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FFX - Celestial Weapons

In Final Fantasy X, you need to collect the weapon itself, and a crest, and a sigil.  You'll then need to treat them with the Celestial Mirror to actually make them useful.

Celestial Mirror

You'll win the Cloudy Mirror in the Chocobo Race at Remiem Temple, for finishing first, with no treasure chests opened.

Take it into Macalania Woods, and speak to the mother and child.  Find the father near where you camped, and then talk to the couple.  You'll find the son on the crystal path which goes above the woods.  When you examine the crystal he was looking at, the Cloudy Mirror will become the Celestial Mirror.  You'll need to come back here when you've collected everything.


Weapon - In the Calm Lands, beat the chocobo trainer's time to pull the guard away from the crevice in the north-west.  You can grab the sword if you're in possession of the mirror.  Don't try it before then, or you'll have the beat the stupid game twice.

Sigil - Beat the stupid Catcher Chocobo game with a total time under 0:00 seconds.

Sun Crest - In the Zanarkand Dome.


Weapon - capture one of every monster in the Calm Lands and you'll get it from the owner of the Arena.

Sigil - Defeat all of Belgemine's aeons and send her to the Farplane.

Crest - On Besaid Beach, in a little alcove to the right, away from the main beach.


Weapon - you'll find the rusty sword near the entrance to the sunken cave.  Take it to the statue of Lord Mi'ihen on Mushroom Rock Road.

Sigil - Generate ten creatures in the monster arena.

Crest - Oldroad South.


Weapon - from the owner of the cafe in Luca after either 100 Blitzball victories or placer higher than third in a league or tournament.

Sigil - Offered as a Blitzball prize after winning the Attack Reels, Status Reels, and Aurochs reels.  You'll need to have fought a total of 450 battles by this point.

Crest - In the locker room at Luca once you have the airship.


Weapon - activate three Qactuar stones in the Thunder Plains, then find the Qactuar ghost in the south.  Follow it until you get the chest containing the Spirit Lance.

Sigil - Beat the Butterfly hunt after obtaining the airship.

Crest - Mt Gagazet.


Weapon - Baaj Temple after defeating Geosgaeno.

Sigil - Dodge 200 lightening strikes.

Crest - on the Farplane, once you have the Airship.


Weapon - enter the password GODHAND on the airship to find it.

Sigil - complete the Valley of the Catuars minigame.

Crest - Sanubia Desert.

HuniePop - Girls Who Like...


  • Lola
  • Beli
  • Momo


  • Tiffany
  • Audrey
  • Kyu


  • Aiko
  • Jessie
  • Venus


  • Kyanna
  • Nikki
  • Celeste

I find it easiest to group the girls, so I can focus on raising passion + one stat at a time.

Long Live the Queen - Fault Lines and Keep Your Friends Close

This guide will help you to cause an earthquake and recruit an advisor.

Week 1

Studied Internal Affairs
Studied Foreign Intelligence
Sneak Out

Week 2

Studied Internal Affairs
Studied Foreign Intelligence
Send Her Away
Talk to Father

Week 3

Studied Accounting
Studied Trade
Sneak Out


Studied Strategy
Studied Strategy
Sneak Out

Week 5

Studied Strategy
Studied Strategy
Play with Toys

Week 6

Studied Public Speaking
Studied Public Speaking
I Will Do It
Speak to Father

Week 7

Studied Public Speaking
Studied Public Speaking
Attend Court

Week 8

Studied Trade
Studied Production
Play with Toys

Week 9

Studied Trade
Studied Production
Prepare for Battle
Play with Toys

Week 10

Studied Production
Studied Accounting
Speak to Selene

Week 11

Studied Accounting
Studied Accounting
Attend Court

Week 12

Put on Tuxedo
Studied Voice
Studied Instrument
Accept his Offer
Visit Treasury

Week 13

Studied Voice
Studied Instrument
Put Her to Work
Visit Selene
Do It

Week 14

Studied Voice
Studied Reflexes
Visit Dungeons

Week 15

Studied Reflexes
Studied Reflexes
Invite Talarist
Visit Dungeons

Week 16

Studied Reflexes
Studied Reflexes
I will Parade and Make a Speech
Play Sports

Week 17

Studied Archery
Studied Archery
Nod Yes
Play Sports

Week 18

Studied Archery
Studied Archery
Shame Her with Silent Scorn
Noble Plots
Visit Tomb

Week 19

Studied Archery
Studied Wield Magic
Raise Taxes
Visit Tomb

Week 20

Studied Resist Magic
Studied Wield Magic
Attend Service

Week 21

Studied Resist Magic
Studied Sense Magic
Visit Tomb

Week 22

Studied Sense Magic
Studied Sense MagicLeave Him with Arisse
Visit Tomb

Week 23

Put on Magical Girl Outfit
Studied Sense Magic
Studied Sense Magic
Test Her for Secret Skills
Sneak Out

Week 24

Studied Sense Magic
Studied Resist Magic
Send the Musician to Gather More Information
Sneak Out

Week 25

Studied Resist Magic
Studied Resist Magic
Try to Win Her Support
Visit Tomb

Week 26

Studied Wield Magic
Studied Wield Magic
That's Hilarious
Ignore It
Visit Tomb

Week 27

Studied Wield Magic
Studied Meditation
Go to Sudbury for Gwenelle's Party
Visit Tomb

Week 28

Studied Meditation
Studied Meditation
Side with Her Mother
Agree to Marry Him
Walk in the Gardens

Week 29

Studied Divination
Studied Lore
Walk in the Gardens

Week 30

Studied Divination
Studied Lore
Walk in the Gardens

Week 31

Studied Meditation
Studied Meditation
Visit Selene

Week 32

Studied Meditation
Studied Resist Magic
Save it For Later
Attend Court

Week 33

Studied World History
Studied World History
Attend Court

Week 34

Studied World History
Studied Foreign Affairs
Stay in the Capital
Attend Court

Week 35

Studied Foreign Affairs
Studied Foreign Affairs
Play Sports

Week 36 

Studied Novan History
Studied Novan History
Refuse Outright
Meet with Advisors

...and that's it!  Go ahead and finish the game however you like - it's hard to mess up now!

FFV iOS - Second Ability Slot Greyed Out?

I have just been having the most ridiculous problem with Final Fantasy V for the iOS.

In short, I couldn't figure out how to equip a second ability.  I have abilities learned, the slots are there...I could not figure out the problem.  They were just greyed out, like this.

I've been googling frantically, and watching youtube videos in the hopes that someone would open the goddamn menu and show me the obvious thing I must be missing, because no one else in the whole of the google has this problem.

It turns out that what you need to do is tap on the second slot, where the little hand is.  I was assuming that the little hand meant it was already selected, but it doesn't.  I don't know what the little hand is for.

Tap on it and your screen will go like this so you can equip stuff.

I share this in case anyone else has the same problem!

Habitica, ADD and Studying

More than a year since I first discovered Habitica (formerly HabitRPG) I'm still using it.  As I've discussed in previous posts, it's a gamification site.  You set yourself daily tasks or habits (to do, or not do, whenever) and tick them off.  Each tick gives your little character more experience, gold, and items for collecting pets.  If you're on a quest then your actions will also damage the enemy.

Since September I've been attending college, completing an access course with the goal of attending university from 2016.  I've found Habitica quite invaluable in managing my ADD and completing tasks.

Add is essentially a lack of executive memory; it's hard to organise information.  There's also an element of time-blindness; it's harder to evaluate longer tasks and to motivate oneself to complete them in good time.

In class, I add a sticky note to every paragraph or info-point in my notes. During class, I don't make a point of reflecting on the information; I just write it down.

Later, I write up my notes and remove the stickies, which is one of my positive habits - remove the stickies ('Revision Tabs').  I get a tick for every single one that I get rid of.  This is also when I reflect on the information; I rephrase, rewrite and tie things together.  The act of doing this also helps me to remember it.

One of my dailies is to study.  I would struggle with a more holistic approach, like studying more when I need it or less when I don't.  I work better with an all or nothing thing, so I try to do an hour per day; it's fine to miss a day as long as it adds up to seven hours by Sunday (note: 52 uninterrupted minutes is an hour as far as this is concerned).  I track those hours as a 'to do'.  Every week I start a 'study' goal.  I add each hour I complete as a line on the checklist - each check works as a multiplier on the rewards I get when I tick the item off on Sunday.  You'll notice from the large image above that I also have a '5 minute study' goal.  I get to tick that once for every five minutes each day that I study over my hour.

The 'extra study' goal is there for things like reading Essential Biology for Dummies (literally - it's pretty good) or working from another text book on something that's relevant but isn't strictly for class.  I've done it that way so I'll still get credit for the hours I put in but I won't use it to avoid actually working on the things I should do - another symptom of ADD is a fear of starting tasks.

Speaking of a fear of starting tasks sometimes I go a little bit easy on myself; I'll use the first few minutes of a study session to make piles of my notes and to write a quick list of what to get through.  I can do this without turning off my audiobook or netflix right away.  It splits up the tasks.  Instead of the big thing of sitting down to study I start my timer, get myself organised, then turn off my entertainment and focus.  Once I've done it the first time it's all ready for the next set and it's easier to start.

I also use to-dos to note down my assignments and what I want to complete in my study sessions.  This needs some work; I only have a vague idea of what I want to complete.  I should probably overhaul this a little more.

Finally, I also use to-dos to manage my attendance.  The first half of the autumn term was six weeks long.  With three class days per week that's 18 days.  I put each of those days on a checklist and ticked off the entire to-do at the start of half-term for a big reward.  I'm doing the same thing with the second half of the autumn term - nine more days to go.

Celestian Tales: Old North - Weapons and Medallions

Chapter 1

  • Sutandi - Levantine Castle
  • Hahtonen - Levantine
  • Robby - Levantine Docks
  • Laith - Mudtown

Chapter 2

  • Lockbow - Grenoble
  • Shogo - Map
  • Kukri - Orsea
  • Korhill - Orsea
  • Hunter's axe - Orsea
  • Recurve Bow - Orsea

Chapter 3

  • Ritual Blade - War Camp
  • Voulge - War Camp
  • Bergeron - War Camp
  • Greataxe - War Camp

Chapter 4

  • Elpas - Longtooth Pass
  • Arbalest - House Uicisse
  • Misericorde - House Uicisse
  • James - Moncalm
  • Tevio - Moncalm
  • Composite Bow - Moncalm
  •  LLoyd - Grenoble
  • Mitsuo - War Camp
  • Trident - War Camp

    Chapter 5

    • Flamberge - House Uicisse
    • Berger - House Uicisse
    • Leaftanuki - Levantine
    Chapter 6

    • Prince - White Rock Hills
    • Sutrisno - shore of White Rock

    Chapter 7

    • Mikers - Levantine
    • Levaque - White Rock Hills

    Celestian Tales: Old North

    Celestian Tales: Old North is a game released on Steam last month.  I picked it up in a sale.

    Old North is the start of a three-part series from Ekuator Games.  It was funded on Kickstarter, a campaign which I managed to miss although I certainly intend to throw some cash at them for the next one!

    Old North is a JRPG-style game.  Fairly short - my first playthough was 7:46 - and easy.  Battles are turn-based, and your characters have stamina points which build up each turn to allow you to use skills.

    The most interesting thing about the game is the six main characters.  You can play through as any one of them (and get an achievement for finishing the game as all six).  While the main plot remains the same, each character has a unique viewpoint, with their own scenes and knowledge.  Camille, for example, learns something very important from her brother near the end of the game which the other five characters remain totally unaware of, while Aria, the dogmatic Paladin, seems a lot more human when you see her defying her father and struggling with honouring a dead soldier of another religion.

    The overarching plot is that of these six characters becoming Squires, and taking part in a war and various political events which shape their world.  As the game is the first chapter of three, it ends of something of a cliffhanger.  Throughout the game you make choices - such as letting a group of bandits go to trial or be hanged by the villagers - which, in theory, will change the shape of the future games in the series.

    The game is short and simple enough - with one hidden boss to beat and some weapons to upgrade as side-plots - that playing through it six times only feels like a bit of a chore, especially with the added intrigue of new scenes.  This game has seven short chapters and a maximum level of 30.

    I like that, of the six main squires, four are women.  I like that those women are dressed practically and not to titillate.  And I like the subtleties and moral ambiguities present in the game.

    Final Fantasy 8: Spoiler Free Mini-Guide

    I assume that you are playing cards, making use of card mod and various refine skills, and remaining at the original level.


    Things to Do Differently on Future Playthroughs

    - Begin Card Queen Quest on Disc 1 - ie, send her to Dollet before beginning Timber Mission.  Also, lose only the relevant cards to her, instead of using an unrelated card to shuttle her around.
    - Have Seifer level Ifrit up to level 10 during Dollet Mission on Disc 1.
    - Finish the dog bone quest in Dollet later for better items.
    - Watch the scenes between Zell and the library girl.

    Balamb Garden

    - 8 Beginner Cards from the Guy near the 2nd Floor lift.
    - Shiva at desk or Front Gate.
    - Quetzalcoatl at desk or Front Gate.
    - Occult Fan I in Library.
    - Esuna drawpoint in Library.
    - Draw Sleep and Silence from Grats in Training Centre.
    - Blizzard drawpoint in Training Centre.

    Fire Cavern

    - Draw Cure, Scan, Thunder, Blizzard and Fire from enemies on Alcauld Plains.
    - Defeat Ifrit. 


    - Draw Cure, Fire, Thunder and Blizzard from G-Soldiers.
    - Blind Drawpoint in the Comm Tower.
    - Draw Esuna from Wedge.
    - Draw Siren from Elvoret.
    - Draw Doubles from Elvoret.
    - Weapons Mon Mar from Elvoret.


    - Timber Maniacs in Hotel Room or at Train Station.  Reading it at the hotel will change the first scene with Julia.
    - Card a Bomb in the Fire Cavern.
    - Card a T-Rexaur in the woods on Alcauld Plains.
    - Win the Zell card from Ma Dincht.

    Balamb Garden

    - Win the Minimog card in the Foyer.
    - Obtain the Battle Meter from Cid.
    - Draw Protects from Raldos and Blind and Shell from Granaldo.
    - Pick up Weapons Mon April from Squall's new desk.
    - Win the Quistis card from her groupies in the Cafeteria.
    - Pick up the Magical Lamp from Cid.  Defeat Diablo to obtain GF and Card.
    - Obtain Seifer card from Cid.
    - Use Diablos's Status Mag RF to make Break magic from Cockatrice Pinions and Softs.

    Train to Timber

    - Pets Pals Vol. 1 in SeeD Cabin.  


    - After the briefing obtain the Angelo card from Watts.
    - Pick up Pets Pals Vol. 2 in Rinoa's room. 
    - Buy Pets Pals Vol 3 and Pets Pals Vol 4 from the Pet Shop near the station.
    - Pick up Girl Next Door in the stacks of magazines in Timber Maniacs.
    - Read the issue of Timber Maniacs in the main office.
    - Try the Owl's Tears in the house near the railway.
    - Find the man's 500 gil savings.

    Side Trips - Dollet, Timber Maniacs, Siren, Starting the Obel Lake Sidequest

    - Read the issue of Timber Maniacs in the hotel room.
    - Read the issue of Timber Maniacs upstairs in the Shining Bomber pub.
    - Spread the Open rule throughout this region.
    - Speak to the boy outside the house, follow him inside and look at the painting.  Look for the dog where the bone is for a potion.
    - Repeat for a phoenix down.
    - Repeat for a soft.
    - Head back to Timber.
    - Read the issue of Timber Maniacs in the Timber Hotel.
    - Play cards without sharing Dollet's rules, until you pick up the Galbadian rule set.
    - Go to Obel Lake and try humming until you are asked to find Mr Monkey.
    - Go to Mandy Beach  just northeast of Timber and run around until you see an alien abduct a statue.
    - Go back to Dollet and abolish the Random rule.
    - Head back to the Shining Bomber and beat the owner to gain access to his secret room.
    - Click on the piles of magazines in the secret room to get Occult Fan II.  This is random and may take a while.
    - Win the Siren card from the pub owner.
    - Find Mr Monkey in the forest west of Dollet.
    - Return to the lake and hum to relay the whereabouts of Mr Monkey.
    - Throw a rock until it skips "many many times".
    - Throw a rock at Mr Monkey until he throws one back.

    Excavation Site

    - Go down the ladder and pick up the Old Key.
    - Tamper with the middle door.
    - Try to tamper with the far-right hatch.
    - Pick up the second Old Key on the next screen.
    - Go right and loop round to try to tamper with the left hatch.
    - Hit the red fuse followed by the blue one.  Both hatches should swing open.
    - Move the boulder to find a cure drawpoint.

     Galbadia Garden

    - Play cards with the girl in the right classroom in the East wing, to pick up a few level 6 cards.
    - Play the student in the locker room near the hockey rink until Open spreads throughout Trabia.
    - Play with the girl in the right classroom; do not mix rules.
    - Play with the student until Random or Plus is abolished.  Repeat above until Plus is also abolished.
    - Life Drawpoint in Locker Room.
    - Haste Drawpoint in golden light.

    Deling City

    - Pick up Timber Maniacs in the hotel. 

    Tomb of the Unknown King

    - Draw Life from Sacred.
    - Defeat Sacred and Minotaur to gain the Brothers GF and their cards. 
    - Learn Mug and win a few Dragon Fangs (Grendel) and Dragon Skins (Anacondaur) in the forest near Galbadia Garden.

    Deling City

    - As Rinoa, pick up Weapons Mon May from the sewers.
    - Draw Carbuncle from the Iguions.
    - Mug an Elixir from Edea.


    - Spend all of Laguna's money at the shop. 

    D-District Prison

    - Play cards on level 10 to improve your Battle Meter.
    - Play cards on level 11 for a 2/256 chance of winning a Rosetta Stone.  Thundaga draw point in the next-door cell.
    - Berserk Drawpoint on level 9.
    - Play cards on level 5 for a 1/32 chance to win a Luck-Up or a 3/256 chance to win  Phoenix Pinion.
    - Tent on level 4.
    - Pet House on level 3.
    - Pet Nametag and Str Up on level 2.
    - Combat King 001 on level 1.
    - Pick up a Cottage and a Rename Card from two moobas on the top floor, after control switches back to Squall.
    - Steal a missile from boss GIM52A.

    Missile Base

    - Full-Life Drawpoint in Missile Launch Bay.
    - Win Weapons Mon June from BGH251F2.

    Side Trip - Balamb, Cards

    - Play enough cards to make Balamb the main trading area.  Make 'Diff' the trade rule.
    - Lose Angelo to the Card Queen, send her to Dollet.

    Balamb Garden

    - Mega-Potion from the SeeD by the gate.
    - Remedy from SeeD in library.  If you have Zell with you, this is a Mega-Phoenix.
    - Remedy from SeeD in Training Area.
    - Tent from SeeD in Parking Lot.
    - Gysahl Greens from SeeD in Canteen.
    - X-Potion from SeeD in the Quad.
    - Elixir from Dr Kadowaki.
    - Full-Life Drawpoint under Garden.
    - Mug Oil-Boyle for 4 Fuel each.
    - Challenge the CC Club's Jack.
    - Mug 4 Mag-Ups from Left Orb.  Mug 4 Spr Ups from Right Orb.  Mug Circlet from Norg.
    - Draw Leviathan from Norg.
    - Challenge the CC's Club's Club in the hallways of Balamb Garden.
    - Win Leviathan card from Joker in the Training Centre.  He will improve your Battle Meter.
    - Defeat Diamond by the Directory.  They have a full set of level 8 cards.  Mod Iron Giants into 5 Star Fragments.
    - Defeat Spade near the 2F lift.  He also has a full set of level 8 cards.

    Fisherman's Horizon

    - Head down to the Master Fisherman and say "What are you talking about?" to obtain Occult Fan III.
    - Read the issue of Timber Maniacs in the Grease Monkey's house.
    - Read the issue of Timber Maniacs in the hotel.
    - Win the Quetzalcotl card from Mayor Dobe.  
    - Steal Adamantine from BHG251F2.  If you've been doing enough card-playing, you should now be able to get Selphie's Strange Vision.
    - Take Irvine down to the Grease Monkey's House for a Mega-Phoenix.
    - Return to the Master Fisherman.  Meet him at the inn as requested and listen to his story for a Megalixer.
    - Full-life Drawpoint where the fisherman was standing.
    - Speak to the kid on the dock until he talks about the Master Fisherman. 
    - As Irvine, had back to the Grease Monkey's place for a Phoenix Down.
    - Examine the Sergeant for 5 AP, 5 Fast and 5 Pulse Ammo.  

    Side Trips - CC Club, Chocobo Forest, Odin, Tonberry, Blue Magic...

    - Challenge Xu/Hearts on the bridge.  She has the Carbuncle card.  Speak to Nida afterwards.
    - Challenge Dr Kadowaki.
    - Rest in your Dorm Room to face King.  King has the Gilgamesh card.
    - On the way past, search Balamb Beach for a stone with letters carved on it.
    - Head to The Basic's Forest on the western tip of Trabia, Sorbald Snowfield.  After catching the Chocobo blow the whistle on the western side of the screen for a Flare Stone.
    - Head to The Roaming Forest, north of Trabia Garden.  The hidden items here are a Shell Stone and a Holy Stone.
    - Head to the  Beginner's Forest next to Shumi Village.  The hidden item is an Aura stone.

    Shumi Village

    - Ultima Drawpoint near the entrance. 
    - Pick up the issue of Timber Manics on Artisan's Bed in Shumi Village.   Reading this now means Ward will not show up in a later flashback.
    - Collect all the stones in Shumi Village for a Phoenix Pinion. 
    -  Leave and return.  Talk to Elder, Assistant and Artisan until you are asked to find a way to convince Artisan to help.


    - Fight on the beach until you mug a Whisper from an Adamantoise.  Quistis can learn White Wind from this.
    - In the pub, ask the Card Queen about her artist father.  Lose the Minimog card to her and make sure she's heading to Deling City
    - Win your Minimog card back from the Queen's son.

    Deling City

    - Win the Kiros card from the man in black in the shopping arcade.
    - Ask General Caraway about cards, then lose your Ifrit card to him.  Win his Rinoa card.
    - Win your Angelo card back from the Queen of Cards and send her to FH or Dollet.


    - Watch an alien abduct a cow across the Winhill bluffs.
    - Complete the Vase quest for a Holy Stone.
    - Pop the Chocobo into the air for a Phoenix Down and some Gysahl Greens.
    - Head to the Island just north of the railway bridge near Timber.  It's classed as part of Mandy Beach and there's another rock with letters on it here.

    Card Queen

    - Win your Ifrit Card back from Martine in FH.
    - Lose Angelo to the Card Queen and send her back to Dollet.
    - Ask about the queen's artist father and give her the Sacred Card.  Move her to FH or Dollet.
    - Win your Angelo card back from the queen and send her back to Dollet.
    - Win the Irvine card from Flo.
    - Ultima Drawpoint in the mayor's room.

    Centra Ruins

    - Draw 300 Triples from Odin and mug for a Luck-J scroll.  Defeat Odin to gain Card and GF.
    - Obtain King Tonberry.

    Back to Chocobos

    - Head to the Chocobo Forest north of the Centra Ruins.  The items are a protect stone and a Meteor Stone.
    - Head to the Chocobo Forest east of Edea's house.  The prize here is a Fire Stone, Meteor Stone and Ultima Stone.
    - Ride the Chocobo to the eastern edge of this island to find the Enclosed Forest.  The prize here is a Meteor Stone, a Holy Stone and an Ultima Stone.
    - Head to Kashkabald desert to watch an alien abduct a pyramid.
    - You can gain AP from Cactuars on the eastern-most edge of Kashkabald Desert (labelled as Cactuar Island in menu).
    - Go back to the forest north of Trabia and ride the Chocobo to the forest on the north-easternmost tip of Esthar.  Speak to the Chicobo to obtain a Chicibo card.
    - In Dollet, ask the Queen about her artist father and give her your Chicibo card.  Try to send her to Balamb.
    - Win your Chicibo card back from the Queen's son.
    - Level-Up Adamantoises on the beach nearby until you have 2 more Adamantines.
    - Mug six Steel Pipes from Wendigos in the forest near Timber.
    - Pick up a Pet Nametag from the guy outside the Timber Maniacs Building. 
    - Win the Chubby Chocobo card from the Seed on the 1st floor near the Training Centre.

    Balamb Invasion

    - Mug two Strength-Ups from Raijin.
    - Draw Pandemona from Fuijin.
    - Mug Raijin for two Strengh-Ups and Fuijin for a Hero/Megalixer.
    - Win Combat King 002 from Raijin.
    - Head back into Balamb and win the Pandemona card from the Hotel Owner.
    - Send the Card Queen back to Dollet.


    - Use Level Up to  win Adamantines from Level 100 Tonberries.
    - Use Level Up to win Dragon Skins from Anacondaurs.
    - Use Level Up to win a Force Amulet from an Ochu.
    - Purchase Zell's Ehrgeiz and Rinoa's Shooting Star.  If you have Ammo-RF or some luck with Chocobo World you can also get LionHeart.


    - Pick up Weapons Mon August, south of the statue. 
    - Pick up Timber Maniacs at the graveyard.
    - Aura Drawpoint near the rocket.
    - Win the Selphie card from her friend. 

    Balamb Garden

    - Pick up a Cottage on 2f.

    Galbadia Garden
    - Aura Drawpoint under the two trees after rescuing Rinoa.
    - Life drawpoint in locker-room.
    - Mug Cerberus for Speed-J scroll.
    - Defeat Cerberus for GF and Card. 
    - Mug Seifer for 8 Mega-Phoenixes.
    - Draw Hastes from Seifer. 
    - Draw Alexander from Edea. 

    Edea's House

    - Spread the Open Rule in Cetra.  Return to Balamb Garden to pick up new rules, and pick up Weapons Mon July from the Training Centre while you're there.  Choose 'no' when playing Edea/Cid 4 times, then choose to play and cancel without playing to abolish Random.
    - Win Edea's card Use Level-Up on Ruby Dragon until 45+.  Draw Reflects, Meteors and Flare.
    - Pick up the issue of Timber Maniacs.

    Esthar Mountains

    - Level up Ruby Dragon to 45+ so you can steal Flares and Meteors.

    White Seed Ship

    - Pick up the issue of Timber Maniacs.
    - Give Girl Next Door to Zone in exchange for Shiva Card.
    - Holy Drawpoint in the Cabin.


    - With Zell in your party, speak to the Library Girl with a Pigtail in Garden, then speak to the girl with the red skirt in Balamb.  Head to Zell's house then stay at the hotel.  You should receive Combat King 003 in the morning.
    - Win your Angelo Card back from the Card Queen.

    Salt Lake Flats

    - Have Edea level your GFs if necessary.
    - As Laguna, pick up Weapons Mon First in Odine's Lab.  


    - Win Ward card from Professor Odine. 
    - Buy Pet Pals 5  and; 6 at the Pet Shop.   You can also  buy Combat King 4 and 5 from the Book Store, though you'll be getting those last two for free soon.  Click on Cheryl's store until you get a Rosetta Stone.
    - Speak to Presidential Aide outside of the Airstation then speak to him again outside Odine's room at the palace to receive Occult Fan IV.
    - Pick up the Solomon's Ring from Tear's Point.  You can win Malboro Tentacles from the Malboro's around here.  Use Alexander's Med Level Up ability to create 6 Remedy Pluses and use the Ring to summon Doomtrain.
    - Pick up Combat King 4 from the soldier on the high walkway.

    Lunatic Pandora
    - Meteor Drawpoint in entrance to Lunatic Pandora.
    - Go down the ladder after elevator 3 to find a LuvLuvG in the nearway doorway and a Phoenix Pinion and a Power Generator under the panels you opened as Laguna.
    - Combat King 005 and Ultima Drawpoint in the next corridor.
    - Holy Drawpoint in corridor after lift 1.
    - Speed-J scroll where you pushed the boulder as Laguna.  Use Move-Find to save,


    - Challenge Piet to a game of cards and quit when you see the rules - this should abolish Random.
    - Win the Alexander card from Piet.
    - Win Laguna card from Ellone.

    Ragnarok and Side Trips

    - Full-Life drawpoint in downstairs corridor.
    - Draw Ultima, Aura, Flare, Meteor, Full Life and Quake at the Islands Closest to Heaven and Hell.
    - Run around on the island near Heath Peninsula until you see an Alien abducting a glyph.
    - Defeat the alien Spaceship on Grandidi plateau, north of the Chocobo forest.
    - Go to the remains of Balamb Garden to fight Pupu.  Give him five elixirs to receive his card.
    - Head to Dollet. Ask the Queen about her artist father and hand over your Alexander card. Win it back from her son.
    - Win the Doomtrain card from the Timber Pub Owner.
    - Give the Card Queen your Doomtrain card to get her back to Dollet.  Ask about her artist father, then win your Angelo card back.
    - Win the Doomtrain Card back from her son.
    - Head to Monterosa Plateau, above the previous site of Galbadia Garden.  Search until you find a bird guarding a nest and choose to check it out.  Level up the Thrustaevis until you can draw Tornados.
    - Head back to Obel Lake and show the rocks to the creature.  Also, get it to tell you to take some Time off at Eldbeak Peninsula.
    - Head to Mordred Plains, north of Esthar.  Remember that the red rock is a liar and search for a Three Stars.
    - Read the pillar the tip of Eldbeak Peninsula.  Head to Minde Island and search until you find a Luck-J scroll.
    - Head to Cactuar Island and draw Meltdowns and Tornados from Jumbo Cactuar.  Defeat him to gain him as a GF.
    - Head to the Deep Sea Research Centre. Draw Full-Life and Flare from Bahamut.  Defeat him to obtain Card and GF.
    - Return to Deep Sea Research Centre.  Draw Ultimas and Eden from Ultima Weapon.  Defeat Ultima Weapon to obtain Eden card.
    - Buy Hypno-Crowns from the Esthar Pet Shop.  Use Tool-RF to convert to Aura Stones, then use Supt Mag RF to refine to Aura spells.
    - Level on the Islands Closest to Heaven and Hell if necessary.


    - Win the Phoenix card from the Presidential Aide in Odine's office.
    - Win the Squall card from Laguna. 

    Lunatica Pandora

    - Mug 2 Megalixers from Fuijin. 
    - Mug 8 Megalixers from Rinoa.
    - Mug a Samantha Soul from Adel.

    Time Compression

    - Go through the second arch and head to the Chocobo forest on the North-Eastern tip of the Centra continent.  Head to the Ragnarok, which is indicated by a red dot on the map.
    - Play Triple Triad with the CC Club on the Ragnarok if necessary.
    - Defeat Omega Weapon.
    - Play every key on the piano at the same time to unlock the Waterway.  Obtain the key to pull the waterway level, and go down to find a Rosetta Stone. 

    Final Fantasy VII - Spoiler-free Item, Achievement & Subquest Walkthrough, Part 3

    Start of Disc 3

    - Head to Cosmo Canyon and up to Bugenhagen.  After a scene, you'll have Red XIII's Final Weapon.
    - Head to the basement of Shinra Mansion in Nibelheim for a scene.

    Ancient Forest

    - Now that you've defeated Ultima Weapon, you can walk over the crater to the Ancient Forest.  You can get here earlier with a Gold Chocobo, if you prefer.
    - In the first area, pick up three insects, and put them near the three flowers hanging from the top of the screen.  Place the insects into the flowers and leap over before they are digested.  You can pick up a Spring Gun Clip on this side, and you can grab the Supershot ST by carefully walking into the snapping flower from the right.
    - In the second area, grab an insect, then use the vine to jump up.  Place the insect in the hanging flower, then jump across.  Here, you can pick up a frog.  Place it on the left hanging flower, and have Cloud stand on it until it spits the frog out.  That'll throw you up to a ledge with a beehive, which you can put in the snapping flower so you can access the Slash All Materia.  Finally, use another frog on the right pitcher flower and have Cloud stand on it until he is thrown into the next area.
    - in this third area, use two insects to jump across the hanging flowers to the vine.  This will slingshot Cloud up into higher branches.  First follow them up and round to the right to get the Typoon Materia.  Then go back to where you were and follow the branches down to pick up the Minerva Band you could see in area 2.  Use the frog to get back to area 3.
    - This time, go up to the vines and, instead of jumping across the three vines, go down (use select to see the path).  You'll be back in area 3, running down a rope.  Head over to the right, and use an insect to jump across the hanging flower to grab the beehive.  Use the beehive to close the snapping flower, use another insect to get back to the left side of the area.  Use one of the insects here to lure a frog out of the hollow tree.  Use the other insect to get back over to the right, and throw the frog into the far-rightest hanging flower.  Stand on this until it flings you into area 4.
    - Pick up the Apocalypse sword and an Elixir, in chests.

    Northern Crater

    - Go to the northern crater and press cancel to lower the airship into it.  You can still get out of here later.
    - Pick up the save crystal in the first chest you come to.  Go down the spiral, and pick up the guard source from the chest.  You can learn Dragon Force from the Dark Dragons down here.
    - On the next screen, go down via the right side to pick up a Guard Source.  Carry on down on the right to get a Mind Source.
    - Go left and climb back up to get a magic source and an elixir.  Climb up a bit further for a Power Source, with a HP Absorb Materia hanging out on the same ledge. Run back down to the new area.
    - In this new area, run to the right to drop down to the ledge with a Mind Source.
    - Jump up and go over to the other side of the Mind Source chest.  You can enter the cave to obtain a Megalixer.
    - Come back out to the ledge and go all the way left to jump down to a lower ledge with a chest containing a Hero Drink.
    - Go into the cave near the Hero Drink.  Pick up the Guard Source, then go north and into the tunnel.  You'll come out near the chest containing a Power Source.  Finally, exit this screen to the north.
    - Go down as far as you can, sticking to the right side of the screen and running through the interconnecting tunnels when necessary.  Eventually, you can drop off the bottom of the screen and meet up with your party members. Consider using the save crystal before doing so.
    - When you first split the party, send everyone except Tifa left.  Tifa goes right.
    - At the second split, send Cloud, Vincent and Cait Sith down, everyone else goes up.


    - There are chests containing a Remedy, Elixir, and X-Potion in this first area.
    - In the second area, jump down to the path.  There's a Turbo Ether in the chest near the bit where you can climb back up, a vaccine to the right, and a Magic Counter materia when you loop round to the left.  It's in the Mako - examine the side of the path.
    - There's a Turbo Ether and a Speed Source in the chests on this screen.  You can pick up the Mega-All by pressing confirm at the right time during Cloud's jump.  It might take a few goes.

    Head to the next screen and grab the luck source.  Don't go anywhere else.

    Now go all the way back up the way you came.


    - Go down the right path (the one you sent Tifa down).  At this point, put all of your Enemy Skills on one character.  You may run into a Dragon Zombie around here, from which you can learn the skill Pandora's Box However, this will only be used once, by one Dragon Zombie in the game.  It will be used as a finishing skill on the character who deals the final blow.  You can also meet Marlboro's around here, if you missed the Bad Breath skill earlier.  You can also learn Roulette from Death Dealers.  Finally, you can run into Pollensalta's down here, which you can manipulate to learn Angel Whisper.  In other words, you can master your enemy skills materia here.
    - Go down the spiral and pick up the Elixir and the Mystile Armour.
    - Further down, you can pick up a Tetra Elemental, a speed source, and two Megalixirs.  They're located to the far left and far right of this screen.
    - Climb down the dragon skeleton, and up through the exit nearby, which leads back to the left/down path.



    - In this area, you will face Magic Pots.  Use an elixir on them and then defeat them for lots of exp and ap.
    - You can pick up a magic source and a remedy on this screen.
    - Grab the vaccine and the Shield Materia, then go left from the materia to reach the chest containing the Imperial Guard.  To the far right, you'll find a chest containing a Hero Drink.
    - In the next room, you'll find the (support) Counter Materia in the middle of the glow.  You'll also find the W-Magic Materia in the trees to the far north.  And that should be the last Materia in the game!
    - Collect the Luck Source and meet up with your characters, who should provide you with duplicates of several of the items in the tunnels.

    Now you can go back up and finish anything you have left in the game.  At this point, I still need to level up my characters, collect sources, master materia, and defeat Ruby and Emerald Weapons.

    Defeating Emerald Weapon

    I faced Emerald at level 77.  Cloud had W-Summon, KOTR (level 2), Hades, a mastered Magic Plus Materia and mime.  Tifa has Phoenix and W-Item.  Barrett has Mime and 7777hp.

    Barrett begins the battle by doing 64 * 7777 damage with lucky 7s, which is almost half of Emerald's HP.  Cloud double cast KOTR and Barrett mimed it.  With Magic Plus Cloud does over 8000 damage per hit while Barrett does 7777 per hit.  That's 26 hits each, which brings Emerald down to approximately 92,070hp.

    If Emerald does attack Barrett after your first round of attacks,  thus negating the lucky 7's state, he'll still do approximately 4000 * 26 damage, bringing Emerald down to 190272hp.

    You want to hope Cloud is still alive to mime KOTR again as this will defeat it.  Otherwise, have Tifa use either Pheonix or phoenix downs and megalixers to heal everyone.  If you're unlucky, hopefully double-casting Hades and limit breaks will kill Emerald before it kills you (hint: I was lucky).

    If you struggle with this, try putting mime on Tifa, or even levelling enough to gain another mime.  I also had to rely on luck because my KOTR was so low-levelled, meaning once I'd lost my chain of miming I could't cast it again.

    - Emerald Weapon: Achievement.

    Defeating Ruby Weapon

    This was tougher, since Lucky 7s won't help - you can't damage Ruby until it drops its claws into the ground.

    I gave character 1 (Tifa/Yuffie)  Phoenix attached to Final Attack, and Mime.  Then I filled the rest of her slots with unmastered All Materia since I'm going for the Gil achievement.

    I gave character 2 (Cloud) Master Summon attached to HP Absorb, Mime, and W-Summon.

    Finally, character 3 (Red XIII) had Mime and W-Item.

    All characters had a double or triple AP weapon and a Mystrile as Armour.  All spare slots filled with all Materia.

    Enter the battle with all characters except Tifa KOd, and summon Phoenix to revive them.  Have Cloud W-Summon Hades and KOTR.  Hades will paralyse Ruby and prevent it from countering with Ultima while KOTR is for damage.  Mime constantly.  You might take a hit or two from the tentacles, but HP-absorb will fix that.  Ruby has 800,000hp so if you do around 6000 damage per hit it takes about 11 castings of KOTR to take Ruby out.

    If all of your characters die, Phoenix should revive you.  Use a megalixer or two and start the mime chain again.

    - Ruby Weapon: Achievement.

    End Game

    Head back to the Left-Up section of the Northern Cave to finish mastering Materia.  Remember that you need to have all mastered Materia in your inventory for it to count.

    - Materia Overlord: Achievement.

    Keep one or two All Materia on every character; this will let you keep mastering them, for 1,400,000 gil each time.  This is the easiest way to get 999,999,999 gil.

    - Master of Gil: Achievement.

    Level to 99.

    - Top Level: Achievement.

    Defeating Sephiroth

    When you're ready, head further down into the crater.  Pick two companions and start jumping; you've got a chance of facing a battle with every jump and Jenova Synethsis is waiting at the bottom.

    Jenova Synthesis

    If you use Knights of the Round, Sephiroth will gain 60,000hp.  I took him out with two 4x cuts from Cloud and a couple of Pandora's Boxes.

    Bizzaro Sephiroth

    You'll need to split your party into three groups at this point.  You'll get the chance to change their equipment and equip materia.

    Safer Sephiroth

    This is the final battle.  Don't hold anything back.