Pages

Tags

.hack// series (14) .hack//Infection (6) .hack//mutation (6) .hack//outbreak (7) .hack//quarantine (5) 1bitHeart (4) A Bird Story (1) A Mortician's Tale (1) Ability Up (11) About Love Hate and the Other Ones (1) Achievements (5) Ahriman's Prophecy (1) Aladdin (1) Alice Elliot (6) Alicemare (1) Alphadia Genesis (5) Amnesia: Memories (1) An Octave Higher (2) Analogue: A Hate Story (1) Anodyne (4) Artefact (2) Artefact Adventure (1) Aveyond (2) BAD END (2) Bad Service (1) Before I Forget (1) Best Armour (16) Best Weapons (26) Bestiary (1) Beyd (1) Bioshock Infinite (1) Black Home (1) Blitzball (1) Blush Blush (1) Boss Fight (1) Boyfriend Dungeon (1) Boyfriend Maker/Boyfriend Plus (1) Braid (8) Breath of Fire (24) Breath of Fire II (18) Breath of Fire III (37) Breath of Fire IV (25) Breath of Fire Series (10) Breath of Fire: Dragon Quarter (4) Brothers (1) Casper (1) Cave Story (1) Celestian Tales: Old North (2) Cheat Engine (1) Cheats (1) Cinderella Phenomenon (3) Circuit Logic (1) Coffee Talk (1) Collectibles (11) competition (1) Completion Project (21) Confines of the Crown (1) Cozy Grove (1) crafts (1) Crash Bandicoot 2 (2) Croc: Legend of the Gobbos (2) Crush Crush (1) Crystal Story (2) Crystalline (1) Cubicle Quest (1) Dark Parables (5) Death Stranding (1) Deis (2) Deponia (1) Dèsirè (2) Dice (1) Discworld (1) Disgaea (1) Dreamworld (1) eBay (1) Ehrgeiz (3) Epic Battle Fantasy III (1) Equipment (3) eReader (1) Eternal Senia (1) Factorio (1) Fairy Village (1) Fanfiction (8) Final Fantasy (4) Final Fantasy II (2) Final Fantasy IV (3) Final Fantasy IX (7) Final Fantasy Series (5) Final Fantasy Tactics (1) Final Fantasy V (1) Final Fantasy VII (7) Final Fantasy VIII (10) Final Fantasy X (7) Final Fantasy X-2 (4) Final Fantasy: Crystal Chronicles (3) Fishing (11) Forget Me Not My Organic Garden (1) Freeware (8) Frontierville (1) Future Learn (1) Game (1) Game-Design (1) Ghost on the Shore (1) Ghost Trick (1) Giving Up (1) God Only Knows (1) Gone Home (1) Grunty (1) Guide (97) GymPact (1) Habitica (3) HabitRPG (3) Harry Potter and the Philosopher's Stone (1) Hellblade: Senua's Sacrifice (1) Hex Manipulation (1) Hitman GO (1) Horizon Zero Dawn (2) HuniePop (1) I Love You Colonel Sanders! (1) Idle Evolution (2) Imposter Factory (1) incentive (4) Incomplete (7) Interpretation (11) iOS (1) IRL (4) Jewish Screenshots (1) Justice for All (1) Kingdom Come: Deliverance (1) Kobo (2) Kongregate (1) Koudelka (2) Labyrinthine Dreams (1) Lake of Voices (1) Later Alligator (3) Legacy Challenge (53) Level Grinding (3) Liar (1) Little Goody Two Shoes (1) Little Rocket Lab (1) Littlewood (1) Long Live the Queen (2) Lord of Twilight (1) Lost Phone Series (1) Manillo (2) Marie's Room (1) Masters (9) Memento (1) Minami Lane (1) Mini-Game (5) missed messages (1) Mobile (1) Monster Camp (1) Monster Magic (3) Monster Prom (4) Murder by Numbers (1) My Time at Portia (1) Nina Wyndia (2) Nintendo DS (1) No Case Should Remain Unsolved (1) non-gaming (3) Notes (20) Octopath Traveler (2) Official Guides (1) Online Courses (1) Pacman World (1) Pact (1) Paradise Killer (2) PC Building (1) Persona 4 (4) Pheonix Wright Ace Attorney (1) Phoenix Wright (7) Pikmin Bloom (1) Plague Inc (1) Playing All My Steam Games (5) Pokemon (1) Princess Maker 2 (4) Princess Maker Series (3) Programming (1) Project Zero (2) PSYCHO-PASS Mandatory Happiness (3) Quick Overview (2) Rant (2) Rebuild (1) Recettear (1) Review (14) Science Girls! (1) sewing (1) Shadow Hearts (3) Shadow Hearts Series (8) Shadow Hearts: Covenant (17) Shadows and Lies (1) Shopping List (5) Sidequest (12) Sims 3 (53) Skyrim (1) Solomon's Club (1) Speed Dating for Ghosts (1) Speed Run (1) Spiderman (2) Spring of Myst (1) Spyro (2) Star Ocean: Til the End of Time (2) Stardew Valley (1) Stat-Raising (6) Steam (2) Stories Untold (1) Storyline (7) Street Fighter (1) Super Mario World (1) Tailor Tales (1) Tales of Symphonia (2) Tarkov (3) Tarzan (1) The 11th Hour (1) The 13th Doll (1) The 39 Steps (1) The 7th Guest (1) The Banner Saga (5) The Crooked Man (2) The Forgotten City (1) The King's Request (1) The Novelist (1) The Path (1) The Quiet Man (1) The Sacred Tears TRUE (1) The Sexy Brutale (2) The Sims (54) The Suicide of Rachel Foster (2) the white chamber (1) The Yawhg (1) Theory (1) Thunderhawk (3) Tigger's Honey Hunt (1) Tips (1) To Be or Not to Be (1) To the Moon (1) Trivia (21) Turing Test (1) Unlimited Cash (4) Vampire Survivors (1) Vandal Hearts II (4) Visual Novel (1) Walking Over Alice's Grave (4) Women in Games (3) Work-in-Progress (4) X-Men: Mutant Academy 2 (1) Xenosaga (1) Yuna (3) Yuri Hyuga (8) Zero Escape (2) Zodiac Challenge (53)

Thursday, 24 April 2014

Walking Over Alice's Grave - Part 4

I'm single by choice. Not my choice.
Orny Adams

I stared at Zhuzhen in shock. "Margarite's here?"


"Yes!" he said. “I'm so sorry Alice, I honestly thought you knew. She should be back now – let's go and check.”


We went out into the corridor, and Zhuzhen knocked on the door next to mine.


“Who is it?” Margarite sang out.


Zhuzhen identified himself, and we went in at Margarite's request. She had a towel wrapped around her hair and was rubbing it dry.


"Alice!” she gasped when she saw me.


I walked over and hugged her, almost trapping her arms in my haste. "Margarite! It's good to see you! I haven't seen you since - "


"Since the moocher mooched off?"


"Well…yes."


"I'm sorry, Alice. I'm really sorry."


Stung with the pain of missing Yuri again, I was barely listening. I noticed that she didn't look as healthy as when I had last seen her. She looked tired and…older. She'd always been so young and beautiful; now you could see the age gap between us.


Zhuzhen, who had remained in the doorway throughout this exchange said "I'll go tell Zhen that I'm leaving."


Margarite looked up at him. "You are?"


"Alice and I are going on a quest,” he said, over his shoulder as he left. “Ask Alice.”


"Well?” Margarite asked, turning her attention back to me. She continued drying her hair while I explained our goal – to find Yuri.


When I ran out of things to say, we sat in silence. I hadn't cried this time but it had been a very close call. I'd never seen Margarite cry, but if she had, I think it would have been over Yuri.


Margarite had been fond of Yuri. She'd known him only one day less than I had, and they'd had very similar attitudes to life. Margarite and I, though dissimilar, understood one another well enough. We'd traversed the trials of Xiaofang together, quite early on in our acquaintance, and nothing bonds two people quite like a near death experience. Like Yuri and I, too. That first night in the cursed village. I'd feared for my life, but he was so brave. So relaxed and reassuring. Later, he'd confessed that he felt he had to be brave, for me, so he wouldn't let me down. He thought I was brave. Me. A priest's daughter in a cursed village. I wasn't brave so much as too terrified to show fear!


Margarite broke through my recollection. "You're heading to the fort of regrets?"


"Yes. Will you come? Zhuzhen's a good fighter but he's better at back-up, and I'm still learning…"


"Oh Alice, of course I will. We're a team, right? I'll always protect you."


"Thank you. Are you sure you aren't needed here?"


"As a spy? No. I let them think I died in Neameton."


"Really?"


"Yes. I'm free as a bird. Shall we leave in the morning?”


I nodded, overcome with happiness. My emotions changed so quickly now; I could go from laughter to tears within minutes.


I stood up to go. "Thanks Margarite."


"I'm not just doing it for you. I was fond of the moocher too."


"I know – huh?"


"What?" Margarite gasped, reaching for her gun.


I waved a hand at her. "Shhh…"


I could hear Koudelka's psychic voice cutting in on my thoughts. "Alice! There…b ...tr…ble…in…Dom...y!…go...ow...!"


Margarite waited for a moment while I recovered. “What is it?”


"I jut heard Koudelka's voice! She said something about…trouble in...in Domremy? She told me to go back!"


"We were going back to France anyway. It won't hurt to stop by Domremy first.”


"I hope nothing's happened...” I say, biting my lip with worry. Margarite placed a hand on my shoulder.


"Koudelka knows where you are, doesn't she? She wouldn't warn you if you weren't able to do anything."


"You're right Margarite, of course you are. I just can't help but worry..."


"Alice, would you like me to steal a plane again?”


"Would you?"


"Alice! I wasn't serious!"


Seeing my face fall, she relented.


“I will. Tomorrow. But we need to sleep now, all right?”


I knew she was right. It was late, but I still tossed and turned for hours worrying about what was happening in Domremy.

Tuesday, 1 April 2014

Shadow Hearts Covenant: Lucia's Aromatherapy

Lucia's special abilities involve using Tarot cards and aromatherapy oils to invoke special effects during battle.  You can find the oils and mix them as follows;

  • Ocean Oil: automatic, Florence.
  • Misty Oil: automatic, Florence.
  • Grass Oil: Cannes, at the bottom of the stairs which lead to the lowest level of the city.  It's in a small fountain.
  • Night Oil: automatic, Goreme Valley. 
  • Moon Oil: automatic, Petrograd. 
  • Shining Oil: Yokohama Streets; speak to Tomoko three times. 
  • Sunrise Oil: complete the Black Forest sidequest.



OilsOceanMistyGrassNightMoonShiningSunriseAurora
OceanXSmall amount of HP restored at time of use.Small amount of HP restored for one turn.Medium amount of HP restored for one turn.Small amount of HP restored for two turns.Medium amount of HP restored for two turns.Medium amount of HP restored at time of use.Large amount of HP restored for two turns.
MistyProtects against Status Abnormalities for one turn.XProtects against Ring Abnormalities for two turns.Protects against Ring Abnormalities for three turns.Protects against Status Abnormalities for two turns.Protects against Ring Abnormalities for one turn.Protects against Ring Abnormalities for three turns.Protects against Ring and Status abnormalities for three turns.
GrassMedium increase in physical defence power for three turns.Medium increase in special defence power for three turns.XSmall increase in special defence power for three turns.Small increase in physical defence power for three turns.Large increase in physical defence power for three turns.Large increase in special defence power for three turns.Large increase in physical and special defence power for three turns.
NightSmall amount of MP restored for one turn.Small amount of MP restored for two turns.Small amount of MP restored at time of use. XMedium amount of MP restored for two turns.Medium amount of MP is restored only when used.Medium amount of MP restored for one turn.Large amount of MP restored for two turns.
MoonStrike effect x 1.5 for one turn.Evasion rate doubles for one turn.Critical rate increases 1.5 times for one turn.Critical rate becomes 100% for one turn.XCritical rate doubles for one turn.Evasion rate increases 1.5 times for one turn.3rd Key effect on all characters for one turn.
ShiningLarge increase in physical attack power for three turns.Small increase in special attack power for three turns.Large increase in special attack power for three turns.Small increase in physical attack power for three turns.Medium increase in physical attack power for three turns.XMedium increase in special attack power for three turns.Large increase in physical and special attack power for three turns.
SunriseSmall amount of SP restored only when used.Small amount of SP is restored for two turns.Medium amount of SP restored for two turns.Small amount of SP restored for one turn.Medium amount of SP restored, only when used.Medium amount of SP restored for one turn.XLarge amount of SP restored for two turns.
AuroraMedium HP restore and small MP/SP restore for two turns.Small HP/MP/SP restore.  Protects from abnormalities for two turns.Small HP/MP/SP restore.  Medium defence increase for two turns.Medium MP restore and small HP/SP restore, for two turns.Small HP/MP/SP restore.  3rd Key effect for two turns.Small HP/MP/SP restore.  Medium attack increase for two turns.Medium SP/MP/HP restore for two turns.X

Shadow Hearts Covenant: Pit Fights

You'll automatically unlock the pit fights when you enter Goreme Valley.   These are fights with specific win conditions, for which you gain various prizes.

Beginner Level 1
Win five battles in a row with one character.
Sabnock Crest

I used Yuri and his second level fire fusion for this, because it has an area spell, Magma.  Protect yourself against petrify with a mirror bracelet, and wear a Pocket Watch.  The fights are random, but they tend to be either large groups of low hp enemies, or small groups with high hp.

Beginner Level 2
Win a battle using a 28-hit combo, with four characters.
Blood Jewel


When I first came to Goreme Valley, I had the following options;

  • Yuri can hit 7 times using his wind fusion's Howling ability.
  • Karin can hit 12 times with her Geuschbenst skill.

  • Evil Ray is 7 hits (Raum, Beleth, Vassago).
  • Gale Spark is 10 hits (Marchosias).
  • Air Shot is 15 hits (combo magic).

You're facing off against Godhand who has around 1500hp, so you have some room for error.  I got a 44 hit combo using Lucia to cast Gale Spark, Yuri with Howling, Karin and Geuschbenst, and finally Anastasia with Air Shot.

Beginner Level 3
Win four battles in a row, with reverse ring in effect, without missing a ring or curing ring abnormalities, with a party of two. 
Third Key

I used Yuri and Joachim; three attacks each, set to gamble ring.  The enemies you fight are pretty weak, so if you can pull off a couple of area of attack spells, it'll be a lot easier.  The trickiest bit is not missing a ring, so just slog through it if you need to.

Beginner Level 4
Win six battles in a row while poisoned, without curing status abnormalities or using items, with a party of three.
Mr Sax


The enemies are pretty easy.  Just make sure a character or two has arc-cure so you can top up occasionally.  I used Yuri, Joachim, and Anastasia.

Monk Level 1
Win one battle using an 18-hit combo without personal skills, with a party of four. 
Gold Necklace

My options at this point in the game were as follows. 


  • Bright Crime is 5 hits (Dantalion, Anromalius, Eligos)
  • Evil Born is 5 hits (Alloces, Berith)
  • Evil Ray is 7 hits (Raum, Beleth, Vassago).
  • Gale Spark is 10 hits (Marchosias, Ipos, Seere).  Note, chaining Gale Spark and Gale Spark won't work - the second will miss and break the combo.
  • Air Shot is 15 hits (combo magic).

In order to use Air Shot, you'll need to have Blanca in your party, and Yuri is useless since he can't use combo magic.  That said, Yuri's physical attack can hit five times, as can Joachim's, so an entirely physical combo with Yuri, Joachim, Karin and Blanca might work.

Anyway, I went with a team of Karin, Blanca, Anastasia and Lucia.  You'll be fighting against a Pendulum and Victor, the latter of whom will try to silence you.  Just take out the Pendulum with physical attacks.

I had Karin use Gale Spark for 10 hits, followed by Lucia with Bright Crime for another 5.  Another Bright Crime from Blanca and Anastasia using Air Shot took the hits up to 35.

Using special skills at any time - not just in the combo - will cause you to fail this trial.  I found this out by using Anastasia's Snapshot.

Monk Level 2
Win three battles with tight ring in effect, without missing a ring or curing status abnormalities, with a party of two.
Fifth Key

I used Yuri and Anastasia, purely so she could snapshot the enemies.  Both with Gamble Ring so I only had to hit one thing per attack.  The enemies are all from very early on, so they're quite easy.


Monk Level 3
Win three battles in a row with a party of three.
Step Doubler

I used Yuri, Joachim and Anastasia, again so she could snapshot the enemies.  The only challenging battle here is the last one, with the Night Queen.



Monk Level 4
Win three battles in a row, with blind ring in effect without curing status abnormalities, with a party of one.     
Mind's Eye

I used Yuri with Gamble Ring again.  With three attacks, you'll need to aim to hit the halfway mark.

Believer Level 1
Win three battles in a row, with Reverse and Tight Ring in effect, without missing a ring or curing, with a party of two.
Warlock Earrings

I used Yuri and Anastasia.  Yuri was wearing a Mind's Eye and using gamble ring anyway, and I took his hits down from five to three to make the area I had to hit slightly bigger.  I took Anastasia's attacks down to one too.  Just take it slowly and use physical attacks.

Believer Level 2
Win five battles in a row while poisoned, with Fake Ring in effect, without curing abnormalities, with a party of three.
Shax

 I used Yuri, Kurando and Anastasia.  Both Yuri and Kurando were using practice ring with five hit areas.  Anastasia had Arc Cure and Raise.  Start trying to cure early; with only one hit area, Fake Ring will create two and make the real one the fake half the time.

Believer Level 3
Win four battles in a row with Small Ring in effect without curing abnormalities, with one person.
Gold Band

I did this whole thing with Anastasia, because I hoped there'd be something new to photograph.  There was not.

Believer Level 4
Win twelve battles in a row with a party of four.
7th Key

I used a party of Anastasia, Kurando, Joachim, and Karin.  No challenge here.  There's a couple of new albums, though.

Worshipper Level 1
Win four battles without using attack, using a party of Gepetto, Blanca, Lucia and Anastasia.
Silver Angel
 

Not at all complicated The tricky bit is remembering not to just hit attack.


Worshipper Level 2
Win five battles without using Crest or Combo Magic, with Yuri, Joachim, Kurando and Karin.
Ultra Belt.

You can take the crests off your characters, if that makes life easier.  Again, really not complicated. 

Worshipper Level 3 
Win three battles in a row, with Fast Ring in effect, without curing abnormalities, with a party of three.
Dragonfangs

I used Yuri, Kurando and Anastasia.  Anastasia had Practice Ring, and she took out most of the enemies with area spells.

Embodiment Level 1
Win six battles in a row, with one person.
Dark Angel
 

Anastasia.  No new Albums, but a couple of enemies who haven't been photographed before.  Just give her Cure All and get through it.


Embodiment Level 2
 Win six battles in a row with a party of four.
Electro Band

I used Yuri, Anastasia, Gepetto and Blanca.  MechaLord pops up halfway through, so you want a party slightly more geared to magic.

Creator
Win four battles in a row, with a party of four.
Puppeteer's Cape

This one only unlocks once you've completed all the other trials.  I used Yuri, Joachim, Geppeto and Anastasia.

The final enemy, the Tin Lion, has few weaknesses.  Petrify, Instant Death, or Joachim's Drain Attack can work.

Final Battle
One battle, with your normal party.
Solomon

Speak to Sarah after completing the other trials and Solomon's Key.

I used Yuri, Gepetto, Joachim and Anastasia.  Neo-Amon has the ability to revive all allies, and this will be useful.  Use a mixture of arc-cure and cure, but prioritise healing Yuri so he can revive everyone when necessary.  The Replacement Man accessory is also useful; it won't revive your characters until their next turn, so it won't go off the first time you use it. 

Sunday, 23 March 2014

Shadow Hearts: Covenant - Spoiler-Free Item Guide Part 3, Cannes to Petrograd (Again)

Part 2

Ring Soul
Character Abilities/Ultimate Weapons or Armour
Lottery Members
Crests 
Straw Millionaire


Cannes

- Seal of Force: flowers, far side, mid-level of town.
- Daruma Doll: Aspiring Director Ijichi, walking around, mid-level of town.  Part of the Straw Millionaire sidequest.
- Lottery Ticket: under streetlamp, mid-level of town, top of the stairs.
- Grass Oil: fountain at the bottom of the stairs to the lowest level of town.
- Treasure: Dawn: man in white, lowest level of town.

- Limestone Block: Wannabe Film Critic, lowest level of town.  Part of the Straw Millionaire sidequest.
- Lottery 13: under the Convenir awning.
- Mr. Samurai: buy a drink for Anatol, in the bar near the man in white.

- Western Belt: chest at the end of the pier.

St Marguerite Island

Blanca

- Camio: left of save point.  

Yuri

- Lottery Ticket: in first junk room, top of stairs.
- Face Guard: In E-shaped room, south east corner.
- Lottery 12: one of the cells, E-shaped room.

Veronica's Game 

Blanca

- Wolf Bout 5: automatic

If you get through this section without being seen by any guards, you win a zodiac bracelet.

- Bifrons: if you end up fighting the two guards (one of whom is on the other side of the fence) you can grab this now.  It's by the fence. 
- Tent: end of the corridor with the more alert guard.
- Wheel of Fortune: read Treasure: Dawn and check the end of Oscar's chain after defeating him.
- Strike Expand: chest in the room with Oscar. 
- Sp-Defend Down 2: pile of boxes to the right of the cells.
- Weapon/Third Key: chest beside cell, depending on Veronica's game.

Yuri

Ring Soul: north-eastern corner of the room before the stairs.

After speaking to Locke, head east, and you'll see a red iron door along the south wall.  Open it - it's a path back to the beginning.  Then go down the stairs in the double stairway, near Locke.

- Daphne Fruit: chest.
- - Seal of Strength: Iron Maiden, lab just before the room like Oscar's.
- Lottery Ticket: in the room like Oscar's, at the end of the raised left side.
- Earthen Pipe: in the room like Oscar's.
- Pure Root: chest in the room like Oscar's.
- Adhesive: junk room near the beginning, before the number-locked door (if you go up the stairs after the room like Oscar's, you'll be back here.  Or, if you go through the red iron door).

Go back to the stairway and go up this time.

- Thera Extract: chest, left of door.

- Fountain Pen: on desk.

Go back down the stairs, and go east, past the red iron door.  You'll be back in the room with the Bifrons chest.  Examine a hole in the western wall.

Blanca

- Bent Wire: automatic.

Yuri


- Handmade Key: from Locke.
- Nibelung Scene 2: automatic.

Cannes

- Treasure: Love: from Lord Croft who gave you Treasure: Dawn.

Petrograd

Palace

- Seal of Life: head south.  It's in the chest in the second open room to the right.
- P-Attack Down 2: when you finally reach the north-south path between the east and west wings, it's in the south-west corner.
- The Empress: under teddy bear, room with save point.
- Mana Root: room with the save point, west hallway.

City

- Pure Root: chest outside Edgar's shop.

Head down to the west and you'll eventually hit the area outside the palace.


- Hit Area Expand: chest, left of the tunnel back to Edgars.
- Seal of Wisdom: near lamppost, near obelisk.
- Fircas: in front of palace, to the right.

Head back to Edgar's, then go down the road to the south.

- P-Defend Down 2: corner, where the road turns to the east.
- Strike Expand: lamppost to the left of the bridge.
- Aqua Raise Album: take a snapshot of Pendulum.
- Mana Seed: alleyway by the bridge, near the boxes (you'll need to come back, as you're automatically dragged to Edgar's shop).
- Lottery Ticket: behind Edgar's counter.

- Nibelung Scene 5: Old Boris, on the way to the palace.
- Super Piroshki: trade Limestone Block to Chagall, next to Gerard.  Part of the Straw Millionaire sidequest.
- Holy Easter Egg: trade Daruma Doll to Edgar.  Warning; this trade does not lead to the good items.  Part of the Straw Millionaire sidequest.


Palace

- Lottery Ticket: flowerpot, ground floor, west corridor of the palace.
- Espada: chest in the most north-western room on the ground floor of the palace.
- Circlet: the room behind the Great Hall, beside the bed.
- Eligos: you'll now be able to get to the far nothern end of the ground floor of the palace.  The crest is in the room between the stairs.
- Bell Bracelet: top of the stairs, on the left.

- Pirate Earrings: west wing, near in the room the guard was blocking, near the Great Hall.  It's just north of the save point.
- Lion Shrine Key: Gleaming at you like a gleaming glowing unmissable thing after the battle.

 A few things to take care of...
 
- Wolf Bout 6: Petrograd, in the alleyway where Anastasia hid, earlier on.
- Talking Panda: trade the Super Piroshki in Champs Elysees. Part of the Straw Millionaire sidequest.
- Fine Tea Set: trade the super Piroshki in Florence. Part of the Straw Millionaire sidequest.

Goreme Valley

- Marax: chest opposite Gerard.
- Pure Root: trade Holy Easter Egg to Pious Hakan.  Warning; this trade ends the quest.  Part of the Straw Millionaire sidequest.
-  Burning Candle: trade Super Piroshki to man in white near the entrance.  Warning: this is a bad trade.  Part of the Straw Millionaire sidequest.
The Pit Fights unlock automatically here. 
- Seal of Aura: go through the rightmost door, immediately after you get through the entrance tunnel.  It's in a chest.
- Seere: head up the stairs to the eastern side of town, where it opens on to the sky.  You'll find it near the pillar. This is Treasure:love.
- Lottery Ticket: go through the rightmost door after the stairs.
- Blue Cape: Head through the Sages of the Sword door.  It's in a room off to the east.
Ring Soul - in the room where Bishop Jarvis is waiting.
- Evasion Down 2: behind the altar in the chapel.


Karin Can Fuck Right Off


- Third Key: from the room with the save point, go north.
- Glass Key: in the mirror version of the first room.  From the room with the save point, exit to the south and go through the opening in the right hand wall.  Follow the path around without going through any mirrors and you'll find it.

Petrograd (Again)

Tunnels

- Nibelung Scene 8: examine the skeleton by the save point.
- Thera Root: on the first corner.
- Lottery Ticket: south of the E switch.
- Wolf Bout 7: in a cell along the north-south wall just before you get to the ring soul.
Ring Soul: North-eastern most corner of the dungeon.
- Leraje: south of Ring Soul.
- The Magician: northwest of the E gate, in the corner.
- Leonardo's Bear: east of The Magician.
- Andromalius: southwest corner of the coffin room, across from the save point.
- Seal 2: from the save point, go south and west, and it's in a treasure chest.
- Talisman of Luck: hidden in a skeleton near Seal 2.
- Strongoids: from the coffin room, keep heading west and it's near a gate.
- Plastron: near the b switch.
- Silver Locket: behind the b gate.

 Hermitage

- Talisman of Mercy: fountain in courtyard.
- Ipos: chest, western edge of courtyard.
- Mr. Swan: from Cyril the Guard after the battle.
- Tissues: By the side of the bed in Rasputin's room.  It's in the east hall, just south of the save point.
- Purple Bondage: by the side of the bed in Rasputin's room.
- Silver Angel: in the snow where you fought Veronica.
- Lottery 11: Natalya, a maid in a room in the eastern wing.  It's the room just down from the save point.
- Frozen Tuna: outside the Hermitage, just to the left of the entrance.
- Panoramic Lens: Edgar's shop.

Part 4

Shadow Hearts Covenant: Veronica

A quick list of who's thinking what in the dungeon of St Marguerite Island.

"Ulp, she's looking this way...!" - Yuri
"Fine.  Let me at her!" - Karin
"I just might like the kinky stuff..." - Geppeto
"Sometimes, a man's got to stand!"  - Joachim
".........(I won't look at her...)" - Lucia

If you pick the first option three times - and so, avoid being tortured - you'll get a weapon.  Otherwise, a third key.  That's a callback to the first game, when you could unlock an extra area in Asia by having Alice avoid being electrocuted.

There's more info on this here (which I found only after I personally tested the list above!).

Tuesday, 18 March 2014

Shadow Hearts: Covenant - Spoiler-Free Item Guide Part 2, Rhonnda Mine to Wales (2)

Part 1

Ring Soul
Character Abilities/Ultimate Weapons or Armour
Lottery Members
Crests

Rhondda Mine

Ground Floor

From the entrance, take the first left turn.  This section is a dead end, so you'll be returning to this junction.

- Lottery Ticket: first western corner.  Just go straight along the path, ignoring the dead-end off to the north and you can't miss it.
- Mana Seed: from the lottery ticket, go north then south.

Head back to the first junction, and north to the save point.

- Thera Seed: Take the northern-most path from the save point and it's in the dead end.
- Thera Seed: follow the southern path from the save point and it's in the eastern corner.
- Whetstone: from the second Thera Seed, head as far north-east as you can, and it's in a little dead-end pointing south.

To get the lift down, go to the north-western most corner.

- Lottery Ticket: on the north wall right before the lift.

B1


Ring Soul: south of lift.

You'll find that much of this floor is blocked.  There's a lift to the south.

B2 subset

- Lantern: north.  There's a save point down here.

Go back up.

B1
 
- Seal of Speed: from the lift, backtrack a little and take the northern path first.  The seal's at the end.

Go back to the southern turn-off for the lift, and go west.  You'll soon come to a north-south junction.

- Fine Rapier: north then west.  Go back to the junction.
- Pure Seed: Go south as far as possible.
- Lottery 14: from the Pure Seed, go north and take the path east.  Follow it up and round, and take the western turn-off until you come to a dead end. I suggest skipping it now and running back after the next save point (hint: blind ring).
- Studded Belt: backtrack to the last junction before  Lottery 14 and go north.  It's in the dead-end to the east.

You can find Gerard to the north, and lift to the south.  There's a save point just after you go down.

B2

- Pure Seed: Just to the south of the lift in a little alcove.
- Seal of Strength: chest in the large chamber where you fight the boss.

Wales

- Seal of Life: chest near Yuri.
- Hit Area Expand: head south; there's a little path heading east, the Hit Area Expand is in a chest at the end.
Ring Soul: Near the eastern side of Roger's house.
- Bearclaw: chest southwest of Roger's house.
- Lottery Ticket: inside Roger's house, lowest level opposite save point.
- Forneus: chest near save point.

Florence

- Strike Expand: in Carla's place, behind statue.
- Thera Seed: Chest to left of Carla's place.
- Nibelung Scene 7: man by the fountain.
- Mr Matador: maid near the fountain.  
- Vepar: in fountain.
- Wolf Bout 3: left of save point. 
- Underground Film: Straw Millionaire Sidequest.  Man near Wolf Bout 3.
- Bat's Gold: chest near shop.
- Lottery Ticket: chest in doorway, far left of save point.

- Pedometer: automatic.

Manmariana Island

- Hit Area Expand: chest, clearly visible after scripted battle.

Head up the right stairway.

- Pure Seed: chest in round room.
- Seal of the Soul: near lamp on left side of corridor after round room.
Ring Soul: room on the right of long corridor.
- Lottery Ticket: edge of Ring Soul room.
- Libra, Aries, Capricorn Tile: chest in Ring Soul Room.

- Star Key: chest in room at end of long corridor.

Go back to the main room (with the save point) and use the star key to unlock the door at the top of the left stairs.

- Sagittarius, Pisces, and Scorpio Tile: chest in room on left side of long corridor.
- Gemini, Leo and Cancer Tile: after blood door.
- Petrify 1: open blood door with right person (the right answer's in this post, if you can't be bothered to work it out!)

Go back down to the save point, then through the door to the north.

- Virgo, Aquarius, Taurus Tiles: in room with zodiac doors.

- Fifth Key: chest through left door.
- Thera Seed: chest through middle door.
- Feather Bracelet: in large room with save point.  Plant near middle door.

SG Italian Branch HQ

- Delay 1: chest, first room.
- Uvall: chest near piano.  You can complete another area now.
- Thera Root: chest south-west of library.
- Lottery Ticket: south-east corner of library.
- Hit Area Expand: chest, north-west corner of second library.
- Toggle Switch: chest in barrel room.
- Seal of the Urn: in barrel room, near Toggle Switch chest.
- Strongoids: Chest in barrel room.
- Talisman of Mercy: first room of third floor.
- Wolf Bout 4: third floor, after boss.

Wales (2)


Red Post Box - outside Roger's House.
Rope Ladder - chest near save point, Roger's House.

Neam Ruins

- Face Guard: near save point.
- Mana Seed: north-east corner of 1st floor.
- Talisman of Luck: north-west corner of 1st floor.

- Hit Area Expand: near second switch, B1.
- Thera Seed: west side of B1.
- Seal of Vitality: After second light bridge, B2.
- Lottery Ticket: west side of B2 - use the pink button until the bridges go the right way.
- Leonardo's Bear: northeast corner of B3.
- Phenex: east of B3.  You'll need to use a block to go up.  You can complete another area now.
- Getitup!: south corner of B3.  You'll need to walk over an orange block.
- Berith: complete optional stair puzzle.
Ring Soul - southeast corner of room with save point.
- Mana Extract: take the optional light bridge towards the corner.

Part 3

Sunday, 16 March 2014

Pillow-Fighting Queen

This game is kind of like an upgrading/rpg/street fighter game.  With pillows.

You're playing a little girl.  She has pig-tails and a flouncy dress, and you can customise the colours of both.  Her one goal in life is to become the ultimate pillow-fighting queen, and you can help her do this through winning matches, gaining cash for upgrades, and levelling up by gaining experience.

  The main upgrade screen is her bedroom.  You can see a world map, a door, a window, a shelf, and a bed.

This little girl - Amelia, for the sake of argument - can only work on her pillow-fighting skills between the hours of 6pm and 10pm.  You can click on the door to go out and do jobs, click on the window to check on and upgrade your vehicle, click on the shelf to train, and click on the bed to upgrade your weapons/armour (teddy bears and pillows).

You earn money to buy those things either by winning matches, or by doing odd-jobs.  At first, you only have time to do odd jobs within your own house, for pocket money.  Then, as you get a little richer, you can buy a bicycle, and go further away.  As you increase your vehicles - from your own two feet, to a bike, to a motorbike, to cars, to planes, to helicopters, to the ultimate nuclear-powered warping machine - you increase the distance you can travel and the range of jobs you can do.  Jobs further away are more lucrative, and you can do them more as you decrease the travel time.

Upgrading your vehicle also allows you to reach matches that are further away.  The first match you can take part in is against your own sister.  It's a training match, so unlike the others, you can't repeat it.  As you upgrade your vehicle, you can travel further away, first to the neighbours, then to London, where you fight Beefeaters outside Buckingham Palace, to India where you fight atop moving trains, to New York where you fight alongside cops and criminals, to Boston, where you fight racers in the Boston Marathon, to Australia where one of your opponents is a kangaroo, and so on.  Battles are fought battle royale style against multiple opponents, who won't automatically come after you.  Your fame metre rises as you win more matches, increasing your opponents desire to take you out over everyone else.  If you lose matches your fame goes back down, making matches a little bit easier.

Your weapons/armour upgrade from a small teddy and a basic pillow through to the BFBear and the BFPillow.  You can also win rare items in random drops, for example, the hostel pillow and the mascot bear.  You are also given nightdresses by triggering random events - for example, if you beat the Beefeaters a certain amount of time, the queen sends you a Union Jack nightdress and a note, which is delivered by your puzzled parents in a cut scene the next day.  Speaking of parents, every so often you'll see cut scenes of them looking puzzled at seeing a brand new car hidden in the garage or a helicopter on the roof.

As you meet certain criteria, which includes winning a certain amount of matches, perhaps by a specific margin, you are crowned Queen of each area, which builds up a shelf of tiaras, which are displayed in your room.  As mentioned above, you can click on this shelf to train, which is one of the only ways to gain experience (the other way is by fighting matches).  This means giving up a chance to earn money or to shop, as all of these things take up the time you have before matches.

Once your entire map is gold, ie, you have been crowned queen of each area, you will receive an invitation to a special battle...in your own home.  In a plot twist, it's against your pissed-off sister (remember, you beat her right back at the beginning?) and your mother, the former champion.

I dreamt this whole thing last night.  So far, it doesn't exist outside my head.

Friday, 14 March 2014

Shadow Hearts Covenant: Blood Types

In Shadow Hearts: Covenant there's a door that will only open for people with a specific blood-type (or, rather, if you open it with someone else, the treasure will disappear).  There's a little puzzle you can do to find out their blood types, and the results are as follows.

Karin - type A.
Lucia - type B.
Yuri - type O.
Joachim - type A.
Gepetto - type AB.

In Japan, blood types are used as personality markers, kind of like how horoscopes are in the West.  So it makes sense that this door is in an area with a zodiac puzzle!  The wiki article, here, has a chart listing the traits individuals of each blood type are supposed to have.

Like Karin and Joachim, I'm type A.  I know this because I donate blood, and my twelfth donation is coming up soon. Save a life - if you're in the UK, you can make an appointment here.

Anyway, type A individuals are supposedly earnest, creative, sensible, reserved, patient, and responsible.  Our worst traits are being fastidious, overearnest, stubborn, and tense.  I'm also a Leo (creative, noble, loyal) born in the year of the earth dragon (1988), which makes me magnanimous, stately, vigorous, strong, self-assured, proud, noble, direct, dignified, and passionate but also tactless, arrogant, imperious, tyrannical, demanding, rebellious, intolerant, dogmatic, violent, and impetuous.  I never realised how many traits Leos and Dragons supposedly shared until I went and looked that up here. 

Horoscopes are worked out based on which constellation the sun appeared to be when you were born.  Apparently, where the other planets - including the moon - where at the time also have an effect on your personality.  For instance, in my case, the moon was also in Leo, so I get a double whammy.  The moon supposedly affects how you deal with things internally, while, for instance, Mars indicates your temper and Venus is how you love.  The constellation that appeared on the horizon at the time of your birth indicates  how you initially come across.  That changes every two and half hours or so.  Your midheaven is the sign directly above you when you were born, and that indicates how you go after your goals.

I should make it clear at this point that I don't think any of this is literally true.  There's no evidence for any of it.  That said, it is really fun to think about it, and if you enjoy writing, it can be a fun way to make up characters.  For instance, say you have someone who has all their planets in Taurus, so they have all the traits of that sign - patient, sensual, etc.  But then they have just one planet - maybe Mars - in Scorpio.  You end up with a loving, down-to-earth person with a cold and spiteful temper.

You can cast your own birth chart here if you want to have a look.

I don't know nearly as much about Chinese New Year signs.  I know there's also an elemental aspect, which changes every twelve years.  In other words, everyone born in my twelve-year 'cycle' is Earth.  Dragons born in 2000 are Metal, while those born in 2012 are water.

Incidentally, this means Yuri was born in the year of the Earth Ox, while Alice Elliot was born in the year of the Water Snake.  Karin is also an Earth Ox.  You can look up your sign and element here.

Going back to blood.  AB or O basically indicate extra 'bits' that can be in blood.  'O' blood has no bits in it.  A blood has A bits, and B blood has B bits.  AB has both A and B bits.

Bodies will attack the bits they don't recognise.  So, if you give a transfusion of AB blood to an O person, their body would reject the blood because it would think the AB bits were a virus.  That's why O blood is the universal donor - you can give O blood to anyone with any blood type, because there are no bits that look like viruses in there.  People with AB blood are the universal recipient - they can have any kind of blood given to them.

Unfortunately, this means that people with O blood can only take donations of O blood.  That's why other types of donors can still be useful.  My A blood can go to anyone with A or AB blood, freeing up the O blood for someone who really needs it.

To complicate things further, positive or negative refers to the presence of rhesus particles, another bit that can be mistaken for a virus.  Positive means you have them, negative means you don't.  I'm A positive, so if I ever need a donation, my body won't attack blood with rhesus particles in it.  It will attack blood with B bits.

This is where people with O negative blood get the short end of the stick again.  They can't accept O positive blood, because, again, their body will think the rhesus bits are viruses and try to destroy them.

The more you know!

Shadow Hearts Covenant: Straw Millionaire Guide

The straw millionaire sidequest begins on the wall of Southampton.  There, you will meet a man who gives you a piece of dried straw and suggests that you trade up.  The following diagram indicates potential trades, which are further detailed in my (currently in-progress) item/sidequest no-spoilers guide.

The best prizes are the Nemesis Fan, which is an ultimate weapon, or 100,000 cash, if you don't want to use that character.  It's also possible to end the quest with a good but incomparable prize, and those trades are marked in red.  I highly suggest avoiding them. They will be marked with a warning in my guide.


Thursday, 6 March 2014

Shadow Hearts: Covenant - Spoiler-Free Item Guide Part 1, Apoina to Southampton

I enjoy finding my way through a game by myself, and I also hate not knowing I've found all the items and completed all the side-quests.  This is the sort of guide I want to have.

Ring Soul
Character Abilities/Ultimate Weapons or Armour
Lottery Members
Crests

Apoina Tower

- Thera Leaf: Up small circular stairway, top right of first room.
- Talisman of Luck: Up small circular stairway, top right of first room.
- Mana Leaf: Second room, after stairs. Lower left.
- Hit Area Expand: Second room, after stairs.  Top right.
Ring Soul: Attack Boost, automatic.
- Pure Leaf: Right of first pentagram.
- Tent: in corner near save point.

Domremy
Domremy


- Mana Leaf: left path from entrance.
- Thera Leaf: second area, right path.
- Hit Area Expand: second area, leftmost path, near Newly Promoted Fafhrd.
- Talisman of Luck: in hut left of village entrance.
- Strike Expand: In village, right path after bridge.
- Tent: between houses on right.
- Thera Seed: left of Calm Hess.
- Pure Leaf: round the back of the houses, after the well.

Ardennes

Crests - Focalur, Andres, Furfur: automatic.

When you leave the camping area with the save point, take the first right.

- Thera Leaf: take every left path - you'll find it in a dead end.
- Soul Benediction:  Hug the left wall from the Thera Leaf and you'll loop round to it.

From the Soul Benediction, back track to the last split and go right.  You'll come to a bridge, with a save point just beyond it.  Save, then go back to the camping area with the save point, take the first left.

- Mana Leaf: From the beginning of this area, go left.
- Barbatos: From the beginning of this area, go right then right.
- Battery: From beginning of this area, go right, then left, and it's an alcove along the path.
- Pure Leaf: at the start of the long grey path to the lift.
- Soul Benediction: Just before the lift, near the silver box on the wall.

Ride the lift to the top (you may have to try a few times).

- Tent: end of path near lift.
- Leather Cap: inside cave near lift.

Paris

- Nibelung Prelude: automatic.
- Mr Sommelier: automatic.
- Mr Matador: gained automatically only if you have a Shadow Hearts savefile on your memory card, or obtained later in Florence.
Champs-Elysees
- Thera Leaf: Gepetto's office, Paris apartment.
- Crocell: main room, Paris apartment.
- Hit Area Expand: After exiting the train station, head right to the top of the stairs.
- Wolf Bout 1: automatic.
- Point Card: automatic.
- P-Defend Down 1: After exiting the subway station in Champs Elysses, run around to the left of the stairs.
- Thera Leaf: near street lamp.
- Haures: chest near savepoint in hotel.
- Tent: in Dr Gaultier's room.

Paris Tunnels 

- Strike Expand: chest on right side, where tracks split into three.
- Shell Bracelet: on left side, where tracks split into three.

Take the leftmost path first.


- Pure Leaf: on the left, right before the path splits into two.
- Ring Soul: take the right path from the split and follow it all the way north.
- SP-Defend Down 1: take the left path just before where you met the Ring Soul.  When you hit the path, it's in the southern dead end.

From the SP-Defend Down 1, go north to the save point, and flip the switch nearby.  Then go back to the three paths and take the rightmost one this time.  If you're interested, the middle path just joins onto the east-most side of the left path.


- Pocket Watch: when the right path splits into two, take the left path first. Then go back to the split and go right.

On the rightmost path, take the first left.  When you can't go left any more, keep going north.


- Phoenix Tail:  You'll find the Phoenix Tail in one of the northern dead ends along here, and a Talisman of Luck in another further west.
- Talisman of Luck: the north-west most deadend along this path.

Once you have those two items, go all the way right/east, until you can't go any further in that direction, then go north.  Take the last left before the dead end, then go north..

- Amy: In the northern dead end, before taking a right for the exit.

Notre Dame

- Soul Benediction: near the entrance to the junk shop, south of the save point.
- Fuse: From junk shop owner.

Le Havre

Camille Pissarro's painting of Le Havre harbour, 1903.



- Seal of Force: left corner, near Gerard.
- Pure Leaf: side of house, down steps from Gerard.
- Ring Soul: most south-eastern corner of Le Havre.
- Thera Seed: chest north of Ring Soul.
- Lottery 16: automatic.
- Wool Coat: treasure chest in alleyway.
- Tent: left of treasure chest, end of alleyway.
- Hit Area Expand: Mayor's front garden, right side.
- Strike Expand: shed in Mayor's garden, left side.
- Star Brooch: shed in Mayor's garden, chest.
- Lottery Ticket: near head of bear rug, Mayor's house.
- Thera Leaf: top of stairs under portrait, Mayor's house.
- Mana Leaf: Behind the bar in the store.

Le Havre today - it was heavily rebuilt after the war.



Wine Cellar

- Seal of Wisdom: from the entrance, go forward hugging the left wall.  The Seal of Wisdom is in a chest in the first big room full of junk. 
- Bhodi Bracelet: go through the big room full of junk.  It's in the second room of junk.

Keep hugging the left wall, until you come to another room of junk.

- Thera Seed: first room of junk.
- Silver Bracelet: second room of junk.

Keep hugging the left wall until you come to a save point.  Turn around, and go back into the tunnels.  Go right, round the corner, and right again (you're still hugging the left wall!).

- Mana Seed: first room of junk.
- Lottery Ticket: second room of junk.

Go back to the save point.  After hitting all the switches, go through the door under the stairs.

- Pure Seed: first room of junk.
- Raum: second room of junk.

After the boss battle:

- Mr. Chef: beat Lucky Chest's minigame in room where Bhodi Bracelet was.
- Wolf Bout 2: Where you fought the boss (hint: pocket watch).

Le Havre

- Solomon's Key: in shop, after wine cellar.  You can complete the first area immediately.

Port of Southampton

Southampton Wall Today
- Hit Area Expand: chest in pub.
- Mr. Detective: chest upstairs in pub.
- Lottery Ticket: northeast corner of main square.
- Lottery 15: northeast corner of main square. 
- Leonardo's Bear: top of stairs, to the right.
- Nibelung Scene 4: man in square. 
- Strike Expand: statue, main square.
- Dried Straw: top of wall, from Straw Merchant. Start of Straw Millionaire sidequest.
- Seal of Aura: chest near wrestling ring.
- Locker: near wrestling ring.
- Fight Great Gama in Wrestling Ring (hint: Leonardo's Bear).

Part 2

Thursday, 27 February 2014

Walking Over Alice's Grave - Part 3



God Gave Us Our Memories So We Might Have Roses in Winter.
J. M. Barrie

Because of the war, transport was difficult.  It was a journey of almost two months to reach Shanghai, and I had spent so much time already doing nothing.  In Domremy, I had tended the church.  I had befriended a lonely young girl, Jeanne, and her pet wolf, Blanca.  I spent many hours simply staring at the sky. It had taken so much effort, to move, to think, even to breath.

Then the war began, and there were things to do again. Not much; we faced only thieves, who hoped, presumptuously, that the war would leave us undefended.  I would not have left Domremy if there had been anything worse attacking us.  My holy powers had grown throughout my journey with Yuri.  The townsfolk and I were a match for any who sought to take advantage of us.

This war must be what Albert Simon meant, when he said that the world had a terrible fate awaiting.  I wonder more and more often these days if we made the right decision, defeating him. Perhaps his way was better?  But, no. I must be firm. I did not wash up here on the tides of fate. I am here because of the decisions we all made. Life may have infinite possibilities, but that only means my decisions and actions matter all the more. I chose to resist the use Albert Simon had for me, in changing the fate of the world.  I must now deal with the world as it is.

            The first thing I did once in Shanghai was to head to the hotel to rest.  It took me a long time to fall asleep.  This was the same hotel that Yuri, Zhuzhen, Margarete and I had stayed in soon after we’d all met for the first time.  I had struggled to sleep; a few nights earlier, I’d been cursed by Li Li, and to this day, I find myself waking from nightmares.  I dreamt I was drowning, like Li Li had, and had awoke gasping for air.  Not wanting to wake Margarete, I had walked out into the hallway.  Yuri was there.  We spent hours talking about ourselves that night, mostly about our fathers.  That was what Yuri, Li Li and I all had in common – the death of our fathers.  That was the first time I ever saw Yuri vulnerable.  Remembering it now makes my heart ache, and I cried myself to sleep.

            The next day, I headed to Zhen’s bar.  Zhen had trained both Yuri and his father in combat, by summing monsters for them to battle.  I’d watched, almost two years ago now, as Yuri had proved himself worthy, in Zhen’s eyes.  Zhen had given Yuri a crucifix, one that he said came from Yuri’s mother.  That was the crucifix Yuri gave to me, and which I had left hanging on his gravestone.

            Zhen’s daughter, Quihua, didn’t recognize me at all.  When I told her I wanted to take part in the pit fights, she was amazed, and fetched her father immediately.  He bustled out of the backroom, a worried expression on his face.

            “Who are you?” He demanded, “and how do you know about the pit fights?”

So, he hadn't recognised me either! I smiled at him. "Let me try them," I said. "Then I'll tell you.”

"You're not with the imperial army, are you?" he asked, seeming both surprised and suspicious of me.

"No."

I knew why he was worried. With the war getting worse, Zhen was afraid that he would be forced to enlist, maybe even forced to use his monsters as weapons in the war.

He shrugged.  Perhaps he was thinking that, even if I were an imperial spy, I wouldn’t last more than a few rounds against his monsters.

After a minute’s further thought he nodded at me.  "Come through here, then."

I went through the door he had indicated. As I walked passed Quihua she grabbed my arm, and whispered hurriedly, "You don't have to do this!"

"I'll be fine."

"We can't guarantee your safety!"

Zhuzhen was sitting in the pit fight room. That made life easier; I’d expected to ask Zhen where he was after beating the monsters.

"Who's this, Zhen?" Zhuzhen asked, not recognizing me at first. I smiled at him, and a look of puzzled realization crossed his face.

"She insists on trying the pit fights,” Zhen answered.  “She says she'll tell us who she is afterwards."

Zhuzhen's face cleared. "Ah," he said. "I see."

I stepped on to the platform. Zhen stood in front of me. "Are you ready?"
           
I nodded my assent.

Zhen threw a few of his weaker monsters at me first, testing the waters. I dispatched them easily.  When he saw that they weren’t causing me any trouble, he tried summoning a wind shear.  Nasty, vicious little creatures.  I focused my most powerful magic on it, the spell I thought of as advent, and it was down.

From then on, Zhen threw his strongest monsters at me. None of them challenged me.

The final enemy Zhen summoned was Tindalos, and that made me think.  We had fought Tindalos in Bistritz; it was the monstrous form of Kevin, the mayor who had tried to steal Nina’s wheat seeds, believing them to be gold dust.  Kevin was dead; we’d killed him.  And yet, here he was.  In a strange and twisted way, he’d been resurrected. 

I dispatched Tindalos, having barely broken a sweat.  Zhen stared at me. "Who are you?" He asked, finally.

From behind me, Zhuzhen asked "Haven't you guessed?"

Zhen and Quihua stared at me. I smiled back.

"It can't be…Alice?" Quihua gasped.

I nodded, and Quihua hugged me, knocking the breath out of me. "Alice!"

"Alice?" Said Zhen, still staring at me in disbelief.  "Alice Elliot?"

"Alice Hyuga,” I corrected him.  Over Quihua’s shoulder, I saw Zhuzhen smile.

When Quihua had finally had enough of hearing about Europe and Domremy, and commiserating over Yuri, Zhuzhen and I excused ourselves.

“Alice Hyuga,” he said thoughtfully, as we walked back to the inn.  "I can't say I'm surprised.   He told me once that he would marry you as soon as it was all over."

"I didn't know that," I confessed. "I was concerned that he might object."

Sometimes, in my darkest moments, I’d convinced myself that Yuri had never loved me as I loved him.  Then I felt ashamed of myself for doubting him.

"Yuri loved you,” Zhuzhen reassured me.  I blinked away a wash of tears at his use of the past tense.  Desperate to change the subject, I asked what he’d been up to.

A few hours later, over a meal in the inn, we’d finally caught up with each other.  It was only then, as darkness crept over Shanghai, that I finally got up the courage to ask him what I’d travelled nearly six thousand miles to ask.  If he’d help me to raise the dead; to bring Yuri back.


Zhuzhen sat in silence for a long time once I’d said it.  I knew what I was asking him.  Koudelka had told me what Patrick did to raise Elaine.  I’d seen myself how many people Jack had slaughtered to try to raise his mother.  I could only hope that the combined powers of Zhuzhen and I would be enough without the enhancements of murderous black magic.

 "I'm not going to stop you," he said finally. I was grateful.  It wasn’t an offer to help, but it was a start.

"I had a thought about Zhen's pit monsters…"

"No!” Zhuzhen said, suddenly, harshly.  Then, more softly “He only summons a memory of creatures he, or those he knows have fought.  If he brought any form of Yuri back, it would only be a copy of the Yuri we fought in Bistritz."

            “As long as it’s Yuri, I don’t care what state he’s in!"

He shook his head, sadly.  "It wouldn’t be Yuri, Alice.  It would be a monster in a body that looked like Yuri's."

I teared up again.  I’d known it was a stupid idea, but still, I’d dared to hope it could really be that easy
.
We sat silently for a while longer.

"…have you asked Roger for the émigré…?” Zhuzhen asked.  He seemed almost afraid of my answer.

"I’m leaving the émigré as a last resort,” I said.  “I don’t want to sacrifice anyone.  Before I do anything like that, I want to speak to Yuri, to ask what he wants me to do.”

"I see.”

"We both know souls with regrets stay on this plane, as ghosts.  If Yuri were…if Yuri had regrets, I thought he might be near his parent’s graves.  I thought you might know where they were.”

Zhuzhen thought for a moment.  "I know Ben didn’t have one,” he said, thinking out loud.

"Ben?"

"Yuri’s father, Jinpachiro. Ben was his nickname,"

"Ah. I didn’t think he would. What about Anne? She'd be buried in the village where she died, wouldn't she?"

“If she were buried.  She was torn apart by her possessed neighbours.”

"I remember Yuri telling me.  The first time he used his fusion powers was to tear them apart.”

Yuri had spent the night alone, hugging his mother’s dead body to him.  My eyes filled with tears again as I thought of that small child, and of the man he grew into, but I tried to hold them back.  Then I remembered him playing with a puppy in Fengtian, and I couldn’t hold back any longer.

Zhuzhen hugged me and murmured soothing noises. "There, there,"

I gulped. "Zhuzhen, what if I'm doing the wrong thing trying to bring him back? Maybe he’s happy in heaven with his parents."

"The kid was too young to die, Alice,” Zhuzhen said, surprising me with how strongly he seemed to feel about it.  “He was taken from us.  He should have lived a long and happy life; he deserved to.  And if we can, I want him back too.”

When I’d sobbed enough, and was able to talk, I said "My uncle Geppeto keeps telling me to keep my chin up, that I'll find someone else, that I'm still young. He doesn't seem to realise that that's not the point. I don't just want a man, or someone to love, I want Yuri!"

"I know, Alice, I know. Geppeto never saw you two together, did he?"

I shook my head.

"Well, anyone who did would realise that you were – are – meant to be together.  Some people are.”

I nodded.  I couldn’t speak.

"In my experience, there are some loves you can get over and some that you can’t.  I don’t think Yuri would have survived without you.  I don’t know if you can survive without him, but I know you’ll never move on unless you do everything you can to bring him back.”

" If I'd never known Yuri,” I began, hesitantly, “I could have had an ordinary fairly happy life. I could have married, had children, grown old and died.  It wouldn’t have been a bad life.”

I brushed tears from my eyes, and continued.  “But with Yuri, I was so…fantastically happy. Even when we were fighting for our lives, I could be happy as long as we were together. And, to me, one minute of that is worth a million of those lives I could have had.”  I sniffed. "And now…I can't go back! I can't be happy with 'happy enough'! Oh, god, I just want Yuri back.  I’d give anything to have Yuri back!"

"I know, Alice." Zhuzhen said, sympathetically.

"I'm sorry, I didn't mean to break down like that." I wiped my tears away with my hand, and stood up, looking through the drawers of the hotel room for a tissue.

"I was in love like you once.”

"You were?” I ask, and then I’m embarrassed at myself for sounding surprised.  Zhuzhen doesn’t notice; he is lost in thought.
"Yes. We were…very young.  I'd have been fourteen or so.  I grew up in a small village, and everyone expected me to marry the girl next door.  She was the only girl close to my age within fifty miles.  She wasn’t a bad girl; she was my happy enough.”

I watch Zhuzhen.  He is lost to me, staring back over the years to a past I never suspected.

 “A circus came to our village.  There was an acrobat, a girl my age.  I loved her the moment I saw her. That night I waited outside the circus tent, just to meet her, to speak with her. We spent a week or two like that, meeting at night.  When she told me that she felt the same way about me as I did about her, it was the single happiest moment of my life."

"What  happened?"

"We agreed to run away together; she wanted to escape the circus, and I was ashamed to let down my family.  The night we were supposed to leave…”  He trails off, his face bleak.

"What happened?"

"A monster attacked the circus in the night, they said. Killed her."

I gasped, “oh, Zhuzhen!” I couldn't think of any words good enough to express my sorrow.

"I went to see the circus owner. I decided that if I couldn't have her, I would join the circus, travel with the people she had known. But when the circus owner realized that I was the boy she’d planned to run away with, he told me that he was the one who had killed her."

"Oh, how horrible!"

"He told me it was my fault; if she hadn’t tried to leave, he would never have had to kill her.  He was insane; he pulled out a sword and tried to kill me.”

"So what did you do?"

"That was the first time I ever used magic; I didn’t know I could until that day.  I killed him.  I couldn’t stay.  I ransacked his rooms, stole all his valuables, and then stole his horse. Picked a direction and started moving. I was halfway to Shanghai before I could gather my wits about me. Then I slid off the horse and cried. Finally I picked myself up, and rode the rest of the way to Shanghai."

Neither of us speak for a moment.  “I never went home,” Zhuzhen finishes, finally.  “I couldn’t.  I couldn’t face my family, and I couldn’t bear to go back to the place where she’d died.  I still have her scarf.”

            He shows me; the scarf is knotted around his waist, hidden under his tunic.

"What was her name?" I ask.

"Abasea. She was Italian. A little younger than me, slightly shorter, dark hair, olive skin, and the most beautiful eyes you've ever seen. She had a little beauty spot, just there," he said, indicating a place high on his left cheekbone. "She had a waist I could put my hands around, and she looked half-starved, but nonetheless, she was the most beautiful creature in existence. All I wanted to do was pick her up and hide her away from the world, keep her safe and protected. She had a slight accent, and she didn't speak Chinese at all well, but we understood each other well enough. Her favourite food was apples."

"You still remember…" I said wonderingly.

"Yes," he said, "And I would have revived her in a heartbeat, if I‘d ever thought it was possible.”  He sighed. "I shall be seeing her soon anyway,"

"Zhuzhen!"

He waved a hand dismissively. "I'm getting old, Alice. I shall be glad to go."

"Zhuzhen…"

"Alice…Whenever we reached a new town, and Yuri and I went looking for better armour or stronger weapons, Yuri would always look for something to protect you, first.  If it was a choice between himself or you, he would always choose you."

"I never knew."

"I don't think he knew himself. He did it automatically. If I'd pointed it out he wouldn't have believed it, would have said it was coincidence, but it wasn't…"

We were silent again.  This conversation was not an easy one.

"Thank you," I said eventually. 

            “I don’t know where Yuri grew up,” Zhuzhen told me.  “I’m sorry.  I don’t know where Anne died.”

"It's all right.” I said. "Can you think of anywhere else we could try?"

"Have you asked Koudelka?  She’s much more powerful than I am, and she’s channeled the spirits of the dead before."
"I don't want to disturb her.  Besides, Koudelka has her ways of contacting me – she’d tell me if she knew anything." I sighed. "He's not at his grave; I would have sensed him. He's not where he died, either."

"Are you sure?"

"I've caught that train again a few times. I know it's the same one. I checked every carriage. I checked the stations we went through."

            I hadn’t known the exact moment of Yuri’s death.  I’d stopped at every station and searched for him, because I knew he could have died anywhere along the route, while I was sleeping in his arms.

"Last time Margarite was here, she told me about the Fort of Regrets – have you heard of it?"

"The Fort of Regrets? No, where is it?"
"It's on Isle St. Marguerite, just off the coast of Cannes. It's said to be where the dead who have regrets go."

"It’s worth a try,” I said, trying to sound optimistic.

"Until we think of something else,” Zhuzen said.  “Speaking of Margarite, are you going to ask her to go with you too?"

"Too? You're coming?"

"Of course! I could never pass up an opportunity like this!"

"Oh Zhuzhen, thank you,” I say. I knew he’d loved Yuri in his own way, but I’d hardly dared hope that he’d help me.  “Yes, I did want Margarite's help, but I have no idea where she is."

He blinked at me in surprised. "I thought you knew."

"Knew what?"

"She's here!"