

The Bank

  • The Bank contains the Savings Shaft and the Investment Quarry but you can't enter these and begin saving and investing until after paying off your credit cards.
  • You can talk to Diana in the upper right.

Societyville

  • Chest:
    • New Community: Drinking Buddies.

  • You can craft things by speaking to Jacob in his house at the top of town. 
    • Hot Water + Coffee Grounds = Coffee.
    • Lettuce + Bread = 5 Sandwiches. I rely on homemade sandwiches for healing during the early months. I try to keep a stack of 25-50 on me early on.
    • Phlebotinum + Unobtainum = Ring of Society. Both items can be found in Tower of Self Improvement.
    • Frame + Wheels + Chain = Custom Bike.
    • Wood  + Tools = 5 Hobby Tokens

You can buy Lettuce, Bread, Fresh Fruit, and Healthy Snacks from the farmer's market in the centre of town. Sandwich ingredients cost $10 each and you can sell the 5 Sandwiches you make in the restaurant for a total of $50, for $30. Or, infinite profit if you keep doing it. I don't, because I think it makes the game too easy and kind of spoils the metaphor. Okay, maybe someone could make their own business by making homemade sandwiches and selling them to co-workers or a local restaurant, it's not totally unrealistic, but it still feels too easy. I did sell the fast food and the sodas because they cause depression when ingested.

In the coffee shop, you can buy a Grand Baggianate Coffee for $50. This will completely restore Bob's HP and MP. You can talk to Emily in here but she'll only join you if you speak to her on Promotion B2.

In the Restaurant, you can buy and sell food. The full meal will restore everyone's HP and MP for $500.

In the library, go around the desk to talk to Cecelia and she'll give you a Library Card. You can then borrow books by talking to Cecelia over her desk. You can borrow as many as you like and you never have to bring them back. 

Speak to Cecelia again and ask her about upstairs. She'll join you if you enter and complete the dungeon.

Societyville Public Library (Societyville)
Chests:
  • 5 Sandwiches.
  • New Community: Book Club.
  • New Goal: Read Books.

Enemies:
  • Enemies here cause Demotivation and Laziness. Laziness will not immediately wear off after battle, but it will eventually go away if you take enough steps.
  • Physical attacks work well here. Functional Illiteracy is weak against Personal.
  • The boss, Anti-Intellectualism is weak against Personal and resists Human attacks. Physical attacks work well. It can cause Demotivation and Laziness, but these aren't a huge problem.

Cecelia will join you at the entrance and will remain in your party when you leave.

Tower of Self Improvement

You can speak to Alayna and Frank here, but they won't join you unless you speak to them on the Floor of the Arts and the Floor of the Mind respectively.

The tower contains 5 dungeons. accessible from the teleport to the north of the entrance. Only four are available right now. 

Each dungeon has a boss at the entrance and another at the exit. It's okay to defeat the entrance boss, gather all the items, and then go and repeat that at another floor and come back to defeat the boss later.

Floor of the Body (ToSI)
  • Chests:
    • New Accessory: Bike
    • New Goal: Run a Half Marathon
    • New Virtue: Work Ethic
    • New Accessory: Bike
    • New Accessory: Bike
    • New Genre: Fitness
    • New Accessory: Bike
    • New Community: Intramural Team
    • New Virtue: Work Ethic

  • Enemies:
    • Genetic Determinism is weak against Personal skills and resists Human skills. It can cause Laziness, so you might want to buy a Charm against it from the Bunny girl in Societyville. I only needed one.
    • Aches and Excuses block most Physical attacks, but Personal attacks do normal damage.
    • Preventable Death resists Human attacks. Personal skills and Physical attacks do normal damage, but it can cause Laziness and Demotivation. I put anti-Demotivation charms on two people. You'll get Phlebotinum for defeating him.

There are some long and winding paths here, but they all tend to end in warp points, so you can go back to the entrance of the tower and then to the start of the floor.

In the maze on the right, you need to avoid touching the running knights or they'll send you back to the start. It's a bit fiddly, but manageable. On the far right, there's one spot neither knight will step on (image). Remember that you can save and reload at any point.





Floor of the Mind (ToSI)
  • Chests: 
    • New Genre: Satire
    • New Goal: Learn Languages
    • 5 Reflections
    • New Virtue: Courage

  • Enemies:
    • The boss at the Entrance, Static Intelligence is weak against Personal attacks and Physical attacks, but can block them depending on your equipment. It can also Demotivate you, causing your attacks to miss. Personally, I just kept hitting it and threw sandwiches at whoever was lowest on HP. I did need to reload a few times. Since I didn't take any steps to avoid Demotivation, I needed luck for my attacks to connect.
    • Past Mistakes block a lot of Physical attacks, but Personal skills do normal damage. They resist Work and Human skills. 
    • Glimmer of Inspiration resists Personal attacks and does a lot of damage, but they will usually run away fairly soon.

The final chest is guarded by Stupidity. Stupidity is weak against Personal skills, but Physical attacks work too. It can cause Laziness and Demotivation. You'll win Unobtainium by defeating him.


Floor of Society (ToSI)
  • Enemies:
    • Social Isolation is weak against Human skills. She can cause Misguided (Confusion). I put Misguided Charms on Caleb and Bob and gave them equipment to raise their SAT as much as possible. Annoyingly, she didn't actually try to confuse them when I beat her, she just kept hitting Randall while he ate sandwiches.
    • Personal skills do normal damage against Fear of Rejection. Everything else seems to be reduced. 
    • Mother-in-Laws, Facebook Comparisons, and Manipulators are weak against Human skills.
    • Empty Relationships are weak against Physical attacks.

This floor consists of a load of swapping quests. Talk to everyone and give them what they ask for. 
  • If you give the sandwich guy what he asks for, he'll just disappear. If you don't give him a sandwich, you can fight him later, after delivering the Fetch Quest. Mrs Jones is weak against Human skills. Both Mr and Mrs Jones resist Personal skills. You'll win a New Community: Discussion Group on defeating them.
  • Some of them ask for Trinkets and Doodads. You can win those from the enemies on this floor.
  • Eventually, you'll get New Virtue: Humour, and New Virtue: Politeness.
  • The chest contains one of the swapping items. It has no other use.
  • The only thing which isn't found on this floor is the Fetch Quest. You'll need to come back and finish that one later.

Floor of the Arts (ToSI)

  • For this floor, you need to collect Anti-Matter keys to open doors. Four of the chests which contain keys are invisible (images). Non Anti-Matter Key chests contain:
    • New Goal: Learn an Instrument
    • New Virtue: Vision
    • New Goal: Create Beauty



  • Enemies:
    • Tyranny of the Mundane is affected normally by Physical attacks and weak against Personal attacks. It can cause Laziness and Demotivation. I found it easiest to just keep hitting it and let my party members die. It took some luck. I was okay using up MP to revive them because this was the last thing I did this month.
    • Rejection resists or blocks Physical, Human, and Work attacks. Personal attacks do normal damage. Art Expenses are weak against Work skills. Writer's Block is weak to Personal Skills.
    • Giving Up Dreams is weak against Caleb's Hope skill. Personal skills do normal damage. Physical attacks and Human skills are resisted or blocked.


First Debt Paid Off

After paying off your first debt, you'll face the Debt Commander. It's much easier than before. Physical attacks work fine.


After defeating him, you'll automatically go to the next month. Randall will have missed a rent payment, so you can now kick him out. Randall remains in your party, but can be taken out of your active group. You can replace him with one of the following options. All but Bill will be locked into your active party.

    • Your coworker Bill from the Dungeon of Work.
    • Caleb, in the Pub in Port Nostalgia.
    • Emily in the Coffee Shop in Societyville.
    • Cecelia in the Societyville Library.
    • Frank at the entrance of the Tower of Self-Improvement.

In Castle Sanity, propose to one of the maids (image) to get New Virtue: Meta.




In Mom 'n' Pop's Kingdom, you can ask your dad for help and he'll give you $1000. I don't, because I want him to be proud of me. Marriage candidates and party members have new dialogue. Ask Gina about marriage to receive the Red Letter.

The following new areas unlock:
  • Savings Mineshaft
  • Free Time Mountain (Outside)
  • Free Time Mountain (Inside)
  • Fortress of Discontent (Inside)
  • Port of Possibility

You can go to the Port of Possibility and get the boat immediately. I just split the posts up to make the guide a bit more manageable.

On the world map, Inadequacy resists a lot of skills and Physical attacks, but Personal skills do normal damage.

Savings Mineshaft
Chests
  • New Goal: Invest
  • New Goal: Build Net Worth
  • New Goal: Save Money

Enemies
  • Enemies here might drop Wheels, Hot Water, Bread, and Lettuce.
  • Mindless Spending is weak against Physical attacks.
  • Recreational Shopping is strong against Physical attacks and resists Human attacks. Personal Attacks do normal damage.
  • Paperwork is weak to Work skills.

Use the carts to travel around. Notice that you can get around the second and third carts and walk on the tracks. From here, you can access new areas and change the switch.

Defeating the boss lets you create a savings account. You'll automatically exit the dungeon afterwards, but you can just walk straight back in if you missed anything.


Free Time Mountain



Chests
  • New Goal: Run a Marathon
  • New Community: Me, Myself, and I
  • 10 Hobby Tokens

Enemies
  • Lots of enemies are weak to Frank's DEY Energy attack.
  • Instant Messenger Megachat and Empty Relationships are weak against Human skills.
  • YouTube Video and Boredom are weak to Personal skills.
  • YouTube Videos can multiply. Emily Concrete View or Cecelia's Problem Solver are good if so.
  • Lack of Ambition is weak to Physical skills.

You can buy New Goal: Sophisticated Friends from the Elf for $3000.

To navigate around the outside of the Mountain, jump off the cliffs. To reach one chest, you'll need to jump from a very specific place (image).



Dungeon of Advertising (Freetime Mountain)
I've listed this section separately because monsters in here are much more difficult.

Chests
  • White Letter
  • New Virtue: Mindfulness

Enemies
  • Born Every Minute is weak against Human skills.
  • Affluenza resists Human and Work skills. It's weak against Emily's Concrete View. Physical attacks work.
  • Customer Loyalty Trick, Consumerism and Shopping Addiction are weak against Physical attacks.


Jump into a hole in the top right of the Dungeon to obtain a New Goal: Find Self (image).

Fortress of Discontent (Outside)



Chest:
  • Pink Letter.

To enter, you'll need to obtain the Key of Marriage, the Key of Debt, and the Key of Home. When you fulfil the right conditions, the keys will appear at Castle Sanity.

Key of Marriage
You have two options.

Marry one of the marriage candidates by finding her letter and asking her about marriage. Your wife - unless it's Diana or Brandi - will be locked into your active party like Randall was.

  • Gina gives you her Red Letter when you ask about marriage. She is probably the easiest candidate to wed.
  • Lisa's Pink Letter is in the chest right there, but it won't make you content. 
  • Alayna's Blue Letter is in the Depression Bastion, which you can access with the boat.
  • Cecelia's Black Letter is in the Volcano of Ambition, which you can access with the boat.
  • Diana's White Letter is in the Dungeon of Advertising on Free Time Mountain. If you marry her, you'll also benefit from her fully paid off mortgage and gain the Key of Home. You won't be able to take out your own mortgage later.
  • Brandi's Gold Letter is in a chest in Promotion B4. 

Lisa is listed for the sake of completeness, but you won't get the key if you propose to her. I couldn't find Emily's letter, and nor could anyone else on the internet. At this point, I don't believe Emily has a letter. She tells you marriage isn't a priority for her. Maybe the combination of character traits which would sufficiently impress her - which the letter symbolizes - simply don't exist. Likewise, Bob is incapable of possessing the traits desired by Lisa, whether you have her letter or not.

As an alternative to marriage, you can defeat the Spectre of Loneliness in Singleness Glen and be satisfied without needing to get married, though you still can if you want to.

Key of Home
You can either take out a mortgage or defeat Inertia and Need for Stability to prove to yourself you don't need one. You'll need the boat for both options.

Alternatively, marry Diana, who is already a homeowner. This does block you from buying another house and accessing the chests in the House of Mortgage.

Key of Debt
Pay off your debts.


Port of Possibility

Examine the crates. One contains New Virtue: Drive.

The only other thing here is The Path More Travelled, which you'll need to defeat to sail the Sea of Ambition. It's weak to Personal skills. Alayna's Artistic Surge works well.


The boat is parked near the Castle. You access it from the land, not the dock.



Your next goal is to pay down your remaining credit card and get the keys to enter the Fortress of Discontent.


The following dungeons are available with the boat:
  • Investment Quarry
  • Make a Personal Finance RPG and Fund It Via Kickstarter House
  • Freelancing Dungeon
  • Work Online!
  • Volcano of Ambition
  • Tower of Tragedy
  • Depression Bastion
  • Social Judgement's Den
  • Floor of the Soul (ToSI)

In Port Nostalgia, give the guy in the town centre $100 and you'll get a New Goal: Help Others. Give him another $250 and you'll get New Accessory: Work Gloves. Speak to your dad to get New Virtue: Self Sufficiency.

You'll need 99 Hobby Tokens to get an item, so if I reached a point where I'd done all the things my characters were powerful enough to do that month but still had a bit of MP left, I'd grind for them in the Freelancing Dungeon. Alternatively, I burned off MP at the end of the month by levelling in Depression Bastion or the Floor of the Soul. I stopped when Bob was about level 55. This was completely extra on my part, but it did help with having everyone learn all the books.

World Map Enemies:
  • False Aspiration resists Physical attacks but is weak to Personal skills.

Investment Quarry (The Bank)

The vast majority of chests here contain enemy encounters. The others contain:
  • $500
  • New Goal: Build Passive Income
  • New Goal: Beat the Market
  • $500
  • New Virtue: Patience
  • Minus $1000 (image)




Enemies:
  • Fearling is weak against Work skills and resists Physical attacks.
  • Ponzi Schemes are weak against Personal skills and resists Human and Work skills and Physical attacks.
  • Bad Investments resist Work skills.
  • Fear of Investing is weak against Work skills.

I'm not sure exactly when this area unlocks. I couldn't access it when the Savings Mineshaft first opened, but I could access it before paying off my remaining credit card.

You can exit the area and put all your money in savings or use it to pay off some of your debt before opening the minus $1000 chest. Or you could just not open the chest. Or you could roleplay and take the loss.


Make a Personal Finance RPG and Fund It Via Kickstarter House

This house is directly east of Castle Sanity. It contains the Murashie, $1599, and 10 Hobby Tokens.



Freelancing Dungeon


Chests:
  • New Goal: Build Business
  • New Community: Colleagues
  • New Goal: Escape the Ratrace

Enemies:
  • Armour strong against Stress is helpful here.
  • Rookie Mistakes are weak to Physical attacks.
  • Inexperience is weak against Work skills and resist Physical attacks.
  • Start Up costs are weak to Physical attacks and Work skills.
  • New Ventures resist Personal attacks, take normal damage from Physical attacks, and are weak to Work skills.
  • Overextensions resist Work and Human skills. Physical attacks and Personal skills do normal damage.
  • Fear of Change is weak to Physical attacks.
  • Enemies here drop Hobby Tokens and Chains.




This cave is on the same piece of land as the Kickstarter House.

Inside the cave, a lot of paths are blocked by brown rocks. You can't do anything about these, you'll just have to find a different path. The grey rocks are boss fights, and each of the 4 will increase your monthly income by $100. The chest in the top right corner of the dungeon is guarded by an invisible Fear of Change. Defeating that also increases your income by $100, for a total of $500.

I used up 5 of the coffees I'd been saving here, because I wanted to get all the income increases before the next month began.

Work Online!



Enemies:
  • Physical attacks work fine. My party was levelled in the mid-20s and didn't struggle.
  • Lots of enemies here drop Hobby Tokens.

You can't do much here until you've got quite a lot of money on-hand. To be more specific, you'll need $101,110. You won't lose most of it, but nothing very interesting happens either.

Volcano of Ambition


Chests:
  • Black Letter
  • New Goal: Realise Artistic Dreams
  • New Community: Opposites Attract
  • New Goal: To the Top!

Enemies:
  • Use virtues strong against Aggression.
  • Corporate Sociopath and Workaholic are weak against Human skills.
  • Social Climber is weak against Human skills and Physical attacks.
  • Profligate is weak against Human skills.
  • Intemperance resists Work and Human skills. Personal skills do normal damage. Alayna's Artistic Flow works well.


Tower of Tragedy


Chests:
  • New Goal: Volunteering
  • New Virtue: Hope
  • New Community: Support Network
  • New Virtue: Sorrow

Enemies:
  • Alayna's Artistic Flow works well against Family Hardship.
  • True Hardship resists Work skills, but is weak against Caleb's Hope skill. It takes normal damage from Personal skills, so I ended up using those.

House of Mortgage
To get the Key of Home, you can either take out a mortgage or defeat the two bosses on the 2nd floor. Both Inertia and Need for Stability are weak to Personal skills. I believe either will get you the Key of Home, but I haven't actually tried the mortgage option.

You can only purchase one house. You'll get various items depending on the size of the house you choose.

  • Small House ($10K Down Payment): Ring of Home.
  • Medium House ($15K Down Payment): New Community: Home!, Ring of Home.
  • Large House ($20k Down Payment): New Virtue: Responsibility, New Community: Home!, Ring of Home.

Depression Bastion


Chests:
  • Blue Letter
  • New Genre: Neuroscience
  • New Virtue: Hope
  • New Goal: A Meaningful Life
Enemies:
  • Many enemies cause Depression. Try using Virtues strong against it.
  • Chemical Imbalances are weak against Physical attacks.
  • Empty Shell is weak against Caleb's Hope skill. Personal skills do normal damage.

Your general goal in this dungeon is to enter each of the towers in the four corners of the castle and examine the crystals. As you do, more barriers will come down. You can jump out of the towers by examining the areas without walls, and then you can just walk straight back in rather than trying to make your way back down the stairs. 

There's a chest if you jump down out of the lower left tower.

You'll need to walk through one of the walls (image) to reach the tower in the top right.






Social Judgement



I don't know what this area is supposed to be called, but the Social Judgement dragon lives here. Protect yourself against aggression, or use the Hope virtue to protect yourself from everything.


I defeated it, with a lot of luck, with Bob at level 55, Alayna at 47, Cecelia at 51 and Frank at 48. I cast Caleb's Inspire on them all before the battle, to protect from status effects for the first two turns, and then kept casting my strongest attacks. I got off three Artistic Surges, which made the biggest difference, even with the weak status on Alayna.

After the battle, you'll win the Community: Soulmates.

You do not need to defeat the dragon to reach the chest, which contains the Key to the Soul. With this key, you can access a new floor of the Tower of Self Improvement.


Floor of the Soul (ToSI)
You can enter the Floor of the Soul by using the warp point in the Tower of Self Improvement once you have the Key of Soul from Social Judgement's Den.

Chests:
  • Antimatter Key
  • Antimatter Key
  • Antimatter Key
  • Antimatter Key
  • New Virtue: Hope
  • New Virtue: Peace
  • Antimatter Key
  • New Goal: Attain Enlightenment

Enemies:
  • Lots of enemies here cause Misguided. Try protecting yourself against Depression.
  • Emily's Concrete View and Caleb's Hope does normal damage to most things.
  • Plateauing blocks Physical attacks and resists Work skills and Human skills. Personal skills do normal damage.
  • Ennui and Apathy take normal damage from Personal skills.
  • Dissatisfaction and Limitations block Human skills.
  • Dissatisfaction takes normal damage from Personal skills.
  • Limitations is weak to Physical attacks and blocked everything else I tried.
  • Crushing Mediocrity seems to reduced damage from Personal attacks and resist Human and Work skills. Despite the reduced damage, Aylana's Artistic Flow worked because it hits so many times. I basically let her wail on it while Frank revived everyone and Caleb and Bob kept everyone's HP up. 

There's no real need to complete this in a single month, so I just decided to go HAM with Alayna's skills and worry about MP later. She can kill a lot of the enemies quickly with her expensive skills, and that will get you the exp to kill them more cheaply next time.

Year 2

At the 12 month mark, Promotion B3 unlocks. Completing Promotion B3 means there will be more enemies to subdue in the Shrine of Income.

Promotion B3 (Shrine of Work)
Chests:
  • New Community: Work Friends
  • New Community: Upper Crust
  • New Virtue: Work/Life Balance
When you reach the area shown in the image, take the righthand candle three times to reach the chest.


Enemies:
  • Unpaid Overtime and Mindless Repetition resist Work and Human skills.
  • Vague Guidelines are weak to Work skills.
  • Ted resists Human skills and is weak to Work skills.


Shrine of Income, Area 3 (Castle Sanity)

Wine Monster
  • Physical attacks work fine. Resists Human skills.
  • After defeating it, your wine expenses drop from $100 to 0.

Tailored Suits
  • Physical attacks work fine. Weak to Personal skills, resists Work skills.
  • After defeating it, your tailored suit expenses drop from $250 to 0.

Vacations
  • Physical attacks work fine. Weak to Personal skills, resists Work and Human skills.
  • After defeating it, your vacation expenses drop from $250 to $100.

Vacations 2
  • Weak to Personal skills.
  • After defeating it, your vacation expenses drop from $100 to 0.

Student Loan at 10k or Under

When you've paid off enough of your student loan, Hobby Oasis unlocks. I reached this point at 26 and 4 months.




Hobby Oasis

Chests:
  • New Community: Birds of a Feather
  • New Goal: Finish Video Games

Deposit 99 Hobby Tokens at once to gain a New Goal: Analyse Books, a New Weapon: Metric Sword of Grinding, and $9900. If you deposit Hobby Tokens one at a time, you'll get $100 each and you won't get the rewards.

Student Loan Paid Off

With your student loan paid off, the Key of Debt will appear inside Castle Sanity the following month. For me, that was Year 1, month 5. With all three keys, you can now access the inside of the Fortress of Discontent.

Fortress of Discontent (Inside)

The chests here look like coffins:
  • New Virtue: Self Awareness
  • New Goal: Find Happiness
  • New Genre: Sociology
  • Fetch Quest

Enemies
  • Panic is weak to Physical attacks.
  • Depression is weak against Caleb's Hope.
  • Uncertainty and the Illusion of Futility block Physical attacks.
  • Skills seem to do normal damage to Uncertainty.
  • Illusion of Futility takes normal damage from Caleb's Hope and Bob's Insight.
  • Conformity resists Personal skills.
  • Empty Life causes Shock and is weak to Bob's Insight. Empty Life B is weak against Personal skills. Protect your party from Laziness.
After defeating the boss, you'll be warped to a new area. It's not complicated. Make your way through it, defeat the final boss, and then go and have a stiff drink while you think about your life.

You can now complete the Floor of Soul.

With the Airship
Speak to the Office Ninja in Port Nostalgia for $400.

There's Secret Card Card Application (an accessory) on an island northwest of the Tower of Self-Improvement.




Once you have the airship, the following areas are available:
  • Wealth Mansion
  • Complacency Dragon
  • Hedonic Treadmill Dragon
  • Demo Guy
  • Early Retirement Dungeon

You can take your time here, because nothing new unlocks until you hit the 3 year mark. You can't complete the Early Retirement Dungeon until after that because you need the weapons you find in Promotion B4.

I spent 6 months finishing stuff off/sleeping, stuck all my money in investments, then used the Shrine of Patience to skip another 12 months.

Wealth Mansion


You can't access most of this Mansion. Speak to the two people behind the desk.
  • If you completed the Fortress of Discontent within 18 months mark, you'll get Work Gloves, Feather of Stats,  Shard of Raw Efficacy, and The Accessory.
  • If your net worth is positive - i.e., you have more cash/savings/investment than debt - you'll get a New Goal: Build Business.
  • I got a New Community: Colleagues with a net worth of $74649.
  • I didn't check back until I had a net worth of $119,3817. At that point, I gained New Goal: Realize Artistic Dreams



Complacency Dragon




It's much easier than the other one. You'll get a Virtue: Resilience on defeating it.

Hedonic Treadmill Dragon


I didn't swap the names. The game did. This one is weak to Work skills. You'll get a New Goal: Thrive on defeating it.


Demo Guy


You'll need to approach Demo Guy from a few different angles before you can finally fight him. If you lose your vehicle, use your Castle Sanity key, and it will warp the airship back as well. Notice that you can walk through the pillars.



Early Retirement Dungeon (Part 1)


Chests
  • Letter of Resignation

Enemies:
  • Complainypants, Ostracisation and Scorn are weak to Human skills.
  • Scorn is weak to Personal skills.
  • Disease takes normal damage from Physical attacks.
  • Broken Plans resists Human and Personal skills. It's weak to Work skills.
  • Just One More Year is weak to Personal skills. It resists Human skills.
  • Luxury Creep is weak to Work skills.
Cracks reduce your party's HP by 100 points each.

You don't earn BP here, so you might want to have everyone learn Sociology somewhere else. If you do that at the Freelancing Dungeon (enemies in Work Online! don't give BP either), you can get Hobby Tokens at the same time.

There are switches in this dungeon that affect the barriers. It's not as simple as flicking one switch to remove one barrier. Generally, it's a case of flicking all the switches you can reach, exploring the area to see what's changed, then flicking whatever new/old switches you can reach now that the barriers have changed. Your basic goal is to explore until all four statues are broken, and then examine the monument. You cannot do this until you have the Veneer weapons from Promotion B4, because you need them to defeat Railroader., to make the last statue.

3 Years Onwards

Promotion B4
Chests:
  • Veneer of Connections
  • Veneer of Connections
  • Veneer of Wealth
  • Veneer of Wealth
  • Gold Letter
  • Work HMO
Enemies
  • I didn't make any notes on the enemies. Human and Personal skills and Physical attacks worked fine.
  • The Boss is weak to Physical attacks with the Veneer weapons.
This floor is full of invisible walls. The trick is to hug the left-hand side (or right) and follow the wall around until you've found everything.

 
Shrine of Income, Area 4 (Castle Sanity)

Health Insurance
  • Equip the Work HMO (accessory) then smack it with a physical attack. Your Health Insurance expenses will drop from $100 to $0.

Housekeeping
  • Resists Human skills, weak to Personal skills.
  • Your Housekeeping expense will drop from $1000 to $0.

Cruises
  • Resists Human, Work and Personal skills.
  • Your Cruise expenses drops from $200 to $0.

Massages
  • Resists Human, and Work skills. It's weak to Personal skills.
  • Your Massage expenses drops from $100 to $0.


Golf Club Membership
  • Weak to Personal skills.
  • Your Golf Club Membership expense drops from $100 to $0.

Landscaping
  • Weak to Personal skills.
  • Your Landscaping expense drops from $750 to $0.

Early Retirement Dungeon (Part 2)
Now that you've been railroaded into getting your fourth promotion, you can equip your four Veneer weapons and defeat Railroader.


With all four statues destroyed, examine the monument. After completing the area beyond the monument, a chest containing $1 appears in front of the throne. You need to walk into it from the left to open it.

Completing the Game
When you're ready, run through the Fortress of Discontent again.

Before doing this, you could finish skipping time with the Shrine of Patience, pay off my mortgage and get married, if you haven't yet. Bear in mind that paying off your mortgage will take upwards of 20 years, and you'll need to skip most of that month by month. 

I checked, and if you marry Diana after taking out your mortgage, you'll still have to pay it.

Marrying Brandi doesn't change anything about the ending. I can't speak for the other marriage candidates.