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Thursday, 22 April 2021

Princess Maker 2 Refine - All Social Rep and Housework Endings, and All Artistic Endings in One Playthrough

 This guide is aimed at the Steam edition of Princess Maker 2 Refine.  I have not tested it in any other editions.  I assume you are familiar with basic gameplay.


Edit: I accidentally published this post with "except Jester" the first time.  At first, I thought I couldn't get Jester.  I realised I could but forgot to change the title.


Ending Types

In this game, endings are triggered by specific stats and occur in this order of priority:


  • Princess of Darkness will be taken over all other endings if your daughter qualifies.  This is easy to avoid as one requirement is Sin over 500, and we can just lower that by donating to the church.
  • Sin endings have the next highest priority.  These require either: Morality 1-29 and Sin>250 OR Morality 0 and Sin>100.
  • The third highest priority are the Art endings, which are triggered if Art is the highest of the five general skills (Decorum, Art, Speech, Cooking, CLN/LDR and Personal).
  • After this, Ending type is determined first by Reputation levels and then by stats.

In this guide, we're aiming for the Social Rep, Housework, and Artistic endings, with as little reloading as possible.  


Social Rep Endings

The Social Rep Endings and their required stats (according to the Wiki) are shown in the table below.

Queen by Marriage Concubine Countess Millionaire's Wife Merchant's Wife Farmer's Wife Divorcee Mistress
Intelligence 500 100
Elegance 500 100
Glamour Max 500 500 100 500 Max 150 150
Sensitivity 100 500
Social Rep 421+ 380+ 311-379 311-379 211-310 211-310 Highest Highest
Important Elegance > Glamour Glamour> Elegance Intelligence >Sensitivity Sensitivity >Intelligence
Best Ending Elegance 400+ Elegance 500+ Personality 80+ Elegance 250+ Stamina 200+ Elegance 200+


You should notice that all of these endings are paired.  You can move between the Queen-by-Marriage and Concubine endings by flipping your Glamour above or below 500.  Similarly, being a Countess or a Millionaire's wife is decided by whether Elegance or Glamour is higher while marrying a Merchant or Farmer is decided by Intelligence vs Sensitivity.  Being a Divorcee vs a Mistress is based on Glamour being above or below 150.  All of these stats can be changed rapidly using items and equipment.

We can also make changes to our statistics in one turn through the Demon Pendant.  You can buy three in any one playthrough and trading each one to a demon in the desert will raise both Elegance and Glamour by 100 points.  You can trade in all three in one go, raising both stats by 300 points.  

We can rapidly drop our Social Reputation in several ways.  Firstly, we can immediately lose 15 points by speaking to the Clown at the palace.  We can do this every month, and lose 30 or even 45 reputation points without having to replay too much of the game.  We can also have our daughter arrested if her stress and sin values are high enough, which will rapidly drop all of her reputations.  We'll need to do this for the Divorcee and Mistress endings.

Raising our Social reputation in the first place can be done by raising our Decorum, Speech, and Art skills and by winning either the Art Competition or the Dance Party at the Harvest Festival each year.  Winning the latter gives us Ladies Rings, and having those in our inventory gives us +25 Elegance each.  This gives us another way to quickly drop our Elegance stat, by selling those rings.  Winning the Art Festival gives us a Master Brush, which raises our Art skill by 50 points.  This is less useful, but is key to making your Art skill the highest at the end of the game and unlocking the Art endings instead of the Social endings.

Note that many of these are marriage endings, which means we must avoid triggering any other marriages which take precedence.  You can avoid talking to the Prince and you can turn the Dragon.  In my experience, it takes some work to build up Cube's affection enough, and the Father marriage ending requires quite specific stats.

Obtaining these endings will unlock the following Steam achievements:

  • Queen-by-Marriage: From Princess to Queen
  • Concubine: She Must be Mine!
  • Countess: I am a Noble Woman
  • Millionaire's Wife: Life of a Wealthy
  • Merchant's Wife: Business Woman
  • Farmer's Wife: Farmland Queen
  • Divorcee: Mistaken Love
  • Mistress: Land and Love

Artistic Endings

Artistic Endings require that you don't qualify for the Princess of Darkness or any Sinful Endings and that Art is your highest skill.  We can avoid the first two by removing all sin.  

There are four possible Art Endings:
  • Painter: Intelligence must be below 300, and Art classes should have been taken more often than Dance classes.  Art must be over 80.  The best ending requires Sensitivity over 400.
  • Dancer: Intelligence must be below 300, and Dance classes should have been taken more often than Art classes.  Art must be over 80.  The best ending requires high Stamina.
  • Writer: Intelligence must be over 300.  The best ending requires Sensitivity over 300.
  • Jester: Speech must be over 80, Art must be over 80 and the highest skill, Social Reputation must be over 370, and you must have the Royal Harp.  You get the Royal Harp by speaking to the Jester 14 times.

Obtaining these endings unlocks the following Steam Achievements:

  • Painter: Beauty Behind the Art
  • Dancer: Step by Step
  • Writer: Story of my Life
  • Jester: Life of the Party

The wiki describes a rumour that to be an Artist or a Dancer, you must have won either the Art Festival or the Dance Contest more often than the other, and states this is unconfirmed.  I've confirmed that this is false, at least for the Refine edition.  

Housework Ending

There's only one housework ending, and it only requires that your Housework reputation is higher than all the others.

Goal Stats

In light of all of this, and considering I want to see the best version of each ending, the stats we're aiming for by the end of the game are as follows:




Statistic Aim
Stamina Minimum 200.
Intelligence Between 350-400 until August of the final year.
We can quickly raise this to 500 using a month of Science classes and books, or we can drop it below 300 by working at the Bar.
Elegance Maximum 99 "naturally", plus 25 for each Ladies Ring in our inventory.  
This means that, if we win the Dance Festival 6 times, we need to see an Elegance stat of less than (6*25)+99 = 249.
Glamour Between 100-149.
Glamour will be raised by its initial value on every birthday.  I chose an October birthday, which means Glamour rises by 42 every year.  This means that, in practice, I want to see a value between 59-107 before the final month.  I want it close to the lower value so I can drop it fast.
Sensitivity As close to 500 as possible.  We need to be able to overtake it with Intelligence.  Because we can raise Intelligence quite a bit with books and Science classes, we have some leeway here.
Social Rep Minimum 421.
We don't want this value much higher as that just makes it harder to lower it.
Bear in mind that we can win either the Dance Party or the Art Festival in the last turn, which will increase the Social Rep by 40 or 30 respectively.
This means we want the value to be as close to 391 as possible before the last festival, without dropping below this value.
I haven't listed Personality and Speech separately because we need those maxed to raise the Social Rep anyway.
Other Reputations As low as possible.  The lowest reputation must be more than 50 points below the Social Reputation.  
Remember that you can drop the Magical or Fighter Reps (whichever is higher) by 15 points by refusing a random challenge.
You can trigger random challenges by entering and exiting the town.
Art 100+, so we can paint a winning painting and win the Art contest when we need to.
However, this stat should remain below another skill.  
I recommend keeping cooking slightly above Art, since we can raise cooking by visiting the fairies at the Lake or the Woodland.
Raising cooking will raise the Housework Rep, but if we win the Dance Party every year, the Social Rep will remain higher.
Sin Maximum of 99.
We can lower this by donating to the Church.

Don't lower this too soon, as it appears to increase the likelihood your daughter will be arrested if we combine it with high stress and attacking villagers.  We want to be arrested for some endings.  If we avoid doing attacking villagers and lower sin before the end of the game, there's no risk to keeping it high.


I've included a step-by-step guide for how I achieved these stats below.  You could choose to ignore that and just use the information above.  Alternatively, you could do your own playthrough and then consult the sections below for how to reach each ending.  I would suggest aiming to win the Combat Tournament in your first two years and then working on the stats listed above.  Try to end the game with a painting scored over 100, at least one Royal Sword, and 3 Demon Pendants.  Your Social Rep should be your highest, at only slightly over 421.  There's no benefit to having it any higher, and we need to be able to lower it for some endings.

I would suggest raising Intelligence last.  Some endings require Intelligence below 300 while others require it above 500, and you can easily gain over 100 in a single month once your Science classes are at a high enough level.

I chose October 22nd as her birthday for two reasons.  Firstly, that means we end the game right after a Festival, which is useful for changing her Reputations at the last minute.  Secondly, this gives her Hades/Pluto as her Patron God.  He gives her decent Magic skills, and a big Charisma boost on her last birthday.  He raises her Sensitivity by 100 after defeating the War God, which is helpful because that stat can be difficult to raise.  Uranus - January 20th to February 18th - is also an option.  That would give you a few months after the last Harvest festival to mess with your stats.  Uranus also raises Sensitivity after defeating the War God.  However, the Charisma boost is lower, as are her combat stats.  You do start off with high Speech though.

I chose the AB blood type, which raises Sensitivity by 2 points per month.  Any could have worked, really.

Step by Step Guide

Note that the date in the first column is what shows in the top right corner when you're setting up for the month.

While playing, I saved every month in the slot below where I'd saved last month, starting over at the beginning after I'd used 10 slots.  This let me 'rewind' up to 9 months if necessary.  It's handy, but you don't need to do that.  You will need to make 5 specific saves in the last year, in February, July, August, September, and October of 1218.  Those months are marked in the table for that year.

Maps for errantry and instructions on where to find the bandits are in my last post.


1210 Start of Month Week 1 Week 2 Week 3 Notes
Oct-22 Switch to a Hearty Diet.  
Buy a Winter Dress.  
Speak to the Gatekeeper at the Palace.
Farm Work We're building up strength and stamina right now.
We need to win the Combat Tournament at least once because the Royal Sword is useful for dropping our Social Reputation at the end of the game.
Plus, combat is the easiest way to earn money early on and set us up to take expensive classes later.
We don't need to worry about our Combat reputations surpassing Social because we can drop them whenever we want by refusing fights.
Oct-31 Pocket Money. Farm Work Farm Work Time Off (0g)
Nov-30 Farm Work Farm Work Time Off (0g)
Dec-31st Farm Work Farm Work Time Off (0g)


In 1211, we're continuing to build up our combat skills in the hopes of winning the Combat Tournament in 1212. This will set us up with enough money to support our social and artistic endeavours later, and give us a Royal Sword which will boost our Glamour and which we can sell for a quick 30 point drop at the end of the game. If you are challenged to a random fight at any point, always refuse it. We want to keep our Fighter and Magical Reputations as low as possible, and each fight we refuse will drop whichever is higher by 15.
 

1211 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Buy a Summer Dress. Farm Work Farm Work Time Off (0g) At the Desert, you'll need to attempt to hide/run from every encounter.  
If you're unlucky, your daughter might survive long enough to run away.  
Camp to recover in that case.
Open the first two chests, which contain a Dragon Fang and some cash.
You'll need to pay a 200g toll to reach the Dragon Fang.
Feb-28 Pocket money. Farm Work Errantry: North Mountain Errantry: Woodland Open all the Chests in the North Mountain and the Woodland.
Try to hide or run from every battle.
You can equip your new sword by camping and choosing to change equipment.
You might be able to defeat the Woodland enemies with two magic attacks if you have to but remember to camp to replenish your MP afterwards.
Mar-31 Buy Demon Pendant.
Sell Ice Shard and Ancient Milk.
Farm Work Farm Work Time Off (0g) The Demon Trader arrives the first time your gold is over 1000.
We're going to buy a total of 3 Demon Pendants from him, so we can quickly raise our Elegance and Glamour by 300 points at the end of the game.
Do NOT return the Demon Pendants to the cave in the desert until the end of the game.
Apr-30 Farm Work Farm Work Errantry: Lake Open all the chests while continuing to avoid all encounters.
Camp on the island with the Rafflesia (big red flower) to meet the fairies and reduce stress.
This will raise your Cooking skill.  We want that to happen, because we want Cooking to stay above Art.
May-31 Switch to normal diet.
Sell Fairy Nectar.
Study Magic Study Magic Study Magic When studying magic, your magic attack can go up by 1 or 0 per day, so the total gain is luck based.
If your magic attack doesn't go up by at least 25 this month, reset.
Jun-30 Farm Work Farm Work Time Off (0g)
Jul-31 Errantry: Desert Study Magic Study Magic Camp outside of the cave in the Desert and choose to trade Faith for Intelligence.
Do NOT enter the cave. This will trigger the exchange of your Demon Pendant, and we're saving that.
If Lucifon rips you off and you get less than 40 Intelligence, reset.
Lucifon will offer the chance to trade if your Faith is over 20, and will take 1-20 Faith from you.
If this exchange drops your Faith below 20, reset.
After that, open the last two chests and then stand near the exit and try to mug a merchant. We need the money.
Don't attack any other villagers.
Aug-31 Sell the Dragon Fang. Study Theology Study Theology Errantry: Desert Trade faith for Intelligence.
Your Intelligence should be at least 130. Mine was 142.
If you didn't manage to mug a merchant last time, try it now.
After receiving your stipend and selling off any teacups, try to end September with over 2600g.
Sep-30 Buy the meat dish from the restaurant for a boost to Constitution. Enter the combat tournament.
Don't expect to win, but try to get as far as you can for the money.
With luck you can get through two rounds and win a total of 360g.
The Demon Trader will show up, since your gold is now over 2000.
Buy a second Demon Pendant.
Buy a doll for her birthday for the stress reduction.
Oct-31 Study Magic Study Magic Study Magic You'll probably run out of money partway through the third one.
That's okay, we just need to schedule a full month so Fey will show up.
Your Magic Skill should hit 100.
Fey will raise your Magic Attack.  
Nov-30 Study Magic Study Magic Study Magic You can't pay for these classes.
That's okay, we don't actually need to take them because we can't get any further stat raises.
We just want Fey to come back and increase our magic again.
Dec-31 Farm Work Farm Work Time Off (0g) Fey will come back again, since we've been studying so much.
My Magic Attack was now 144.


1212 is about continuing to build up our Combat skills and money.  We're also going to work on our Decorum so we can impress the King while our Fighter Rep is at its highest.

 
1212 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Pocket money. Work at   Church Work at Church Errantry: Woodland. Defeat the first bandit.
Feb-28 Equip your new armour.
Pocket money.
Study Kung-Fu Study Kung-Fu Errantry: Desert Trade Faith for Intelligence, then kill skeletons outside of the cave for gold.
Try to end the month with 1500g, after selling any items you've won and the birthday doll.
Mar-31 Pocket money. Study Kung-Fu Study Kung-Fu Vacation: Mountains
Apr-30 Study Kung-Fu Study Kung-Fu Errantry: Lake Defeat the second bandit.
Camp with the cooking fairies.
Afterwards, walk into the water and try to win a few black scales from the Fetchfish and a Mermaid Tear from the Fishmen.
If you get more than one Mermaid's Tear, sell it.
May-31 Sell off any items won from battle except for black scales.
We're keeping the black scales for now because they raise your defence by 3.
Study Kung-Fu Study Kung-Fu Study Kung-Fu Once you're in anything but the very beginner Kung Fu class, your defence can randomly raise by up to 1 per day.
This means, like with Magic Attack, your total raise will be luck-based.
That's why I'm listing where your defence should be, so you if you're really unlucky you can reset.
I've tried to be reasonable about this so you don't have to reload too much.
Your defence should be over 30 after this.
Jun-30 Pocket money. Study Kung-Fu Study Kung-Fu Study Kung-Fu Your defence should be over 45 after this.
Jul-31 Pocket money. Study Fencing Study Fencing Vacation: Ocean Defeat the Dojo breaker. The enemy is random, so if you're unlucky enough to get one that's too difficult, reload.
At the ocean, trade-in your mermaid's tear.
Having and trading in a mermaid's tear isn't essential, but I did and this guide was written with the assumption that you've gained 50 Charisma and 20 Sensitivity points here.
It's not a big deal if you haven't. You'll just need to spend less time lowering both of those stats later.
Aug-31 Study Fencing Study Fencing Errantry: North Mountain Defeat the final bandit, then try to win ice shards from the ice balls.
This is just for money.  I didn't actually win any.
Sep-30 Win the Combat Tournament. Buy a teacup for her birthday.
The Demon Trader will show up again, now your gold is over 5000.
Buy the third Demon Pendant.
Oct-31 Equip the royal sword. Buy and wear a cotton dress.
Speak to the Palace Gatekeeper.
He cares about Elegance, which is why we dressed to boost it.
Study Manners Study Manners Study Manners Now we're building up decoum so we can speak to everyone at the palace.
Nov-30 Pocket money.
Speak to the Gatekeeper.  
This should max out our connection with him.
Study Manners Study Manners Study Manners
Dec-31 Pocket money.
Speak to the Imperial Guard Knight at the Palace.  
He also cares about Elegance.
Study Manners Study Manners Vacation: Mountains


In 1213, we're working on building up our stats to talk to everyone at the Palace and starting to work on our ending stats.  I don't know if having high connections at the Palace is important, but we need to raise most of these stats anyway and it's something to do in the mid-game.

I'm regularly clearing out her inventory for a few reasons.  Firstly, there is a limit to how many items you can carry, and I don't want that to cause problems at the end of the game.  For example, if we need to buy piles of books to raise Intelligence, I want to have the space to do that.  Secondly, some items can raise your stats just by being in your inventory, and I want to be sure I'm looking at her "natural" stats without those influences.


 
1213 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Speak to the Imperial Guard Knight. Study Manners Study Fencing Study Fencing
Feb-28 Pocket money.
Speak to the Imperial Guard Knight.
This should max out your connection with him.
Study Fencing Study Fencing Study Dance
Mar-31 Pocket money.
Switch back to your Katana to raise your combat stats and thus your Fighter Rep.
Speak to the King.  He cares about your Fighter Rep.
Errantry: Desert Study Dance Study Dance Trade Faith for Glamour then stand outside the cave and kill stuff for money.
If you don't have at least 20 faith left, reset.
Apr-30 Pocket money.
Speak to the King.
Study Dance Study Dance Study Dance
May-31 Pocket money.
Speak to the King.
Study Dance Errantry: Desert Vacation: Ocean Trade Faith for Stamina then stand outside the cave and kill stuff for money.
If you didn't have at least 20 left, you won't get to trade for anything, she'll just take the drink.
Jun-30 Speak to the King Study Kung-Fu Study Kung-Fu Study Kung-Fu Defence should be over 70.
Jul-31 Lecture to reduce stress.
Speak to the King.
Study Kung-Fu Study Kung-Fu Vacation: Ocean Defence should be over 80.
Aug-31 Speak to the King Study Kung-Fu Study Kung-Fu Errantry: Mountain Defeat the War God
Sep-30 Equip the War God's sword to increase your combat stats and Fighter Rep.
Speak to the King.
Win the Dance Contest. Buy a book for her birthday.
Oct-31 Pocket money.
Speak to the King
Housework Housework Housework Personal is another stat that can raise by 0-1 each day.
After this month, it should be between 17-20.
Nov-30 Pocket money.
Sell your Katana, birthday gifts, and any items won in battle, including black scales. We're done with fighting now.
You should KEEP: All dresses, the War God's Sword, King's Sword, Lady's Ring, 3x Demon Pendants, and Mythril armour.
Speak to the King.
Housework Housework Vacation: Mountain Personal should be 30+.
Dec-31 Speak to the King.
Your connection with the King should be maxed out.
Housework Housework Housework Personal should be 47+.


In 1214, we continue working on our connections and building up our Personal and Speech skills.  We're also going to max out our Art skill and paint a winning picture, for those times when we need to win the Art contest at the end of the game.  Winning the Art contest is easier than winning the Dance Contest, especially after we reduce her connections for some of the endings.  Winning the contest gives us a Master Brush which grants +50 to our Art Skill.  We'll need that for the Art endings.


1214 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Lecture.
Speak to the General.
He cares about Glamour.
Study   Painting Study Painting Vacation:   Mountain
Feb-28 Speak to General.
Housework Housework Housework Personal should be 60-65.
Mar-31 Pocket money.
Speak to the Minister.
He cares about Intelligence.
Housework Housework Vacation: Mountain Personal should be 70-75.
Apr-30 Speak to the Minister Housework Housework Housework Personal should be 85-90
May-31 Lecture to reduce stress.
Speak to the Minister.
Study Painting Study Painting Vacation: Ocean You'll be offered the chance to make a painting.

Refuse - your Art Skill isn't high enough for it to win the contest yet.
Jun-30 Speak to the Minister Housework Housework Housework Personal should reach 100.
Jul-31 Lecture to reduce stress.
Speak to the Minister.
Study Painting Study Painting Vacation: Ocean
Aug-31 Speak to the Minister Study Painting Study Painting Study Theology Make a painting when asked.  
Your Art skill needs to be at least 95 for a winning painting.
Mine was at 104, but remember there's a random factor depending on much Art skill the dancing fairies gave you.
Sep-30 Pocket money.  
Speak to the Queen.
She values Personal(ity).
Win the Dance Party. Buy any present you like.
Oct-31 Speak to the Queen. Work at   Bar Work at Bar Vacation: Mountain Speech is another stat with random raises of 0-1 per day.
Speech should be between 12-15.
Nov-30 Pocket money.
Speak to the Queen.
Work at Bar Work at Bar Time off with Pocket Money Speech should be 20+
Dec-31 Speak to the Queen. Work at Bar Work at Bar Time off (0g) Speech should be between 30-35.


1215 is about maxing out our Speech.  This is both to get the best versions of endings and to speak to the Clown and earn connections with the Mistress.  We then raise our Faith and Morality.  


1215 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Pocket money.
Speak to Queen.
Work at   Bar Work at Bar Time off with Pocket Money Speech should be between 40-45.
Feb-28 Speak to Queen. Work at Bar Work at Bar Time off (0g) Speech should be 55+
Mar-31 Pocket money.
Speak to Queen.
Work at Bar Work at Bar Time off with Pocket Money Speech should be 65+
Apr-30 Speak to Queen. Work at Bar Work at Bar Time off (0g) Speech should be 75+
May-31 Pocket money.
Speak to Queen.
Work at Bar Work at Bar Vacation: Ocean Speech should be 85+
Jun-30 Lecture to reduce stress.
Speak to Queen.
Study Theology Study Theology Vacation: Ocean I chose to study rather than work this week because she was delinquent.
When delinquent she can slack off at work, reducing in less stat gains, but she won't do that at school.
Jul-31 Speak to Queen. Work at Bar Work at Bar Vacation: Ocean Speech should be 95+
Aug-31 Pocket money.
Speak to Queen.
Work at Bar Work at Church Time off (0g) Speech should hit 100.
Now we want to raise Faith and Morality so we can avoid bad endings and gain reputation with the Bishop.
Sep-30 Speak to Queen Win the Dance Party.
Oct-31 Speak to Queen. Work at Church Work at Church Work at Church
Nov-30 Pocket money.
Speak to Queen.
Work at Church Work at Church Work at Church
Dec-31 Pocket money.
Speak to Queen.
This should max out her connections.
Work at Church Work at Church Vacation: Mountain


In 1216, we're converting Glamour into Sensitivity.  Babysitting lowers the former and raises the latter by 1 per day.  Remember, we want to end with a "natural" Glamour stat of 59-107.  By "natural", I mean not counting any dresses or inventory items that raise it.  If you're wearing a Leather Dress, for example, your Glamour stat will be 50 points higher.

If/when Sensitivity starts creeping over 500, we can instead lower Glamour by working as a Plasterer.  Plastering raises Stamina instead of Sensitivity, and it doesn't matter how high Stamina gets.


1216 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Speak to Bishop.
He values Faith.
Work as a   Babysitter Work as a Babysitter Work as a Babysitter
Feb-28 Pocket money.
Speak to Bishop.
Work as a Babysitter Work as a Babysitter Time off with Pocket Money
Mar-31 Speak to Bishop. Work as a Babysitter Work as a Babysitter Work as a Babysitter
Apr-30 Pocket money.
Speak to Bishop.
Work as a Babysitter Work as a Babysitter Vacation: Mountain
May-31 Pocket money.
Speak to Bishop.
Work as a Babysitter Work as a Babysitter Vacation: Ocean
Jun-30 Pocket money.
Speak to Bishop.
Work as a Babysitter Vacation: Ocean Vacation: Ocean
Jul-31 Speak to Mistress.
She values Speech.
Work as a Babysitter Work as a Babysitter Vacation: Ocean
Aug-31 Speak to Mistress. Work as a Babysitter Work as a Babysitter Time off (0g)
Sep-30 Speak to Mistress. Win the Dance Party. Your choice of birthday gift doesn't matter.
Avoid the doll, since your stress will go up by 40 points when you sell it.
Oct-31 Speak to Mistress. Work as a   Babysitter Work as a Babysitter Work as a Babysitter
Nov-30 Pocket money.
Speak to Mistress.
Work as a Babysitter Work as a Babysitter Time off with Pocket Money
Dec-31 Speak to Mistress Work as a Babysitter Work as a Babysitter Work as a Babysitter


1217 is entirely about lowering Glamour.  We can raise Glamour by 400 points in one month, with items and the Demon Pendants, but lowering it is much harder.  That's why we're aiming to keep it low and then raise it rather than leaving it high.  It needs to be close to 59 without dropping below that.  If your Glamour is going to drop below a natural 59, switch to time off or Farm Work instead of Babysitting or Plastering.


1217 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Pocket money.
Speak to Mistress.
Work as a   Babysitter Work as a Babysitter Time off with Pocket Money
Feb-28 Pocket money.
Speak to Mistress.
Work as a Babysitter Work as a Babysitter Time off with Pocket Money
Mar-31 Speak to Mistress. Work as a Babysitter Work as a Plasterer Work as a Plasterer
Apr-30 Pocket money.
Speak to Mistress.
Work as a Plasterer Work as a Plasterer Time off with Pocket Money
May-31 Speak to Mistress. Work as a Plasterer Work as a Plasterer Vacation: Ocean
Jun-30 Speak to Mistress.
Your connections with her should be maxed out.
Work as a Plasterer Work as a Plasterer Vacation: Ocean Your total Connection stat should be at 1000.  

Jul-31 The Clown will raise your Sensitivity by 15 and lower your Social Rep by the same amount if you speak to him.
This can be useful, since we want our Social Rep to be only slightly over 421 by the end of the game.
Remember that we'll gain 40 Social Rep by winning the Dance Contest in the last turn.
All of that means you should speak to the Clown if and only if your Social Rep is currently 396 or above.
That means the lowest it can drop to is 381, and the 40 from the Dance Party will bring that up to 421.
Work as a Plasterer Work as a Plasterer Vacation: Ocean My Social Rep was sufficiently high that I spoke to the Clown every month for the rest of this year.
Aug-31 Speak to the Clown if your Social Rep is 396+ Work as a Plasterer Work as a Plasterer Study Dance The Dance class will bring your Glamour up a tiny bit before the contest.
Glamour should be between 65-70.
At this point, you've done 8 Painting Classes and 8 Dance Classes.  
This means you'll just need one class to flip between the Artist or Dancer endings.
Sep-30 Pocket money.
Buy and equip the Silk Armour.
Buy the Leather Dress.
Speak to the Clown if your Social Rep is 396+.
Win the Dance Party.
You'll need to be wearing the Leather Dress for the Glamour boost.
Buy any birthday gift except a doll.
Oct-31 Speak to the Clown if your Social Rep is 396+. Work as a   Plasterer Work as a Plasterer Work as a Plasterer
Nov-30 Speak to the Clown if your Social Rep is 396+. Work as a Plasterer Work as a Plasterer Time off with Pocket Money
Dec-31 Speak to the Clown if your Social Rep is 396+. Work as a Plasterer Study Science Study Science At this point, I accidentally lowered her Glamour too far.
I had it at 55, which meant working at the Cabaret later to raise it over 59.
You could skip working as a Plasterer here and also skip working at the Cabaret later.
Just replace it with time off or Farm Work instead.


1218 is about raising Intelligence to 500 and tweaking our stats.  We also need to create a few saves which we'll use to reach various endings.

The months in which you should save are marked below.  Save before doing anything else, except in August when you should pay off all your Sin first.


1218 Start of Month Week 1 Week 2 Week 3 Notes
Jan-31 Pocket money.
Speak to the Clown if your Social Rep is 396+.
Study Science Study Science Time off with Pocket Money The amount by which each Science class raises your Intelligence varies.
It's always more than 0 per day, and it will be more at higher class levels.
Feb-28 SAVE. You'll need this save for the Jester Endings.
Speak to the Clown if your Social Rep is 396+.
Study Science Study Science Study Science I stopped speaking to the Clown after this month because my Social Rep was at 387.
Mar-31 Pocket money.
Speak to the Clown if your Social Rep is 396+.
Study Science Study Science Study Science
Apr-30 Pocket money.
Speak to the Clown if your Social Rep is 396+.
Study Science Study Science Study Science
May-31 Pocket money.
Speak to the Clown if your Social Rep is 396+.
Study Theology Study Theology Vacation: Ocean Intelligence should be between 350-400 after this month.  Aim to have it at 387 or below.
I switched to Theology because Science can raise your Intelligence by 40-60 per time at high levels, and that was a bigger boost than I needed.
Jun-30 Speak to the Clown if your Social Rep is 396+.
Work at the Cabaret Work at Church Free Time (0g) The Cabaret work is because I'd accidentally lowered her Glamour too much at the end of last year.
Jul-31 SAVE. You will need this save for the Farmer's Wife, Merchant's Wife, Mistress, Divorcee Artist, and Dancer Endings.
Speak to the Clown if your Social Rep is 396+.
Study Science Study Science Free Time (0g) This should bring your Intelligence to around 500.  Don't worry if it's less.
If Intelligence is too far below Sensitivity, consider doing three classes instead.  
Aug-31 Pay off all Sin.
SAVE. You will need this save for the Writer Ending.
Buy the Silk Dress.
Speak to the Clown if your Social Rep is 396+.
Errantry: Desert Work at Church Work at Church Hand in all 3 Demon Pendants in exchange for Circe's Charm.
You'll need to enter the cave three times.
Avoid battles to avoid building up Sin.
The church work is to get some Morality back and burn off any Sin she'd gained in the Desert.
Sep-30 SAVE. You will need this save to reach the Millionaire's Wife, Countess, and Housewife Endings.
Pocket money.
Put on the Leather Dress and the Silk Armour.
Speak to the Clown if your Social Rep is 396+.
Win the Dance Contest in the Leather Dress
Oct-31 SAVE. You will need this save to reach the Concubine and Queen-by-Marriage Endings.


From this point, you can use those saves to reach all of the Social, Housework, and Artistic Endings.  Instructions for each are below.

Endings from October 1218 






These were my stats on October 1218.  Notice that she is getting +50 Glamour from the Leather Dress and another +50 from the Silk Armour.  The War God's sword is boosting her combat stats and reputations, but they're low enough not to worry about.  For each of the endings below, begin by loading this file.


Concubine
  • We need Glamour to be above 500. 
    • Wear the Silk Armour and the Leather Dress.
  • End the game.

Queen-by-Marriage
  • We need to drop her Glamour below 500.  
    • We can do this by removing either the Silk Armour or the Leather Dress.  I chose to swap the Leather Dress for the Silk Dress, just for fun.
  • End the game.

Endings from September 1218 




These were my stats as of September 1218.  She's missing the Glamour boost she'll get on her birthday, the Elegance she'll get from her birthday present, and the 40 Social Rep she'd gain from winning the Dance Party.

Millionaire's Wife
  • We need to lower her Social Rep below 380.  
    • We can do this by resting instead of attending the Harvest Festival and then speaking to the Clown.
    • If you need a bigger loss, you could win the Combat Tournament and then sell your two Royal Swords, for a total loss of 60.
  • Buy anything except a Teacup for her birthday.
  • We need Glamour to be above Elegance.
    • Wear the Silk Armour and Leather Dress.
    • Sell Ladies Rings if you need to.
  • End the game.

Countess
  • As above, we need to lower her Social Rep below 380.
    • We can do this by resting instead of attending the Harvest Festival and then speaking to the Clown.
    • If you need a bigger loss, you could win the Combat Tournament and then sell your two Royal Swords, for a total loss of 60.
  • Buy a Teacup for her birthday.
  • Lower her Glamour below her Elegance.  
    • I just swapped the Leather Dress for the Silk Dress.
    • You can buy more teacups if you need to.
  • End the game.

Housewife
  • We need to make Housework the highest reputation.
    • Win the Cooking Festival.
      • Do whatever you want with the egg, it doesn't matter at this point.
    • Speak to the Clown.
    • Sell your Royal Sword.
    • If all of that isn't enough, you could go back to August and spend the month visiting the cooking fairies to increase your cooking skill and your Housework reputation that way.
  • End the game.

Endings from July 1218 - The Low Rep Save






These were my stats as of July 1218.  For the final four Social Rep endings, we need to drop her Social reputation to somewhere between 171-209 while still keeping it as her highest rep.  The only way to do that is to drop all of them, and the only way to do that is to get arrested.


  • Buy 5 dolls then sell them back.  This will raise her stress to 200.
  • Schedule Errantry three times.  Don't move from the entrance, just attack any humans you see.  You'll need to attack at least 10 of them.  After that, you can just exit through the entrance to make the month end faster.
  • After being arrested, all of your Reputations will have dropped.  
    • My Social Rep was left at 193, which is exactly right. 
    • If yours is a little high, you could sell your Royal Sword to drop it buy 30, or speak to the Clown to lower it by 15.
    • If it's a little low, you'll need to raise your Art skill with the dancing fairies.  Just make sure Art doesn't become your highest skill.
  • Pay off all the sin and then spend September reducing her stress.  
    • I gave her free time with pocket money three times.  She bought a load of dresses as well, but we could afford it.
    • You could visit the art fairies in the Woodlands or the Lake to lower stress.  Just make sure they don't make Art her highest skill.  If you want a slightly easier time for the Merchant's Wife ending, visit the fairies once and take two weeks worth of Science classes.
    • Alternatively, you could just choose to buy another 5 dolls and keep them in your inventory.
    • Save in September of 1218.  This is the save you'll be loading for the next four endings.

Farmer's Wife
  • The first thing we need to do is bring your Social Rep back up over 211.  
    • Make sure you're wearing your Silk Armour for the Glamour boost.  Win the Dance Party wearing the Leather Dress.  There's a random factor involved, so you might need to reload.
    • If you're really unlucky, you can try winning the Art Festival instead, which will boost your Social Rep by 30.  Remember to sell the Brush you win.
  • Buy a book of Poetry for her birthday.
  • We need Sensitivity to be greater than Intelligence.
    • Buy Poetry books if you need a boost.
  • End the game.

Merchant's Wife
  • The first thing we need to do is bring your Social Rep back up over 211.  
    • Make sure you're wearing your Silk Armour for the Glamour boost.  Win the Dance Party wearing the Leather Dress.  There's a random factor involved, so you might need to reload.
  • Buy a book for her birthday.  
  • We need Intelligence to be greater than Sensitivity.
    • Buy more books.
  • End the game.

Mistress
  • We need to keep our Social Rep below 211.
    • Skip the Harvest Festival by resting.
  • Raise your Glamour over 150.
    • Wear the Silk Armour and Leather Dress.
  • End the game.

Divorcee
  • We need to keep our Social Rep below 211.
    • Skip the Harvest Festival by resting.
  • Keep your Glamour below 150.
    • Remove the Silk Armour and Leather Dress.
  • End the game.

Artistic Endings


Writer
  • Load your August 1218 save.
  • We need to raise her intelligence over 500 for the best ending.
    • Study Science three times.  Buy books to raise her intelligence further, if necessary.
  • Win the Art Contest.  The Master Brush should make Art her highest skill.
  • Buy whatever you want for her birthday.
  • End the Game.

Artist
  • Load your July 1218 save.
  • We need to drop her Intelligence below 300, and make sure she's taken more Painting than Dance classes.  
    • This is why I took exactly eight of each class earlier in the game.
  • Work at the Bar three times.
  • Use pocket money and dolls to reduce stress to 0.
  • Work at the Bar twice and study Art once.
    • This dropped her Intelligence to 299.  Because the amount gained from Science classes is luck based, yours might be higher.  If so, you'll need to go back to June and do more bar work.
  • Win the Art Festival.  We need the Master Brush to make Art her highest skill.
  • Buy anything but a book for her birthday.
  • End the game.

Dancer
  • Load your July 1218 save.
  • We need to drop her Intelligence below 300, and make sure she's taken more Dance than Painting classes.  
    • This is why I took exactly eight of each class earlier in the game.
  • Work at the Bar three times.
  • Use pocket money and dolls to reduce stress to 0.
  • Work at the Bar twice and study Dance once.
    • This dropped her Intelligence to 299.  Because the amount gained from Science classes is luck based, yours might be higher.  If so, you'll need to go back to June and do more bar work.
  • Win the Art Festival.  We need the Master Brush to make Art her highest skill.
  • Buy anything but a book for her birthday.
  • End the game.

Jester
  • Load your February 1218 save.
  • We need the Royal Harp.
    • At this point, the Jester had come to visit me once, which means we had spoken 7 times.  We need to speak 7 more times so he'll hand over the Royal Harp.  The 7th time can't be at the end of September because he won't visit until the next month, and our game ends before then.
  • We need to keep our Social Rep over 421.
    • Speaking to the Jester will lower it by 15, so we'll lose a total of 105 points.  We'll get 50 from the Royal Harp, since it raises our Art Skill by that amount, and we can gain another 80 from winning the Art Festival and keeping the Master Brush in our inventory, so we don't need to worry about that.
  • We need Art to be the highest skill.
    • The Royal Harp and Master Brush will do that.  
  • So, all we need to do is speak to the Jester every month and win the Art contest.
    • Since we haven't paid off our sin on this file, I chose to fill in the time by working at the church, with occasional time off to reduce stress.
  • End the game.

Note; if I'd planned ahead better, I'd have spoken to the Jester a few times in the first year, when lowering my Social Reputation didn't matter because I didn't really have one yet.  That would give us a bit more leeway at the end and we wouldn't have to go back as far.  It would also mean having higher Sensitivity, so we'd need to do more babysitting to bring it back down, or just buy more books when we need Intelligence to surpass it.

Wednesday, 21 April 2021

The Tarkov Shooter Guide - Updated for Version 0.12.10

 This guide was written by my fiance, whose Battlestate username is Thunderhawk_.  An older version of this guide was published in June of 2020, but is now out-of-date due to changes to the game.  Thunderhawk regularly streams Tarkov at ThunderhawkTwitch.  Please ask there if you have any questions or would like a demonstration of any specific locations or other tips discussed.



General Tips

  • Scavs spawn in waves at various points during the raid.  Be ware of this when holding position near scav spawns.
  • Extracting is not necessary and runs that result in death may still complete the quest for you.  However, surviving as long as you can will increase your knowledge of the map which will be helpful for future attempts at these or any other quests.
  • This guide will largely concentrate on Shoreline and Woods based on Scav spawn locations.  The Wiki has maps of each level and the relevant scav spawns.
  • My recommended weapon is the Molot VPO-215 with .366 AP rounds. It is ridiculously cheap for the power it provides. The only downside is a slower muzzle velocity than it’s bolt-action counterparts. This translates to more drop over longer distances and if this is something you find difficult to account for then switching to another bolt-action rifle is no problem providing you still follow the advice regarding modifications and positioning.



Part One

Kill 8 Scavs over 40 metres away with bolt-action rifle without scope.

Equip the VPO, which is sold by Jaegar at loyalty level 1. Do not equip any scopes except iron sights. Use the Shoreline map and head for either the Gas Station or the Power Substation, whichever is closest. Each side has a ridge providing good vantage with the required distance and the Scav spawns are reliable with at least three at each location.



Part Two

Make 3 hits in the legs from more than 60 metres away with a bolt-action rifle.
Make 2 headshots from more than 60 metres away with a bolt-action rifle.

Head back to Shoreline’s Gas Station and Power Substation. This quest may be completed with just two Scavs, since they have two heads and four legs between them.  Aim for their legs first, then try for a headshot.  Avoid hitting the same leg twice as the first shot may have destroyed the limb.  Further damage is considered true damage, likely resulting in death.



Part Three

Kill 4 PMC operatives with a bolt-action rifle at close range, less than 25 metres away.

I recommend iron sights but a scope is discretionary based on your budget and preferences.  I avoid adding scopes as this hurts the ergonomic value of the weapon, which makes a big difference in close quarters.  

The main strategy here is to play Factory and react to your spawn. If you spawn close to forklifts then play for the potential of two players spawning in close proximity, such as glass corridor. Should you spawn anywhere else then make a break for the top floor corridor and catch players making their way to offices.  The callouts here can be found in the Wiki map. Remember that the ammunition of the VPO has high penetration and high damage so aim for high centre mass as well as the head.  Players with low armour will likely die in one hit.



Part Four

Level up the Sniper Rifles skill to 4.

Progression is gained through landing sniper hits on enemies with sniper rifles or reloading sniper rifles. You may rinse and repeat any of the strategies used in the previous parts or you can find a hiding spot in any level and repeatedly reload a mosin to increase the sniper skill. As the Mosin is bolt-action it will drop a round on the floor during reloading, allowing you to repeatedly reload and increase the skill indefinitely.  However, I recommend taking plenty of rounds and not taking the trouble to pick up the ones you drop in the interest of time. The increase in skill may vary from patch to patch but you can determine the increase by loading an offline raid and measuring the amount of increase to determine the rate and then calculate how many rounds you require to hit level 4 from that.



Part Five

Kill 10 Scavs at Customs with a bolt-action rifle between 21:00 and 5:00.

Your choice of scope can be important, depending on the operational range of the night-vision equipment you decide to take.

Head to customs and note the Scav spawn locations, Big Red Warehouse and Old Gas Station are quite consistent for Scav spawns.  From this you may either travel between each location to find Scavs or, the more recommended option, camp a Scav spawn location and wait for them to arrive. The latter has less chance of drawing attention from other PMC’s who may have better night-raid equipment and will cut your run short. I also recommend a headset given the stealthier nature of PMC’s during night raids.

Part Six

Kill 7 Scav snipers with a bolt-action rifle.

This quest is where the low price of the VPO is a major benefit. The small cost allows you to run the required class of weapon as a secondary whilst you run your raid.

Head to Shoreline.  Whilst there are more potentially more spawns in Customs it is worth noting that the other PMCs are in closer proximity.  This makes it difficult to get the kill without revealing your location. Note the sniper Scav locations and head directly to the sniper’s location. The sniper at the Power Substation spawns 100% of the time and may be difficult to hit or appear missing if they are on the other side of the building’s roof. Meanwhile, the Rock Passage sniper has a high-frequency spawn but is not guaranteed, so if you do not see them you might decide to head for extract. Just be wary of potential players camping the Rock Passage extract.


Part Seven

Kill 5 PMC operatives with a suppressed bolt-action rifle at least 55 metres away.

Though the suppressor for the VPO is significantly cheaper, its obstruction of the iron sights does make an optic of some kind necessary. A 1x is great as there is little delay in aiming down sights but a 2x or higher may be preferred by players with lower resolutions/screen size.

I recommend either Customs for its isolated loot spots, such as Dorms and Gas Station, that you may bait, or Woods as the valley in which the Saw Mill is located allows for plenty of vantage on players challenging Shturman or trying to collect his stash.


Part Eight

Kill 3 PMC operatives with a bolt-action rifle over one raid in the Woods.

I recommend the VPO with a variable scope or the Bravo or Hammer scopes with compact sights fitted.


From here the strategy has two parts: an early kill and a good position. For step one, study the PMC spawns of Woods.  You want to circle back from your own spawn and drop on a nearby PMC, preferably one that places you further from the centre of the map so as to avoid attracting other PMCs. For step two, there are two options for your last two kills.  You could head into the centre of the map or you could continue along the spawns and track the other PMCs.  Note that PMCs may also be approaching your position at this point so be wary of drawing unnecessary attention to yourself.  Avoid looting until you are sure you are clear. Patience is crucial. 



I hope this guide helps.

Monday, 19 April 2021

Princess Maker 2 Refine: All Fighter Rep Endings in One Playthrough

This guide is for Princess Maker 2: Refine on Steam.  I have not tested it in any other editions of the game.  I assume you are generally familiar with the game.

NB.  I know my tables are squidged.  If changing my blog-settings doesn't fix it, I'll replace them with images of tables from Excel instead.

Ending Types

In this game, endings are triggered by having specific stats and occur in this order of priority;


  • Princess of Darkness overrides all other endings if qualified for.  This ending requires a Fighting reputation of at least 300, a Magical reputation of at least 500, and at least 500 Sin.
  • The next highest priority are the Sinful endings.  These require morality between 1-29 and at least 250 sin, or morality of 0 and at least 100 sin.
  • The art endings are the next highest priority and are triggered if Art is the highest of the general skills.  The general skills are those in the box on the lower right; Decorum, Art, Speech, Cooking CLN/LDR and Personal.
  • If the daughter does not qualify for any of the above endings, the ending type is determined by reputation.  General endings occur if all reputations are within 50 points of one another.  If the gap between the highest and lowest reputation is greater than 50, the highest reputation determines the ending type.

So, to get a Fighting ending, we need less than 100 sin, Art to be lower than at least one other general skill, and at least one reputation to be more than 50 points lower than fighting.


Fighter Rep Endings



The Fighter Rep endings and their required stats are as follows (all minimum values unless otherwise indicated):


As above, sin must be below 100, Art has to be lower than at least one other general skill, and Fighter has to be the highest reputation, with a gap of over 50 points between fighting and whichever reputation has the lowest value.

Note that, for the Hero (Warrior) ending the key point is that sensitivity must be greater than both faith and intelligence.  For the general, the opposite must be the case.

For most job endings, there are three potential variations.  One where the daughter is bad at the job, one where she's okay, and one where she's great.  That's what that last row refers to.

On Steam, obtaining these endings unlock these achievements:

  • Hero (Warrior): In His Footsteps.
  • General: Leader of the War.
  • Officer: Trusted by the Royal Family.
  • Knight: The Knighthood.
  • Instructor: Fist of Fury.
  • Soldier: For the King
  • Bounty Hunter: You can run, but you can't hide!
  • Mercenary: My Sword for a Hire (sic).

We're aiming to obtain all of these endings with a single playthrough, with minimal backtracking.  

Goal Stats


We're aiming to finish the game with these statistics, which we can then manipulate to trigger different endings:

  • Intelligence: 300-499.  We can then raise this over 500 with items.
  • Elegance: Max 99.  We can then raise this to 100-150 and over 150 with items.
  • Morality: 600.  We can drop this to 0 using the Demon Pendant.
  • Faith: As close to 400 as possible without going under.
  • Sensitivity: As close to 399 as possible without going over.  We can raise this over 500 with items.
  • Sin: Max 99.  We can drop this by donating to the Church.
  • Speech: Min 70.
  • Art: Lowest general skill.
  • Combat Skill: Min 85.
  • Fighter Reputation: Min 421, but not too far above this.  Once your reputation is built up a little, entering and exiting the town might trigger a challenge.  Accepting and winning this challenge adds 10 points to this reputation while refusing drops it by 15 points.  We can use this to fine-tune our reputation.  We can also change it with equipment and drop it by selling Royal Swords.
  • Magical Reputation: Maximum 420.  If Magical Reputation is higher than Fighter Reputation, then it's your Magical Reputation that will go up or down based on accepting or refusing challenges, not Fighter.  Theoretically, you can trigger and refuse random challenges to drop this reputation if it surpasses your Fighter rep.
  • Social Rep: Maximum of 250.  We can drop this by 15 points by speaking to the Clown at the Palance once our Speech is over 40.
  • Housework Rep: For some endings, we need to lower the Fighter Rep to below 310.  We need Housework to be lower than this.  Try to give yourself as much leeway as possible.  I ended the game with 303 Housework Rep, which was enough wiggle room to keep Fighter as my highest.  You cannot lower this reputation.

These stats aren't build to qualify for marriage to the Prince so I didn't bother talking to him every month.  If you did want to go for that, you'd need to keep your elegance below 100 (for Instructor) and be ready to raise it over 250 with items.  You'd also need over 200 charisma, which is fairly easy to get by trading faith in the desert and/or with items.  My file - step-by-step guide below - ends with 159 charisma, which could easily be raised again by working in the church for another 20 Faith and trading it for Glamour in the desert.  As long as morality is at least 600 (if you want to see the best endings) or 30 (if you just want to get the endings regardless of quality) it doesn't matter how much higher it gets.  Working at the Church only raises morality and faith and decreases sin, so you can be fairly confident of not affecting anything you don't intend to by raising faith and trading it in this way.  Strength, Stamina, and Glamour are good 'dump' stats for losses or gains because they won't change the endings.  

If you want to, you can stop reading the guide now and use the previous two sections to get there by yourself.  Alternatively, you could skip my step-by-step guide below, get the stats yourself, and then consult the endings list right at the bottom for what to adjust.  

Step-By-Step Walkthrough


  • This is how I achieved the goal stats and put myself in a position to achieve every Fighter Rep ending.
  • Set your daughter's birthday to the 21st of March.  This gives your daughter Mars as a patron deity.  Mars gives the second-best starting combat stats (after Sol), but he awards 100 morality after the War God is defeated, which is useful to us.  Sol would award 100 elegance which would mess up some endings.
  • Choose blood type A.  This gives your daughter +3 morality every month.
  • I always bought a doll as a birthday gift because I usually needed the stress relief.
  • I saved every month in a new slot, starting over at the beginning when I ran out of slots.  This let me rewind the last 10 months, just in case anything went wrong.  I'll tell you when to make the three important saves at the end of the game, in December 1217, January 1218, and February 1218.

Maps


Northern Mountain.  All chests are marked with black circles.  To access the first treasure chest - at the point marked '1' - you'll need to get onto the bridge above it and fall off.  You'll be able to see where the treasure chest is when you're on the bridge.  From there, go down then up to get the second treasure chests.  To reach the final chest, get back onto the bridge, go all the way across, and then take the ladders down.  The point marked '2' is where you will find the Ket Shi if you have a Cat's Eye to trade, which is irrelevant for this guide.  Point 3 is where you'll find the third bandit after defeating the first two, and point 4 is where you'll go to defeat the War God.  



Western Desert.  All chests marked with black circles.  At point '1', you'll meet a young dragon and will need to either pay a toll or defeat him.   Point '2' is where you'll trade the spirit ring.  Point '3' is where you can meet a Ket Shi if you have a Cat's Eye, which is irrelevant to this guide.  Point '4' is the cave in the desert.  Camping outside of here will allow you to trade your faith to Lucifon.  You can trade in the Demon Pendant by entering the cave.


Eastern Woodlands.  There are multiple holes to fall into here.  Those are indicated with arrows.  You'll need to use the holes marked '2' to reach a treasure chest, and fall into the one at point '3' to reach two more.  The black X marks another hole, which brings you back to the previous mud pond.  Avoid that one.  It's marked by bubbles.  Point '1' marks a place you can camp to meet fairies who increase your cooking skill, but we won't be using those.  We will be meeting the fairies at point '5', which is also where you can trade in the unicorn horn.  Point '4' is where you can meet the first bandit.  If he's not there the first time you enter, you can exit and enter again until he appears.


Southern Lake.  I've marked a recommended path in red.  Treasure chests are in black.  Point '1' is where you can meet dancing fairies and point '2' is cooking fairies.  I don't use either in this guide.  Point '2' is also where you can meet the second bandit.  If you hang around on the island long enough, she'll appear.  To get onto this island, you'll need to follow an invisible path through the water.  It loops around the island.  You might have to feel around a bit to find your way.


1210

The date refers to what's showing in the top left corner of your screen when you're taking the 'this month' actions and setting your schedule.

DateThis MonthWeek 1Week 2Week 3Notes
March 21stChange diet to "Hearty"NANAFarm WorkWe're starting near the end of the month so only one week can be scheduled.  Right now, we're trying to raise strength and constitution.
March 31stPocket money.Farm WorkFarm WorkFree Time (0g)Pocket money reduces stress by 20, unless your daughter is delinquent.
April 30thBuy Summer Dress.Farm WorkFarm WorkFree Time (0g)
May 31st
Farm WorkFarm WorkFree Time (0g)
June 30th
Farm WorkErrantry: Northern MountainFree Time (0g)Open all chests on the Northern Mountain.  They contain a Sword, 400g, and an Ice Shard.  Your stamina should now be over 150, which will let you run from most if not all encounters.  If you do end up in a fight, you'll survive a few blows and might run away before dying.  If you're unlucky, reset.  Strength should be over 110.
July 31stBuy the Demon Pendant from the Demon Trader.  Equip your new sword.Farm WorkFarm WorkFree Time (0g)The Trader arrives the first time you have over 1000g.  The Demon Pendant costs 1200g, which you should have after opening the North Mountain chests.  If not, buy the Spirit Ring instead and get the Demon Pendant next time.  Do NOT use the Demon Pendant.  We need it to drop our morality for the bounty hunter and mercenary endings at the end of the game.
August 31st
Farm WorkErrantry: Desert.Free Time (0g)Open the first two chests in the Dragon Ruins.  They contain 800g and a Dragon Fang.  You'll need to pay a 200g toll to reach the second one.  You can try for the other two chests which contain 600g and 350g, but you probably won't make it.  I kept ahold of the Dragon Fang just in case I needed to drop by Fighter Rep by exactly 20 points at the end game.  You can sell it if you want, it's not essential.
September 30th
RestRestRestThe Harvest Festival occurs this month, but you won't be able to win anything.
October 31stBuy a Winter Dress.Study FencingStudy FencingStudy FencingFencing raises your Combat Skill and Attack.
November 30th
Study FencingFarm WorkFree Time (0g)
December 31stPocket money.Farm WorkFarm WorkErrantry: Eastern WoodlandThere are three chests to collect in the Eastern Woods.  You can defeat enemies now, rather than just running away.  You'll also need to defeat the first bandit.  If you're not sure how to do this, check the map above.


1211

DateThis MonthWeek 1Week 2Week 3Notes
January 31stEquip your new armour.  Pocket money.Study Fencing.Study Fencing.Free time (0g)
February 28thSell the ice shard and any items you've won from enemies.Farm WorkFarm WorkStudy Fencing - Defeat the Dojo Breaker
March 31stPocket money.Farm WorkFarm WorkErrantry: Desert.Defeat the young Dragon in the desert.  Camp outside of the cave and trade faith for Strength.  Open the last two chests, then return to just outside the cave.  The skeletons and harpies there drop a good amount of gold.
April 30thBuy the Spirit Ring from the Demon Trader.Study Kung-FuStudy Kung-FuStudy Kung-FuThe Demon Trader will arrive if you have over 2000g.
May 31stPocket money.Farm WorkErrantry: Lake.Vacation: OceanOpen the three treasure chests at the Lake and defeat the second bandit (see map, above).  
June 30thEquip your new armour and sell the leather armour.Study Kung-FuStudy Kung-FuStudy Kung-Fu
July 31stPocket money.Study Kung-FuStudy Kung-FuVacation: Ocean
August 31stSell the doll and items won in battle.  Change diet to normal.  Pocket money.Study TheologyStudy TheologyErrantry: Northern MountainDefeat the last bandit at the Northern Mountain (see map, above).
September 30thEquip the Mythril armour and sell your Chain Mail.  Win the Combat Tournament.


October 31stBuy the Unicorn Flute from the Demon Trader.  Pocket money.Study Kung-FuStudy Kung-FuStudy Kung-FuKung-Fu can raise your defence by 1 per day, but this is at random.  By this point, your defence should be between 45-50.  Reload if it's lower.
November 30thValkyria should appear this month.Study Kung-FuStudy Kung-FuVacation: Mountain
December 31st
Study Kung-FuStudy Kung-FuStudy Kung-FuYour defence should be around 70 by now.  Reload if it's lower.


1212

DateThis MonthWeek 1Week 2Week 3Notes
January 31stPocket money.Study Kung FuStudy Kung-FuStudy Kung-FuYour defence should now be around 85.  Reload if it's lower.
February 28thPocket money.Study TheologyErrantry: DesertFree Time (0g)In the desert, trade Faith for Strength and return the Spirit Ring to the spring.
March 31st
Study MannersStudy MannersStudy Manners
April 30thSpeak to the Gatekeeper at the Palace (looks for Elegance).Study MannersStudy MannersStudy MannersI'm not sure it's necessary to have a good reputation at the palace, but I've decided to max it anyway.
May 31stPocket money, speak to Gatekeeper.Study MannersStudy MannersVacation: OceanSummer vacations at the Ocean reduce weight, allowing your daughter to fit into the stat-boosting dresses at the end of the game.
June 30thSpeak to Imperial Guard (looks for Elegance)Study MannersStudy TheologyStudy TheologyDecorum should be at 100 now.  We need Decorum to speak to people at the palace.  The amount by which your connections raise depends on which specific skill each person values most.
July 31stPocket money.  Speak to King (looks for Fighter Rep).Work at ChurchWork at ChurchWork at ChurchWe're starting to build up Morality now.
August 31stPocket money.  Speak to King.Work at ChurchWork at ChurchWork at Church
September 30thPocket money.  Speak to King.Win the Combat Tournament.


October 31stPocket money.  Speak to King.Work at ChurchWork at ChurchWork at Church
November 30thPocket money.  Speak to King.Work at ChurchWork at ChurchErrantry: DesertTrade Faith for Strength.
December 31stPocket money.  Speak to King.Study TheologyStudy TheologyStudy Theology


1213

DateThis MonthWeek 1Week 2Week 3Notes
January 31stPocket money.  Speak to King.Farm WorkFarm WorkFarm WorkI wanted to be a bit stronger.
February 28thPocket money.  Speak to King.Farm WorkFarm WorkVacation: Mountains
March 31stSpeak to Imperial Guard.  Sell all dolls.  Pocket money. Farm WorkFarm WorkErrantry: Western WoodsGo to point '5' and set up camp.  Attempt to use the unicorn flute before resting and the unicorn should appear in the morning.  Give the flute back.  Wait for darkness and then camp again in the same spot.  The fairies should appear and remove all your stress.
April 30thSpeak to Imperial Guard.Study Kung-FuStudy Kung-FuStudy Kung-FuDefence should reach 100.
May 31stPocket money.  Speak to Imperial Guard.Study MagicStudy MagicStudy MagicFey will appear at the end of the month.  Ask her to increase your Magic attack.

I'm doing this because I couldn't defeat the War God without magic attacks.  If you prefer, you could just buy 10 grenades and throw them at him.
June 30thPocket money.  Speak to Imperial Guard.Study MagicStudy MagicVacation: Ocean
July 31stSpeak to Imperial GuardStudy MagicStudy MagicVacation: Ocean
August 31stSpeak to Bishop (looks for Faith).Study MagicStudy MagicStudy MagicYour stats won't rise in the last class, but we need it to make Fey appear.  Have her raise your magic attack again.
September 30thPocket money.  Speak to Bishop.Win the Combat Tournament.

Avoid using magic.
October 31stPocket money.  Speak to Bishop.Study TheologyStudy TheologyErrantry: Northern MountainDefeat the War God.  Use up your magic, then just whack him about with your sword.
November 30thSell any items won from random battles.  Pocket money.  Speak to Bishop.Work at ChurchWork at ChurchWork at Church
December 31stPocket money.  Speak to Bishop.Work at ChurchWork at ChurchWork at Church


1214

DateThis MonthWeek 1Week 2Week 3Notes
January 31stPocket money.  Speak to Minister (looks for Intelligence).Work at ChurchWork at Church Vacation: Mountains
February 28thPocket money.  Speak to Minister.Work at ChurchWork at ChurchWork at Church
March 31stPocket money.  Speak to Minister.Work at BarWork at BarWork at Bar
April 30thPocket money.  Buy 3 dolls.  Speak to Minister.Work at BarWork at BarWork at BarSpeech should be over 25.
May 31stPocket money.Work at BarWork at BarVacation: Ocean
June 30thSell all dolls.  Pocket money.Work at BarWork at BarErrantry: Western WoodlandDance with the fairies again.
July 31stSpeak to Mistress (looks for Speech).Work at BarWork at BarVacation: OceanSpeech should be over 50.
August 31stPocket money.  Speak to Mistress.Work at BarWork at BarWork at Bar
September 30thPocket money.  Buy 3 dolls.  Speak to Mistress.Win Combat Tournament


October 31stSpeak to Mistress.Work at BarWork at BarWork at BarSpeech should be over 75.
November 30thPocket money.  Buy 3 dolls.  Speak to Mistress.Work at BarWork at BarWork at Bar
December 31stPocket money.  Sell all dolls.  Speak to Mistress.Work at BarWork at BarErrantry: Western WoodlandSpeech should be mastered in the first session.  The second is just in case.  Dance with the fairies again.


1215

DateThis MonthWeek 1Week 2Week 3Notes
January 31stSpeak to Mistress.HouseworkHouseworkHouseworkHousework raises 'Personal'.  The only point of this is to talk to the Queen.  Raising this skill raises the Housework Reputation, so you might prefer to ignore it and keep your Housework Rep low.  In that case, you could skip straight to raising Sensitivity instead.
February 28thPocket money.  Speak to Mistress.HouseworkHouseworkHouseworkBuy a doll.
March 31stPocket money. Speak to Mistress.HouseworkHouseworkHousework
April 30thPocket money. Speak to Mistress.HouseworkHouseworkHouseworkPersonal should be over 50.
May 31stSell doll.  Pocket money. Speak to Mistress.HouseworkHouseworkVacation: Ocean
June 30thSpeak to Mistress.HouseworkHouseworkHousework
July 31stPocket money. Speak to Mistress.HouseworkHouseworkVacation: Ocean
August 31stSpeak to Mistress.HouseworkHouseworkHousework
September 30thPocket money.  Speak to Mistress.Win the Combat Tournament


October 31stPocket money.  Speak to Queen (looks for Personal).HouseworkHouseworkBabysittingPersonal should be at 100.  Now we're working on Sensitivity.  We want Sensitivity to be as close to 399 as possible without reaching 400.
November 30thPocket money.  Speak to Queen.BabysittingBabysittingVacation: MountainsTheoretically, Sensitivity could be raised by just vacationing in the mountains, with no need to babysit.  I just found it a bit more interesting to work for it.
December 31stPocket money.  Speak to Queen.BabysittingBabysittingVacation: Mountains


1216

DateThis MonthWeek 1Week 2Week 3Notes
January 31stPocket money.  Speak to Queen.BabysittingBabysittingVacation: Mountains
February 28thPocket money.  Speak to Queen.BabysittingBabysittingVacation: Mountains
March 31stPocket money.  Speak to Queen.BabysittingBabysittingBabysitting
April 30thPocket money.  Speak to Queen.  Buy doll.BabysittingBabysittingBabysitting
May 31stPocket money.  Speak to Queen.  Sell all dolls.Vacation: OceanVacation: OceanVacation: Ocean
June 30thSpeak to Queen.BabysittingBabysittingBabysitting
July 31stPocket money.  Speak to Queen.BabysittingBabysittingVacation: Ocean
August 31stPocket money.  Speak to Queen.Vacation: MountainsVacation: MountainsVacation: Mountains
September 30thSpeak to Queen.Win Combat Tournament.


October 31stSpeak to Queen.Errantry: DesertErrantry: DesertErrantry: DesertOn every trip, trade Faith for Intelligence by camping outside the cave and drinking with Lucifon.  Faith should remain above 400 but not too far above.  Intelligence should remain below 500, but not too far below.  Lucifon will take somewhere between 1-20 Faith for each trade.  If Faith is too close to 400, stop trading.  If Intelligence gets too high, ask for Glamour, Stamina, or Strength instead.
November 30thSpeak to Queen.Errantry: DesertErrantry: DesertErrantry: DesertContinue trading Faith for Intelligence.
December 31stSpeak to Queen.Work at ChurchWork at ChurchWork at ChurchWe're raising Morality over 600 while trading Faith away to keep Faith around 400.


1217

DateThis MonthWeek 1Week 2Week 3Notes
January 31stSpeak to Queen.Work at ChurchErrantry: DesertErrantry: DesertContinue trading Faith for Intelligence.  Valkyria gave me her sword at this point, which I had equipped for the rest of the game.
February 28thPocket money.  Speak to Queen.Work at ChurchErrantry: DesertErrantry: DesertMorality should reach 600 now.  If it hasn't, work at the church more and trade away more Faith in the desert.

On my first trip to the desert this month, I traded for Intelligence.  That brought Intelligence up to around 490, so I traded for Glamour on the second trip.
March 31stSpeak to Minister.Errantry: DesertErrantry: DesertVacation: MountainsTrade Faith for Glamour, Stamina, or Strength.  None of these stats makes a difference to the endings.
April 30thSell all Dolls.  Speak to Minister.Vacation: MountainsVacation: MountainsVacation: MountainsThis is to keep building Sensitivity.  We want Sensitivity to be as close as possible to 399 without going over.
May 31stSpeak to General (looks for Charisma).Vacation: OceanVacation: OceanVacation: Ocean
June 30thSpeak to General.Vacation: OceanVacation: OceanVacation: Ocean
July 31stSpeak to General.Vacation: OceanVacation: OceanVacation: Ocean
August 31stSpeak to General.Vacation: MountainsVacation: MountainsVacation: MountainsThis brought my connections up to 1000.  If yours are lower, you may have missed a few points off someone.  I'm afraid it will be a case of trial and error to figure out who.  You'll need to save, speak to them and reload.  They'll tell you they're maxed by suggesting you talk to someone else.
September 30th
Win the Combat Tournament.

You need your Fighter Reputation to be only slightly over 421 by March.  Accept/reject random challenges to achieve this.  Challenges can be triggered when you enter town, e.g., to visit the shops.  You can enter and exit the town multiple times in a row to force a challenge to trigger if you need it to.
October 31stSell off all books and random drops from enemies.Vacation: MountainsVacation: OceanVacation: OceanAt this point, my stats were perfect, except for sin.  I spent the rest of the time vacationing at the ocean just to use up the time.  If your stats are a bit off, use this time to tweak them.
November 30th
Vacation: OceanVacation: OceanVacation: Ocean
December 31st
Vacation: OceanVacation: OceanVacation: OceanSAVE HERE.  You will need this save for the Bandit ending.





1218

DateThis MonthWeek 1Week 2Week 3Notes
January 31stPay off all sin by donating at the church.Vacation: OceanVacation: OceanVacation: Ocean
February 28th
Vacation: OceanVacation: OceanVacation: OceanSAVE HERE.  You will need this save for the Bounty Hunter ending.
March 21st
Vacation: OceanVacation: Ocean
SAVE HERE.  You will need this save for all other endings.


Endings from March 1218





These were my stats on March of 1218.  Sensitivity is a little high because I bought her a doll for her birthday, which added 5 points to it.  For each of the endings below, begin by loading this save file.

General
  • End the game.  You just need to click on the 'Schedule' button and the ending runs automatically.

Hero (Warrior)
  • We need to raise Sensitivity over Intelligence and Faith.
    • The Spiky Dress - available from the Tailor - raises Sensitivity by 40 but lowers Morality by 30.
    • Poetry books raise Sensitivity by 12 points each, so 8-10 or should do it.
  • End the game.

Instructor
  • We need to drop our Fighter Reputation to somewhere between 381-419.
    • Because my Fighter Reputation was only just over 420, I just needed to trigger a challenge by moving in and out of the town (literally just left-click on the town icon then right-click to go back) and refusing it to drop my Rep by 10.
    • Unequipping the Valkyria sword lowers the stats which contribute to your Rep and, as such, lowers your Rep.
    • If you need a larger drop, you could sell the Dragon Fang or one or more Royal Swords.
  • End the game.

Officer
  • We need to drop our Fighter Reputation to somewhere between 381-419 and raise Elegance to between 100-150.
    • Removing my Valkyria sword and equipping a Royal Sword instead did both.
    • Alternatively, you can drop your Fighter Reputation by refusing a challenge, selling the Dragon Fang, or selling a Royal Sword.
  • End the game.

Soldier
  • We need to drop our Fighter Reputation below 310.  Note that Fighting must still be our highest reputation.
    • Taking my weapon and armour off dropped both my Fighter Rep and Magic Rep.  Selling a Royal Sword and refusing a challenge dropped my Fighter Rep to 304, 1 point above Housekeeping.
    • Since winning a challenge and refusing a challenge change your Fighter Rep by different amounts (+10 or -15 respectively) you can use a combination of these to get to the right number.  For example, if my Housekeeping Rep had been a little higher, I could have won two challenges and refused one more, leaving me with a Fighter Rep of 309.  
    • Different swords change the skills which contribute to your Fighter Rep, which might give you a fraction more leeway.
    • If your Magic Rep is above your Fighter Rep then it's Magic Rep you'll lose by refusing a challenge, so keep doing that if you need to lower it.
    • If, by any chance, your Social Rep is too high - e.g., within 50 points of your Fighter Rep - speak to the Clown at the palace to lower it by 15 points.  Alternatively, selling a Royal Sword lowers both Social Rep and Fighter Rep.
  • End the game.

Knight
  • We need to drop our Fighter Reputation below 380 and raise Elegance over 150.
    • Removing the Valkyria sword and replacing it with a Royal Sword dropped my Fighter Rep sufficiently.
    • Wearing the Silk Dress from the Tailor raises your Elegance by 40.  If you need a further boost, teacups will raise your Elegance by 10 points each.
  • End the game.

Bounty Hunter


Load your February 1218 save.  My stats looked like this.



  • For the Bounty Hunter ending, we need to drop our Morality below 30 and raise Sensitivity over 500.
  • Talk to the Clown at the palace to raise Sensitivity (and drop Social Rep) by 15 points.
  • Schedule Errantry in the Desert and a vacation in the mountains for your last two weeks.
    • In the desert, enter the Demon cave you've been camping outside of and accept the Demon's first offer in exchange for the Demon Pendant.  This will drop your morality to 0.
  • The mountain vacation will raise Sensitivity by 10.
  • Buy a Poetry book for her birthday and speak to the Clown again for more boosts to Sensitivity.
  • Buy poetry books until Sensitivity is over 500.
  • End the game.

Mercenary

Load your December 2017 save.  My stats looked like this.


We need to get arrested to tank all of our reputations and then rebuild over Fighter Rep over 210.  We also need to drop our Morality below 30.

From December 31st
  • Buy 10 dolls and then sell all 10.  This raises stress to 400.  Don't buy and sell them one at a time or they'll just cancel out.  We need high stress to be arrested.
  • Remove your weapon and armour.  Do not replace them with anything.  This means they won't be contributing to our reputations when they are lowered and we can re-equip them to bring our Fighter Rep back up.
  • Schedule Errantry in the Desert once and then the Woodlands twice.
    • In the Desert, exchange your Demon Pendant for Circe's Charm ("evil power") which will drop your Morality to 0.
    • Having lost all morals, spend the rest of your time attacking villagers.  In the Desert, head to the exit and attack any humans you meet.  In the Woodlands, don't bother moving away from the entrance, just stand there and attack people.
  • This month should end with your daughter being arrested and her reputations dropping.  If not, schedule 3 more errantrys anywhere and continue to mug people.  If she's not arrested at the end of February, reset and try again.

From January 31st
  • We now need to raise her fighter rep above 210.  Putting the Valkyrie Sword and Mythril Armour back on was enough for me.  If you need a greater boost, you'll need to farm for challenges and successfully beat people to gain 10 points a time.  Since your actual stats haven't changed, this should be quite manageable.
  • Donate at the church until your sin is below 0.
  • For the last two weeks, schedule Errantry at the Woodlands so you can dance with fairies and lower her stress.  The other week can just be a vacation.  This isn't strictly necessary, it's just a nice thing to do, and you need to make the time pass somehow.
  • End the game.