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Showing posts with label Braid. Show all posts
Showing posts with label Braid. Show all posts

Monday, 26 July 2010

Braid: Flags

Skimming through a thread, I found the following (credited to Derbonk);

On a different side note: David Hellman (the creator of all the visual art) wrote a great series on his blog about the art of Braid, I hope you have all read it already, it's really interesting. He also hints that there might be something up with the flags in front of the castle. So, I looked at them and they do look like those signal flags you can see on some ships. Looked that up on Wikipedia ( http://en.wikipedia.org/wiki/International_maritime_signal_flags ) and here is the result:



  • World 2 (blue/white small checkered) means "N - Negative"


  • World 3 (red/white checkered) means "U - You are running into danger"


  • World 4 (yellow/black checkered) means "L - In harbor: The ship is under Quarantine/At sea: You should stop your vessel instantly/With four numerals, latitude/Inport: Radiological Hazard"


  • World 5 (blue cross on white) means "X - Stop carrying out your intentions and watch for my signals"


  • World 6 (yellow and blue thick stripes) means "K - I wish to communicate with you. With one numeral, I wish to communicate with you by; 1) Morse signalling by hand-flags or arms; 2) Loud hailer (megaphone); 3) Morse signalling lamp; 4) Sound signals. Inport: Man Aloft.

  • Saturday, 24 July 2010

    Braid: Speed Runs

    I've been playing around on the Speed Runs over the last day or so. See?


    I've tried Jumpman as well, and my current best time is around 44 seconds (challenge time is 38). I may or may not attempt the full game Speed Run. It seems to be taking me a day or so to master each level, and that would be quite a long time for a 45 minute run through.

    Friday, 23 July 2010

    Braid: My Interpretation

    Warning: The following may contain spoilers (depending on how you define spoilers).

    Braid's one of those things that everyone sees differently.  Be warned that this is a stream of consciousness, that was written in patches, and so doesn't flow terribly well.

    I suspect that the game shows several different people. There's the atomic bomb scientists element, the child, and the romantic relationship. There's always the idea that it shows one person at different stages of his life, of course.

    The majority of the game seems to focus on the romantic relationship. The main plot is that of Tim searching for his Princess, and the introduction talks about a girl, and a relationship without mistakes - or, at least, where the mistakes can be learned from, and the experience kept, but the consequences lost. There's the ring. It's interesting, although probably not symbolic, that the further away Tim gets from his ring, the faster he runs. And, yet, if you leave it behind, it shows up right there in your pocket again, as if it never left. Time stops, around the ring.

    Then there's the woman he talks about leaving. The one who loved him anyway, all the while he was gone, Princess or no. I suspect that that's the segue into the atomic bomb segment of the game. The scientist who searches, who makes us all sons of bitches.

    There are a number of fragments which seem to be talking about the discovery of the atomic bomb, and some people have pointed towards the Princess exploding, if you manage to catch her.

    Then there's the child, who wants to get into the candy store, and considers using violence against his mother in order to get what he wants.

    Maybe it's one character, who transfers his desperate obsession to something else, every time he gets what he wants.  Maybe, he did find the Princess, every level, every time, and then rewrote the story so she was always one more step beyond him.  Maybe what Tim wants is to be searching.

    I don't think the singular character or the specific narrative are important. To me, the game's about obsession. It's about searching, and trying to move forward. What Tim wants is less important than the fact that he wants it, desperately, and goes through fire and goombas to get it.

    And yet, assuming he doesn't do it on purpose - or maybe because he does - Tim is destined to fail. He failed before he even began. And yet, he hopes. Maybe, if he goes back, and changes this, and changes that, and does this in a different way, he can find the Princess. Maybe, if he goes right back to the beginning, things will be different.

    So there's another theme. Alongside the obsession, desperate hope that will never succeed.

    There's also the longing for the past. The game's purposefully reminiscent of the Mario games. If Tim is in his thirties, that would make him a pre-teen around the time those games began. Tim, whoever he represents, is living in the past, in more ways than one.

    The images which accompany the five worlds (which can be seen here), the jigsaws whose pieces Tim collects, show another story.  They show a man with a woman, reaching for a wine bottle.  At what seems to be a dinner party, offering a toast.  Then, a child's room, a terrified child on the bed, and a blurred figure opening the door and looking in.  A child - the same child? - on what seems to be a school trip, drinking from a can, alone.  A man with dead eyes, looking at a ring in a pile of trash.  Is he walking towards it, or walking away?



    The pictures aren't necessarily in chronological order, of course.  Maybe they show a story spanning two generations, Tim's father's problems leading to his own.  Or, maybe each picture shows Tim, as he grows up.  Maybe the final picture, the ring, is him walking away from his marriage.  Or, maybe, from the way it glows, that picture marks the start of Tim's obsessions, when he sees something in the rubbish that no one else values, something that calls to him.

    In summary, here's a recap.  The story begins in World 1, with Tim finding the Princess, and her running away from him. She's alarmed at his presence - he's an intruder, and a threat.

    The Princess is then carried away by a Knight, and Tim searches for her, through five more worlds. At the end of each world, he is greeted by a strange dinosaur creature. The first one apologises, and says the Princess must be in another castle. The final creature asks "are you sure she even exists?"

    There's a very interesting thread discussing interpretations of the game here.

    Braid: Completion Project Update (2)

    Warning: The following may contain spoilers (depending on how you define spoilers).

    So...after 11.6 hours, I've traversed and completed Worlds 2 through 6, collected four out of eight stars, and finished World 1 and the epilogue.

    There are still a few things to do - namely, the last four stars. There's one in level 4-7, one in 6-5, one in 6-6, and the final one is in 1-1. There's also the Speed Run option. I played around with it a little this morning. Basically, there are six challenges you need to complete within a set time limit - five levels, and the entire game. I've tried Phase and Jumpman so far - my best time on Phase is 26.something, while my best time on Jumpman is 55.27.

    My fingers are getting sick of hitting the spacebar - I'm not really one for puzzle games or platformers, to be honest - so, unless I change my mind, I'll be playing Breath of Fire from Monday. I'll work on Braid some more over the weekend, or when I get a bit bored, but I'm pretty much done with it for now.

    Thursday, 22 July 2010

    Braid: Basic Controls (PC)

    Since two of these don't seem to be listed anywhere;

    Spacebar - Jump.
    Escape - Menu.
    Arrow keys - Directions.
    Shift - Rewind time.
    S + Shift - Speed up the reversal of time, up to x8.
    W + Shift - Freeze time.

    Wednesday, 21 July 2010

    Braid: Definition of Completion

    Warning: The following may contain spoilers (depending on how you define spoilers).

    Braid has twelve achievements, as follows;

    • Traversed World 2
    • Traversed World 3
    • Traversed World 4
    • Traversed World 5
    • Traversed World 6
    • Completed World 2
    • Completed World 3
    • Completed World 4
    • Completed World 5
    • Completed World 6
    • Closure (Complete the Game)
    • Speed Run
    After playing for 8.3 hours, I've done 8 of those - everything except traversing and completing World 6, finishing the game and the speed run. I also have four out of eight stars, one of which is the damned two-hour cloud one (which is why it's taken me over eight hours). I aim to get all eight stars and at least eleven of those achievements. The Speed Run, I'll leave till last, and may not complete, mostly because I'm clumsy at the best of times.

    Tuesday, 20 July 2010

    Braid: Completion Project Update

    Warning: The following may contain spoilers (depending on how you define spoilers).

    Since I started playing Braid last night, I've completed Worlds 2 and 3, including all jigsaw pieces, and picked up one star, the one in the World 3 jigsaw puzzle. I admit to using a youtube video at two points. Both times, I had a pretty good idea of how to solve the puzzle, but it really helped to see someone confirm my solution, especially when it kept going a teeny bit wrong.

    One thing I've discovered. When reversing time, hit 'S' (for the PC version) to speed up the reversal. This is necessary at one point in World 3 in order to be back at a certain spot before the platform is. The use of the 'S' button doesn't seem to be detailed any where - I just hit random keys until something happened.

    Braid: Overview

    Braid is an indie 2D platformer/puzzle game, developed by Jonathan Blow, with artwork by webcomic artist David Hellman. It was released in April 2008 for the XBox 360, April 2009 for the PC, and May 2009 for the Mac.

    I suck at descriptions, so here's a trailer.


    ...as you can see, the game's gorgeous, and, in game-play, it's a cross between Mario and Prince of Persia. Which makes the puzzles just that much more difficult.

    Blow used his own money to fund the game, and has some very high opinions of and aspirations for it, which is fair enough really. It's a good game.

    Where it really gets interesting is in the plot. Tim, little dude in a tux and tie, is searching for the Princess. The game starts in World 2, goes through 3, 4, 5 and 6, and ends with World 1, where Tim originally started. So, not quite as bad as Memento, in terms of following the timeline, but still a little bit tricky.

    Each world manipulates time a little differently.  For instance, in World 4, time moves according to the direction Tim's moving - forward when he runs forwards, backwards when he goes backwards, still when he stays in the same place.  This makes pouncing on goombas a lot harder than it might sound.

    The varying nature of time, along with having the beginning at the end, leads to an amazing moment in World 1.  I'm not going to spoil it here.  Blow also recommends not using guides, in order to enjoy the experience more.  I, personally, think that most gamers are capable of making that decision for themselves.  We know what guides do, and some of us are willing to trade the feeling of accomplishment for avoiding a feeling of frustration.  It's up to you.


    Gameplay-wise, as you go through the worlds, there are a few things to collect. Namely, twelve jigsaw pieces per world, and eight stars throughout the game. As far as I know, only one thing is permanently missable, and that's one of the stars. Here's a hint - don't assemble the jigsaw for World 3 right away.

    I first heard of Braid when I was idly browsing TV Tropes (again, no link - once you get sucked into that place, you never leave). It was on a page talking about frustrating puzzles, such as one of the stars, for which you need to spend two hours standing on a cloud. Yes, that's two hours of real time.

    I followed a link to the description of Braid, and it sounded fascinating. Being broke at the time, I then watched DarthBlingBling's Let's Play of the game. Click on that at your own risk, it's spoileriffic.

    Finally, when I started this Completion Challenge - that is, to finish every game in my collection, in alphabetical order - I knew I wanted Braid to be part of it. So, I bought it, through Steam, for £6.99, which is pretty damn reasonable.  Steam is one of the five recommended retailers on the Braid site, and the game's also available for the XBox 360, through the XBox Live Arcade.