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Saturday, 12 July 2014

Vandal Hearts II Guide: Chapter II

Killea Bog
00,22 - Naigama
08,23 - X-boom
09,06 - Map-A
09,13 - Magibook
11,18 - Map-4

It's fairly easy to take out all but the healing mage, then send your treasure hunter flying around to get all the treasures.  Give the magibook to whichever one of your mages didn't take the other one.

Fortuna
02,37 - Dirtball
14,37 - Urn

The dirtball is an important piece of the good ending, and it's only available at night.  Make sure the little clock in the top right on the worldmap is pointing between 10pm-12am.

Put your mages right up front, near the bridge.  That'll give them just enough reach to damage the first group of four when they move in, especially if you put the one with both a magibook and philbook on the right, or give the other a little extra movement with the runners. 

Have Maria and Pike take out the group on the wall with orbs, and then just go on from there.

Polata Ruins
08,15 - Angelrod
00,00 - C-heels
12,00 - E-punch
18,00 - G-coater

Send your fliers down to support Joshua early on.  You can also use blockmake, rather than going down the stairs at the side.  You can also use blockmake to trap one or two enemies on top of the wall, and leave them there while you hunt for treasure.

At this point, you can reach earlier maps in the game to pick up some additional treasure.

Danjou Forest
00,14 - Novacula

For this one, it's easier to give your treasure hunter the blockmake ability, rather than a shield.  Kill off all but one enemy, then tease them while your treasure hunter makes his way up the tree.  I found it easiest to put everyone back over the bridge, behind a barrier of guys with shields loaded up with recovermarks.   It takes a while to build a staircase of blocks.

Yuta Plain (W)
15,09 - Boots

Put the boots on your treasure hunter, and it'll all get slightly easier.

Dybosa Ridge
01,03 - Beacon
18,07 - Hint-7
30,03 - W-cape
 14,17 - Pickax
17,16 - Stoneye


I found it easiest to have my treasure hunter pick-up the three hidden items along the bottom of the hill while the rest of the party made their way up the middle, carefully dodging arrows.  I left one of the mages alive (drained of MP) while the treasure hunter picked up the chests.

Aposs Port

20,31 - Tower
22,30 - F-socks
20,21 - G-cap
22,00 - Tower

You can send the rest of the party off to deal with the various groups while your treasure hunter goes after the Tower and the F-socks.  When you get down to Mohosa, you can use two blocks to trap him on his island, then pelt him with magic at your leisure.  Or send your fliers in.

Tehapi Dunes

There's no treasure here initially.  Come back after fighting the Sand Worm.

10,17 - Map-6
13,20 - Bugeyes
18,12 - L-vase
23,15 - Zebra

The Zebra shield has the Reanimator skill, which is the first time in the game that you can revive characters who die.  It's still game-over if Joshua dies.

The Rock
11,15 - Puggio
29,16 - Iron-fan

Lots of mages here, but you can generally dodge one attack then pound them with your own magic.

Liuki Checkpoint
04,03 - Puggio
05,04 - Philbook
07,08 - Urn
05,16 - L-slab
06,16 - Hint-8
15,23 - Ancient

Go up the left side, and send your treasure hunter and his assistant up to get the three treasures right in front of you.   I had them take out the mage and one of the fliers, while the other went after the main group.  Try to make the mages move before you attack the group on the side because they can both heal.

Yuggor Station
00,28 - Ringrod
07,28 - Runners
13,17 - Shades
14,15 - Tower

You'll need blockbreak to get near the chest containing the Tower.  After this battle, you can buy re-animator orbs.  Expensive but worth it.

East Railroad
02,32 - Bullion

It's pretty easy to get the bullion, and equally easy to get Manon to use up her MP.  You'll want all of your guys to move in at once, because she has recovermarks.

Gabhul Castle
02,17 - Ancient
15,17 - Saviorod

The items are in chests, so hard to miss.

Gabhul Castle (2)
01,22 - Bugeyes
14,22 - W-cape
07,00 - Hint-9

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