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Friday, 17 January 2020

Zodiac Challenge: Interlude - Return of the Rabbit

Bunny is my favourite - closely followed by her great-grandfather, Jake - and I will be damned if I let her die without eking out every last bit of her lifespan.  This pack works like university, in that the characters on holiday won't age, and the world at home won't move on until they come back, so it's a good way to spend time with a few sims rather than the whole family.


I gave Bunny a bit of a makeover, to make her a more glamorous old lady, and whitened her hair slightly.  I've been lightening it bit by bit since she became an elder.  If we assume Hialeah was born when Bunny was around 37 and that Hialeah is now approaching her thirties (only not, because vampires don't age) then Bunny is approaching 70, which makes her older than both of my maternal grandparents were when they died.


Despite still looking 25, Sequoyah loves his wife.  I'd intended them to have a relaxed, romantic holiday, but I check the adventure board and they quickly get dragged into that.  It seems like the World Adventures pack is really intended as more of a puzzle-solving game than a holiday pack like the first game had.



Bunny's first adventure involves exploring an old tomb, while Sequoyah needs to persuade people to shop at a specific store.  He's still a celebrity here - as is Bunny - so he sometimes has to stop for people to take his photo.  Bunny did stop by here to use her incredible friend-making powers and learn some French songs and then headed to the tomb.  She and Sequoyah both brought their own vehicles (presumably in their inventories) so getting around is easy.



Sequoyah comes to join her when he's done, and help with the heavy lifting (even though Bunny is athletic, so she's managing fine).  It's a full moon, which I was a little concerned about, but if zombies did appear, they didn't follow us down to the tomb.


The paparazzi did follow us - and, creepily, due to the way the base camp works, she also took photos of Sequoyah and Bunny while they were sleeping and I couldn't lock the door to keep her out - but she got left behind quite early on.




Bunny and Sequoyah flirt and kiss between each obstacle, which is quite cute, even if it's me making them do it.




After finding the bones of an old explorer, Sequoyah vows to protect Bunny from harm, which is also very romantic.



After finishing the tomb, they take a selfie for posterity!  They complete a few other adventures - including breaking into the Landgraab's holiday home - and return with level 1 visas.  I'd like them to get to level 3 and buy a holiday home in France to pass on to future generations.  I'm not sure how that will work.

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