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Thursday, 16 April 2015

Final Fantasy VII - Spoiler-free Item, Achievement & Subquest Walkthrough, Part 2

Start of Disc 2

- FC Battle 13 is unlocked at the start of this disc.  Your prize is three elixirs.
- You can still get the Umbrella at this point, but it will stop being available as soon as the airship is unlocked.
- If you're close to mastering any Materia, enemies around Mideel (southern continent) give around 200ap per battle, which can rack up quickly if you're using double ap weapons.
- Master Materia: Achievement.

Coral Valley 

- Head back to the Forgotten Capital.  From the house where you can rest, on the right, go to the next fork and go right to enter the Coral Valley.
- Go left round the shell to pick up the chest on the right, which contains a Viper Halberd.  Carry on up the shell and enter the cave on the left.
- Here you can climb up various cracks in the cave wall.  You can pick up a Bolt Armlet, a HypnoCrown, and a Megalixer.  When you get to the ladder on the left, climb down to find a Magic Plus Materia.
- In the next area, you'll find a Power Source.

Icicle Inn

- There's a weapon shop on the left with lots of shiny things for everyone.
- in the house on the right, with the snowman outside, you'll find a Hero Drink, a Glacier Map, and a Vaccine.
- in the Inn, you'll find an x-potion upstairs, by the window.
- In the house on the upper left you can find a number of videos of Aeris' parents, along with a Turbo Ether downstairs.

Great Glacier

- Here, you  can pick up a Mind Source, a potion, a Safety Bit, an Elixir, an Added Cut Materia, an All Materia, and Alexander.

- I suck with this area, so go ahead and refer to Absolute Steve's guide instead.

Gaia Cliff

- you won't be able to return to this area later.
- you can learn Trine and Magic Breath from Stilva.  At this point, none of your three enemy skills will have Magic Breath, but one or two will have Trine, so try putting them on different characters, so you can learn both skills in one battle.  You can also learn Bad Breath from Malboros. 
- When you get up to the cave, head north into the next area, then left and south to loop back.  Head over the bridge; there's a secret entrance there if you carry on in the same direction, which leads to a chest containing a Ribbon.
- Head back out and north.  There's a chest containing a Javelin here.  In the next room, you can go through the tunnel and kick the boulder off the cliff to destroy the ice crystals below.  Then you can run right back to the beginning, then north and through the tunnel to exit this cave.
- After climbing the cliffs you'll find yourself in a cave with an elixir and a save point.
- Head through the doorway on the right and round the cliffpath.  You'll come to a room containing a chest with a fire armlet on the right and a chest with a megalixir on the left.  You'll need to fight a few icicles to open the path below.  Afterwards, exit and come back in to get the option to jump down, or just run back round on the path.
- You can now pick up the speed source in the chest to the upper left.
- There's a chest containing an Enhance Sword right in front of you when you go through the right door.

Boss: Schizo

You can steal a Protect Ring from the right head.  One head absorbs fire, the other ice.  

- Carry on into the whirling winds.  After Tifa joins the party, you'll come across a Neo-Bahamut Materia followed by a save point.
- Speak to the first two men in black to get a Hi-Potion and an Ether.
- There's a Kaiser Knuckle in the chest along the path.

Boss: Jenova * Death

Uses only fire attacks.

Junon & The Highwind

- Following your escape from Junon, you'll be in control of the Highwind - an airship!
- You can complete FC Battle 12 now.  The prize is three elixirs.
- The last weapon shop in Junon - near the guy who calls the helitaxi - has new items, but you have better already.
- The man in the bar in Costa Del Sol has loads of new weapons with decent attack and eight slots.
- There's some new armour in the weapon shop in Rocket Town.  You'll also find a Fourth Bracelet in the weapon shop, and a Guard Source in a chest in the bedroom of the item shop.
- Check Tifa's piano to receive an Elemental Materia, assuming you played it as Cloud during the flashback.
- In Cosmo Canyon you can get into the backroom of the item shop (go to the far right of the campfire and up the ladder).  There's a Fullcure Materia, an Elixir and a Magic Source there.
- On the northern continent, north of the Coral Valley Cave, you can find the Chocobo Sage.  Speak to his Green Chocobo and you'll get the fourth Enemy Skill Materia.
- Now you have all of the Enemy Skill Materia, you can go ahead and complete Yuffie's Sidequest in Wutai.  Head to the Pagoda and agree to climb.

Boss: Gorky

Try using a combo of Choco-Mog and Elemental in a weapon to increase physical damage. He went down in one hit.

Boss: Shake

Try using poison.  Two castings of Bio 3 and a physical attack was all it took.


Boss: Chekhov

Use poison again.  Have Yuffie equiped with something that prevents paralysis - Ribbon will work.


Boss: Staniv

Try poison and physical attacks again.

Boss: Godo

Try poison and gravity.  Remember to learn Trine for your final Enemy Skill Materia.

You'll earn the Leviathan Materia and All Creation.

- Yuffie's Final Limit Break: Achievement.

- At this point, you can gather a few more Enemy Skills - though some will need to wait until you enter the Northern Cave.
- you can morph cactuars into Tetra-Elementals.  You'll find them on the desert island south of Cosmo Canyon.  This is an accessory that absorbs Fire, Cold, Lightening and Earth attacks.
- You can pick up a second Chocobo Lure at the Chocobo Ranch now.  You can also begin finding Chocobo's and renting stables, though you won't be able to race them until Gold Saucer reopens.

Mideel

- Mideel is on the south continent.
- speak to the panicking woman in every shop.  Give her white Chocobo some Mimett greens and tickle it behind the ears to receive the Contain Materia.
- At the weapon shop, inspect the door in the back.  Then go out and across the bridge.  Round the side of the Accessories store, you'll find an old key.  Try it in the door, then confess the truth when asked to received the Cursed Ring.
- Return to Mideel after the scenes.  You'll find an elixir in the house in the middle.

North Corel

 - Head to the Reactor.  It's probably easier to access this from the cave on the other side of the mountain.  Try to enter and you'll have to fight an attack squad.
- Enemy Skills like Trine and Laser are useful against the enemies on the train.  Steal the Warrior Bangle from the Eagle Gun.
- Stop the train correctly, and you'll receive the Huge Materia and then the Ultima Materia when you walk further into town.
- After resting at the Inn, speak to the women in the house below and to the left.  She'll give you Barrett's Final Limit Break.

- Barrett's Final Limit Break: Achievement.

Fort Condor

- This is the last battle.  Let the enemy reach the shack and you can battle the Commander for an Imperial Guard.
- If you don't go outside, you can pick up an extra Phoenix Materia from Bone Village in Disc 3 before you collect this one.  Otherwise, grab the Phoenix Materia now, and get the Huge Materia from the guy at the table downstairs.

Boss: Ultima WEAPON

Do as much damage as you can and steal its Cursed Ring before it flies away.

Optional Quests

Now you've got Cloud back, there are a few things you can take care of.
- go to Bone Village and find the Key to Sector 5.  If you tell them to dig on the upper level, right inbetween the smoke and the fireplace, they'll find it.
- You can then re-enter Midgar.  Pick up Tifa's Ultimate Weapon from the Item Shop with the gun in Wall Street, then buy the Sneak Glove from the guy who sold you batteries earlier.
- Head back to Nibelheim and play the Highwind Theme.  On Steam, this was;

cancel
switch
menu
page-up + menu
page-up + switch

cancel
switch
menu
page-up + cancel
ok

cancel
switch
cancel

- You can finish breeding the Gold Chocobo now.

- Gold Chocobo: Achievement.

- With your Gold Chocobo, you can pick up four Materia; Mime, HP <-> MP, Knights of the Round and Quadra Magic. Their locations are pictured below.





 - Knights of the Round: Achievement.


-  Head to the circular area behind Nibelheim and dismount near the ledge.  Enter with Vincent for a scene, which is important for picking up his final limit and final weapon later on.  Come back after 10 battles to pick up Vincent's best weapon, the Death Penalty, and his final limit break, Chaos.

 - Vincent's Final Limit: Achievement.


- At Gold Saucer, if you have your Gold Chocobo - or any other - win ten S-rank races, Esther will give you a pair of Sprint Shoes, a Precious Watch, Cat's Bell, Chocobracelet, and a Counter Attack Materia.  You can also pick up a Sneak Attack Materia from winning an S-Ranked race.

Junon

- Now, back to the plot.  Head to Junon, to the upper level, and down the tunnel where the soldiers are practicing.
- In the underwater tunnel, Morph a Ghost Ship into a Guidebook.
- You can steal Shinra Alphas from the Underwater MPs.

Boss: Carry Armour

Use Magic Hammer twice, then Trine until the arms die. 

- After defeating Carry Armour, pick up the Battle Trumpet, Scimitar, and Leviathan Scales form the chests, before boarding the submarine.
- You'll need to sink the red submarine to gain the Huge Materia.  I had to look at this video and hope, because the game makes me motion sick.
- Head to the top of Junon to watch the plane take off.

Optional Extras with the Sub

- Find the Red Submarine and pick up the Huge Materia.  It's in the southwest corner of the ocean.
- Find the Sunken Gelnika.  Head towards Costa Del Sol, and from there, to the dock towards the Gold Saucer.  The Gelnika is just here; try to avoid the Emerald Weapon.  Every enemy in here can be morphed into some sort of source, which will allow you to power up your characters.
- Head to the save point.  There are no encounters in this room, but you will find a chest containing Heaven's Cloud.
- Head into the northern room first.  There's a Megalixer and an Escort Guard in the chests here.  Head downstairs around round to the upper right corner; there's a Double Cut Materia here.  Yuffie's best weapon, the Conformer, is in the top left corner on this level.
- From the save point, head left to battle Reno and Rude.

Boss: Reno and Rude

They will try to cause confusion.  You can still a Tough Ring from one and the Zeidrich armour from the other.

- In the next room, you'll find chests containing a Megalixer and a Spirit Lance on the upper level.
- Downstairs is the Hades Materia, the Outsider weapon for Vincent and Cid's Final Limit Break, the Highwind.

 - Cid's Final Limit: Achievement.

- Sail the Submarine over to Bone Village and submerge. There's a tunnel nearby, within which you can find the Key of the Ancients.
 - Head back to Wutai, and up the cliff to the cave with the flames.  You'll be able to put them out and pick up the Oritsuru and the Steal as Well Materia.

- Head back to Kalm, and go to the house on upper right.  Upstairs there's a man who'll trade you the Underwater Materia for a Guide Book (morph a Ghost Ship, either at the Underwater Reactor or in Battle Square).

Rocket Town

- When you're ready to get on with the plot, head back here and on to the rocket.  You'll face a few attack squads of normal enemies before facing Rude.

Boss: Rude

Steal his Zeidrich then waste him.  Physical attacks will do, he only has 9000 hp.

- On the rocket, head right and up to the Huge Materia.  The passcode is [OK][Switch][Cancel][Cancel].
- Afterwards, head back to town and speak to the guy outside the Item Shop.  He'll give you Cid's Ultimate Weapon, the Venus Gospel.


Diamond & Ultimate Weapons

 - Speak to Bugenhagen upstairs.  If you haven't failed any missions, four huge Materia will pop up.  Examine the blue one to receive Bahamut Zero Materia (only if you have Neo Bahamut and Bahamut materia).
- Head to the City of the Ancients.  Take the left path and head back to the circle room.  After a couple of scenes, leave the area to find that Diamond Weapon is heading towards Midgar.  Go and wait for it on the beach.

Boss: Diamond Weapon

Try limit breaks, or Knights of the Round, or W-Summoning Bahamut Zero and Neo Bahamut.  Then mime until it dies.  You can steal a Rising Sun weapon from it, and it gives lots of exp and ap so bring a couple of double AP weapons and all your spare AP along.

 - Defeat Diamond Weapon: Achievement.

Boss: Ultimate Weapon

Ultimate Weapon will spawn near Junon after you defeat Diamond Weapon.  Again, lots of exp and AP.  You'll need to chase it down and ram into it a couple of times until it'll let you fight it, and it'll take a few battles because it keeps running off.  It does not heal HP between battles.


 It took me three castings of Knights of the Round to defeat it.  Put all of your Enemy Skills on the person who deals the finishing blow because it'll cast Shadow Flare. 

This will earn you Cloud's Ultimate Weapon - Ultima Weapon.

 - Defeat Ultimate Weapon: Achievement.
 
 Special Battle at Gold Saucer

With Ultima Weapon, you can face a special battle at the Gold Saucer.  Just go up to the desk at Battle Square as usual and the assistant will ask if you want to take part.  If you win once, you'll get a Final Attack Materia.  Winning ten times will net you a ribbon; you can also morph the Ho-Chu which shows up in the second battle into a Ribbon, which is probably a lot simpler.

Midgar

- Fly over the North Canyon for a scene.
- Fly over Midgar to parachute in.
- After going down under Midgar, take the upper path - left from Cloud's view.  This will lead you to a Megalixer and an elixir.
- Go back to the starting point and take the other path.  Once you're down, go left and up this ladder to open the chest containing an Aegis Armlet.
- The path will break when you go right.  Follow the left path round until you reach two chests containing an Elixir and a Starlight Phone.
- Head down the stairs and the tube first, then up a ladder to pick up the Max Ray weapon.
- Go back to the two chests then take the upper path.  After the save point, climb through the tube and there's a boss battle.

Boss: The Turks

Steal an item from each of them; a Tough Ring from Reno, a Zeidrich from Rude and a Minvera Band from Elena.  Try to take them out together, as they'll run away if you take out one of them.

- Head south down the tunnels.  In '3' you'll find a chest containing a Power Source. There's a Guard Source in '2'.  You'll find a Mind Source and a Magic Source to '1'.  At the very end, you'll find a save point and the W-Item Materia.
- Go back to where you fought the Turks.  Go right till you reach a dead-end, then backtrack one screen and take the left to reach the Shinra Building.  This is optional, but is your only chance to retrieve a few items.

Shinra Building

- Take the stairs.  There's a Behemoth Horn on them, in a bag.  If you go straight up the stairs, sometimes it skips screens so you'll miss the horn.  If you reach the top and go back down, you'll be able to pick it up.  You can also grab the Elixir if you didn't before.
- If you go through the front entrance, you can view Turtle's Paradise Newsletter 2 on the message board in the top right corner.  On the second floor, you can find an item shop in that same corner.  There are chests containing a Pile Bunker and a Master Fist here.
- You can pick up a Glow Lance in a bag on the 63rd floor.  You can see it from the elevator.
- On the 64th floor, you can get a Mind Source and the Speed Source by banging on the vending machine.  You can also pick up Cait Sith's Ultimate Weapon, the HP Shout from the lockers.

- Head back down to the tunnels and take the other path.  You'll eventually go up a ladder and meet a boss.

Boss: Proud Clod

Try a casting of Knights of the Round, then mime it if you need a few more hits.  Nothing to steal.

- After the boss, head forward to the save point.  You'll find chests containing a Mystile and an Elixir nearby.   Put Barret in your party now, or else the chest containing his ultimate weapon won't appear.
- Head upstairs.  Up another flight, past Vincent, you'll find the chest containing the Missing Score.
- Steal a couple of Shinra Alphas from SOLDIER:1ST.

Boss: Hojo

This battle is in three parts.  Use physical attacks to take Hojo down in the first part  and his two pets will disappear with him.  I used w-summons, mime, and KOTR to take down the next two forms.

Tuesday, 3 February 2015

Final Fantasy VII - Spoiler-free Item, Achievement & Subquest Walkthrough, Part 1

The Reactor

 - Examine both soldier's bodies for potions.
- First Battle: Achievement.
- After Jessie unlocks the door, check the room in the bottom right for a chest containing a Phoenix Down.
- There's a potion on the ground after the first ladder.
- There's a Restore Materia on the path on the screen after you pass the save point.  Note that you can't equip it yet.

Boss: Guard Scorpion

Spend a minute or two gaining Barret and Cloud's limit breaks before the battle if you like.  The boss will be summoned after Cloud plants the bomb.

If you do attack while its tail is up, it'll counter-attack both characters with a laser that does 70-80 damage and easily fills their limit gauges halfway.  May be worth doing for the extra damage at this point.  Use a potion each afterwards to make sure you don't die on the way out.

- Cloud's First Limit: Achievement.
- Barret's First Limit: Achievement.

- Speak to Jessie by the ladders, else the game will make you run back for her.
- Pick up a potion while walking through Midgar.
- You'll be fully healed after exiting the reactor so go ahead and fight the soldiers for the bits of gil and exp.




Meeting Aeris

- if you head right from the train, you can fight in the Train Graveyard for a bit.  It's a nice place to gain money early on, since the Mono Drives have ethers which they drop, or which you can steal from them later on.  They sell for 750 gil, which is a nice chunk of change at this point.
- in the morning, head to the weapon shop, south of the bar.  You can buy some new equipment here, and pick up some all materia and an ether on the second floor, in the 'Beginner's Hall'.
- you can find an item shop to the left of the weapon shop.  It has Fire materia and medicine.

Train

- Save first, as there are some quick-time events coming up.  They begin after you talk to Tifa on the train.
- Run back to the guy right at the back of the first car when the countdown starts; talk to him for a Phoenix Down.
- Speak to the guy right at the lower left of the second cabin, and answer 'yeah...' for a High Potion.
- in the third cabin, you will be pickpocketed.  When the words "heehee" show up on the screen, chase the guy down and tell him "that's right" to get your item back.

Tunnels

- there's an ether in the middle of the tunnel.
- there's a potion in the corner opposite Jessie.
- there's a tent near the save point.
- there's a chest containing an ether on the way out, in the room after the elevator.

Boss: Air Buster

Weak against Bolt and being attacked from behind.  Time your limits.

- Tifa's First Limit: Achievement.

Church 

- Push the barrels in the following order; top left, top right, lower right.

Sector 5

- there's an item shop and a materia shop here.
- go to the house in the lower right and examine the posters on the highest floor.  You'll find Turtles Paradise Newsletter #1.  Do not take the 5 gil in the drawer - you'll get a better prize later if you don't.
- You can buy more Titan Bangles in the weapon shop at the top of the screen.
- You'll find an ether and a Cover materia in the garden to the right of the save point outside Aeris' house.
- When Cloud wakes up, there's a potion and a phoenix down at the end of the bed.

Sector 6

- Ask for a dress that's "soft" and "shimmers".
- win the squat contest in the gym for a blonde wig.
- head to the restaurant near the save point and buy a meal.  If you say "it was all right" you'll receive a Pharmacy Coupon in exchange.  Swap the coupon for a digestive at the medicine shop (south of restaurant).  Finally, give the digestive to the woman in the bar's toilet to obtain Sexy Cologne.
- Go to the shop north of the save point.  The owner will ask you to pick up an item from the inn.  Stay at the inn, and buy the most expensive item when offered a choice.  Take it back to the store to exchange it for a Diamond Tiara.
- Head back down to the Honeybee Inn.  The guy you pass on the way will give you his Member's Card.
- Choose the Group Room to obtain the Bikini Briefs or the &$#% Room for Lingerie.  Due to a glitch in the game, it doesn't actually matter which underwear you obtain.
- Finally, head to the northernmost room in the Honeybee Inn and ask the girls to put make-up on you.  It's random whether they do a good job or not, but with the other items, it shouldn't make a difference.
- there's an ether in the basement where you find Tifa.
- pick up the hyper from behind Don Corneo's bed.

Sewers

- Grab the potion that's near where you land.

Boss: Aps

Weak again Fire.  I had all of my characters with the Fury status, so they were using their limits every other turn.

- Aeris's First Limit: Achievement.

- Pick up the Steal materia on the way out.

Train Graveyard

- Go inside the train near the save point, and out of the doorway further north.  There's a Hi-Potion hidden in the nearby barrels.
- There's also a Hi-Potion on top of this train. 
- Run over the trains right to the top left of the screen to find an
Echo Screen hidden in another barrel.
- There's another potion in the train on the right of the screen.
- You can pick up one final potion just before you leave the area.
- You may fight Eligors in this new area.  Try to steal a Striking Staff for Aeris.  Also try to steal Ethers from Deenglows, or try to win Graviballs from them (if you steal an item they won't drop another, so it is a choice).  Graviballs cast demi, and will be useful against the Midgar Zolom.  Ethers just sell for a lot.
- There's another potion on the left of the screen here.
- Check the leftmost barrel for an ether.
- Finally, there's a Hi-Potion on top of one of the trains here.

Boss: Reno

If Reno puts a pyramid on one of your characters, use a physical attack to remove it.  You can build up Tifa and Cloud's limit breaks on the way up, and I had all of my characters in the fury state so they could keep pummelling Reno with them.

Playground and Sector 5

- There's a Sense Materia near the playground's exit.
- The kid in Sector 5 will give you a Turbo-Ether if you didn't steal his 5gil earlier.
- You can pick up a Phoenix Down in the room at Don Corneo's that you couldn't enter earlier.
- You can buy three batteries from the guy in the Weapon Shop.
- Finally, you can pick up an ether by using the third battery.

Shinra Headquarters 

- if you choose to go up the stairs, you'll find an Elixir halfway up, on the fifth screen.  However, if you storm in the front you'll get a chance to find the Turtle's Paradise #2 poster, which is at the back of the first floor.  Compromise; storm in first, then go back out and head up the stairs.

- Keycard 60 is received automatically following a battle.

- Pick up Keycard 62 from an NPC on floor 61.

- You can get Keycard 65 from Mayor Domino on the 62nd floor.  You'll need to guess his
password.  In order to find the password, you'll need to look in each of the four libraries for the files that don't fit.  Each file as a number in front of it; count that many characters along (not including spaces) and that's one of the letters for the four-letter password.  Get the password on the first try and you get an Elemental materia.

- the 63rd floor is optional, but you can gain three items here.  First, head to the machine to the right; it will tell you how the floor works.  In short, you can open three doors.  The pictures show you which doors to open.  You can pick up the first coupon after opening your second door.  Once you have it, climb into the air duct and head over to the second coupon.  Finally, head out of the room and open your last door to pick up the final coupon.  Get back into the air duct and head to the first room to trade your coupons for a Star Pemdant, a Four Star, and an All Materia.

- on the 64th floor you'll find a save point and a place to take a nap.  There are a few things to do up here.  Buy the Shinra Gym Special Drink from the vending machine in the top left of the gym area and then bang on it; you'll get something from it later.  Also check the lockers for an Ether, a Phoenix Down and Cait Sith's ultimate weapon, which Cloud will refuse to take at this point.

- on the 65th floor, you'll need to get the Shinra model pieces from the chests and put them into the model.  Eventually, the chest containing the keycard will unlock.

- on the 66th floor, climb into the airvents (you'll find an entrance in the toilets) and watch the meeting.  Then follow Hojo to the 67th floor.

- You'll find more random encounters on the 67th floor.  Try to steal Carbon Bangles from the Moth Slashers and a Hardedge from a Soldier:3rd.  After the scene, pick up a Poison Materia from the chest.

Boss: H0512

This boss absorbs poison and gravity, halves lightening, and comes with mooks.  It also frequently casts poison on your party.  You can protect from this with the star amulet and with the poison + elemental materia in someone's armour.  Casting Fire and Ice over all the enemies will help you take them out faster.  Note that you will have to choose between sending Barret or Tifa away, so only prepare one of them to help.

- Red XIII's First Limit: Achievement.
- Pick up the Enemy Skill Materia after the battle.
- You can pick up the 68th floor Keycard from an employee on the upper level of this room.  There are two potions in plain sight near him.
- You'll pick up another two potions on your way to the elevator.

Boss: Hundred Gunner & Heil Gunner

These are both long-range enemies, so only Barret can attack physically.  It's weak against lightening, so have one of your other characters use that, and the third character use any other kind of magic skill to get in a few blows.

You'll battle these enemies one after the other, with Barret, Aeris and Red XIII.

Boss: Rufus

You'll face Rufus with only Cloud.  Take the dog out first because it will cast protective magic on Rufus.    Both are weak to Poison.

Boss: Motor Ball

You'll face this boss after the motorcycle minigame.  It's strong against fire, weak against lightening.  You'll probably have a couple of limit breaks to play with, too.  You'll set up your party for this before the motorcycle bit.

Kalm to Junon

- You can learn the Enemy Skill: Matra Magic from the custom sweepers in the area around Midgar.  The character holding the materia needs to be hit by the skill, survive, and then you must win the battle in order to actually learn it.  You can also steal Atomic Scissors from them, which is a bit of an upgrade for Barret. 

Kalm
 
- During the flashback in Kalm, explore Tifa's house, play on the piano and tell Tifa you jammed on it.  You'll receive an elemental materia later in the game if you do.
- After the flashback, head back upstairs and examine the cabinet behind the stairs.  Check five times and you'll get a megalixer.
- Check the house to the right of the inn.  You'll find an ether.
- You'll find another ether in the house to the right of that, in the middle of the row of three.
- In the final house in the row you'll find a Peacemaker and a Guard Source.
- You'll find another ether in the house on the other side of the square.
- The materia store has some new spells for you; they have the Earth and the Heal Materia.

Chocobo Ranch and Marshes

- Speak to the Chocobo at the fence and choose the first option to get the Choco/Mog Materia.
- Buy the Chocobo Lure Materia from Choco-Billy.
- You can learn Level 4 Suicide from Mus near the chocobo ranch.
- Once you have Level 4 Suicide, find a level 16 Chocobo, feed it some Mimett greens and then cast the skill.  It'll respond with Chocobuckle.  Level 16 Chocobos are accompanied by two Elfadunks
- After earning Chocobuckle, catch a Chocobo and head across the marsh to the Mythril Mines.

Boss: Midgar Zolom

This fight is totally optional.  You can dodge with a Chocobo if you'd prefer.

I had Cloud at level 16 with elemental + fire in his armour, a talisman accessory and a carbon bangle in his armour.  My other two characters were as follows; Tifa with sense and Bio, and Red XIII with recover + all.  All characters had full limit breaks, were in the back row and had the sadness status.

Have Tifa use Sense while Cloud and Red XIII toss Graviballs at the Zolom.  This will bring it down to 2250 HP.  Have Tifa cast bio.  Whoever takes the Zolom below 2000 hp, or whoever attacks it first when it gets there will be wiped out; have that be Tifa, with either Choco/Mog or her limit.  When it gets to below 1000hp from poison damage have Cloud defend while Red XIII uses his limit.   The Zolom will attack with Beta and then follow it up with a physical attack on Cloud, the only character left standing.  Cast Beta right back at it to win.  Or, for that last bit, heal and defend until it gets to 400hp or so, then attack to provoke it to cast Beta.  The poison damage should kill it before it can follow up with another attack.

Mythril Mines

- You can learn Flame Thrower from the Ark Dragons in here, and steal Grand Gloves from Madouges.  
- Go right from the entrance.  You can pick up an Ether on the steps and a Tent in the chest at the top.
- Climb the vines in the left corner of this room, at the bottom of the stairs, to find a Long Range materia.
- Head left from the entrance then down to the bottom right corner to find a chest containing a mind source.
- In the room north of the exit you can find an Elixir and a Hi-Potion.
- This area is great for building limits; you can take out groups or 4-5 enemies with Choco-Mog and quickly rack up kills.  I recommend taking the time to do this for Aeris early on if you intend to get her final limit break.

Junon and Fort Condor

- You can meet Yuffie in any forest on the world map, and you only have a 12.5% chance of encountering her near Junon.  If you want to, just run around until you battle a Mystery Ninja.  After you do, there'll be an event.  Make sure you don't choose any option that would require you to take your eyes off Yuffie (open a menu, including the naming menu, use the save point, etc) and she'll join you.   You can also steal a Boomerang from the Formula enemies in the forest for her.

If you must know, the correct answers are "not interested", "petrified", "wait a second", "that's right" and "let's hurry on".

- Get Yuffie: Achievement.

- You can take part in the first Fort Condor battle now, FC Battle 1.  The reward will be a Magic Comb for Red XIII, which has three slots with double materia growth.

Junon

Boss: Bottomswell

Prepare Cloud with the long-range materia and elemental + Choco/Mog in his weapon.  It'll allow him to deal double damage to the boss.  Beta does a great deal of damage.  If he traps you in a bubble, attack the bubble with magic to disperse it. 

- After the scene with Tifa, before going back to Priscilla, head back to Fort Condor for FC Battle 2.  You'll get the best prize if you don't miss any, and if you never have to battle the enemy yourself.  This one earns you a Peace Ring.
- Head back to Junon to get the whistle and the Shiva Materia from Priscilla.
- Immediately after getting the whistle head back to Fort Condor for FC Battle 3.
This one will get you three Ethers.
- To get Mr Dolphin to lift you up in the right place, don't move at all and blow the whistle twice.  The second time will get you where you need to be.
- For the parade, watch this video.  You have to be very close to the soldier next to you to trigger the shouts for the rifles.
- The Materia store has Seal and Revive, both of which are new to you.
- You can find another Enemy Skill Materia in the Beginner's Hall.
- On the second floor of this building, you'll find a 1/35th Soldier, a Mind Source and a Luck Source.
- On the third floor you'll find a Guard Source and a Power Source.
- In the next to furthest house in the second major area of Junon you can find another 1/35th Soldier on the second floor, and a Speed Source on the first floor.  It's the hotel where a Shinra Manager is staying if you want more direction.
- Finally, you can earn a Force Stealer if you achieve 100 or more points during the Rufus send off.

Cargo Ship

- Grab the Ether from the nearby chest.
- Yuffie is blocking an All Materia.  Give her a Tranquillizer if you want.  She'll move eventually, with or without it. 
- After exploring the ship and speaking to everyone, Aeris will ask if you've seen Barret.  After she says that, you'll be able to access more of the ship.
- After forming a party, you'll find random enemies in the cargo room.  Steal some Shinra Betas from Marines.  Use Headbands to protect whoever has steal from sleep.  Remember to grab the All Materia in here.
- In the now-unguarded room north of the cargo room, you'll find a chest containing a Wind Slash.  Use the ladder on the left to reach the upper level.

Boss: Jenova*BIRTH

Jenova can't be poisoned and graviballs won't help you here.  You can slow her if you want.  A few castings of Beta should take her out fairly quickly.

- Yuffie's First Limit: Achievement.

- Pick up the Ifrit Materia from the floor.

Costa Del Sol

- Go into the first house across the bridge.  There's a Fire Ring, Power Source and a Motor Drive for Tifa in here.  You can also buy the house for 30,000gil.

Mt Corel

- After the save point, head for the chest containing a W Machine Gun.  When the tracks break beneath Cloud, don't press the button to avoid falling.  Instead, as you fall, hold the left directional button and keep hammering OK.  You'll pick up a wizard staff as you climb back up.
- While running around, try to steal a few Right Arms from Bombs.
- On the lower tracks, there'll be another weak point.  Hold right this time and grab the Star Pendant.
- There's a Turbo Ether and a Transform Materia a little further on.  They're glowing bright pink and green respectively; you can't miss them.
- Leave the screen following the upper tracks and flip the switch in the cabin at the end to lower the bridge (see image).
- Walk past the hut and climb the mountain to find a nest.  If you choose to take the treasure (10 Phoenix Downs) you'll need to fight the mother Cockatalis.
- After crossing the bridge, follow the tracks down to find a hidden hut.  There's a Tent, a Mind Source and a Power Source in here.


North Corel

- There's an ether in the pot in the house to the right.  Absolute Steve's guide has more tips on how to get it.
you can learn Aqualung at this point; head out of North Corel and to the chocobo tracks on the eastern side of the desert.  You'll sometimes run into harpies.  You can max out four enemy skill materias all together, so you might want to wait for this one until you can learn it for three or four at once.

Gold Saucer

- I bought the 30,000 lifetime ticket, because I suck at earning GP.  If you don't, you can win 300gp and buy one in Wonder Square.
- You can view Turtles Paradise Newsletter #3 in the hotel at the Ghost Square.  It's in the lobby, near the sign that says 'shop'.
- You'll meet Cait Sith at Wonder Square.  He has the Manipulate Materia, which will be very useful when learning limit breaks and enemy skills.
- You can also earn GP at Wonder Square.  You'll get an easy 30 for the Mog's House Game (5 Kupo nuts, then 3), 10GP for the G-Bike (plus a Speed Source the first time), and as many as you like for the basketball game (up to 300 for 44 shots in a row).  Throw as soon as the ball touches Cloud's hair.
- At the Speed Square you can earn Aeris' ultimate weapon, the Umbrella, if you earn more than 5000 points.  It costs 10GP per play.  Personally, I'd wait until later; that way you can earn 50-60gp can save outside, run in, have 5-6 goes, then rinse and repeat until you win it.  If you try now you won't be able to leave, and you'll need to pay 5gp to save.
- The game will continue from Battle Square.

Corel Prison

- Once you have Barret in your team, head up to the desert then right.  You'll find a junkyard which has both Bullmotor and Death Claw enemies.  The Bullmotor enemies can use Matra Magic while the Death Claw enemies use Laser.  Remember you have a new enemy skill materia which doesn't yet have the former!  Use manipulate to make sure they hit the right target.
- From the junkyard, had north to fight Dyne.

Boss: Dyne

Give Barret a restore materia and a long range weapon and stick in him the back row.  Try using Beta on Dyne.  Two castings should take him out.

Chocobo Races

- After all of the talking, pick up the Ramuh Materia in the top right of the jockey's room. 
- You'll get as many chances as you like to win the race.  On the psx, holding R1 and R2 will cause your chocobo to gain stamina, slowly.  On my settings on Steam, it was R1 and L1.

Optional Extras with the Buggy

- You can pick up Aqualung from Harpys in the desert around Corel Prison at this point.
- Drive south past Gongaga and find a Beachplug on the beach.  Manipulate them to learn Big Guard.
- You can learn Frog Song from the Touch Me's near Gongaga.
- Head back to Costa del Sol - drive northeast past Gold Saucer - and ride the buggy into town.  A guy near the boat will take you over the sea.
- Complete FC Battle 4 at this point.  You'll get a megalixer for it.
- Look for Zemzeletts near Fort Condor.  Manipulate them to learn White Wind.
- Head to the cave northeast of the Mythril Mines (see picture).  If you've fought a number of battles ending with two even numbers (ie, 22, 44, 66) you'll get a Bolt Ring.  If the numbers are odd, you'll get Mythril.  You'll need the Mythril to get Aeris' final limit break.
- At this point, you can head back to Gold Saucer and gain Aeris' ultimate weapon, the Umbrella.  You'll need to earn over 5000 points.
- You can also participate in the Battle Square battle now. You won't miss out on much if you wait; the Champion Belt is nice to have, but you can win it for less later once the better prizes start showing up.
- At this point, I took Aeris back to the Mythril Cave and had her defeat crowds of enemies with Choco-Mog until she had all her first limit breaks for each level.

Gongaga

- This area is optional.

Boss: Reno & Rude

Not difficult.  Try to defeat them together, else one of them will run off and you won't get their dropped Fairytale and X-potion.

- You'll find the Titan Materia in the reactor Scarlet examines.
- In Gonagaga town, you'll find an X-potion in a chest in the inn.
- You'll find a White M-Phone for Cait Sith in the house near the inn.
- Take the northern route out of town, and pick up the Deathblow Materia on the way.

Cosmo Canyon

- Cosmo Canyon is west of Gongaga.  Park the buggy as far away from Cosmo Canyon as possible, else it will breakdown and you won't be able to get back to Fort Condor for the next battle.
- Head to the inn first; the door is right behind the raised bit with the fire.  You'll find Turtles Paradise Newsletter #5 on the wall, and an elixir hidden in the bedroom.
- Follow Red XIII upstairs to the weapon shop.  Turtles Paradise Newsletter #4  is posted near the counter.
- The materia shop has Transform, Mystify, HP Plus and MP Plus (you can also pick up those first two in Gongaga).
- Before going through the steel door, head back to Fort Condor for FC Battle 5. You'll get five Hi-Potions for this.
- You can learn Death Sentence from the GI Spectors.
- One of the breakable rocks will open the door to the next section.  In this new section, walk left over the goo - walk, I said - and take the exit back down into the previous screen to get the Added Effect Materia.
- Go back into the second area, back over the oil slick, and down the stairs.  There's a Black M-Phone and an ether down here.
- In the next area, take the path one from the end on the right.  There's an X-potion hidden at the end.
- Take the path one from the end on the left.  There's a fairy ring hidden down on the left side.
- When you head north, you'll see a treasure chest containing a Turbo Ether on the left.  You can walk through the wall after the web to reach it.

Boss: Gi Nattak

Protect yourself against fire.  This boss is undead, so try using White Wind on it.  You can kill it instantly with an x-potion or a phoenix down, but there's a chance to miss.

- Pick up the Gravity Materia after the boss fight.
- Head back to Fort Condor for FC Battle 6.  Again, the prize is five Hi-Potions.

Nibelheim

- the man in black in the inn will give you a Luck Source.
- there's another man in black in the house to the left of the inn who will give you an elixir.
- in Tifa's house, you can pick up a Platinum Fist and a Turbo Ether from men in black capes.  You can also get Tifa's savings of 1g if you play the piano now, and if you played it in the flashback earlier.
- the men in black in the last house will give you another Luck Source.

Shinra Mansion

- You can learn the enemy skill ???? from the Jersey enemies.  They won't use it after being attacked, so don't do anything until after you've learned it.  You'll find them near the safe which we'll come back to later.
- there's a Silver M-Phone in the room off the stairs to the right.  If you go under the stairs and into the room on the right there, you'll find a Twin Viper.
- Upstairs on the left you'll find an Enemy Launcher.  On the right, you'll find a Magic Source.  Head down into the library basement, where you'll find a Destruct Materia.
- Finally, you can pick up Red XIII's final Limit Break manual by opening the safe and facing an enemy.  The combination is right 36, left 10, right 59, right 97.  Press confirm when you hit those numbers, and don't turn the dial any other way; if you overshoot, you'll just have to try again.

Boss: Lost Number

This boss can be paralysed by either the Choco/Mog summon or through Aeris' Seal Evil limit break.

- Pick up the Odin Materia and the Key to the Basement after the battle.  Head down to the basement, open the previously locked door and have a chat with Vincent.  He'll join you when you leave.

- Get Vincent: Achievement.

At this point, I headed back to the Mythril Mines and got the following;

- Red XIII's Final Limit: Achievement.
- Vincent's First Limit: Achievement.
- Cait Sith's First Limit: Achievement.
- Cait Sith's Final Limit: Achievement. 

Then to Battle Square at the Gold Saucer to win 8 Battles and gain a pair of Sprint Shoes.  I didn't earn enough battle points for a good prize at this point, since the Champion Belt will be cheaper later.

- Battle Square: Achievement.

Mt Nibel

- You'll see a Rune Blade in the first area, on the path above you.  Just climb up and get it.  There's another section where you can climb up, just before the bridge, and you'll find a Plus Barrette up there.
- Walk past the five pipes in the next area, and climb down the ladder so it unfolds; this will let you backtrack later.
- Slide down pipe #2 for a Powersoul and pipe #3 to pick up an All Materia in the chest.  Ignore the scorpion  at the bottom and head south, jumping off the ledge and into the cave.
- If you run into a Dragon, try to steal Gold Armlets, they're rather better than silver.  The Dragons also use Flamethrower, so you can pick that up if you don't have it already.
- In the cave, run to the back and back down the left side to open the chest containing an Elixir.
- There's an Elemental Materia near the mako fountain on the next screen.
- The chest in the cave contains a Sniper CR weapon.
- Climb the path up and walk past the reactor to get back to the previous area.  Finally, you can climb down and fight the scorpion.

Boss: Materia Keeper

Uses Trine.  Since you have your enemy skill materia on you anyway, ???? works quite well.  This is one of only two opportunities to learn Trine.  If you miss it here, you can learn it for all four enemy skills materia later, with Godo at the Pagoda.

- Pick up the Counter Materia after the battle.

Rocket Town

 - Speak to the man outside the item shop several times to get a Yoshiyuki for Cloud.
- The item shop has two new materia; Barrier and Exit.
- You'll find a Power Source in a chest in the house to the right and a Drill Arm in the northernmost house.  In the backyard, you'll find the Tiny Bronco.
- Immediately after examining the Tiny Bronco head back to Fort Condor for FC Battle 7.
The prize is a Superball. - Finally, come back to Rocket Town and you'll be able to fight Palmer for the airplane.

Boss: Palmer

He has 6000hp; just hit him a few times.

Optional Quests with the Tiny Bronco 

- You can pick up Aeris' Great Gospel limit by heading to the house near Gongaga and trading a piece of Mythril to open the small chest.  You can get more Mythril from the cave near Fort Condor as long as you've fought a number of battles which ends with identical, even, digits.  You can swap the second piece of Mythril to open the other chest, which contains a Gold Armlet.
- Aeris's Final Limit: Achievement. 
- You can take FC Battle 8 now. The prize is 3 turbo-ethers.
- You can get to Bone Village at this point.  It's on the southern end of the Northern continent.  You can buy Rune Armlets there (4 slots, double AP), as well as  Diamond Bangles, which have the best defence so far and have 5 slots.
- Head through Bone Village to the sleeping forest; you can go to the second screen and pick up the Kujata Materia.  It'll flash every so often and you'll have to run and grab it.
- You can head to Wutai at this point.  It's on the western continent.

Wutai

- Yuffie will steal your materia on the way to town.
- In Wutai, you'll find an MP-Absorb Materia in the item shop, near the save point.  Yuffie will steal that, too.
- Head northwest, to the second part of town.  In the large house on the right there's a free sleeping area with a secret tunnel in the lower left corner of the room.  That leads to a chest containing a Hairpin.  There's a similar secret tunnel on the other side of the house which leads to a Magic Shuriken.  Speak to Godo a couple of times and Yuffie will show up again.
- Head back to the house near the entrance, talk to the occupants and examine the screen on the left to find her again.
- Examine the wiggly pot near Turtle's Paradise.
- Finally, follow Yuki downstairs.  Before you enter the room, examine the Turtles Paradise Newsletter #6 outside before following Yuffie inside.
- Head back up to the section with Godo's house and ring the bell on the left.  That'll open up a door in the base of that area.  On the way out, grab the Elixir and Swift Bolt from the chests.
- Head north from the save point, up to Wa Chao.  You'll find a Dragoon Lance in the cave Rude is standing in front of.  Head back outside and south.

Boss: Rapps

Use Barrett's 1/2 Limitbreak, Mindblow, to suck away Rapp's MP and prevent it from using its Aero 3 attack.

- After the battle you'll get your materia back!
- Search the house on the bank opposite the save point - the one full of cats - to find a HP-Absorb Materia upstairs.
- You can pick up your prize from Turtle's Paradise now, if you read the poster outside by the door.  You'll receive a Guard Source, Luck Source, Mind Source, Power Source, Speed Source, Magic Source and Megalixer.  You'll also be able to buy weapons at the Weapon Shop.
- Outside Wutai you can learn Magic Hammer from the Razor Weed on the green plains and Death Force from the Adamantaimai on the beach.  Try manipulate to make this faster.  You can also steal Adaman Bangles, which have a high physical defence, but no magic defence and only two slots.
- You can also the Wutai Pagoda subquest to earn Yuffie's final limit break now, but if you do, you won't be able to complete your fourth Enemy Skill materia.  You can only learn Trine in three places, and Godo is the only one you can put off until after you get the last materia.

Gold Saucer and the Keystone

- Enter Gold Saucer via North Corel and go to Battle Square.  The Keystone is in Dio's museum, and he'll let you have it if Cloud competes in the arena.  Win all eight matches to obtain a Protect Vest and a Choco Feather.

Boss: Battle Square

 If you didn't get it earlier, you should get the achievement now.

I equipped Cloud with the Murasame and an Adaman Bangle. Enemy Skill Materia, Counter Attack, Long Range, Fire linked to Elemental (just in case the last battle was a dragon) and Choco-Mog linked to MP Absorb.  Have him healed, with a limit break ready to go, and in sadness state (use a tranquilizer).

Use Choco/Mog, Beta, Aqualung and Matra Magic against groups, Fire against single enemies.  Use Magic Hammer if your MP gets too low.  The HP Absorb should keep your HP up, especially with the Adaman Bangle on and your defence up in the 90s.  You can heal with White Wind.  You'll need a bit of luck - it took me five attempts - but you should be able to do it.

- After the date event, check the cabinet in the hotel room for an Elixir.
- FC Battle 9 is available now. The prize is 3 turbo-ethers again.


Temple of the Ancients

- The temple is on an island south of Junon.  You can get the Tiny Bronto there by going down the river near Nibelheim then around the island chain.
- After getting the keystone from Tseng put it on the alter, and you'll find yourself in a labyrinth.  Take the stairs and then the vines down.  Run under the steps to the visible chest, which contains a trident.
- From the chest, go down the steps to the right, then climb the vines up.  Try to walk through the doorway.  It's blocked so go left up the stairs and then up the vines.  You'll be following the little wizard, and you'll pick up a mind source at the top of the vines.
- Follow the wizard into the room down the steps from the mind source.  You can pick up a Silver Rifle in the chest, as well as buy items, heal yourself, and save your game with the little wizard.
- Head back outside and down the vines you just climbed up.  Go through the doorway at the bottom to grab a Turbo Ether.
- Head down all the stairs to the bottom left of the screen.  Climb down the short vines to open a chest containing a rocket punch.
- From here, climb the vines up.  Ignore the ancient wizard and go the other way, under the doorway to the north.  Go right down the stairs, then climb the vines up the Luck Plus Materia.
- Now follow the other Ancient.  Dodge the boulders in the room you end up in - you'll need to be in a position where Cloud ends up in the 'u' shaped gap - and grab the Morph Materia along the way.
- In the clock room, you can pick up the following items; 4 Princess Guard, 5 Ribbon, 7 Trumpet Shell, 8 Megalixer.  If you let the second hand knock you off the clockface, you'll fall down to a fight and a chest containing a nail bat.
- To continue, go through door 6.
- The little wizard will go through the door at the top left first.  To catch him, jump down one level and head through the second door from the right.  Otherwise, watch the doors he goes through and where he comes out and try to run into the door he'll be coming out of.
- Jump down and open the chest in the lower left to find a Work Glove.  Finally, go through the bottom right door to come out at the top.  The door in the centre will be open as soon as you've caught the little wizard guy.
- You'll have time to equip your party between little talky scenes.

Boss: Red Dragon

Strong against fire, weak against water.  Try Aqualung.

- Unequip Aeris at this point.   You'll have any materia or accessories returned to you, so it's really just the armlet and weapon you need to consider.

Boss: Demon Gate

Try using Right Hands, Deathblow - use Vincent and the Sniper CR to avoid missing - and the ???? Enemy Skill once the boss has done enough damage.
- After waking up in Gongaga, you can head to Fort Condor for FC Battle10. The prize is 5 x-potions.
- Head back to Bone Village.

Bone Village

- You can look for items now.  I found Absolute Steve's map very helpful here.  You can pick up the Lunar Item, the Megalixer, the Mop for Cid and the Buntline weapon for Vincent right now.  You can also pick up endless free elixirs at point 5, which might be useful if you're going for the Battle Square prizes.
- Once you've unlocked the Ancient Forest with the harp, you can go to Fort Condor for FC Battle 11 and five x-potions.
- Continue through the forest.  On the screen with the tree trunk, you can reach the chest containing a water ring by going under it.
- At the threeway split in the road, go left first.  You'll find a save point and a magic source in the house on the left and an Aurora Armlet in the arena to the right.
- Go back to the spit and take the right turn.  You'll find a Guard Source, an Elixir and an Enemy Skills Materia in this section.
- After reading, you can head back for FC Battle 12.  You'll get another five x-potions.
- Head back to the intersection and go north.  You'll find a Comet Materia in the building, at the top of the stairs.  After fetching it, head all the way down.  Save your game and equip someone with the Water Ring.

Boss: Jenova * Life

Mainly uses water attacks.  You can learn Aqualung on your new Enemy Skill Materia.

- End of Part 1: Achievement. 

Thursday, 25 December 2014

Final Fantasty VII - Limit Breaks

Limit Breaks

Each character in FF7 has up to seven limit breaks; three levels with two at each level, and one final limit break at level 4.


You unlock new levels by having that character defeat enemies (ie, deal the final blow), and unlock the second limit break at each level by having them use the first one.  The final limit break requires a specific item for each character in order to unlock it, and characters begin with their first limit break unlocked.

To unlock the first three levels of limits;


Name1/12/11/22/21/32/3
CloudBraverCross-Slash
(Braver x 8)
Blade Beam
(120 kills)
Climhazzard
(Blade Beam x 7)
Meteorain
(200 kills)
Finishing Touch
(Meteorain x 6)
BarretBig ShotMind Blow
(Big Shot x 9)
Grenade Bomb
(80 kills)
Hammerblow
(Grenade Bomb x 8)
Satellite Beam
(80 kills)
Ungermax
(Satellite Beam x 6)
TifaBeat RushSomersault
(Beat Rush x 9)
Water Kick
(96 kills)
Meteodrive
(Water Kick x 7)
Dolphin Blow
(96 kills)
Meteor Strike
(Dolphin Blow x 6)
AerisHealing WindSeal Evil
(Healing Wind x 8)
Breath of the Earth
(80 kills)
Fury Brand
(Breath of the Earth x 6)
Planet Protector (80 kills)Pulse of Life
(Planet Protector x 5)
Red XIIISled FangLunatic High
(Sled Fang x 8)
Blood Fang (72 kills)Stardust Ray
(Blood Fang x 7)
Howling Moon
(72 kills)
Earth Rave
(Howling Moon x 6)
Cait SithDiceNASlots
(40 kills)
NANANA
CidBoost JumpDynamite
(Boost Jump x 7)
Hyper Jump
(60 kills)
Dragon
(Hyper Jump x 6)
Dragon Dive
(76 kills)
Big Brawl
(Dragon Dive x 5)
YuffieGreased LighteningClear Tranquil
(Greased Lightening x 8)
Landscaper
(64 kills)
Bloodfest
(Landscaper x 7)
Gauntlet
(64 kills)
Doom of the Living
(Gauntlet x 6)
VincentGaliant BeastNADeath Gigas
(40 kills)
NAHellmasker
(56 kills)
NA

And for the level 4 limits;
  • Cloud
  • Barret
  • Tifa
  • Aeris
  • Red XIII
    • Defeat Lost Number in Shinra Mansion.  Open the safe using right 36, left 10, right 59, right 97.  It's weak against paralysis so try Seal Evil or Choco/Mog.
  • Cait Sith
  • Cid
  • Yuffie
  • Vincent

Sunday, 31 August 2014

Persona 4 - Quests

Here's a list of the quests in date order.  I typically copy them into a sticky-note per playthrough and move a space down the list as the days pass, so I know which quests I can currently be working on.

Use this page for specific information on how to do each quest.

18/4 - Quest 23
25/4 - Quest 3
1/5 - Quest 5
2/5 - Quest 4
2/5 - Quest 2
2/5 - Quest 1
18/5 - Quest 10
18/5 - Quest 7
23/5 - Quest 8
3/6 - Quest 49
3/6 - Quest 25
3/6 - Quest 14
5/6 - Quest 11
5/6 - Quest 9
7/6 - Quest 15
7/6 - Quest 12
9/6 - Quest 16
9/6 - Quest 17
30/6 - Quest 19
3/7 - Quest 22
12/7 - Quest 21
13/7 - Quest 18
9/8 - Quest 27
22/8 - Quest 28
22/8 - Quest 24
2/9 - Quest 47
5/9 - Quest 29
20/9 - Quest 31
26/9 - Quest 34
1/10 - Quest 35
8/10 - Quest 39
8/10 - Quest 37
8/10 - Quest 32
9/10 - Quest 38
9/10 - Quest 33
31/10 - Quest 40
12/11 - Quest 50
22/11 - Quest 43
22/11 - Quest 44
22/11 - Quest 45
22/11 - Quest 46

Hermit

Quest 6
Quest 13
Quest 20
Quest 26
Quest 30
Quest 36
Quest 41
Quest 42
Quest 48

Wednesday, 20 August 2014

Persona 4: Defeating Shadow Kanji, Nice Guy, and Tough Guy

Yeah, I'm taking a break from Vandal Hearts II for a moment.

For this battle, you have a party of Yukiko, Chie, Yosuke and the protagonist (I call him August).

I fused a Rakshasa for this battle; it's strong against physical attacks, but not weak against lightening.  I lucked out and gave it Media; ideally, I'd have liked for it to have some sort of third level attack skill for greater damage, but no luck there.

Your first priority is to take out Nice Guy.  I had Yosuke use Magaru, to damage all three, while Yukiko used Agilao on Nice Guy alone, since he's weak against fire.  He absorbs Ice, which Tough Guy is weak against, while Tough Guy absorbs Fire.  Chie used physical attacks while August either attacked Nice Guy or used Media.

Once Nice Guy is down, Chie can start using Mabufu.  Yosukue keeps using Magaru, while August and Yukiko are on healing duty or attacking Shadow Kanji.  Tough Guy absorbs physical attacks, so no point using those.

Once both helpers are down, pile on Shadow Kanji.  Elemental skills tend to do more damage than physical attacks.  Guard if he uses Power Charge.  Otherwise, it's a straightforward slugfest.  It's easier to use August to heal, since I found Yukiko's Agilao to be the best damage skill I had.  Yukiko and Yosuke both died once, but luckily, Yukiko can use Recarm now, so I only needed one Revival Bead.  My party was around level 26, which made the whole battle much easier.

Saturday, 12 July 2014

Vandal Hearts II Guide: Chapter II

Killea Bog
00,22 - Naigama
08,23 - X-boom
09,06 - Map-A
09,13 - Magibook
11,18 - Map-4

It's fairly easy to take out all but the healing mage, then send your treasure hunter flying around to get all the treasures.  Give the magibook to whichever one of your mages didn't take the other one.

Fortuna
02,37 - Dirtball
14,37 - Urn

The dirtball is an important piece of the good ending, and it's only available at night.  Make sure the little clock in the top right on the worldmap is pointing between 10pm-12am.

Put your mages right up front, near the bridge.  That'll give them just enough reach to damage the first group of four when they move in, especially if you put the one with both a magibook and philbook on the right, or give the other a little extra movement with the runners. 

Have Maria and Pike take out the group on the wall with orbs, and then just go on from there.

Polata Ruins
08,15 - Angelrod
00,00 - C-heels
12,00 - E-punch
18,00 - G-coater

Send your fliers down to support Joshua early on.  You can also use blockmake, rather than going down the stairs at the side.  You can also use blockmake to trap one or two enemies on top of the wall, and leave them there while you hunt for treasure.

At this point, you can reach earlier maps in the game to pick up some additional treasure.

Danjou Forest
00,14 - Novacula

For this one, it's easier to give your treasure hunter the blockmake ability, rather than a shield.  Kill off all but one enemy, then tease them while your treasure hunter makes his way up the tree.  I found it easiest to put everyone back over the bridge, behind a barrier of guys with shields loaded up with recovermarks.   It takes a while to build a staircase of blocks.

Yuta Plain (W)
15,09 - Boots

Put the boots on your treasure hunter, and it'll all get slightly easier.

Dybosa Ridge
01,03 - Beacon
18,07 - Hint-7
30,03 - W-cape
 14,17 - Pickax
17,16 - Stoneye


I found it easiest to have my treasure hunter pick-up the three hidden items along the bottom of the hill while the rest of the party made their way up the middle, carefully dodging arrows.  I left one of the mages alive (drained of MP) while the treasure hunter picked up the chests.

Aposs Port

20,31 - Tower
22,30 - F-socks
20,21 - G-cap
22,00 - Tower

You can send the rest of the party off to deal with the various groups while your treasure hunter goes after the Tower and the F-socks.  When you get down to Mohosa, you can use two blocks to trap him on his island, then pelt him with magic at your leisure.  Or send your fliers in.

Tehapi Dunes

There's no treasure here initially.  Come back after fighting the Sand Worm.

10,17 - Map-6
13,20 - Bugeyes
18,12 - L-vase
23,15 - Zebra

The Zebra shield has the Reanimator skill, which is the first time in the game that you can revive characters who die.  It's still game-over if Joshua dies.

The Rock
11,15 - Puggio
29,16 - Iron-fan

Lots of mages here, but you can generally dodge one attack then pound them with your own magic.

Liuki Checkpoint
04,03 - Puggio
05,04 - Philbook
07,08 - Urn
05,16 - L-slab
06,16 - Hint-8
15,23 - Ancient

Go up the left side, and send your treasure hunter and his assistant up to get the three treasures right in front of you.   I had them take out the mage and one of the fliers, while the other went after the main group.  Try to make the mages move before you attack the group on the side because they can both heal.

Yuggor Station
00,28 - Ringrod
07,28 - Runners
13,17 - Shades
14,15 - Tower

You'll need blockbreak to get near the chest containing the Tower.  After this battle, you can buy re-animator orbs.  Expensive but worth it.

East Railroad
02,32 - Bullion

It's pretty easy to get the bullion, and equally easy to get Manon to use up her MP.  You'll want all of your guys to move in at once, because she has recovermarks.

Gabhul Castle
02,17 - Ancient
15,17 - Saviorod

The items are in chests, so hard to miss.

Gabhul Castle (2)
01,22 - Bugeyes
14,22 - W-cape
07,00 - Hint-9

Friday, 4 July 2014

Long Live the Queen - a Few Achievements

This playthrough will get you the following achievements;

  • Long Live the Queen
  • Discovered a Terrible Family Secret
  • Cause a Couple to Divorce
  • Angel of Music
  • You Do if I Say You Do
...and the following epilogues;

  • Refuse lumen
  • Marriage
  • Evil lumens
  • Angel
  • Printing press
  • Hospital
  • Queen
This is a useful resource for other achievements, epilogues, and a few deaths.

Week 1

Studied Trade in the morning.
Studied Production in the afternoon.
Walk in the garden.

Week 2

(Studied Court Manners in the morning.)
(Studied Trade in the afternoon.)
Arrest her
Attend Court Sessions

Week 3

Studied Production in the morning.
Studied Trade in the afternoon.
Play with Toys

Week 4

Studied Elegance in the morning.
Studied Elegance in the afternoon.
Sneak out

Week 5

Studied Foreign Affairs in the morning.
Studied Foreign Affairs in the afternoon.
Don't wear it
Sneak Out

Week 6

Studied Herbs in the morning.
Studied Battlefield Medicine in the afternoon.
I won't free her
Walk in the garden.

Week 7

Studied Herbs in the morning.
Studied Battlefield Medicine in the afternoon.
Give her title to Ignatius
Attend Court.

Week 8

Studied Court Manners in the morning.
Studied Court Manners in the afternoon.
Invest
Attend Court.

Week 9

Studied Internal Affairs in the morning.
Studied Internal Affairs in the afternoon.
Sneak Out.

Week 10

Studied Internal Affairs in the morning.
Studied Internal Affairs in the afternoon.
Offer to punish the Duchess of Hellas
Command her to marry an Ixionite
Attend Services.

Week 11

Studied Public Speaking in the morning.
Studied Public Speaking in the afternoon.
Walk in the gardens.

Week 12

Studied Flattery in the morning.
Studied Flattery in the afternoon.
Invest
Attend court.
Put on the conversation outfit.

Week 13

Studied Court Manners in the morning.
Studied Court Manners in the afternoon.
Ask the Earl of Io about her story
Sneak out.

Week 14

Studied Public Speaking in the morning.
Studied Ciphering in the afternoon.
Attend court.


Week 15

Studied Composure in the morning.
Studied Composure in the afternoon.
Religious doctrine
Attend court.

Week 16

Studied Presence in the morning.
Studied Presence in the afternoon.
I will parade and make a speech
Attend services.
Put on the royal_demeanour outfit.

Week 17

Studied Composure in the morning.
Studied Ciphering in the afternoon.
Banion, Duke of Maree
Accept
I plan to marry you.
Attend services.

Week 18

Studied Flattery in the morning.
Studied Flattery in the afternoon.
Display it
Greet her politely
Assassins
More guards

Play with toys.

Week 19

Studied Lore in the morning.
Studied Lore in the afternoon.
Keep them the same
Sneak out.

Week 20

Studied Meditation in the morning.
Studied Meditation in the afternoon.
Pardon him
Attend court.

Week 21

Studied Divination in the morning.
Studied Divination in the afternoon.
That's hilarious!
Ignore it
Attend court.

Week 22

Studied Lore in the morning.
Studied Lore in the afternoon.
Send him to your uncle
Speak to father.

Week 23

Studied Ciphering in the morning.
Studied Ciphering in the afternoon.
Reject her
Sneak out.

Week 24

Studied Decoration in the morning.
Studied Decoration in the afternoon.
Sneak out.

Week 25

Studied Instrument in the morning.
Studied Instrument in the afternoon.
Attend court.

Week 26

Studied Voice in the morning.
Studied Voice in the afternoon.
Sneak out.
Put on the art outfit.

Week 27

Studied Voice in the morning.
Studied Voice in the afternoon.
Go to Sudbury for Gwenelle's party
Attend court.

Week 28

Studied Instrument in the morning.
Studied Voice in the afternoon.
Flatter them both
Offer to help
Sneak out.
 
Week 29

Studied Court Manners in the morning.
Studied Production in the afternoon.
 Ask about Briony's parents
Play with toys.

Week 30

Studied Presence in the morning.
Studied Instrument in the afternoon.
Attend court.

Week 31

Studied Presence in the morning.
Studied Instrument in the afternoon.
Sneak out.

Week 32

Studied Foreign Intelligence in the morning.
Studied Voice in the afternoon.
Employment
Save it for later
Walk in the garden.

Week 33

Studied Foreign Intelligence in the morning.
Studied Foreign Intelligence in the afternoon.
Music
Attend court.
Put on the intrigue outfit.

Week 34

Studied Foreign Intelligence in the morning.
Studied Foreign Intelligence in the afternoon.
Recruit soldiers
Stay in the capital
Attend court.

Week 35

Studied Foreign Intelligence in the morning.
Studied Foreign Intelligence in the afternoon.
You have nothing more to learn about Foreign Intelligence.
Sneak out.

Week 36

Studied Public Speaking in the morning.
Studied Presence in the afternoon.
Sing to him
Attend court.

Note: what you do after this point makes very little difference.

Week 37

Studied World History in the morning.
Studied World History in the afternoon.
Sneak out.

Week 38

Studied Novan History in the morning.
Studied Foreign Affairs in the afternoon.
An extravagant feast
Sneak out.

Week 39

Studied Novan History in the morning.
Studied Novan History in the afternoon.
Visit tomb.

Week 40

Studied Novan History in the morning.
Studied Novan History in the afternoon.


Sunday, 22 June 2014

Vandal Hearts II Guide: Chapter 1

Set-Up

From here on, I found it easier to have a designated character for each type of weapon.  I generally set it up like this;


James: Sword, shields, L-Armour.
Vlad: Axes, Lances, shields, A-Armour.
Lira: Ballistics, ie, Bows/Throwing Weapons, L-Armour.

Prateau, Mage: Staff, shield, R-Armour.
Gilti, Mage: Staff, shield, R-Armour

Pike, Treasure Hunter: Knives, shields, S-Armour.  Should always have the Unlock and Searchmark skills available.
Maria, Treasure Hunting Support: Special Weapons, S-Armour.  Give Blockmake, Blockbreak, and Terraform as they become available.



Battles

Railroad

4,53 - Halbert

You start this battle without a chance to change your equipment.  Vlad has Clive's stuff, and Pike has Yuri's.

You can ignore the Halbert for now - you'll have to come back once you've gotten some flying armour, anyway.

Visit the shop only, re-equip your characters and head back to the Railroad.

Railroad
4,35 - H-Ring

The Halberd is still here if you haven't gotten it before.  Use this battle to learn new weapon skills.

Luxar Village
04,24 - Cutlass
07,13 - V-cape
15,17 - Bandana
16,24 - Graver

This battle will begin as soon as you enter and exit the tavern.

After this battle, stock up on weapons.  There are also two goblin shields, which you should buy.  Sell the Bullion.

Bahtar Plain
01,12 - Shades
01,28 - Urn
09,29 - Ballast
11,13 - Hint-5

Go after one group at a time.  Be careful when sending your treasure-hunter out by themselves.  I suggest that you work along the side left of where your characters start, where most of the treasures are.

It's easier to go after Godeau with only one character at first.  He'll move first, and if you know who he's going to target, it's pretty easy to dodge until his mp runs out.

Fort Gusta
Return later for treasure.
15,02 - S-coater
15,02 - Runners
15,12 - [I]-ring

If Maria stands on 15,25, the enemies can't get high enough to attack her or Gilti, but they can both rain arrows and thunderbolts down.

The Runners are hidden under the chest with the S-Coater.  Open the chest first, then stand on the spot where it was.

There are a couple of new weapons for sale in Luxar after this battle.  In the Tavern, speak to the man, who mentions Triangle.  Go to the shop, scroll down below 'items', and click on '???' until he sells you Map-3.

Triangle
03,03- Goblin
03,03 - Clump
10,08 - Pipe

If you come here now, you'll only face four enemies.  The clump is hidden underneath the chest with the Goblin Shield, and it's an important piece of the best ending.

Kumenu Canyon
18,08 - Goblin
33,01 - Hint-6
33,08 - L-vase

Use the select button to see where your enemies are able to reach, and dodge the archer and mage.  If you're lucky, the enemy mage will move into attack range and you can take him out early. 

Use your two teams to carefully take out the guys near them while moving together.  That should leave you with only the archer and Thorpe herself to deal with.  Send your treasure hunter over to grab the Goblin at this point, while your team takes out the archer and sends someone to tease Thorpe into using up her MP.

Porta River
01,01 - L-glove
14,17 - Magibook
14,29 - Nailbat

The nice thing about this battle is, you can kill all the enemies and then collect the treasure at your leisure, as long as you keep someone on the wrong side of the bridge.  Give the Magibook to one of your mages, it's a great accessory.

Ghote Plain
01,01 - Balloon

You can get an extra Recovermark here if you prepare properly.  Equip a character with nothing but a Shield with Weapon Trade, and have them swap with Yuri at some point.  You can steal your other allies weapons in a similar way, but those skills are easy to get so I don't usually bother.

This is an easy one.  You can grab the balloon on the first turn, and Yuri and his friends are fully capable of raining down hell on the foot soldiers near them.

Barm Mountain Range
05,14 - Pickaxe
23,08 - Maracas

You can steal Yuri's items in this battle, if you prefer.

With the Pickaxe and Maracas equipped, head back to Fort Gusta.

Fort Gusta
06, 27 - Joule

Use the blockmake ability to help your treasure hunter climb on top of the big post.  The Joule has the 're-move' skill, which lets another character move twice.  This can be useful.

Mine Level 1
09,07 - V-cape
09,13 - Philbook
13,20 - Map-11
15,20 - T-ring

Bring a couple of c-potions along.

Split your team at first; your two mages can take out the two bugs coming up along the [x,0] edge, while your physical attackers can take care of the two on the [23,X] flank.  Your two flyers can take out one of the nearby bugs below you immediately.

Blockmake is essential for getting half of the treasures here, and it'll make getting down off the ledge easier too.

JackBlade
01,38 - Pole-ax
30,38 - Goblin

Make life easier, and move everyone up near the top of the map.

Mine Level 2
21,00 -  Hi-Herb

One of the simpler levels.

Mine Level 3
03,08 - Hi-herb

Mine Level 4
00,24 - B-insect
14,24 - Goblin

This battle becomes easier if you use blockmake to create a path straight up the middle, rather than going down the sides.  As long as you're careful to dodge the mages, you should be fine.  And you get a lovely new Recovermark!

Chamber
07,07 - C-potion

My dilemma here was whether to have Lyra learn the bow or the ballistic.  I went with the bow.  You won't need 'blockmake', so you can always have Maria use the ballistic if you're in the same situation.

After taking out the foot soldiers, use flyers and mages to take out the bosses.  It's much easier trying to dodge with a few people than all of them.

Saturday, 14 June 2014

Vandal Hearts II Guide: Prologue

In order to get the best ending, you will need to obtain at least one of every weapon in the game so this guide will include that goal.  I aim to master each of these, so I can move the skills around and sell the empty ones.

The percentage shown on the save screen is the percentage of weapons you've found.  2-Handed is 1% while 1-handed is equal to 0.5%.

Set-Up

I generally leave the characters with the type of armour they started with - Clive with A, Joshua with L, and Yuri with R. 

Battles

Tutorial

No Treasure.


Polata Village

Buy a Bowie Knife and an Antennae, and equip them both on the same character.  Otherwise, buy whatever mixture of weapons and armour you like, and equip them on whoever you like.  You goal is to eventually buy all of them. 

Rosace Hill
22,22 - Hint 1

Defeat the three enemies, and send your little guy with the antennae to stand on 22,22.  Have him attack empty squares if he hasn't learned the Searchmark tech by then.

Mastha Canyon
20,10 - Hint 2
01,00 - Mallet


Transfer your learned skills onto the highest weapon of that level, and sell them to buy a few different weapons.  Again, equip these on anyone you can, but make sure someone has the unlock skill.

Kill all but one enemy, and then go for the chests (use 'unlock' to unlock them).  The trick is to tease the enemy; if only one character is in range, they'll go for that one.  Just make sure you don't get too close to the rest of the group.

Return to Polata, buy new weapons, and deliver the Muherb to Dr Bonner.

Yuta Plain (w)
00,11 - Hint 3
15, 23 - B-Light
Return for Extra Treasure in Chapter 2


Yuta (E)
03,14 - Hint 4
04,05 - Goblin Shield
14,21 - Goblin Shield

You are going to want to grab as many Goblin Shields as you physically can, because they carry Recovermarks, which restore 15hp per turn, and stack to heal more.  There's only one point in the game where they're sold, and the rest you have to find.

Danjou Forest
00,23 - Pinwheel 
Return for Extra Treasure in Chapter 2

You'll need to go up the stairs to get to the pinwheel in the treasure chest.  There's more treasure here, but you'll need the blockmaking skill to grab it.

Go to the Hideout.

Kutao Mt.
06,11 - Urn
11,11 - Map-12 

The two treasures here are very close together, so you won't need to waste much time.  Map-12 opens a bonus area.

Queentia (Map-12)
04,05 - Hi-herb
04,09 - Hi-herb
09,08 - Graver
10,04 - Hi-herb
12,13 - Rebelrod
15,08 - Hi-herb
17,04 - Hi-Herb

All of the treasures are in chests.  If you come here now you'll only face two enemies.

Byron Manor (Sewers)
13,16 - Bullion
14,28 - Cutlass
15,05 - Halbert

This map is non-repeatable, so grab the treasures now.  Particularly the Bullion.  Consider bringing along some c-potions, too.

If you choose to go back, you'll get a chance to change your equipment and visit the shop again, though there isn't anything new.  There are two battles in a row after this point.

Byron Manor (Dining Room)
04,09 - Herb

This map is also non-repeatable.

Sunday, 8 June 2014

Shadow Hearts: Covenant - Great Gama and the Man Festival

To upgrade Joachim's abilities, you'll need to face his teacher, Great Gama, three times.  You will also need to complete the Man Festival.

Muscle Arts

  • Drain Touch: automatic.
  • Grand Slam: face Great Gama the first time you visit Southampton.
  • Deathtron Hammer: face Great Gama in Southampton before heading to Apoina Tower again.
  • Artem Buster: face Great Gama in Nihonibashi.
Man Festival

You can tackle the Man Festival in Nihonibashi, after visiting the Azuka Stone Platform and gaining all of the Muscle Arts.  Speak to the Great Gama to begin.

Essentially, you're fighting through multiple battles.  You can save after every ten.  I found Mind's Eyes on Joachim, Yuri and Kurando helpful, and you'll want to bring Anastasia along when you can to take pictures.

The battles are easy.  For the last few, as long as you protect specific characters against specific status effects, you'll be fine.  Here's what you'll need.

  • Kurando: Pocket Watch.
  • Gepetto: Shell Bracelet.
  • Lucia: Pocket Watch.
  • Karin: Anne's Cross.
  • Blanca: Will Power.
  • Anastasia: Leonardo's Bear.

Saturday, 7 June 2014

Shadow Hearts: Covenant - Anastasia's Albums & Silver Eggs

You need to collect five Silver Angels in order to trade them for Anastasia's best weapon.  You'll find them in the following locations.

  • On the roof of the Hermitage after fighting Veronica.
  • Behind the rack of vegetables in Inugami Village,
  • In the Doll House, in the room at the end of the first floor corridor.
  • Prize in the Solomon Trials: Worshipful 1.
  • Complete the Wrestler's Quiz in Nihonibashi park.

To gain these Albums, have Anastasia use Snapshot on the enemies listed.

SkillEffectEnemyLocation
Aqua RaiseWater Damage and PoisonPendulumPetrograd
Solomon Trials: Monk 1, Monk 3
Direct PressReduce enemy HP by 50%HatiIdar Flamme
Solomon Trials: Believer 2, Believer 3
Cash StealSteal CashAndreSolomon Trials: Monk 3, Believer 4
RemoveRemove positive Status effectsOscarSolomon Trials: Monk 4, Believer 4
Pillage StormSteal ItemMini TanukisSolomon Trials: Believer 4
Falling LeavesAllows quick escapeTenguForest of Wind (wear a warning device)
Power CannonSpecial damage, 17 hits, linear.Mecha LordAzabu Kamiyashiki
Solomon Trials: Embodiment 2
Spirit WardPermanently remove enemy from battle.King TamakosQueen's Garden
Solomon Trials: Embodiment 2
NightmareReduce Enemy HP to 1.BaileyDoll House
EuthanasiaLarge circular Water damage and status effect.OrobasNeam Ruins, Bonus Area