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Saturday, 15 February 2014

HabitRPG, Part 2

An update to my earlier post.  For those who didn't read it, HabitRPG is a browser-based real life incentive game (with iOS and Android apps).  You set yourself various tasks to do in real life, and earn exp and gold when you do them.  Gold can be exchanged for various rewards, either self-imposed or set by the game itself.

I gave an overview of the game in my previous post, so this one will focus on my experiences with the game since starting.  I've managed to do a lot of things I'd normally put off, for instance, actually watching a DVD I bought months ago.  And I've avoided doing some things I normally would have, like buying new books.  I've also kept up with studying Python and finished a coursera course.  Right now, I'm in the process of another one, on guitar skills.

At level 10, you can choose a class for your character.  I went with a mage, which really isn't me.  Normally, I'd go for a red mage, because I love being a good all rounder.  Seriously; I can slog through piles of enemies with a decent strength and defence stat, just burn them all if I'm set upon by a crowd, and heal myself whenever I need to.  What's not to love about a red mage?  Unfortunately, it wasn't an option.

Classes

Class options are as follows;

Warrior - Deals high damage to tasks - so they get back to the good colours (blue, green) and away from bad ones (red) faster.  Moderate defence (takes less damage from undone dailies).  Can buff strength and constitution (more on those later).

Healer - High defence against undone tasks, can heal themselves and their party members.  So, useful if you or your team aren't always brilliant about getting your dailies done.  Can buff constitution.

Rogue - gets more random item drops and gold from completing tasks.  Higher chance of dealing critical hits, which result in more exp and gold.  Can use a stealth skill to avoid damage from undone dailies.

Mage - Moderate damage to tasks.  High experience, can buff intelligence, restore MP and freeze streaks.

My party - me as a mage and Bookety as a cleric.


My logic was...well, I don't miss dailies, so neither Healer nor Warrior gave me much of an advantage.  Plus, I hate the thought of being a healer.  I am not a frigging support character, I'm a one-woman party of a red mage.  Though, in fairness, HabitRPG healers are rather better at soloing than most RPG healers, my mind still rebels against classing myself as one.  So that left Rogue and Mage.  I like gold and random items, but, again, since I don't miss dailies, the special skill didn't offer much.  Plus, it seemed like an overdose of gold and items would make the game too easy, rather than just a boost in levelling, which would get me similar advantages anyway, once my stats went up.  Plus, since you can decide where your own stats go each level, I could boost strength as much as I wanted.  And there's nothing stopping my little mage from carrying a sword if she likes - you can't buy new ones, but you can have your staff equipped and show you avatar as carrying a sword if you like.  So Mage it was.

Attributes

Strength - increases damage done to tasks, restoring them to a healthy colour faster.  Also increases bonus when a critical is scored.

Constitution - decreases damage taken from not completing dailies, or bosses.

Intelligence - increases experience earned from tasks.  Also increases mp, which is used for casting spells.

Perception - increases gold and items gained.  Also increases the rewards for streak bonuses.

...so, for the way I play the game, intelligence and perception are important focuses for me, with strength as a secondary consideration.  I'm a squishy, glass cannon wizard.  Bookety up there is my tank.

Pets

Sometimes, when completing a task you'll gain items - generally, either food, eggs, or hatching potions.  You can use the hatching potions to hatch the various eggs into different types of animals.  There are nine different types of eggs and ten different kinds of hatching potions, for a total of ninety different pets, not counting gryphons.  Pets can appear in your avatar, and will grow into mounts when you feed them enough.  That one in my avatar is a red fox mount, while Bookety has a skeleton something-or-other pet.  Possibly dragon.

Pets are cute little collectibles, and a fun way to keep the game more interesting.  If you have the gems, you can buy eggs, potions, and food in the market. 

Subscribing

You are able to subscribe to HabitRPG.  Basically, you give them $5 a month, and they give you a couple of perks.  I decided to go for this yesterday, based on the following considerations.  Firstly, £3 a month?  I spent that on a starbucks hot chocolate.  Secondly, it's pretty much the only way to get gems, which unlocks a fair bit of extra gameplay.  Finally, they deserve it.

The big reward for me, as I said, was the gems.  Formerly, you'd automatically get a couple of gems each month, but after a recent upgrade, that system has changed.  Now, you can buy a gem for twenty gold pieces, so you do still have to earn them.  I do prefer that system, really.

You also get the ads disabled, retain the full history of your entries, and your daily drop caps are doubled.

Quests

You can purchase quest scroll for 4 gems each.  I've just started one, and I'm waiting for Bookety to join, so more on that once we've actually done it.

Thursday, 13 February 2014

Paralells Between Shadow Hearts and Final Fantasy X/X-2

In playing the Shadow Hearts series and Final Fantasy X and X-2 I've noticed a number of parallels.

Warning; Spoilers for SH and FFX/X-2 From Here On In

Shadow Hearts focuses on Yuri and Alice.  It begins when Yuri saves Alice from Albert, and continues with their journey together.  Yuri is tormented by the fusion monsters inside him, and Alice bargains with them to rescue his soul.  In the bad ending, which is canonical, Alice dies and Yuri lives because of this deal.  In this canonical ending, Yuri doesn't know that Alice is going to die until it happens.

Final Fantasy X focuses on Yuna and Tidus' journey.  Yuna is attempting to attain the final summon, which will kill her.  Everyone but Tidus is aware of this.  Once he does find out, he vows to find a way to prevent it, which he does, sacrificing himself.  Final Fantasy X does not have any alternative endings.

The parallels here are obvious.  Both Yuna and Yuri would have died without Tidus' and Alice's interventions.

Shadow Hearts II and Final Fantasy X-2 focus on Yuri and Yuna coming to terms with the death of Tidus and Alice.  Shadow Hearts II focuses more on Karin and her feelings for Yuri, so his feelings are purposefully obscured, for the purposes of fucking with us.  However, what we do see of Yuri involves him not getting over her death.  Of course, she's been dead for less than six months, if I recall correctly.  Furthermore, Alice's ghost lives deep inside his mind, like his father did in the first game.  That makes sense - that's where her grave appeared once she'd made the original pact.  This is most likely not helping him to recover, at all.

Yuri himself has been cursed, yet again.  This time, his soul is going to dissolve, leaving him an empty shell with no memories. That on top of everything else gives him a reason to cling to Alice's memory even more.

In the good ending of Shadow Hearts II, Yuri evades the mistletoe curse by dying.  His soul goes back in time, to the start of the first game, with the implication that the good ending becomes canonical the second time around.  This is confirmed in the third game, when Roger Bacon claims he's never performed the Emigre ritual before.  If that's the case, then this Roger Bacon cannot have lived through the events of Shadow Hearts II, indicating that, in this timeline, they never happened.

Anyway; Yuri's journey in Shadow Hearts II can be described as him striving to keep Alice.  In the first game, he told us he'd rather die than live without his soul.  This game is him coming to terms with the fact that that is his choice; he can lose Alice and his soul, or he can die.

Final Fantasy X-2 has a number of endings.  The two best endings involve Yuna reuniting with Tidus.  The mechanism for this is not her dying, but rather his being brought back to life.

Yuna's journey is entirely focused on searching for Tidus.  In the other endings she longs for him still, despite building a new life without him.  In one notable ending, she can choose not to revive him, despite attaining the ability to.

Looking for parallels, we can see that in both sequels, the pairs are reunited.  In Shadow Hearts, it's by Yuri dying.  In Final Fantasy it's through Tidus being brought back to life.

It is worth noting that both games included mechanisms by which Tidus and Alice could be revived.  The entire Shadow Hearts series is built around the Emigre maniscript, a document which explicitly explains how to revive the dead.  We later see it work successfully, in Shadow Hearts 3

Tidus was a creation of the fayth the entire time; he was never real in the way that the rest of his world was.  However, the entire mechanism for his imagining was destroyed during Final Fantasy X, which is why he disappeared in the first place.

In short, you could find a lot more justification for Alice being revived than for Tidus.  So why did Yuri die while Tidus lived?

 I feel that the reason for this difference, and the contrast, is because Shadow Hearts  is darker and edgier, and more realistic.  Although it has fantastical elements, it is more firmly rooted in reality.  The first world war is a major plot point, and real world people and locations are used.  In that world, Alice couldn't come back to life.  Her death was real, it meant something.  She couldn't be revived for the same reason Aeris couldn't be revived; because her death was real to the players, and it hurts too much when fictitious deaths that feel real are revoked.  It highlights how it can't happen in real life.

In Yuna's world, Tidus could be revived.  X-2 was happier and lighter than the first game, while, in contrast, Shadow Hearts II was often darker than the original - see Yuri brutally beating the politician who'd caused the deaths of both his parents for example.  I feel that X-2 departed further from reality to the point where we could accept Tidus' revival.  It felt like it made more sense within the plot and the tone of the story.

Sunday, 9 February 2014

Friday, 31 January 2014

Foreshadowing....

Yuri, after Alice comes to the graveyard to save him. "I'd much rather die than go on living with a dead soul."

Tuesday, 28 January 2014

Real Life Incentive Games: HabitRPG

Another IRL incentive I've found recently is HabitRPG.  The premise is simple; you set goals for yourself, in a variety of categories.  When you complete those goals, you earn exp and coins with which to buy rewards.

Tasks - Habit, Daily, and To Do

Your goals can be anything.  You can set them as Habits, which means you get a reward whenever you repeat the activity, but with no time limit.  There are Daily Tasks, which are things you intend to repeat each day, and which will damage your hit points if you don't.  And, finally, there's a To Do list for longer term, one-off goals.

At the moment, my Daily Tasks include things I have to do every day, but which I don't enjoy, like washing out my hedgehog's wheel.  I've also listed feeding my hedgehog, which is probably the most important thing I do everyday, but which is so tiny and habitual that it's easy to forget (note: I have never failed to feed my hedgehog, but I have, at least once, gotten up at midnight to do it).  Then there are things I've been working on; practice Python, read something off my unread pile, make tomorrow's lunch, exercise (since I'm doing it for Pact anyway), etc etc.




My habits are things I intend to do more often, but not daily.  Things like making new recipes, or playing my guitar, or writing.  Incidentally, I started playing the guitar in November of 2012; I made it a rule to practice everyday, and guess what?  Now I can play the guitar.  Here's hoping Python will work the same way.

You can also set negative things in the Habits column.  In my case, if I go over budget, throw food away rather than using it before it goes off, or buy a new book, I'll lose hp and gold instead of gaining exp (I assume; I haven't done those things yet, and don't want to hurt my avatar just to test it).

Finally, the To Do list.  That's where my big ticket tasks go.  For instance, finishing Gone with the Wind.  It's good, I'm enjoying it, but it's 1010 pages long.  I need some kind of reward for that!  I've also got things like cooking with nettles, dandelions and acorns.  All three grow in our garden, and it'd be nice to try them at least once.  Not now obviously, but in summer and autumn.  Other things, like getting out of debt, and reading more than 324 books this year (that's how many I read last year) are on there too.  Along with some silly things, like making corn on the cob, which I've never tried before.  The difficulty adjusts itself based on how long the items go undone, so you get more rewards for one that you do infrequently.

Rewards

You can also set your own rewards, to be purchased with the gold and silver coins you're getting for all these tasks.  At first, I thought the rewards were far too easy to get, until I realised I could change how much they cost.  For instance, I've decided I can get an audiobook for 250 coins.  I have a subscription to Audible, for two books a month, but I normally finish them faster, and I'd like to top up occasionally.  I just can't seem to justify buying an audiobook for £15 when my credits will be coming in in a week or two, even when I want to.  So setting it as a reward is like giving me permission to buy it for myself.  I've also put in a few things I've been thinking of getting, like a new bed and a new TV (500gold coins and 1000 gold coins), and some cheaper things, like renting a movie off Blinkbox (100 gold coins if it's over £2.  If it's one of their 99p Monday movies, I'm not going to make myself wait, not least because the discount only lasts 24 hours).

HabitRPG also provides you with a couple of rewards to buy.  Mostly, it's equipment to make life easier, like armour that reduces how much missed dailies hurt you, or swords which increase exp and gold.

Tavern, Holidays, and Quests

Another feature is the tavern, where you can put your character for a few days while you completely ignore all your tasks.  It's a chance to take a holiday.  Also in the Tavern you can find people posting quests.  The two I'm taking part in are "to read a tome of compelling significance" and one about completing all your daily tasks.



The tome quests adds a few things to your list; firstly, it adds choose, obtain, and finish a "tome of compelling significance" to your to-do list.  In this case, a 'tome of compelling significance' is defined as one you've personally been putting off, or one that otherwise seems worthy to you.  I pick Gone With the Wind, since it's been sitting on my unread pile for the past ten years.  It also adds "finish another tome of compelling significance" to your habits list, in case you feel like reading another one.  I'm tempted to read Don Quixote.  I can read it at work, since it's on wikisource.  Also, it inspired that episode of Quantum Leap that I enjoyed.

The other quest adds "slay all monsters in dungeon" to your daily task list, ie, tick off all the other tasks.  It also adds 7, 14, 21 and 28 "clean dungeons", ie, streaks of perfect days, to your to do list.

These sorts of quests are user designed, and there are quite a few interesting ones.  Lots of them reward you with a couple of gems, which you can also get as a reward for donating to the project.  Gems can unlock some special features like different outfits for your avatar.

How is this Tracked?

HabitRPG works entirely on the loyalty system.  Why not?  As far as I can tell, you're the only one who can see your tasks.  You're also the only one who can set and claim your rewards.  Go ahead, promise yourself a whole chocolate cake for 1 silver coin, spam-click a habit and then gorge yourself silly, see how much fun you have.

I Wanna Play!

Clickyclicky, young padawan. Also available for iPhone and Android.

Real Life Incentive Games: Pact

Recently, I've been replaying Shadow Hearts (including Koudelka) and all that good stuff.  But, what's really caught my attention since the New Year have been various incentive/goal keeping sites.

Pact, formerly branded as Gympact, is an app I've used since last year.  You set an exercise goal - in my case, five days a week - and a penalty.  In my case, the penalty for not keeping my pact was $5 per workout, the minimum allowed (yes, I am British - they don't support £s yet).  If you don't do your workouts, they charge you $5.  If you do, you get a share of other people's penalties.  The money fined from people who don't make their pact has 30% skimmed off the top for developers costs, and is then divided between everyone who did their whole week.  It's generally between $1-2 dollars per week that you get, and as soon as you have $10 you can withdraw it via paypal.

Your workouts can be made in a variety of ways.  You can link the app to a runkeeper account, and have every half hour walk or run count, which is what I mostly do.  You can also sign into a local gym, which will be checked via googlemaps (ie, if it looks like a house, it won't count).  As long as you're there half an hour (tracked by GPS), it'll count.  You can also link to a step counting app, which I've not explored, and have 10,000 steps in a day counted as a workout.

I started using Pact around Christmas 2012.  Most years I go down to a homeless shelter, and since I was unemployed at the time, I figured it would serve two purposes.  Firstly, if I kept it up for a whole year, I'd probably make enough to fund my next trip.  Hostels, trains, and lunches at various places along Oxford St don't cost too much.  Secondly, I figured it'd be a good incentive for me, which turned out to be the case.  Losing $5 is a much bigger deal than just not sticking to my plans.

I've found the Pact team to be very fair when any bugs or issues come up.  Since the new year, they've rebranded as pact, and included food-tracking and fruit/veggie eating pacts.  These work the same way as the gym pacts.  You vow to track your food intake a certain number of days per week, via MyFitnessPal.  As long as you log three meals a day, of at least 1200 calories, it counts.  You don't have to come in under your calories goal as long as you're tracking, which I think is a good thing.  I'd be tempted to lie.  It's embarrassing to track when I've been binging, but it's good for me to acknowledge it rather than just sweep it under the rug.

You can check out Pact here, and that page includes links to the iOs and Android downloads.

Tuesday, 10 December 2013

Final Fantasy VIII - Weapons

In Final Fantasy VIII you upgrade character's weapons by taking the right items and gil to a tool shop.  Each character has at least three upgrades, and you can skip right to the final one if you like, without passing through the inbetween steps.  Squall's limit breaks are linked to his weapons, but, again, you can skip right to the last weapon and get all the limits inbetween automatically.

Throughout the game, you'll find various Weapon Monthly magazines, which will detail the items needed for the upgrades.  You don't need to have the magazines on hand to upgrade the weapons.

You'll find the magazines in the following locations;


IssueLocation
MarchAutomatically.
AprilSquall's desk, when he has a single room at Balamb Garden.
MayDeling sewers.
Juneautomatically.
JulyTraining centre, disc 3, left side.
AugustFive steps south of Trabia Garden's gargoyle statue.
1stFound by Laguna in the Esthar lab.


The character's best weapons and the items required are as follows;


CharacterWeaponRequires
SquallLionheartAdamantine x 1
Dragon Fang x 4
Pulse Ammo x 12
QuistisSave the QueenMalboro Tentacle x 2
Sharp Spike x 4
Energy Crystal x 4
ZellEhrgeizAdamantine x 1
Dragon Skin x 4
Fury Fragment x1
SelphieStrange VisionAdamantine x 1
Star Fragment x 3
Curse Spike x 2
RinoaShooting StarWindmill x 2
Force Armlet x 1
Energy Crystal x 2
IrvineExeterDino Bone x 2
Moon Stone x 1
Star Fragment x 2
Screw x 18

...which gives you the following shopping list.


ItemWhere?
Adamantine x 3Mug (1) from BGH251F2 (boss) at FH.
Dropped by Adamantoise at level 30 plus (Haspberry Plains beach, near Timber)
Card Mod: Minotaur = 10 Adamantines.
Curse Spike x 2Dropped by high level Creeps (Deling City Sewers).
Card Mod: Tri-Face (Galbadia Garden).
Dino Bone x 2Dropped by low-level T-Rexaurs (Balamb Forests, Training Centre)
Card Mod: 2 T-Rexaurs = 1 Dino Bone
Dragon Fang x 4Dropped by Blue Dragons (Near Trabia, in the Forests)
Dropped by T-Rexaurs (level 20-29).
Dragon Skin x 4Dropped by Anacondaurs at level 30+
Energy Crystal x 4Card Mod: 10 Elnoyle = 1 Energy Crystal, or dropped by Elnyoles over level 30.
Force Armlet x 1Won from Edea on Disc 2, as long as you don't mug.
Can be bought from RinRin's shop in Esthar if you have Tonberries Familiar ability.
Rare drop from high level Ochus.
Fury Fragment x 1Card Mod: 4 Blue Dragon = 1 Fury Fragment
Malboro Tentacle x 2Card Mod: 4 Malboros card = 1 Malboro Tentacle
Moon StoneDropped by Elnoyles, Imps, and Toramas in Esthar.
Pulse Ammo x 12Ammo-RF: 1 Energy Crystal = 10 Pulse Ammo, or 1 Laser Cannon = 5 Pulse Ammo.  Laser Cannons are dropped by Elastoids over level 20, which can be found in Centra, during the Laguna sequence.
Screw x 18Dropped by Geezards (near Timber and Galbadia)
Card Mod: 1 Geezard = 5 screws
Sharp Spike x 4Card Mod: 1 Grand Mantis = 1 Sharp Spike
Star Fragment x 5Card Mod: 3 Iron Giants = 1 Star Fragment
You can find and card Iron Giants in Esthar after the Lunar Cry.
Or, mug from T-Rexaurs at level 30+.
Windmill x 2Card Mod: 1 Abyss Worm = 1 Windmill.  You can find (and Card) Abyss Worms in deserts near Galbadia.


It's fully possibly to have the best weapons on disc one if you level and play cards appropriately. If you're playing a low level game, it's still possible, but you will have to Mod a few rare cards. If you do, you can get them back on disc 4 from the Card Queen and the CC Club aboard the Ragnarok. This is true for all cards except the PuPu card.

If you wait till later, using Tonberry's level up skill will help with some of the items which are most easily obtained from high level drops.

Tuesday, 23 July 2013

eMails in .Hack//Quarantine

Balmung
Question
  • Honestly - carries on.
  • As a Friend - carries on.
As a Friend
  • Honestly - carries on.
  • Sorry - ends chain.
Honestly
  • It's Hard - carries on.
  • I'm not good - ends chain.
It's Hard
  • Understand - gets final email.
  • But - ends chain.
Thus, the best chain is As a Friend, Honestly, It's Hard, Understand.


Blackrose
A Thought
  • You Suck! - ends chain.
  • Me Too - carries on.
Newbies
  • Yeah... - ends chain.
  • But - carries on.
But
  • Yeah Really - ends chain.
  • The Incident - gets final email.
Thus the best chain is  Me Too, But, The Incident.

You Know
  • Yeah - gets final email.
  • Me too - gets final email.
Elk
I'm sorry
  • Don't Apologise - carries on.
  • Umm... - ends chain.
Don't Apologise
  • Mia - carries on.
  • You don't have any? - ends chain.
Mia
  • You - carries on
  • Man - ends chain.
You
  • Real World - ends chain.
  • No Reason - carries on.
No Reason
  • You've Changed - gets final email.
  • Long Ways - ends chain.
So the best chain is Don't apologise, Mia, You, No Reason, You've Changed.

Gardenia
No Subject
  • Yeah - carries on.
  • No - ends chain.
Yeah
  • I See - carries on.
  • Imagination - ends chain.
I See
  • I get it - gets final email.
  • I heard - ends chain.
Thus the best chain is Yeah, I See, I get it.

Marlo
Weirdness
  • That's True - carries on.
  • You're Right - ends chain.
That's True
  • Jaded - ends chain.
  • I Know - carries on.
I Know
  • Sorry - gets final email.
  • You!!! - ends chain.
Thus the best chain is That's True, I Know, Sorry.

Mia
Past
  • So - carries on.
  • Don't worry about it. - ends chain.
So
  • Is that... - ends chain.
  • Fate - carries on.
Fate
  • Then... - carries on.
  • Hey!  - ends chain. 
Then...
  • You two - carries on.
  • Me - ends chain. 
You two
  • You - gets final email.
  • Past Life - ends chain.
 Thus the best chain is So, Fate, Then..., You two, You.

Mistral
Work at Home
  • Pretend - carries on.
  • Well - carries on.
Well
  • Pretend - carries on.
  • Yeah - ends chain.
Pretend
  • Hair - carries on.
  • Subway - ends chain.
Hair
  • Age - gets final email.
  • ... - ends chain.
Thus the best chain is Well, Pretend, Hair, Age.

Moonstone
The Pup
  • What is it? - carries on.
  • ? - ends chain. 
What is it?
  • Raining - carries on.
  • Slept in - ends chain.
Raining
  • Don't Worry - gets final email.
  • You ate it? - ends chain.
Thus the best chain is What is it, Raining, Don't Worry.

Natsume
Flexed Arm Hang
  • Beforehand - carries on.
  • :-) - ends chain.
Beforehand
  • Good - carries on.
  • Do you train? - ends chain.
Good
  • Flexed Arm Hang - gets final email.
  • Yeah Right - ends chain.

Thus the best chain is Beforehand, Good, Flexed Arm Hang.

Nuke Usagimaru
Canned Foods
  • Yeah - carries on.
  • That's True - ends chain.
Yeah
  • You're Right - carries on.
  • Yeah - ends chain.
You're Right
  • Uh... - gets final email.
  • Sounds tasty  - ends chain.
Thus the best chain is Yeah, You're Right, Uh....

Piros 
Fair Eyes
  • Time Machine - carries on.
  • Life... - ends chain.
Time Machine
  • Maybe - carries on.
  • Impossible - ends chain.
Maybe
  • Time Machine - gets final mail.
  • If it exists - gets final mail.
Thus the best chain is Time Machine, Maybe, either.

Rachel
Savings
  • B-day Money - carries on.
  • Save Money - ends chain.
B-day Money
  • No Problem - carries on.
  • Really? - ends chain.
No Problem
  • Heh heh - gets final email.
  • Uh-huh - ends chain.
Thus the best chain is B-day money, No Problem, Heh heh.

Sanjuro
Red Beard
  • Yeah - carries on.
  • No - ends chain.
Yeah
  • What kind? - carries on.
  • Beard is Red? - ends chain.
What Kind?
  • Maybe I'll Watch - gets final email.
  • Tell me a little more - gets final email.

Thus the best chain is Yeah, What kind?, and then whichever option you like.

Terajima Ryoko
I'm Sure You Know
  • Picky About Rice - ends chain.
  • Not Bit - carries on.
Not bit
  • Not Right - ends chain.
  • Is he? - carries on.
Is he?
  • Don't worry - gets final email.
  • ... - ends chain.
Thus the best chain is Not Bit, Is he?, Don't worry.

Wiseman
Lima Beans
  • My Friend - carries on.
  • That's Not Good - carries on.
That's Not Good
  • My Friend - carries on.
  • Well - ends chain.
My Friend
  • Food - carries on.
  • Carrots - ends chain.
Food
  • School Lunch - ends chain.
  • Corn - gets final email.
Thus the best chain is  That's Not Good, My Friend, Food, Corn.

Yasuhiko
Hey
  • Don't try too hard. - carries on.
  • Too late. - ends chain.
Don't Try Too Hard
  • I guess - ends chain.
  • I am not! - carries on.
I am not!
  • Really? - carries on.
  • Sorry - ends chain.
Really?
  • Go on! - ends chain.
  • Umm... - carries on.
Um...
  • It'll Pass - gets final email.
  • Hey - ends chain.
Thus the best chain is Don't try too hard, I guess, Really?, Um...., It'll pass.

Saturday, 20 July 2013

Completing Dot Hack Part II

Slowly ticking off subquests.

  • Get all party members affection to 1000 and complete email chains.
  • Get ultimate weapons for everyone (and complete the post about it!).
  • Complete Ryu Books of 1000.
  • Complete Item quest.

For the Ryu Books I need to do the following;

  • II: More all field portals opened.
  • III: More trades.
  • III: Trade with every character (missing: Hirami, Mayunosuke, Mutsuki).
  • IV:  Missing 22 monsters. 

For the Item Completion quest, I've completed the Grunty Food, Virus Core, Items, Scrolls, Treasure, Head Armour, and Twin Blade lists.  That leaves;

  • Body
  • Hand
  • Leg
  • Blademaster
  • Heavy Blade
  • Heavy Axeman
  • Long Arm
  • Wavemaster

Thursday, 18 July 2013

Completing Dot Hack

I finished the main game a lot quicker than I actually expected to.  Now for the subquests.  What I've got left to do now is;

  • Get all party members affection to 1000 and complete email chains.
  • Complete Goblin subquest (only Martina left).
  • Complete that area that both Blackrose and Terajima have invited me to.
  • Get ultimate weapons for everyone (and complete the post about it!).
  • Complete Ryu Books of 1000.
  • Complete Item quest.

For the Ryu Books I need to do the following;

  • II: More all field portals opened.
  • III: More trades.
  • III: Trade with every character (missing: Neja, Nekoski, Acerola, Borscht, Yuckey, Hirami, Yuji, Cima, Crest, Mayunosuke, Mutsuki, Oborozukiyo).
  • IV:  Missing 22 monsters.  
  • VI: More Gott statues.

For the Item Completion quest, I've completed the Grunty Food, Virus Core, Items, Scrolls, Treasure, and Twin Blade lists.  That leaves;

  • Head
  • Body
  • Hand
  • Leg
  • Blademaster
  • Heavy Blade
  • Heavy Axeman
  • Long Arm
  • Wavemaster

I figure I'll do the item completion first, and that should mop up most of the other stuff.

Saturday, 6 July 2013

So, What Am I Up To?

I'm playing .Hack//Quarantine, and I have to say, I'm flagging.  I kind of want to just get on with the subquests already, but I'm not far enough through the game to have access to all the areas, and there's not much I really want to take care of before starting the completion quest, which I am actually kind of looking forward to, even though it seems like a lot of work and backtracking.

I've stopped religiously opening every dungeon portal, since there's no further reward for it beyond increased items/cash/levels.  At Level 95, I'm only getting a handful of exp per portal, I have over 1.5 million gp, and I don't see any point in collecting items which aren't the best weapons until the item completion quest opens.

(Incidentally, I did make a post about the best weapons, but it involves a lot of '&'s, and stupid blogger keeps turning them into '&'.  I'll figure it out later).

I've also been playing Crash Team Racing, which I've completed before.  The ideal goal is to get all the platinum time trials and CTR tokens, as well as write a spoiler-free guide detailing that.  I'm using Dingodile, because he's fast and he's my second favourite after Coco.

My goals for .Hack/Quarantine and the series in general are as follows;

  • Every character with decent armour and the best weapons.
  • All character's affection at 1000.
  • Item Completion list filled in.
  • Everyone at level 99.
  • All Ryu Books filled.
  • Koeji (Kite) has best stats possible.
  • All subquests completed.

Monday, 1 July 2013

Subquests and Extras in .Hack//Outbreak

In possibly the most annoying move ever, they switched triangle and circle for this game - menu and cancel - and there doesn't seem to be any way to switch them back.  Why would they do that?

Again, I'm not including anything you can find simply by reading the board.

Areas on the DVD

  • Sigma Barking Hotblooded 500-Lohan (lv 62) - Ladies Gloves (in a chest on B4), Magnolia Miso (Gott Statue, trade to Flare).
  • Sigma Unusual Ghostly Remnant (lv 62) - Ladies Mail (in a chest on B4), Doll Amulet (Gott Statue, trade to Stare).
  • Sigma Noisy Sacred Ringing-Ears (lv 61) - Ladies Cap (in a chest on B4), 3-Floor Tower (trade to Alicia).

Note that the Ladies' Mail contains the Mumyn Lei spell, which you can use to put things to sleep.  Things like Goblins.

More Areas with Trade Items

  • Sigma Entwined Prejudiced Chaos (lv 68) - Rouge Fragment (trade to Cyan), Kokoro.
  • Sigma Greedy Gambler's Drift (lv 67) - Boxed Lunch (Gott Statue, trade to Benoit), Lady Killers (chest on B4).
  • Sigma Ancient Destroyer's Battlefield (lv 65) - Scent of Gero (trade to Fool), Lady Shoes.
  • Sigma Tested Morphean Alchemy (lv 68) - Fields Deed (trade to Waffle), Vampire's Blade.
  • Sigma Abrasive False Tragedy (lv 69) - Maiden's Plot (Gott statue, trade to Teria).

Rare Trades

Alicia - Cat's Hat for 3-Floor Tower.
Benoit - Yoshida for Boxed Lunch.
Cyan - Gimme Life for Rouge Fragment.
Flare - Cat's Gloves for Magnolia Miso. 
Fool - Cat's Boots for Scent of Gero.
Stare - Cat's Armour for Doll Amulet.
Teria - Thunder Dad for Maiden's Plot.
Waffle - Dreams or Yore for Field's Deed.

I found it a lot easier than I expected to track down the people I needed to trade with.  If you've spoken to them before, they'll appear in Ryu Book III and you'll be able to tell if they're online or not.  If so, they're usually in the same server you are.  If they're not online, try logging in and out and check again.  I generally found one or two were online after each dungeon, so I just ran around town for a bit and traded a few things, then went and got the next few items.


.Hack//Sign Scenes

This is a long one, so see the dedicated post.

Areas They Pull You Out of Before You Can Get the Damn Gott Statue

  • Sigma Rising Implacable Sipping Bug - Gott statue has Blazing Robes, and Scarlet Plate x2.  Pretty much everything here will give you Virus Core H.
  • Sigma Sorrowful Sweltering Arena - Gott statue has Oaken Solleret, Silver Scarab, and Ivory Barret.  Bee Commandos on the field will give you Virus Core I, and Undead Voodoos will give you Virus Core G.
  • Sigma Fleeting Fallow Chaos - Gott statue has Owl Crest, Ivory Barette and Scarlet Plate.

eMails in .Hack//Outbreak

Balmung
The World
  • Yeah it might be -carries on.
  • Hmmm -  carries on. 
Hmmm
  • Yeah it might be -carries on.
  • I don't think so - ends chain.
Yeah it might be
  • That's not true -carries on.
  • Really? - ends chain.
That's not true
  • I don't know - gets final email.
  • Yeah - ends chain.
Thus the best responses are Hmmm, Yeah it might be, That's not true.

Blackrose
At School
  • Ah... no - gets final email for this mini-chain, but not until you've completed a specific storyline dungeon.
  • No Comment - ends chain.  
Current Events
  • Really? - carries on.
  • Unusual Weather - carries on, but skips the 'Really?' step.
Really?
  • Unusual Weather - carries on.
  • Yeah - ends chain.
Unusual Weather
  • Like Swarms? - carries on.
  • Movie? - ends chain.
Like Swarms?
  • Adventure Flick - gets final email.
  • Sick... - ends chain.
Thus the best chain is Really?, Unusual Weather, Like Swarms?, Adventure Flick.

Gardenia
Cats
  • Cute - carries on.
  • You don't mean... - ends chain.
Cute
  • Huh? - ends chain.
  • What about them? - carries on.
What about them?
  • Way of life? - ends chain.
  • Don't kiss up? - gets final email.
Thus the best responses are Cute, What about them?, Way of life?.

Marlo
My Life
  • Uh-huh - ends chain.
  • Coolness- carries on.
Coolness
  • Sounds Like - carries on.
  • Drunk -  ends chain.
Sounds Like
  • Wannabe - gets final email.
  • Fake - ends chain.
So the chain is Coolness, Sounds Like, Wannabe.

Moonstone
Pup
  • Dog? - carries on.
  • Please - ends chain.
Dog?
  • Puppies - carries on.
  • It follows you - ends chain.
Puppies
  • You like dogs? - ends chain.
  • 30 minutes!! - gets final email.
Thus, the best chain is Dog?, Puppies, 30 minutes!!.

Natsume
Dinner!
  • Food - carries on.
  • Hamburger  - ends chain.
Food
  • Good enough! - carries on.
  • Only three? - ends chain.
Good enough!
  • Beef Stew - gets final email.
  • Steak  - ends chain.
 Thus the chain is Food, Good enough!, Beef Stew.

Nuke Usagimaru
Books
  • I see - carries on.
  • ... - ends chain.
I see
  • I see - carries on.
  • OK - ends chain.
I see
  • Is that... - ends chain.
  • Man!  - gets final email.
Piros
Fair eyes
  • Friendship - carries on.
  • Tea... - ends chain.
Friendship
  • No... - carries on.
  • Surprising - ends chain.
No...
  • Friends? - gets final email.
  • Piros - ends chain.
Thus, the best chain is Friendship, No..., Friends?

Rachel
High School
  • Badminton? - carries on.
  • Thanks - ends chain.
Badminton?
  • Oh? - ends chain.
  • Too dry - carries on.

Too dry
  • Art - ends chain.
  • Art Class - gets final email.
Thus the best responses are Badminton?, Too dry, Art Class.

Sanjuro
Musashi
  • Yeah - carries on.
  • Not Really - carries on.
Musashi 2
  • Really? - ends chain.
  • Yeah - carries on.
Yeah
  • Ambidextrous - gets final email.
  • Then  - ends chain.


Terajima Ryoko

Greetings
  • Thank You - carries on.
  • Me As Well - ends chain.
Not at All (Thank You)
  • I See - carries on.
  • School Buses  - ends chain.
I See
  • Field Trip - gets final email.
  • ... - ends chain.

Wiseman
Card Games
  • What is it like? - carries on.
  • No - carries on.
No
  • What is it like? - carries on.
  • Not interested - ends chain.
What is it Like?
  • Sounds interesting - carries on.
  • I see - ends chain.
Sounds Interesting
  • Digimon Cards... - gets final email.
  • Strong Cards... - ends chain.

Sunday, 30 June 2013

Final Fantasy X Fanfiction - Stone Cold

A short story regarding Yuna and the statue of Braska in Besaid Temple.

Stone Cold

She is seven years old and the whole world is celebrating. Her world isn't very big right now, of course. She's quite sheltered.

Still, today, everyone is celebrating and she cheers along with them, her tiny voice drowned in the crowd. She knows why they're all so happy. Sin is gone because of her daddy, and she's so proud she can barely breathe.

Then she hears someone talking about High Summoner Braska. She knows these words. Braska is her daddy. High Summoners are the people who defeat Sin. She knows that High Summoners don't survive, but she hasn't put these facts together properly before now.

She is seven years old, and she doesn't understand. She starts to cry.

***

She is older now, almost eight. She lives in a village on a small island, a place that already feels more like home than the big city ever did.

There is something going on at the temple. She hangs back at first, shy, and then, later, days later, when everyone has lost interest, she creeps back to see what it is.

It's a statue, a tall grey one that towers over her tiny body. She backs away, and looks into its face.

"Daddy?"

When she places her hands on it, they are warm under her skin.

***

She returns to the statue constantly. She hides there talking quietly about the things she cares about. Her childish words become more serious, and the day to day events change, but the essence of what this means to her stays the same. She tells him that one day, she will visit him on the farplane, not fully understanding what this means. She brings him flowers, and sometimes she has to tell him why she's crying. This doesn't happen often. Her childhood is idyllic. Every time, the statue is warm to her touch, and she knows that her Father isn't really gone.

***

She is fifteen and Sin has returned. She is frightened, but tries not to show it.

Chappu has died fighting Sin, and when she sees the statue she can't hold back the tears.

When she touches the statue, it's cold under her hands. It's never been cold before.

She is confused, a little afraid. Then she realises. She can't rely on her father anymore. His influence has faded. It's time she grew up.

She begins training as a summoner the next day.

Final Fantasy Crystal Chronicles Fanfiction - Kali's Caravan

Crystal Chronicles can be played either as a single player or a multiplayer game.  Your hometown is designed for a number of players; it is only populated when you create characters.  For this reason, even single players, like me, will create an entire caravan to take adventuring, purely so that their families will appear in the village as item sellers, alchemists, blacksmiths, and so on.

While playing the game, I began to wonder; if there are seven other characters with me, why is only one visiting towns and working through dungeons?  What are the rest of them doing in there?  I know why this is from a gameplay perspective, but from a story perspective...?

Kali's Caravan

Today is the day the caravan sets out on its yearly journey to gather myrrh and keep the village safe for another year.

The caravan is all packed and ready to go. The others are aboard already, and seem likely to stay there for some time. I return, to pick up supplies.

Money is no longer something I have to worry about.

"Hey, Theia, you're Robbie's friend aren't you?" Says the Silkie merchant, referring to his son. "Why don't you check out what I've got in stock?"

I do, but there is little I want to purchase. Other families around the village greet me, asking for messages from their children, or their brothers or sisters.

"Does Lupe ever say he misses us?"

"Hey, Theia, how's Lilith getting on?"

I remain non-commital.

***

I collect the myrrh alone; the others never leave the caravan. I don't talk to them at all, let alone to ask why, but they talk to me. They ask why.

I've always been one for doing things by myself.

***

The crystal chalice is two-thirds full now. Just one more drop to collect.

The others are silent now, except for that one annoying Selkie, who insists on talking, constantly. I continue to ignore him. He grows quieter day by day, anyway.

***

From a caravan of eight people, there is only one who collects each drop of myrrh. There is only one who enters each town. And there is only one who returns home at the end of one year, to be sent off by Roland, the village elder, at the start of the next.

It is a wonder that no one has noticed until now.  The other caravans stay as far away as possible from ours, and not one interferes.

Good.

***

I return with the myrrh. The other villagers gaze upon me. They look behind me. They wait an extraordinarily long time before realising that no one is going to follow me.

***

I think it is Roland who convinces them not to lynch me, once they have gathered the courage to look inside the caravan. He realises, faster than the others, that I am the caravan – I am the only one who can collect the drops of myrrh each year, and keep the village safe from miasma.

I smile at them, and they draw together, away from me, as one. My own family is not here. I have no seen them in so long. Not since-

Not since that time.

They'll probably find that one of these days, too.

Final Fantasy VIII Fanfic - We All Fall Down.

I started writing this a few years ago, and never finished it, which was odd because I know exactly how it ends.

Final Fantasy VIII was the first RPG I ever played, when I was eleven.  I loved it from the first moment.  At first, Quistis was my favourite character, but over the years, that transferred to Selphie.  I think, as an elder sister myself, and as someone who was seen as academically intelligent, I identified with Quistis at first.  I could - and did sometimes - identify with Rinoa on the grounds that I look like her, or Squall because I'm an introvert.  But, in the end, I like Selphie best.

I wrote this story after watching America's Sweethearts, and hearing Bekka Bramlett's We All Fall Down.  The following lines seemed like the realisation Squall would have come to by the end of the game.


Maybe tomorrow is counting on me
To learn all my lessons today.
I'll start by taking a step at a time
And stop throwing my blessings away.

I then realised that another line, "I can't always keep my feet on the ground" fit Rinoa, and made me picture her struggling not to give in to her Sorcery, and to stay human.  During her Sorcery Limit Break, you lose control of Rinoa entirely, and she literally starts flying.  In many ways, her sorcery is something she allows to take control of her, and I wondered if it was hard for her to come back.

The POV character changes in each section, and I specifically chose not to explicitly reveal who each section focuses on.  I could argue that I'm deferring to the game itself, which never explicitly states that Laguna is Squall's father and instead talks around the subject, but I just really like subtleties.  It also allowed me to play around with characters and highlight the similarities between them.  At the end, I will reveal who they are, because I also hate not knowing the answers.

We All Fall Down

1.

He is a young man. He's handsome, too. Blonde hair gleaming in the sunlight, piercing blue eyes. He's not tall, but he has an energy, an exuberance, and a unique, quirky sense of humour, which some find intriguing, and others simply confusing.

He has so many dreams. He runs everyday, down by the seashore, to keep in shape, and while he does he dreams. There is little else to do, after all. Running time is his time, time that he takes away from the world to just be himself. And to think.

He'd like to think deep, philosophical thoughts, but instead he daydreams. The usual daydreams, about getting the girl and saving the day. Either order would work for him.

He's been in love a few times, but nothing that lasted. Their partings were easy, simple, and didn't leave either party feeling too taxed, or emotional, or regretful. Things had run their course, and there was nothing more to be found there.  He longs for something more.

Sometimes, he comes across monsters when he is running. Small, mostly harmless creatures, with a vicious bite. Mostly, he ignores them. Sometimes he fends them off with a stick, dreaming that it is a sword.

2.

He doesn't want her. 

There's no real reason not to. She's pretty, intelligent. Spoilt and naïve, too. Still insists on protecting her virginity at all costs. He doesn't pressure her too much - he thinks it's kind of romantic that she wants to wait.

He likes these romantic ideals, these stories; he toys with them sometimes. When he walks through the corridors of Garden, dressed in his long coat, he pictures himself in the third person, seeing the authoritative way it swishes behind him. He moves as if his life is a film and he is the eternal director and star.  He places himself front and centre, in the lead role of every story he tells himself.

And he doesn't want this story. He doesn't want her.

There's nothing wrong with her. She just isn't what he dreamed of. She's not special enough.

There might have been some conflict with her father. That would have made a good story.  They could have defied her father, run away together. Had a bittersweet dramatic life, and a happy ending. 

That was the problem. He doesn't want a happy ending at this young age. He doesn't want the stories to be over. He doesn't want happiness with no conflict. He can feel himself suffocating in this small town. 

If there is no conflict, perhaps he will create some.

3.

...Sometimes he fends them off with a stick, dreaming that it is a sword.

He walks through the town, his t-shirt drenched in sweat. He wants to go home immediately, remove the damp, grey clothing he wears for these exercises, and throw himself into a shower. That's his usual routine.

Today, though, something is different. He skipped breakfast that morning, despite knowing that it's a bad idea. He's not an athlete, but he knows his body, knows that if he doesn't eat he will feel this uncomfortable starving hunger before he reaches home.  But he is a dreamer, absent-minded and cheerful. He is often distracted from day to day life, and although he runs regularly he still finds his own plans taking him by surprise, forcing him to run out of the door having forgotten everything he meant to do.

Still, he has done this before. This is something he can handle. There's a cafe on his way home, one where he knows he can get the hot dogs he craves . Probably not the healthiest breakfast but, as he justifies it, he needs the protein and carbs.

He is served by the same smiling girl as always, a cheerful dark-haired girl who greets him by name, and shakes her head when she realises that he's skipped breakfast again.

As he orders, he notices that behind her, the door to the kitchen is left open. He can see someone else.  Not all of her. Long dark hair, and smooth pale arms, working, cooking something. He wonders who she is, and why she hides herself. More than anything, he wants to see her face.
 
4.

She cried, on the first day.  Matron told her that crying didn’t help – if she just kept her spirits up and didn’t dwell on things, she’d be fine.

“There’s no need to cry, baby,” Matron had cooed.  “Smile!  A pretty little girl like you should smile.”

She had smiled, through her tears.  Matron smiled back.

It had been hard not to cry, at first.   She’d been so lonely.  She wondered where her daddy was, why he hadn’t come to take her home yet.  She didn’t know any of the other children yet, and they scared her a bit.  Matron had found her snuffling quietly in a corner one day, and had bribed her with a cupcake to cheer up.  “There’s always a bright side,” Matron had said.  Slowly, she learned not to cry.

When that other little boy came, he cried.  He cried, and they made fun of him.  Slowly, she grew into her role.  She couldn’t be the big sister.  She wasn’t the bully.  She wouldn’t be the crybaby.  She was the cheerful one, the one who smiled and cajoled others into happiness as Matron had done to her.  As she grew older, and her physical form stayed small and cute, she found herself cast into that role of the perky little girl.  So much so that she didn’t know how to cry.  The only way she knew to deal with negative emotions was to bury them, to put on a smile and fake it until it felt real.  She threw herself into the role, organising parties and celebrations, and cheering people up.  It was nice to be cheerful.  It felt good to always be working on something to make people happy.

 “It’ll be like a picnic!  We’re going to have FUN!”

She’d known how ridiculous she’d sounded when she’d said it.    She just didn’t have any other options.  She didn’t know what would happen if she wasn’t cheerful, if there wasn’t a bright side, if she wasn’t okay, and the thought terrified her.

5.

More than anything, he wants to see her face.

He asks the girl on the counter who she is, the dark-haired girl in the back room.

"My sister," she says, and from her manner, it is clear that she considers this quite enough information. Still, he persists. Why does she keep herself hidden like that? Can he see her? What are her hobbies, her likes and dislikes, would she like to go out sometime?  To talk, or to see a movie, or to the library, or for a walk, or something, anything.

From behind the door she listens, but keeps herself hidden. As always, she keeps herself hidden.

6.

He’s wondered, before now, what love is.  In his dalliances.  Is it this, is it this, is it this?

He loves women, as a category, but never before as individuals.  Still he wonders, with each new girl.  Does this dramatic, romantic gesture mean that he really loves her?  Surely he wouldn’t have climbed up the side of Garden in the middle of the night if he didn’t?  Or, with another – surely he wouldn’t have spent days writing poetry for her if he didn’t love if?  If he wasn't in love?

Deep down, he knows.  He isn’t in love with her, or her, or with any of them.  He’s in love with love.  He makes romantic gestures for their own sake, for the pleasure of being romantic and dramatic, for playing at being in love.  

Every time, he fools himself.  He thinks, surely, this is it.  Then it ends, and he realises it wasn’t, and he moves on to the next one.  He hopes he is wrong, that this is really it.

Now, though...

He hasn’t made any romantic gestures.    He hasn’t asked himself if this is it. 

He just knows.  Not because he's being more intense, more full on, more stressed than ever before, but because he isn't.

A quiet realisation.  A sigh.  It’s you. It was always you.

7.

As always, she keeps herself hidden.

It is not through lack of effort on his part. He returns, far more often than he used to. She's afraid.

She is afraid he will keep trying, that he will find her, that he will discover her secret.

She is afraid that he won't.

She is afraid that he will hate her, that he will look at her with disgust, and she doesn't think she could bear that. All she wants is to be surrounded by love; she dreams of a large family, of reading stories to enraptured children, watching them grow up and learn about the world.

Of course, her condition makes this impossible. But she can dream. A dream does not cost anything beyond disappointment.

So, he keeps coming, and she keeps dreaming.

8.

I am alive.

…so cold…

It cannot end here. I cannot die like this.

Bring me back!

I will not be forgotten. How…how dare they? They cannot forget me. They cannot leave me here.

I will go mad in this place.

I will never let you forget about me. You could not even destroy me! You left me trapped here, in this hellish tomb!

Bring me back!
 
9.

She keeps dreaming. 

She gives in. 

She has learnt, from her sister, where it is that he appears from each morning. She's heard his enthusiastic talk before now, even muffled as it was by his desperate inhalation of hot dogs. She knows where she can find him, just as he knows where he can find her. But she is the only one who can take down the barrier between them.

It takes her a while to get up her courage, to sneak out early in the morning. Normally, she leaves her excursions for the darker hours of the night, when she is better able to disguise herself with scarves, and with the natural darkness. She isn't worried about the danger of the darkness, not like any other young woman would be. She knows she is safe from direct attacks.

This morning, the sun seems far too bright. She feels exposed. She thinks this was a stupid idea.

10.

He wakes in the night, crying softly. At first, he is too scared too scream, and he's not even sure why he's afraid.

There was something...he's not sure what. Something coming after him, although he couldn't name the purpose. Being chased is scary enough; he doesn't need any further explanation.

He sobs almost uncontrollably. Still, he cannot call for help, cannot even take his head from underneath the blanket. If he does...it might get him.

It is not a very long time - although, to him, it seems it - before there are footsteps and motion nearby. There is always motion; this room is never still, not with so many warm bodies filling it with their breathy sounds of sleep. Still, this is different; this is purposeful. He tenses, but cannot prevent a small whimper from escaping.

Suddenly, warm arms swoop and encircle him. He cries out softly and is shushed. Realising who it is, he clings and cries again.

"Shhhh, baby, it's okay,"

And she rocks him, as if he were younger. He's big now, he knows, but he still likes to be cuddled and held, especially after nightmares.

"It's okay, it's okay," and she strokes his hair. "Was it a nightmare? It's okay. I won't let anyone hurt you baby. I won't let anyone hurt any of you."

He cannot explain why he is afraid, but it's okay. She understands. He had never known a mother, but if he had one, he would like one just like her. He wishes she had more time for him, but now, at least, he does not have to share. She calls him baby, as she does all her charges, but he doesn't mind. He feels loved. He hopes it never has to end, but he dries his tears and wriggles to be put down.

"I'm not a cry-baby," he whispers, with a kind of fierce pride. "I'm okay Matron. It was just a bad dream, and dreams aren't real, are they?"

"No, no, baby, they're not. Go back to sleep."

11. 

She thinks this was a stupid idea.

She sees him long before he sees her. He is focused on the ground in front of him, sweat dripping from his face, causing his hair to fall in front of his eyes. She can't help but smile at him.

When he sees her, he is stunned. He stops, still breathing hard. Her nervousness increases.

"Hello," she says. Her voice doesn't sound like it usually does. The words come out in a breathless squeak. Still, he gazes at her.

"I - " she begins, thinking this was a mistake. "I brought hot dogs."

He smiles then, a huge grin spreading across his face. Shyly, she smiles back.

12.

 I can't keep my feet on the ground.

The magic fills me, and carries me. The power flows through my veins.

It starts at my fingertips, at my crossed hands. It flows, a wave of a shiver down my spine, down to my feet, then slowly back up, carrying me with it. My mind retreats. I am weightless, and my movement is effortless.

I move as if in a dream. Nothing matters, as long as this power keeps flowing. It sparks from my fingertips, and even in my trance I feel my eyes burn.

I feel like a goddess. And sometimes, it occurs to me, that perhaps that is exactly what this power makes me.

It is only an idea that I toy with sometimes. I've seen how this absolute power corrupts. It's just an idea to play with.

13.

Shyly, she smiles back.

" – war."

That's all she hears. She only catches the last part of the sentence, hidden in the kitchen as she is. She can ask her sister about it later.

She's heard the rumours before now. Of Sorceress Adel in Esthar, that power to the East. It had seemed  that she was merely an ogre to scare children with. Now Adel's presence is an imminent threat. Not only to the world, but to her own well-being.

Her sister confirms it. War has officially been declared.

Later, early the next morning, she throws herself into his arms. He tries to comfort her, but he cannot answer the one question to which she needs a reply.

"What if they find out that I'm the same?"

14.

I don't want a pet.

I'm lonely sometimes, I admit it. I have my friends, we spend time together. I have my students, and my position within Garden. I'm always busy, always surrounded by people. And still, I'm a little lonely.

I don't cry myself to sleep at night, that would be silly. But when I see the dynamics of Rinoa and Squall's relationship, him protesting, while she tries to talk him into something, and then they argue, and make up…or when I see Irvine and Selphie, avoiding each other's gazes, the way they do. She'll look at him, with a thoughtful expression, until he looks up. Then her eyes dart away, pretending to be fascinated by something else. So then he'll gaze at her for a while. And then he'll hit on her, in the joking way he does everyone, and she'll brush him off, as she always does, not knowing that he doesn't do this to everyone, not any more. Oh, he'll still make the odd comment, but it's always her he goes back to. She doesn't realise that, of course. Until the middle of the night, when she's too awake to go to sleep, and needs someone to talk to. She knows she's the only one who has that with him, simply because no one else would fit in that bed with them.  They lie awake and talk all night, and then he slips back to his room early the next morning.

They think I don't know. They think no one knows, when it's obvious to anyone who pays attention. Or anyone who has the room next to hers, has exceptional hearing, and stays up late with paperwork.

I don't know if they'll take it further. I think she's afraid to, since that would make her just like every other girl he's known. She doesn't want that. Nor does he, I think.

I can usually find Zell in the library these days. I caught him buying flowers once.

I have my admirers, of course. Many of whom would be happy to buy me flowers, or, probably, share my bed. If I told them to.

I don't want a pet. I don't want someone who hangs on to my every word, who does whatever I command them to, and never thinks of anything on their own initiative. I don't want someone who agrees with everything I say, no matter what I say. If they always have the same opinion, whatever I say, does it make any difference whether I'm saying something important or just chanting the alphabet over and over? If they act on every one of my ideas and never on their own, then it does it make any difference that they're a separate individual, a real person with their own life, and feelings, and ideas? I don't think so.

I don't want a pet, but I would like a partner. 

15.

 "What if they find out that I'm the same?"

He understands then, something that she's only alluded to before.  He understands why she hides herself, why the veins pulse at her temples in the curious way they do, the way she tries to hide with scarfs.  Maybe he understood before now, but didn't want to admit it to himself.
He takes her hand, the most contact he's been allowed up to this point.

16.

This is all wrong.

She was a calm woman, one who dressed in modest, subdued colours. She looked young, still looks young, but before she was a comforting young woman. He can remember his own small hands touching the veins on her face. They were raised then, slightly, an interest texture to his young self. Now they appear almost painful, purple, dramatic, like her clothing.

This is all wrong. This isn't like her.

Tell yourself it isn't her, he thinks. It might as well not be.

Then, it seems, he has a better plan. This plan is simply to stall and see what else turns up, but hey. Pretty good for less than a seconds thought-time.

"I..." He starts. They look at him, the naive optimist and the stoic young man with the scar marring the face he used to know so well. The face which he knows is only a mask, which slips to show a childish fear he recognises sometimes, when the SeeD isn't even aware of it himself.

"I can't do it."
 
17.

He takes her hand, the most contact he's been allowed up to this point.

She doesn't draw away, though she desperately wants to.  She's afraid to look up, to see that expression on his face.  The one she sees in her nightmares sometimes, when they find out what she is.

He speaks.  He tells her that she isn't like Adel, that she never could be.  He tells her that he loves her, that he will always love her, and she won't be like Adel because she'll always have him.  And there on Balamb Beach, he kneels in front of her and vows fealty, to be her knight.

Then he asks her something else.  "Edea...will you marry me?"

Credits

Cid
Seifer
Cid
Selphie
Cid
Irvine
Edea
Adel
Edea
Squall
Edea
Rinoa
Edea
Quistis
Edea
Irvine
 Cid & Edea

Thursday, 27 June 2013

.Hack//Sign Ghosts in .Hack//Outbreak (Spoiler Free)

Throughout .Hack//Outbreak you can see fragments of the anime series .hack//sign (assuming that you've seen all the scenes at Delta Hidden Forbidden Holy Ground in Mutation).  Simply go to these places, in the following order, and talk to the ghosts.  You'll get items for this, but I'm not listing them.  You will get several Golden Grunties (permanently raises HP by 30) as well as several excellent healing items.  All of the places are root towns, so I'll just list the server rather than specifying that every time.

I have to tell you, this is a lot more fun once you've seen .Hack//Sign!

Set 1
  1. Delta.  In the alley by the magic shop where you first met Mia. 
  2. Theta.  Behind the Grunty farm.
  3. Delta.  Under the bridge, near the weapon shop. 
  4. Lambda.  In front of the Grunty farm.
  5. Sigma.  Between Elf Haven and the Grunty Farm.
  6. Theta.  Behind the recorders shop.
Set 2
  1. Lambda.  Near the Snakey Grunty. 
  2. Sigma.  Between the weapons shop and the magic shop.
  3. Theta.  Near the magic shop.
  4. Delta.  Under the bridge near Elf's Haven shop.
  5. Sigma.  Between the item shop and Elf's Haven.
  6. Lambda.  Behind the Grunty Farm.
Set 3
  1. Theta.  Near the item shop. 
  2. Delta.  In the alley by the magic shop where you first met Mia.
  3. Lambda.  Near the Snakey Grunty. 
  4. Sigma.  Between the recorder and Elf's Haven.
  5. Theta.  Near the Grunty Farm.
  6. Lambda.  Near the Noble Grunty.
Set 4
  1. Sigma.  Between the recorder and the Grunty Farm.
  2. Delta.  Under the bridge near Elf's Haven.
  3. Lambda.  Near the Noble Grunty.
  4. Sigma.  Between the Chaos Gate and the magic shop.
  5. Theta.  On the bridge near the Grunty Farm.
  6. Sigma.  Behind the Grunty Farm.
Set 5
  1. Lambda.  Between the Bony Grunty and the Snakey Grunty.
  2. Sigma.  Between the recorder's shop and the weapons shop.
  3. Theta.  Near the recorder.
  4. Delta.  Under the bridge by the magic shop.
  5. Lambda.  Between the Snakey Grunty and the recorder. 
  6. Sigma.  Behind the magic shop.
Set 6
  1. Delta.  In the alley between the weapons shop and the magic shop.
  2. Lamba.  South of the Chaos Gate.
  3. Theta.  By the weapons shop.
  4. Sigma.  Between the Grunty Farm and Elf's Haven.
  5. Theta.  Near the item shop.
  6. Delta.  Near the weapons shop.
Set 7
  1. Theta.  Behind the Grunty Farm.
  2. Delta.  In the alley by the magic shop where you first met Mia. 
  3. Sigma.  Between the Grunty Farm and the weapons shop.
  4. Lambda.  South of the Chaos Gate.
  5. Delta.  Walking between the item shop and Elf's Haven.
  6. Sigma.  Behind the item shop.
Set 8
  1. Sigma.  Behind the Grunty Farm.  You'll need to leave Fort Ouph and come back after seeing the last one before she'll appear.
  2. Delta.  Walking between the magic shop and the weapon shop.
  3. Theta.  Near the item shop.
  4. Sigma.  Walking between the item shop, Elf's Haven, and the recorder.
  5. Lamba.  Between the Snakey Grunty and the recorder.
  6. Delta.  Near the magic shop.
Set 9
  1. Delta.  In the alley by the magic shop where you first met Mia. Again, you must leave the server after seeing the last scene and come back.
  2. Theta.  Behind the Grunty Farm.
  3. Lambda.  South of the Chaos Gate.
  4. Sigma.  Between the Grunty Farm and the weapons shop.
  5. Sigma.  Between Elf's Haven and the Grunty Farm.  Remember to log out and back in or otherwise leave the server between scenes.
  6. Theta.  Behind the Grunty Farm.

Wednesday, 26 June 2013

Best Weapons in .Hack//Outbreak

When Data Draining (shortened to DD) you are more likely to get virus cores when blue and rare items/weapons when your status is riskier.

Twin Blade
Kite, Natsume, Moonstone
  • Sora's Blades - Return to Lambda Stalking Betrayed Nothingness once it reaches level 70.
  • Golden Yasha - DD Black Death.  Bonus boss, only one available.  Sigma Pulsating Sea of Cloud Whale, unlocked after completing the game.  In my experience, you'll need to strip its magical defence with a beast bane and use spells on it in order to get a Protect Break.
  • Two Together - DD Stare.  Can be found in Sigma Unusual Soul Alchemy.

Heavy Blade
BlackRose, Sanjuro
  • Five Stars - DD Star Viking. Can be found in Sigma Unusual Soul Alchemy and Lambda Stalking Betrayed Nothingness once it reaches level 70.  I had a lot of trouble getting a Protect Break on them.  I found that using darkness spells tended to be the most successful.

Heavy Axeman
Piros, Terajima Ryoko.
  • Tri-Tips - DD Skull Devilgon.  Can be found in Sigma Unusual Soul Alchemy and Lambda Stalking Betrayed Nothingness once it reaches level 70.

Wavemaster
Wiseman.
  • Heh Heh Heh - DD Dark Maiden.  Can be found in Sigma Unusual Soul Alchemy.

Long Arm
Gardenia, Nuke Usagimaru.
  • Minerva - DD Skull Devilgon.  Can be found in Sigma Unusual Soul Alchemy and Lambda Stalking Betrayed Nothingness once it reaches level 70.

Blademaster
Rachel, Marlo, Balmung.
  • Phoenix's Fire - DD Lich.  Can be found in Sigma Unusual Soul Alchemy and Lambda Stalking Betrayed Nothingness once it reaches level 70.

.Hack - Goblins

Infection and Mutation

Throughout the Dot Hack series, Goblins will challenge you, via the board, to play tag with them.  In other words, they are speedy little creatures who run away from you.

To easily defeat the first few goblins, use spells.  For those with Magic Tolerance (Martina) use a Beast Bane first.  Speed Charms are also pretty useful.  Both of those can be bought at the magic shop.  They're all weak against wood spells. 

Outbreak

In Outbreak, the Goblins suddenly become a lot more difficult; it's very hard to hit them with spells, and there are three instead of one per level.  It helped a lot, on the first two, to use Knight's Blood, Warrior Blood, and Speed Charms.  Bring spares, these things take a while.

By the time I got to Jonue T, it was insane.  I found that using a Knight's Blood, Warrior Blood and a Speed Charm (from the item and magic shops respectively) on Kite, and then focusing on one and using a skill whenever I got close enough really helped.  You'll generally only get one hit, but it'll be for about 250 if you're at level 70 with Sora's blades.  Once you've got one of them, that'll only leave one to heal and one to chase, so it will go a little faster.

Albert T was a huge drop in difficulty.  Wear the Ladies Mail from Sigma Unusual Ghostly Remnant, use a Hermit Blood (increases magical accuracy), a Warrior Blood (increases physical attack), and a Hunter Blood (increases physical accuracy) on yourself, cast Mumyn Lei on one of them, run up to it, and get in as many hits as you can before it wakes up.  It will wake up within seconds.  All you do is get it in your sights (use R2) and rinse repeat.  Since the Alberts will cast spells on you, they will sometimes lock you in place for a few seconds.  Just focus on one, and when there are only two left, it's a lot harder for them to do that.  The last one should go down quickly.

Martina T was also quite easy.  Beast Bane, sleep spell, wood spell, repeat.  The healing is a little annoying, but, again, it gets easier as you  whittle them down.

Tuesday, 25 June 2013

Elements in .Hack

There are six elements in the .hack games which are opposed in the following pairs;

Thunder <> Darkness
Water <> Fire
Earth <> Wood

Thus, if an enemy has an 'Earth Tolerance' hit them with a wood spell.  Remember you can press square and direct your allies as to exactly which spell to hit which monster with.

(This is mentioned on the board, in the game, but I keep forgetting during battles!).