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Showing posts with label Monster Prom. Show all posts
Showing posts with label Monster Prom. Show all posts

Saturday, 26 June 2021

A General Update

 Since the start of 2020, it's been my goal to reduce the number of games that I own but have never played.  To this end, I made a spreadsheet in May of 2020.  Back then, I owned 188 games, 54 (29%) of which I'd completed.  44 (23%) of them, I'd played a little bit of it, and 90 of them (48%) I'd never played.  By last October, I owned 225 games, and I'd completed 109 (48%) of them.  Today, I own 228 games, and I've completed 129 of them, or 56.58%, so that's an improvement.  I still have 62 (27.19%) I've never played.  Here's a nice graph!




I looked over my old posts on this (and added a tag to them), and I was surprised to learn that I'd originally planned to replay some of the games I'd not played in a while.  I don't think that's particularly important.  I also, at one point, tried to institute a rule that I needed to complete four games before allowing myself to purchase one more.  That rapidly went by the wayside.  I'd need to complete 46 games to catch up to how many I've purchased over the last year.  If I pretend I needed to complete 2 games to justify buying 1 up until now, the numbers work out and I'm all caught up.  But, from now on, I'll stick to completing 4 games before buying one more new game.


I added a new label for games - "Achievement Hunting/Replaying".  Some games, like, for instance, Monster Prom and Monster Camp can technically be 'completed' in about 20 minutes.  But, they're designed to be replayed, so actually 'completing' the game isn't getting to the end credits, but more about exploring the universe and seeing more of it.  Since my condition for 'completing' games is normally getting to the ending, I felt like I needed something else for when I was still actively playing a game even though I'd seen the ending.  Other games like Tales of Symphonia are in that same category.  I've completed the game, but you actually need to play it through at least five times to unlock every Title - a thing that helps your characters stats raise as they level up - which is what I'm in the process of doing.  I'm doing it slowly, because I just enjoy visiting that world and hanging out there, but I do still think of it as a game I'm actively playing.


Speaking of Tales of Symphonia, isn't Scott Menville's performance great?  He's the voice of Lloyd - and also the 'whatever' guy in Full House - and he just brings so much to the character.  Lloyd is one of my very favourite RPG characters and, tbh, the other characters in that category are often there because I played the game when I was very young and impressional, like Squall Leonhart from Final Fantasy VIII and Yuri Hyuga from Shadow Hearts.  They're great characters, but if I'd played their games later or at a different time in my life, I might not like them as much as I do.  Lloyd, I love just for himself.  Though, I do need to point out that I was about 16 the first time I played Tales of Symphonia (on the gamecube!) and I was probably still at quite an impressionable age.


Anyway, since my last update, I have completed quite a few games.  I've written guides for several, so you know about those.  I played Stardew Valley and officially completed it last week, after four in-game years.  That was a journey.  The game's pretty addictive and I've got over 300 hours in it, which is a problem because I'm trying to complete a Master's degree.  I also finished Littlewood, which is very similar in that you're setting up a new town and can spend time farming, exploring local dungeons, and getting to know the townsfolk.  Littlewood is more focused on the adventuring than the farming, which makes sense.  Your character is a classic RPG hero, who has now saved the world and lost their memory.  Your best friends encourage you to set up a town, with you explicitly as mayor or whatever title you prefer.  I chose 'Regnant'.  I like being Regnant.  It means all the stuff I do for the town - like building houses and shops and making it all pretty - makes sense, and it's not just about Mayor Lewis slacking off and being too cheap to light or pave the town properly.  I also like that time is only a function of your energy.  That is, you do X amount of things, it's evening.  The day ends when you collapse from exhaustion or when you go to bed.  I liked this a lot better than Stardew Valley's frantic pace.  To be honest, I used a mod on Stardew to make the days a little bit longer, with hours equalling 12 seconds rather than 7.  I completed Littlewood in about 80 hours, so it's not quite as long or in-depth as Stardew Valley.


I also played The Crooked Man, a retro-style game that takes around 2-3 hours to play.  It's normally £2.09, but there's a sale on on Steam right now so it's £1.25.  I've had it for a while and, according to my spreadsheet, I paid £1.67 for it.


I can't actually remember when or why I bought this game, but I'm glad I finally got around to playing it this weekend.  It's creepy and atmospheric, basically a horror movie in game-form.  It's the good kind of horror, where it leaves you with a feeling of sadness that things had to be that way, and an understanding of what motivated the horror, which is always nice.  Plus, there's a really interesting mystery running through the game.


There's a new game plus mode, which includes a little bit of extra information in the final chapter.  Since there are five chapters - though the last two are very short - it seems like they could have either added some extra content into the first four or let you replay just the final chapter rather than the whole game.  On the other hand, as with most horror/mystery stories, it's quite interesting watching events now that you know more about what's going on.  Plus, the game is quite short (and there's a thorough step-by-step guide on Steam) so replaying it isn't exactly a hardship.  It turns out that there are three other games in this series - The Sand Man, The Boogie Man, and The Hanged Man - which are on my wishlist.  I didn't buy them because of the aforementioned finishing 4 games before I buy another 1 rule, but I definitely intend to someday, when I'm ready to play them there and then.


Two games I bought and completed recently were A Normal Lost Phone and Another Lost Phone.  They're part of a series - although the characters and storylines are unrelated - in which you find a lost phone and need to search through it to figure out who it used to belong to (presumably with the totally innocent goal of returning it to them).  As you read through their messages, you find passwords - for example, the password for the local public wifi - which unlocks more apps and content for you to read through.  They both took 60-90 minutes to complete, with all achievements.  There's little replay value - until such time as you've forgotten the details and can enjoy the discovery again - but I got them for 52p and 78p respectively, so I'm fine with that, it's still a bargain.  I bought them on Steam, and they were on sale because it's Pride month and the first story has LGBTQ themes.  They're also available as phone apps for, if I recall correctly, £2.49 each.  I think they'd make a lot more sense on a phone, the experience would be far more immersive.  In terms of gameplay, they both feel very similar to Digital: A Love Story and Analogue: A Hate Story.  Those two games also form a series, though, in that case, characters and storylines overlap, and the basic premise of those is that you're an astronaut who's found an abandoned vessel.  You need to tap into the ship's logs and read through them to figure out what happened, again finding passwords and unlocking new things as you go.  All four games feel kind of similar to Her Story.  That's a game where you have access to a police computer, and you're searching the archives for clips from video interviews, to understand an old case.  In Her Story, you don't get passwords, but you figure out new key words to search for, to bring up more clips with new and interesting details.


In the same sale, I bought Speed Dating for Ghosts.  That plays very much like a visual novel.  You get a choice of three rooms and cycle through meeting three ghosts.  You usually get two short conversations with them, unless you've pissed them off.  At the end of the speed-dating, you pick one to go out with, and get a longer scene about them.  After the date, you can come back and go out with one of the other two, again, assuming you didn't piss them off.  You don't need to play through the speed-dating again.  


I found it was actually quite hard not to get a date with the ghosts, if you avoided the obviously bad options.  In my first playthrough, I only failed with one ghost and that's because I turned him in for asking me to rob a bank with him.  Really though...yes, I get that ghosts are invisible, so it's much easier for them to rob banks.  BUT...why trade in stolen money when you could instead trade in information?  It's much more valuable.  That ghost was short-sighted.


I liked most of the ghosts, and I enjoyed the conversations.  There was usually an option that felt like a natural response I wanted to give, and at times, it really did feel like I was subtly picking up conversational cues and reading body language, even though the art style is very simplistically stylised.  I didn't like all the ghosts - I wasn't a big fan of the bank robber or the whiny punk girl.  Whiny punk girl was weirdly insistent on exactly what people had to do to be acceptable to her.  I'm pretty sure insisting everyone act a certain way or they are Wrong is the opposite of punk.  Still, even though I found her stupid, hypocritical, childish, and tiresome, she didn't detract from the experience.  You're not going to like everyone you meet at speed-dating.  Plus ghosts, as a group, are pretty unhappy people - since they have unfinished business - and unhappiness isn't always going to be interesting or palatable.  Sometimes, it's just going to be irritating.


I finally got around to playing The Novelist, which is another game I've owned for years.  In that, you experience nine 'chapters' in the life of a family staying at a holiday home.  You're the ghost haunting the holiday home, and your self-imposed role is to figure out what the mother, father, and son each want.  You can then whisper that decision in the father's ear, influencing him.  To complete each chapter, you need to discover exactly what one character wants and tell the father - the titular novelist - that they should get it.  If you take the time to find out multiple character's wishes, you can then choose a compromise, so another character gets part of what they wanted.  I've only played it through once - which took around 2 and a half hours - but I've read that the order in which you view the 'chapters' is random.  There are also multiple endings, depending upon how miserable or happy each character is at the end of the summer.  I chose to spread out the wishes evenly, so each character get exactly what they wanted three times, missed out three times, and compromised three times, which left everyone pretty happy.  I don't know exactly how many endings there are.  I usually rely on achievements or an in-game gallery to signal whether I've missed something or to tell me there's more to explore, but this game has neither.  I might replay it someday.


The gameplay is basically that of a walking simulator, though you, as a ghost, can also zoom into various light-fittings as a way to hide and to move around the house more quickly.  The game has two modes, Story or Stealth.  In Stealth mode, the family can see you and will become uncomfortable and unhappy if they see you too often, or so I've read.  I played it in story mode, because I am not very dextrous and walking sims are hard for me.  Plus, the game made me motion sick, so my two and a half hours were spread over a few days.  With games that make me sick, I can normally play for about 15 minutes at a time, at least at first.  Luckily, each chapter takes 15-20 minutes to complete. I struggled a bit on the first chapter.  I had to leave the room and take some deep breaths before playing the last two minutes.  But, over time, I get used to these games, and I was able to play the last three chapters in one sitting.


I have the same problem - motion sickness - with the Spyro the Dragon games.  I've owned the Reignited trilogy - the Steam port/remake of the original playstation games - for about a year, since they were released.  I was able to complete the first two - with many breaks - then took a long break during the third one.  The third one was rushed compared to the first two and is glitchier.  It also seems to be harder on my PC, which makes it hard to control at times, like during the Speedways or on the levels with snow.  Plus, both of my gamepads have started drifting, which makes some parts of the game impossible to play.  I've started slowly working my way through the game again, but it is a nightmare sometimes.  For example, this morning I was playing the Agent 9 level, which has a sniper challenge.  All you need to do is move your aiming circle horizontally across a shooting range, which has Rhynocs popping up from behind it.  With my controller, the left and right are a bit too sensitive, so I repeatedly scrolled past the Rhynoc I needed to hit (it was even worse if I tried using my keyboard).  That's using the d-pad, which isn't even subject to drift like the joystick thing is.  However, my d-pad has decided that, sometimes, when I press right I must really mean 'down', and that sends my aiming circle - or Spyro, when he's flying - veering off wildly.  I need to buy a new one, but one of my gamepads is only six months old.  There has to be a better solution than just buying a new one every six months.  The two gamepads do appear to have slightly different issues - one tends to get visibly stuck in a certain direction, while the other has phantom input when it isn't being touched - so I think opening them up and putting the actual stick bit from one together with the underlying spring thing from the other might fix it for a while.  Even if it works, I suspect that will only be a short-term solution.


My fiancé did offer to loan me his old PS3 controller - which he only uses for Rocket League - but I found Spyro didn't recognise it.  It's possible that that issue is fixable, with some fiddling around in the Steam settings but I cannot be arsed at the moment.  To get around the issues with the actual game running badly on my PC, my fiancé has agreed to let me finish off the last few achievements/skill points on his PC, which is newer and built for gaming.  So, at the moment, I'm just doing what I can and limping to the end.


There are quite a few other games I've been playing, but I either don't have anything to say about them or I want to write about them in their own posts.

Friday, 9 April 2021

Monster Camp: Spoiler-Free Guide

Introduction

This guide explains how to unlock every ending in the order in which they appear in your Ending listing the in-game gallery, and also goes through general information about the game, drinks, and achievements.


When I list the stats associated with each event, they are in the same order as the choices you're offered.  E.g., if option one is Bold and option 2 is Smart, I'll list [Bold][Smart].  If option 1 is Smart and option 2 is Bold, I'll list [Smart][Bold].  I've hidden them below just in case you'd rather figure it out yourself.  Highlight to read them.


Basics

At the start of the game, you will choose some items to boost your starting stats and you will answer a question to decide which character's 'route' you're on.  Being on a character's route means you will only see events featuring them.  The basic rhythm of the game is to choose a stat-raising activity, which is then followed by a random event.  There are two of these per 'week' followed by a campfire event.  At the campfire event, you can hang out with two of your possible dates and choose to increase your affection for one of them.  You can also choose to sit with Moss Mann and exchange gossip instead of sitting with possible dates.  In my experience, you can successfully take some dates to the meteor shower even if you've chosen to gossip at every opportunity and have not gained any affection with them.   Every other weekend, you'll automatically visit the bar, where you'll be able to choose a drink.


Succeeding or Failing at a Choice

Basically, each of the two choices you're offered during an event will be associated with a stat.  For example, say the first choice is a 'bold' choice and the second is a 'smart' choice.  If your bold stat is higher than your smart stat, choosing the first option will be successful while choosing the second will fail.  If your smart is higher than your bold, then the first option will fail and the second will succeed.  If your bold and smart stats are equal then success or failure is random.  


The above is a little more complicated because minimum and maximum success/failure values exist for each week in the game.  Basically, if your Bold and Smart stat were both 6 or above in Week 1, both options would succeed for our hypothetical choice.  If both are below 3 then I suspect both options will fail.  I have not tested this mechanic thoroughly, but in my experience, the maximum values for a short game are 6 in Week 1, 10 in Week 2, and 12 in Week 3.  I haven't been able to fail a stat check with stats above those values,


Special Event Chains

Special event chains are a series of three events that, if successful, lead to a special ending.  Each of the 6 main characters has a random special event chain that can trigger during a run on their route.  Drinking the Flask Genie will trigger a second special event chain for whichever character's run you're on.  Other drinks trigger specific event chains and endings that aren't linked to the 6 main characters.

Because these chains are three events long, you cannot trigger the first event in the sequence if you have less than three events left before the end of the game.  This is why certain drinks aren't available during your final week.  When you trigger an event chain with a drink, the next event you see will always be the first one of the chain.  The last event in a chain will always be the last event you see in that run unless you've failed at one of the previous events in the chain.  The middle event can occur at any time between those two.


Every Event and Every Outcome

There is nothing permanently missable in this game.  If you wanted to try to get every ending without a guide, you could attempt to earn the 'all outcomes' achievement.  This requires seeing every possible outcome of every event.  Monster Camp keeps a list of events and outcomes you've seen in the gallery, though I found I needed to duplicate this information on a spreadsheet so I could check it while in-game.  This is a huge undertaking and it is completely reasonable to write this option off as 'bloody stupid'.  I noted the stats associated with each choice down on my spreadsheet as I found them, but this wasn't really necessary as a spreadsheet listing every stat for every choice, already exists here.  Making my own spreadsheet just made it easier to see at a glance which events I'd encountered, and it kept all the information in one place.


Seeing every event is much, much easier than seeing every outcome, not least because there are far fewer events than outcomes (367 vs 1196).  Plus, some events won't trigger unless you've succeeded at one or more preceding events and at least one event chain per main character is random.  I've found the easiest way to get more events to trigger is to play a 4-player multiplayer game (by yourself) and have each player focus on the same main character.  This forces the game to keep showing you events for that character.  It will not show you the same event twice in one run, so you'll see 16 different events in a short game or 24 in a long game, increasing your chances of seeing one that you haven't seen before.  This is also handy for farming the affection events at the campfire because you can see three at a time.  If you play a long-run solo, you'll see 10 different events.  Alternatively, a two-player long run gives you 20 events, with only two characters to keep track of.  Generally, I would play four-player games when I had many outcomes to find, and single-player games when I only had one or two left.


Stat Raising

The options you choose before an event raise the following stats (highlight to read):

  • Woods: [Smarts]
  • Lake: [Fun]
  • Dome: [Charm]
  • Manor: [Bold]
  • Scout HQ: [Creativity]

A stat will always be raised by +2 unless you've consumed a drink which changes that.


Gossip

Exchanging gossip with Moss Mann involves two choices.  The first sentence you choose determines which stat will be affected.  The second choice determines whether that stat will change by +4, +2, -2, or -4.  This can be useful if you know you need a specific stat to be higher or lower than another for an event that's coming up.  This spreadsheet has a list of which options correspond to which stat.  


In your gallery, gossip makes up events 333 to 357.   There aren't multiple outcomes for each of the options you pick, so you only need to see each rumour once to tick them off for the Life Experience (see every outcome) achievement.  The game will show you the rumours in a random order, but it won't show you one you've seen before until you've seen all of them.


Love Log (Multiplayer)

Choosing to sit on the Love Log in a multiplayer game is associated with events 358 to 368.  As with gossip, the game will not show you an event you've seen before until you've seen all of them and there aren't multiple outcomes.  Both players will gain stat boosts from these events.


Drinks

Basically: If you're missing a drink on page 1 of the drinks menu in the gallery, it might be to do with unlocking an event chain.  If you're missing a drink on pages 2, 3, or 4, it might be a drink you can only access in multiplayer mode.


At first, you'll only be able to choose between two drinks - one visible choice or a mystery choice - or play a minigame to select a drink.  The minigame basically involves trying to keep your cursor on the drink you want while other players or the game try to push you off it.  After a while, you'll be able to purchase drinks from the meta-shop in the games main menu using 'memories' you earn as you see more events and outcomes.  Once you've purchased one, those drinks will be available for you to freely choose when you go to the bar.  There are no random factors preventing you from getting those drinks when you need them, though some are locked if you're very early or very late in a playthrough.  For example, most drinks which start a quest aren't available in the final week because they require 3 events and you'll only have 2 left at that point.


Some drinks will only unlock after certain actions or events.  I did not track the details for all of those and apparently, no one else on the internet did either.  You'll be told at the end of a run if a drink is now available, and from then on it will be available in the meta-shop, or Juan might offer it randomly or include it in the mini-game.  I don't think you can avoid unlocking all the drinks if you view every event and outcome.  Even if you don't go that far, I don't think there's many you could avoid if you tried to view every ending and tried for a few of the achievements.  Basically, I don't think you'll end up in a situation where you've got nothing to do except unlock one specific drink.


Drinks that unlock event chains are as follows:

  • Flask Genie
    • Unlocks a special event chain on every main character's route, so 6 in total.
    • I suspect it unlocks when you see your first ending, but I'm not certain.
  • Blender Smoothie
    • Can be drunk in the final week.  Your last two events are then randomly chosen from events 265-272.  Succeed in at least one of those events and then choose not to ask anyone to the meteor shower to unlock Ending 44.
    • This drink unlocks when you've seen the six normal endings, one for each main character.  These are endings 9-14 in your gallery.
    • On a multiplayer game, this drink affects everyone.  This is useful if you're trying to see every outcome because there are eight possible scenes and therefore you are guaranteed to see all of them in a four-player game.
  • Molotov Cocktail
    • Unlocks a special event chain featuring events 242-244.  Succeed in all three and then choose to ask no one to the meteor shower to unlock Ending 15.
    • I'm not sure how this drink unlocks.  I suspect it has to do with viewing some or all of events 55-60.  There is one on each main character's route and they all take place at the dome.
  • Sacred Blood
    • Unlocks a special event chain featuring events 248-250.  Succeed in all three and then choose to ask no one to the meteor shower to unlock Ending 42.
    • I'm not sure how this drink unlocks.  I suspect you need to view Endings 13, 41, and 42, or at least some of the events associated with them.  These are all on Joy's route.
  • A Glass of Curse
    • Unlocks a special event chain featuring events 239-241.  Succeed in all three and then choose to ask no one to the meteor shower to unlock Ending 18.  I believe you will also get some extra dialogue if you choose to ask Aaravi to the meteor shower, though this doesn't officially count for anything.
    • You unlock this after viewing Ending 40.  Viewing Ending 41 might also work.
  • Doom Perignon
    • Unlocks a special event chain featuring events 251-253.  Succeed in all three and then choose to ask no one to the meteor shower to unlock Ending 16.
    • I'm not sure how this drink unlocks, but I suspect it has to do with viewing some events featuring the character this ending is associated with.  They all take place at the manor.  This does include events 61-66, but you do not need to have seen all six of these.  I know this because I'd missed event 63.
  • The Best
    • Unlocks a special event chain featuring events 245-247.  Succeed in all three and ask no one to view the meteor shower to unlock Ending 17.
    • You need to view Ending 42 to unlock this drink in the meta-shop.
  • Pizza Drink
    • Only available on your final weekend.  After drinking this, you'll see two random events chosen from events 254-259.  Succeed in at least one and choose to watch the meteor shower alone to unlock Ending 20.
  • The Worst Timeline
    • Unlocks a special event chain featuring events 273-275.  Succeed in all three and ask Calculester to view the meteor shower to unlock Ending 43.
    • To unlock, fail on any of the events numbered 24-26.  They are all on Calculester's route and can appear at any location.  They involve his ant terrarium.
  • Cursed Bearew
    • Only available on your final weekend.  After drinking this, you will see events 263 and 264 in a random order.  Succeed in at least one of them and then choose to ask no one to the meteor shower to unlock extra variations in Endings 1-20 and some other things in the gallery.  If you fail both events, nothing will unlock.
    • You need to fail at event 167 to unlock this drink.  This event is available on Calculester, Milo, and Joy's routes and appears at the Scout HQ.  Because there are only two possible events that can occur after failing at this one, this event can only appear on the final day or possibly the evening of the day before.  In practice, I have only seen this event trigger on the final day.  

Drinks which are only available in multiplayer games are as follows: 

  • The Equalizer
  • AB Blood
  • The Full Moon
  • Joe Crow
  • Spell Shake
  • Community Punch
  • All Brians
  • The Royale
  • Spirits
  • Old Chum's Champagne
  • Double Gift

Most of these are available in a two-player game, but some require at least a three-player game.

Achievements

You might find you're missing a few achievements even if you get every ending, view every outcome of every event, purchase everything from the meta-shop, choose every item, drink every drink, and unlock everything under 'special stuff'.   This is a list of those achievements.  If they're associated with a specific ending, details are listed in the ending section.


  • XOXO: associated with Ending 19. 
  • Fate Defiant: not associated with any specific ending.  Receive a prediction in-game and then defy it.
    • On Milo or Joy's route, view event 154.  It's randomly shown at the Scout HQ, and you'll recognise it because it asks you to predict the weather.
    • You'll need to fail at the first option of this event.  Keep your [Smart] skill below your [Creative] stat.  The Scout HQ raises that second stat, so this should only be tricky if the event shows up on your first day.
    • Having failed at the event, successfully end the run with a date.
      • I first tried this with Ending 20 because it's the easiest ending to succeed at with little to no preparation, but it didn't work.
      • I succeeded with Milo's ending.  I drank The Spook on my last trip to the bar and spent time with Milo at the campfire throughout the game, just to make sure he wouldn't reject me despite failing on some events to get new outcomes.  
      • I'd heard that the achievement might require you to succeed at every event following 154.  I was concerned that might be why Ending 20 didn't work, so I tried not to fail any events on my Milo run.  I messed up on one, but it didn't matter.  So you can fail at least one event and not lose the achievement.  Ending 20 might have failed because it was a special ending or because I'd failed at more than one event on the way.
  • Updated Wardrobe: play the game with the characters in costumes.
    • Either purchase extra costumes as DLC (using real money) or purchase the Fairytale Costumes pack from the meta-shop for 1000 memories.  
    • Turn the option for the costumes on in the Customise Game menu and play through the game once.  
    • If you turn multiple costumes on at once, I believe each character gets a random costume for each scene.
  • Pure Loyalty: Drink the Loyalty Lemonade at the first opportunity and then go to the same stat-raising location for every turn.  
    • I achieved this in a long game and the achievement unlocked in the final week.  I have not tested it on a shorter run or in multiplayer.
    • I did try choosing every location in-game without first drinking the lemonade and it didn't work.  Since the achievement has a graphic relating to the drink, I believe the drink is essential.
  • Ultimate Teamwork:In a multiplayer game, drink the community punch and successfully have the player characters end up together.  
    • Having the player characters end up together requires spending time together at the love log twice, which triggers events 276-279.  All four of those events are success/failure and which option is which is obvious.  There are no stat checks.  Succeed at all four events and choose to ask no one to watch the meteor shower. 
  • Selfcest: this achievement appears to be bugged at the moment.  I believe that you need to unlock the Love Log version of Ending 8 and have a character drink the All Brians on the same run.  
    • EDIT: I emailed the devs, and they told me that, to unlock Selfcest, you need to drink the All Brians and then have your two Brians sit together on the Love Log.  As of June 2021, this isn't possible.  The drink isn't available in the first week, and if you drink it in the second week, your two Brians have no opportunities to sit on the Love Log.  I told them that and they agreed and said it would be fixed in the next update.  It seems like someone changed the parameters for the All Brians without realising it would break this achievement.
    • EDIT: This achievement is now fixed. I was able to earn it in October 2021.
  • Overkill: end a run with all your stats over 100.  
    • The easiest (and probably only) way to do this is with the Spook drink.  
    • You unlock the Spook drink in the meta-shop after completing 100 runs.  Buy it and drink it in-game to make every stat 99.  
    • With your stats this high, you cannot fail most outcomes even if you pick the option associated with the lower stat, so your stats will keep rising.
    • You might accidentally miss the achievement if you miss raising a stat or two through bad luck or if you've drunk something which makes locations or outcomes lower your stats instead of raising them. 
  • Playing by Heart: reach a successful ending without being able to see your stats.
    • To hide your stats, drink the Ski Mask or the Redacted.
    • Calculester's normal ending might be the easiest one to reach without being able to see your stats.  Make sure you sit with him at the campfire and drink Love Potion No. 9 to keep your hearts high.


Endings


1

Do not qualify for any endings and choose not to invite anyone to watch the meteor shower.


2-7

Invite each of Aaravi, Calculester, Dahlia, Damien, Joy, and Milo to watch the meteor shower and be rejected.


8

Qualify for an ending - i.e., you would be successful if you invited someone to watch the meteor shower - but choose not to ask anyone.


You can unlock multiple variations of this image.  To do so, you will need to play a medium or full multiplayer game and have your two characters sit together on the 'love log' at each campfire event.  This will unlock a series of three events, for which the only options are success or failure.  You'll need to succeed at all three and choose not to ask anyone to the meteor shower.  Seeing at least one of these variations counts as one of the 25 secret endings.


9-14

Successfully ask Aaravi, Calculester, Dahlia, Damien, Joy, and Milo to watch the meteor shower.  Affection is gained by succeeding at an event or at the campfire, or by drinking Love Potion no. 9.   Without the love potion, I've found that five successful outcomes are usually sufficient.  That means either succeeding at five events or succeeding at 3 events and at the campfire twice.  Specific stats are not required for special endings (Endings 15-44 and the Love Logs Ending of 8), and special endings override normal endings.


  • Aaravi: requires no low stats.
  • Calculester: only cares about affection levels.
  • Dahlia: requires at least one high stat.
  • Damien: cares about Boldness and Fun.
    • On a short, single-player run, Boldness must be at least 12 and Fun must be at least 8.
  • Joy: cares about Smarts, Boldness, and Charm.
  • Milo: cares about Charm and Creativity.

I tested multiple times to find Damien's exact stats, but cannot be arsed to do so for any other characters.  I did test both Joy and Milo to figure out which stats they care about, but did not find the exact values required.  I may or may not do this at some future point.

15

  • This ending is associated with a specific side character: [Batniss].
  • Unlock the Molotov drink and purchase it in the meta-shop.  It doesn't matter which route you start on.
    • Unfortunately, I did not record which run caused this drink to unlock.  I suspect it has to do with encountering some of the random events involving the character this ending is associated with.
    • There is an event featuring this character on each main character's route, numbered 55-60 in the gallery.  These scenes can randomly unlock at the Dome.  
    • This character appears in other random scenes apart from those six.  It is possible that Molotov is associated with seeing a specific one of those scenes, or in seeing X amount of scenes featuring this character.
  • Drink the Molotov in-game to unlock a chain of events.
  • The stats associated with each choice in this chain are as follows:

    1. [Fun][Charm]
    2. [Charm][Fun]
    3. [Bold][Fun]
  • Having made a successful choice in each of those three events, choose to ask no one to watch the meteor shower.


16

  • This ending is associated with a specific side character: [Jerry].
  • Unlock the Doom Perignon drink and purchase it in the meta-shop.  It doesn't matter which route you start on.
    • Unfortunately, I did not record which run caused this drink to unlock.  I suspect it has to do with encountering some of the random events involving the character this ending is associated with.
    • There is an event featuring this character on each main character's route, numbered 61-66 in the gallery.  These scenes can randomly unlock at the manor.  I know that you do not need to have viewed all of these to unlock the Doom Perignon because I hadn't seen 63.
    • This character appears in other random scenes apart from those six.  It is possible that Doom Perignon is associated with seeing a specific one of those scenes, or in seeing X amount of scenes featuring this character.
  • Drink the Doom Perignon in-game to unlock a chain of events.
  • The stats associated with each choice in this chain are as follows:

    1. [Smart][Creative]
    2. [Fun][Creative]
    3. [Fun][Charm]
  • Having made a successful choice in each of those three events, choose to ask no one to watch the meteor shower.
  • There is an achievement associated with these events.  To unlock it, you will need to view both successful outcomes for each choice, so you need to complete this plotline at least twice.

17
  • Complete Ending 42 to unlock The Best in the meta-shop.
  • Purchase The Best from the meta-shop and drink it in-game to unlock a chain of events.  It doesn't matter what route you start on.
  • The stats associated with each choice in this chain are as follows:

    1. [Bold][Smart]
    2. [Charm][Creative]
    3. [Bold][Charm]
  • Having made a successful choice in each of those three events, choose to ask no one to watch the meteor shower.


18
  • Complete ending 40 to unlock A Glass of Curse in the meta-shop.
  • Purchase a Glass of Curse from the meta-shop and drink it in-game.  It doesn't matter what route you start on.  
    • I explicitly tested this because it does seem like it would.
  • The next event will be the start of a three-event chain.  Stats for each option are as follows:
    1. [Charm][Fun]
    2. [Fun][Charm]
    3. [Smart][Fun]
  • After successfully completing those three events, choose not to ask anyone to watch the meteor shower.

19
  • When gossiping at the campfire, type in "Moss Mann".  It doesn't matter what the prompt says, i.e., it doesn't need to specifically be asking for a name.
  • This starts a chain of three events (260-262), so it doesn't work if you have fewer than three events remaining before the end of the game.   
  • The stats associated with the three events are as follows:
    1. [Fun][Bold]
    2. [Creative][Fun]
    3. [Smart][Creative]
  • After making 3 successful choices, choose to ask no one to the meteor shower.

The XOXO achievement is associated with this ending.  To unlock it, you need to see all of the possible permutations of the ending text by viewing all possible combinations of successful choices.  There are eight:
  • 111
  • 112
  • 121
  • 122
  • 211
  • 212
  • 221
  • 222

20
  • Unlock the Pizza Drink in the meta-shop and purchase it.
    • Unfortunately, I did not track how this drink unlocks.
    • There are multiple events involving pizza delivery.  I suspect you need to view some amount of them.  I don't think you need to see any one specific event.
  • Drink the Pizza Drink in-game.  You can only do this in the last week.
  • Your last two events will be randomly chosen from events 254-259.  You will see two of these events even if you fail the first choice.  The events are not linked to locations.
  • In-game, you can identify which event you're seeing by which background character is associated with it.  Stats are as follows:
    • Character: [Magic Tree Mike].  Stats: [Smart][Charm]
    • Character: [Camp Rival Camp].  Stats: [Smart][Charm]
    • Character: [Baba Yaga].  Stats: [Charm][Bold]
    • Character: [Jerry].  Stats: [Bold][Smart]
    • Character: [Lifeguards].  Stats: [Charm][Smart]
    • Character: [Mr Pappas].  Stats: [Smart][Charm]
  • Choose to ask no one to the meteor shower.  
  • You will still see this ending even if you fail one event.


21
  • While on Damien's route, event 201 might randomly be triggered.  You can recognise it because Aaravi and Dahlia are present and the word [Wildfire] will be used.  If you make a successful choice, events 202 and 203 will eventually follow, both also mentioning [Wildfire] and with the same characters present.  If other characters are present, then the event isn't one of these.
  • The stats associated with these events are as follows:
    1. [Fun][Creative]
    2. [Smart][Bold]
    3. [Charm][Fun]
  • Having made three successful choices, invite Damien to view the meteor shower.


22

  • Drink the Flask Genie while on Damien's route.
    • Unfortunately, I did not track how the Flask Genie unlocks.  I suspect it unlocks after viewing any successful ending.
  • This will unlock a chain of three events, numbered 204-206 in the gallery.  The stats associated with these events are as follows:
    1. [Creative][Charm].
    2. [Bold][Charm].
    3. [Bold][Creative].
  • The first event will be the first one you see after consuming the drink.  The last event will be the last one of the game.  If you fail any event, the chain will end.
  • Pass all events and ask Damien to view the meteor shower.


23

  • While on Calculester's route, event 207 might randomly be triggered.  You can recognise it because CPUlysses is present.  If you make a successful choice, events 208 and 209 will follow, both featuring the same character
  • The stats associated with these events are as follows:
    1. [Fun][Creative]
    2. [Fun][Creative]
    3. [Smart][Fun]
  • Having made three successful choices, invite Calculester to view the meteor shower.


24-31

  • Drink the Flask Genie while on Calculester's route.
    • Unfortunately, I did not track how the Flask Genie unlocks.  I suspect it unlocks after viewing any successful ending.
  • This will unlock a chain of three events, numbered 210-212 in the gallery.  These events cannot be failed.
  • The first event will be the first one you see after consuming the drink.  The last event will be the last one of the game.  If you fail any event, the chain will end.
  • Pass all events and ask Calculester to view the meteor shower.
  • Which ending unlocks depends upon which successful options you choose.  As follows:
    • 24: 111
    • 25: 112
    • 26: 121
    • 27: 122
    • 28: 211
    • 29: 212
    • 30: 221
    • 31: 222

32

  • While on Milo's route, event 213 might randomly be triggered, and you are asked to plan an important event If you make a successful choice, events 214 and 215 will follow.
  • The stats associated with these events are as follows.  215 has only one outcome, your choice doesn't matter.
    1. [Creative][Charm]
    2. [Fun][Smart]
  • Having made three successful choices, invite Milo to view the meteor shower.


33

  • Drink the Flask Genie while on Milo's route.
    • Unfortunately, I did not track how the Flask Genie unlocks.  I suspect it unlocks after viewing any successful ending.
  • This will unlock a chain of three events, numbered 216-218 in the gallery.  The stats associated with these events are as follows:
    1. [Smart][Fun]
    2. [Creative][Bold]
    3. [Creative][Fun]
  • The first event will be the first one you see after consuming the drink.  The last event will be the last one of the game.  If you fail any event, the chain will end.
  • Pass all events and ask Milo to view the meteor shower.


34

  • While on Dahlia's route, event 219 might randomly be triggered.  You'll recognise because it features Cador, the Herald of Spring If you make a successful choice, events 220 and 221 will follow, featuring Winter and Autumn.
  • The stats associated with these events are as follows. 
    1. [Smart][Bold]
    2. [Charm][Fun]
    3. [Bold][Creative]
  • Having made three successful choices, invite Dahlia to view the meteor shower.


35

  • Drink the Flask Genie while on Dahlia's route.
    • Unfortunately, I did not track how the Flask Genie unlocks.  I suspect it unlocks after viewing any successful ending.
  • This will unlock a chain of three events, numbered 222-224 in the gallery.  The stats associated with these events are as follows:
    1. [Fun][Creative]
    2. [Smart][Bold]
    3. [Creative][Bold]
  • The first event will be the first one you see after consuming the drink.  The last event will be the last one of the game.  If you fail any event, the chain will end.
  • Pass all events and ask Dahlia to view the meteor shower.


36

  • While on Joy's route, event 225 might randomly be triggered.  You'll recognise it because it features her ex, Ararax If you make a successful choice, events 226 and 227 will follow, featuring two other exes.
  • The stats associated with these events are as follows. 
    1. [Bold][Smart]
    2. [Bold][Fun]
    3. [Charm][Fun]
  • Having made three successful choices, invite Joy to view the meteor shower.


37 

  • Drink the Flask Genie while on Joy's route.
    • Unfortunately, I did not track how the Flask Genie unlocks.  I suspect it unlocks after viewing any successful ending.
  • This will unlock a chain of three events, numbered 228-230 in the gallery.  The stats associated with these events are as follows:
    1. [Smart][Fun]
    2. [Creative][Charm]
    3. [Smart][Creative]
  • The first event will be the first one you see after consuming the drink.  The last event will be the last one of the game.  If you fail any event, the chain will end.
  • Pass all events and ask Joy to view the meteor shower.


38

  • Drink the Flask Genie while on Aaravi's route.
    • Unfortunately, I did not track how the Flask Genie unlocks.  I suspect it unlocks after viewing any successful ending.
  • This will unlock a chain of three events, numbered 228-230 in the gallery.  The stats associated with these events are as follows:
    1. [Smart][Fun]
    2. [Creative][Charm]
    3. [Smart][Creative]
  • The first event will be the first one you see after consuming the drink.  The last event will be the last one of the game.  If you fail any event, the chain will end.
  • Pass all events and ask Aaravi to view the meteor shower.


39-41

While on Aaravi's route, event 231 might randomly occur.  You can recognise it because your choices involve supporting Hex's theory that [it's an advert for a bagel shop] or Aaravi's theory that [it's about a dungeon].  The second event involves choosing an inventory item according to Aaravi or Hex's preference.  You cannot fail either of these events.


The final event then depends on which options you chose previously. These events can be failed.

  • For Ending 39, choose Aaravi's options twice and event 233 will trigger.  
    • Stats: [Charm][Smart].
  • For Ending 40, choose Hex's options twice to trigger event 234.  
    • Stats: [Creative][Fun]
  • For Ending 41, choose one of Aaravi's options and one of Hex' options to trigger event 235.
    • Stats: [Creative][Smart]


42

  • Unlock the Sacred Blood drink in the meta-shop and purchase it.
    • Unfortunately, I did not track how this drink unlocks.  I suspect that you need to view certain events in Joy's routes.
  • Drink the Sacred Blood drink in-game.  This triggers a chain of three events, numbered 248-250 in the gallery.  The stats associated with these events are as follows:
    1. [Creative][Charm]
    2. [Creative][Charm]
    3. [Fun][Bold]
  • Succeed in all three events and choose to ask no one to the meteor shower.  

43

  • Unlock the Worst Timeline drink in the meta-shop and purchase it.
    • To unlock, fail any of the events involving Calculester's Ant terrarium.
  • Drink the Worst Timeline drink in-game.  This triggers a chain of three events, numbered 273-275 in the gallery.  The stats associated with these events are the same for all three, as follows:
    • [Charm][Smart]
  • Succeed in all three events and choose to ask no one to the meteor shower.  


44

  • Unlock the Blender drink in the meta-shop and purchase it.
    • To unlock,view all the normal endings.
  • Drink the Blender drink in-game.  This can only be done in your last week.
  • The final two events you see will randomly be chosen from events 265-272.  If you're playing a four-player game, each player will see two different events.  You can recognise which event you're viewing by which characters appear:
    • Characters: Aaravi and Calculester.  Stats: [Charm][Smart]
    • Characters: Aaravi and Milo.  Stats: [Bold][Creative]
    • Characters: Dahlia and Damien.  Stats: [Creative][Bold]
    • Characters: Aaravi, Dahlia, and Damien.  Stats: [Charm][Bold]
    • Characters: Calculester and Damien.  Stats: [Bold][Creative]
    • Characters: Calculester, Dahlia, and Joy.  Stats: [Creative][Smart]
    • Characters: Joy and Milo.  Stats: [Smart][Fun]
    • Characters: Dahlia, Damien, and Joy.  Stats: [Fun][Creative]
  • Succeed in all three events and choose to ask no one to the meteor shower.  

Tuesday, 23 June 2020

Steam's recommendation algorithm is trash


Look, I know that writing an effective recommendation algorithm is difficult.  That's why, back in 2009, Netflix offered a $1 million dollar reward for improving the algorithm by 10%.  But, really Steam, if I've played the first game for hours, surely there's a higher than average chance that I'll be interested in the sequel?  How have I not played anything similar in the past?  I played the first game!  The gameplay - having played the demo - keeps all the good bits!  Sure, some sequels - like Anodyne 2 - take a totally different approach to the gameplay, which I don't think I'll enjoy, but I'd still like you to acknowledge that I've played the first game and that I might like to know a sequel exists.

Wednesday, 17 June 2020

Monster Prom and The Yawhg

I got Monster Prom and Monster Prom Second Term on Humble Bundle for the combined price of £6.  Since I played it for 33 hours last week (18p per hour) I'd say it was worth.  Second Term is DLC rather than a sequel - it adds more events, scenarios, and characters to the original game, without overwriting the original things.  That said, some scenarios only occur if you choose to play without Second Term, which is an option you're presented with before beginning each session.



A game of Monster Prom is played over the six - or three - weeks before prom, depending on whether you choose to play a short or long game.  Your goal, ostensibly, is to woo one of your six most popular classmates.  In each week you get three choices - where to spend your mornings, where to spend your afternoons, and who you sit with at lunch.  The morning and afternoon events provide you with a +2 boost to each stat, depending on location, and are followed by an event involving some of your classmates.  Your response to those events will, depending on your stats, be successful or not, with the former usually boosting your stats again and the latter dropping them slightly.  There's also a chance that the events will increase one or more classmate's affection towards you.  If you sit with your classmates at lunch you'll be given a choice, your response to which will boost your affection with one of them.  Alternatively, you can sit with some of the characters you're not trying to take to prom, and then you'll get an event which boosts one stat by +4.  Again, which stat is dependent on your choice.  The game stats that a long game should take about an hour while a short game is half that, but if you read faster than average, it will be shorter.  You can't save and abandon a game partway through because they're designed to be played in a single sitting.  There's also multiplayer modes for 2-4, which involves people taking turns to play.  The game suggests little games/debates to decide who should go first in each round, but you can ignore them and tell the game to randomise instead.  Players can't go to the same place or sit at the same table at lunch, or take the same date to prom, so going first can make a difference.  In multiplayer mode, there can also be events where one character will ask a player their opinion on another player's character.


All of my images are of Vera because I love her and if you don't, you are wrong.



The game outright tells you how many possibly events and outcomes there are - around 400 for the former and 1500 for the latter - and offers an achievement for seeing all events and another for all possible outcomes.  Apparently, 0.1% of players have actually achieved this, and that doesn't include me for the same reason I didn't get the 10,000 kills achievements for Final Fantasy VIII or IX.  That is because, in spite of my perfectionist tendencies, I have labelled those achievements as "bloody stupid" and decided to ignore them.  There are a total of 52 achievements over Monster Prom and Second Term, and apart from those for seeing all events or outcomes, the only two I'm missing are for making and publishing steam mods.  You can also get an achievement for playing the game with someone else's steam mod, because the creators are very supportive of fan-made content.   Prior to playing this game, I had no idea Steam had this whole modding system, so that was fun to find out about.


On the main menu, there are a couple of different categories of images you can unlock as you play, often by achieving specific events or endings.  A few endings contribute a LOT of polaroids, because they have dramatic events to explain.  I do like the fact that each ending gets a single, specific image in 'Endings', because it makes it easier to figure out what possible endings there are and which you might have missed.  There's an ending for taking each potential classmate to prom, but taking each character to prom with each of your possible starting characters generates a unique polaroid.  There are also special endings based on completing event chains which randomly trigger, or by buying a specific item in-game.  Despite the randomness, it's surprisingly easy to aim for a specific event chain.  The game is quite good at figuring out who you're trying to woo, for example, which narrows it down quite quickly.  It does that based on a personality quiz which sets your starting stats each game and also wins you a few affection points for some characters, and by triggering events which prompt you to make choices which give you affection points for one character instead of another.  The item events aren't triggered randomly, so they're even easier to get, except for one.  That one is a free gift you can choose, which randomly gives you an item.  Many of these items are triggers for specific event-chains, and some of the random items require you to have already seen previous random events, which can be quite frustrating.  This was the longest part of unlocking everything the game had to offer, for me, but at least I saw a few more events and outcomes along the way.



Speaking of starting players, there are four, shown above.  Each is, by default, identified by the colour of their outfit, but you can choose to go by a default name or a custom name instead.  You can also choose whether your pronouns are he, she, or they.  There's no difference between them except in the images you can unlock and the images and voice clips played alongside the player dialogue.



Another strength of the game was in the characters.  They all have unique personalities, and while each individual game might be short, you learn a lot about them while unlocking all the special endings.  Polly, for example, loves Russian literature, and that comes up in several events.  Even though it's only a brief mention each time, the way it comes up in so many places fills her out more.  Likewise, in some storylines you'll receive a brief mention that Vera is adopted, while in others it doesn't come up at all.  Once you've seen a few of the storylines with her family or explaining her adoption, those little throw-away mentions become a wider part of her character.


At the end of the games credits the makers mention The Yawhg, another game I happen to own.  I have no idea where I got it from, since I didn't buy it from Steam or Humble Bundle.  I can only assume it was a gift.  The Yawhg seems to have come first, and is almost identical in play-style.  You pick a character, choose where they spend their time over 6 weeks, and then an event happens with one final choice.  However, in this case, the characters are building up to an unspecified disaster, and the choice is what role they play in rebuilding the town.  There are no characters to interact with - except, for example, the King, who is really a role rather than a person - and there's no indication of how many endings there are or rewards for achieving anything in game.  You can't choose to play one character, you have to play 2-4 instead.  I played it for 23 minutes, successfully rebuilt the town on my first go, failed on the second go, and felt like I'd seen everything the game had to offer.  It probably has other events and might even have other outcomes, but I have no idea what they might be or how to get them, and I'm not all that interested in finding them.  I'll be surprised if I ever play it again.  It's atmospheric, I guess, but honestly, Monster Prom was a lot more fun, just play that instead.