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Showing posts with label Achievements. Show all posts
Showing posts with label Achievements. Show all posts

Tuesday, 14 April 2026

Earth Must Die - Achievement Guide

I have invented a manouvre (Part 1)

After your brothers have boarded the ship, talk into the comms again to learn about a manouvre.

 

Bookworm

Once you're emperor, navigate to the ChukChuk, Notable Vanquished Enemies, or Phelonius Skwid pages in the Milkypedia before continuing with the game. The quickest way is probably to click on 'Notable Members of the Public' then 'Phelonius Skwid.' 

 

Buzzcut

After Phelonius Skwid demonstrates the Buzzsaw mode of the Skwidbot, click on the Skwidbot and activate Buzzsaw again.

 

Bum Note  

 Keep interacting with things while Skwid tries to introduce the Skwidbot.

 

Gagster

In Skwid's office, examine the Skwidbot.   

 

Brace yourself, Rodney

Ask Skwid to defund security. When the rebels invade, have your singular guard drop the chandelier.

 

Dedicated

Examine everything in the sex shop.

 

I have invented a manouvre (part 2)  

When earth invades, give the command you learned earlier. 

  

No Fury

Choose the bad options on your dates with Betsy and she'll try to kill you on the final one.

  

Over-Keen

At the docks, choose 'To Earth' before completing all of the other missions.

 

Rude 

During the Spaceport Security Chief mission, don't interact with Krall on the beach.

 

Up close and personal 

During the Spaceport Security Chief mission, examine the orgy. 

 

That's the Brooch!

During the Spaceport Security Chief mission, enter the correct code first time. It's Bahr Gree Dee Stedd. 


Stupid Terranoid Doors  

When you reach Earth, try walking Vvalak straight into the door. 


Fabricated

Finish the game.


Saturday, 25 October 2025

Little Rocket Lab - Achievement Guide

 Little Rocket Lab is basically Factorio meets Stardew Valley. You move back to the village you last saw as a child and pick up your ancestors mantle - in this case, building a rocket - while getting to know the townsfolk.

 

Story Achievements

If you finish the game, you'll automatically get the following: 

  • Civic Planning
  • Cover Your Ears
  • T-Minus 1
  • T-Minus 2 
  • T-Minus 3 
  • Launch! 

 

Delivery-Based Achievements

The following achievements are very similar to those for the silo. You'll deliver items to the University, the Train Station, and the Observatory in order to unlock specific things. Once they're all unlocked in each location, you'll get the achievements. 

  • Masters
  • All Aboard
  • Undergrad 

 

Quest-Based Achievements

For these achievements, you'll get specific quests. Once you've fulfilled the quest, you'll get the achievement. For me, the only tricky part was finding Benson. He lives by the train station, in the wagon north of Angela and Michael.

  • Max Efficiency 
  • Long Walks By the Marsh 
  • Give Me a Sign  
  • Team Benmo

 

Glory to the Great Machine 

In the southeastern most corner of the map, there's a clock that requires 15,000 gears to repair. Deliver the gears to complete the achievement. This is necessary for completing Someone to Lean on.

Once you have access to the train, you can use coal and iron ore from there to make the gears, then use cranes to carry them over. 

 

Apprentice Engineer, Junior Engineer, Senior Engineer and Chief Engineer

To unlock Chief Engineer, produce 10,000 items in a single day. If you get that one, you'll also have unlocked all the others.

I left this until end-game, after completing all other achievements. At this point, my production had slowed to zero because I wasn't using any components. I bought 20 donation bins and stuck them at the ends of my production lines, to clear them and get them producing again. I also set up three chains with a level 1 assembler producing belts and a recycler destroying them. The iron plates then got fed back into the assembler, recreating the belts.

 


 The red bins are there to feed the iron plates in, to start the cycle. I just didn't bother to take them down.

I slept through two days, and my production was around 9000 on the first day and 18,000 on the second. Prior to that, my high was about 8000, so I think the belt recyclers/remakers helped.

  

Great Scott 

Produce over 1 million Watts on a single power grid.

When you unlock the level 2 wind turbines, make a bunch of them - like a hundred - and then chain them all together on your silo until the achievement unlocks. Then take them down, since you don't need anything like that kind of power.

 

Safety First

Go 100 days without any industrial accidents. An industrial accident is when a villager gets caught in your machinery or when the slimes in the mine kill you. 

Generally, villagers won't walk into your machinery. The tricky bit for me was when you build a machine in Noor's house. I suspect I had a belt on her spawn point, so she was immediately pulled into the machine first thing. I ended up taking all the components down once I'd finished the related quest so that stopped happening.

If nothing else, you can just start a new game and sleep for 100 days. 

 

Shutterbug

Unlock every photo in the photo album. You'll get most of these by completing everything else. Page 6 is the tricky one. For the upper photo, ride out on Toasty and cut down grass to the south of the silo until it unlocks. For the lower photo, break through the stone in the south of the mine - inside the mine - and pick up the gold ring. Use drills or your hammer. I recommend the drills, since it's over 7000. Set up a donation bin rather than trying to use it up.

 Return the ring to Carter to unlock the photo. 

 

Someone to Lean On

Friend everyone in town. There are 24 people/animals/machines, and there is a steam guide for what each person likes. You can gift and chat with everyone once per day, and it takes 5-7 days to raise them by one heart point if you're giving them loved gifts. Completing jobs for each person seems to give you twice as many points. Sabrina and Scrubs seem to take twice as long as everyone else.

For Ronja, throw a gear into her pond every day, after completing Glory to the Great Machine. This is the only gift she will accept. 

 

Good Samaritan

Complete 50 jobs from the job board. I suggest completing this alongside Someone to Lean On because jobs seem to give you about twice as many points as loved gifts.

 

Rainy Day Fund 

Earn 50,000 coins. You'll earn money from completing jobs, or, in mid-game, you can duplicate gems and sell those.

 

Adulting 

Purchase all home upgrades. You'll buy these from Carter, at the mayor's house, between 6am and 9pm. Use your Rainy Day Fund. Expanding your silo makes the rest of the game easier. Expanding the house doesn't seem to do much, so maybe leave that one for last. 

 

Electrifying

Repair all water turbines in the hydro dam. The dam is north-west of the silo. You can break through the padlock with your hammer, then you just need to supply electricity to the place, bring all the pieces to repair each of the three water turbines, and use pipes to reconnect them.

 

Wednesday, 6 December 2023

Later Alligator - Achievement Guide

  Intro

  • None of the achievements in this game are permanently missable.
  • There are three endings to the game, and you'll unlock them one after the other as you meet more alligators and find more puzzle pieces across multiple playthroughs. They build on one another, rather than being contradictory, so there's no risk of missing anything.

Anytime Achievements

Check Your Watch

Click on the watch symbol in the lower left corner of the screen.


Try, Try Again

Start a second playthrough.


Achievements Linked to Specific Minigames

Pinball Lizard
Linked to Joanie's minigame. She's in Adelaide's Arcade in the Fun District area, where the hotel is. Score over 15,000 points at The Ol' Pinny B. This is predominantly luck-based.

We're Best Friends
Linked to Sweet Geraldine's minigame. She's She's also in Adelaide's Arcade, in the Fun District. Pick up both Baman and Piderman during the final round of Claw School. You can also grab a puzzle piece from the machine during this round.



Screen Time

Linked to Tall Jared's minigame. He's in the Very Adult Bar in the Unsavoury Part of Town. Click on his video app six times.


AHH THE BEES! THE BEES ARE IN MY EYES--

This is linked to Aidan's minigame. He's in the alleyway in the Unsavoury Part of Town. To get the achievement, you'll need to have 8 hornets on screen. The easiest way to do this is as described here - lose the minigame, then stay on the screen for a few minutes and let the hornets build up until the achievement pops.


Sotenbori Memorial

Linked to The Knife's minigame. He's in the Very Adult Bar in the Unsavoury part of town. You'll need to complete Mack that Knife with perfect answers, i.e., the ones that make little hearts appear. If you want a hint, he likes flowers. If you just want the answers, they're: Botanical Garden, Flowers, Somewhere Cool, Shiny Scales, Carnival Games.


Love That Baby

Linked to Angelface's minigame. You can access her by clicking on the baby monitor in the backroom of the Antique Shop Downtown. Don't let any ghosts reach her.


Linked to Multiple Family Members/Minigames


Solid Snake

Having turned Aidan to stone, i.e., failed at his minigame, you can see a photo of him in this form in round 3 of Tin Lizzy's minigame. Aidan is in the Unsavoury Part of Town, Tin Lizzy is in Alligator Memorial Park. You need to turn Aidan to stone and then play Tin Lizzy's minigame in the same playthrough.


Card Shark

You'll need to play all the card related games in one playthrough. These minigames are connected to Slick Mickey (Fun District, outside the hotel), Constance (on the Trolley, by luck), Nana Rue (Antique Shop, Downtown), and Big Mama (District 9).


The Trolley Problem

To obtain this achievement, you need to find all 48 puzzle pieces. You'll then need to put them together with Clancy, on the tram.


When You're Here, You're Family

You'll need to meet every family member and beat their minigame so they appear in the final scene.


Endings

Try, Try Again

Start a second playthrough.


Save Pat

See the final ending.

Little Goody Two Shoes

General

  • I wrote this guide before the December 15th 2023 release of version 1.1.2. That patch put more items into the game, fixed a scenario that made the game unwinnable, and gave you more hints about the puzzles, but it shouldn't have changed how the endings are achieved.
  • This guide should help you get all the achievements and see all the endings. I haven't explained how to get through the dungeons because the developers have provided a full guide for that here.
  • I've noted where to find items in town or from the Golden Maidens/townsfolk, but not every item you can find in the dungeons. 
  • You'll be able to get most of the achievements in one playthrough. You'll need two playthroughs to get all of them because maxing out your relationship with one person isn't compatible with keeping all three relationships high enough to see all the endings.
  • Except for on Monday, Muffy will be be spying on you from a random place in town when she demands food. There's an achievement for successfully bribing her all week.
    • Successfully bribing Muffy lowers suspicion. If you have to do a second playthrough anyway, try not bribing her to make it easier to die from high suspicion.
  • If you miss two dates in a row with either Freya, Lebkuchen, or Rozenmarine, that girl will no longer be available. To see all the endings in one playthrough, you'll need to alternate your dates so no one is neglected.
  • You should receive a heart piece on each date. If you don't, reload and choose to answer the question differently. If you have 5 heart pieces with someone, you'll receive a symbol of her affection which can be used to obtain specific endings. You'll need 4 heart pieces by Friday to achieve the 5th on Saturday.

Saturday

Evening

  • Grapes on the grapevine path.
  • When your objective is to go to bed, go outside and check the tree stump in front of the house for Golden Girl 1 (Old Kerchief).

Sunday

Morning

  • Arrange a date with Rozenmarine.
  • Pretzel behind Gretel's house.
  • Speak to Lebkuchen for a pretzel.
  • Pick up the Mysterious Note in the church.
  • Speak to Freya for Ointment.

Afternoon

  • Dorothea near the inn will ask you to find Muffy, who is just outside town. Return to Dorothea for an ointment.
  • This is your earliest opportunity to act on the contents of the mysterious note. Check the cave entrance just north of the crossroads. 
  • Date with Freya or Lebkuchen.

Dusk

  • Date with Rozenmarine.

Evening

  • Two Bread from Lebkuchen.
  • Golden Girl 2 outside of the house north of the entrance of town.
  • Golden Girl 3 on the path towards the woods.
  • After dinner, Muffy will ask for Bread.

Witching Hour

  • Golden Girl 4 (Grapes) in the lower left corner of the first room.

Monday

Morning

  • Arrange a date with Lebkuchen in the Church, Freya near the Inn, and Rozenmarine, at home.
  • Mrs Odilie has a task. Speak to her in the back alleys, then to Mr Wilhelm near the stables. Return to Mrs Odilie for Grape Juice.
  • Toy Horse by the windmill.

Dusk

  • Muffy will ask for a pretzel.
  • Date with Freya, Lebkuchen, or Rozenmarine.
Evening
  • Golden Girl 5 (St Walpurga's Oil) near the well.
  • Two Bread from Lebkuchen.
  • Golden Girl 6 in Elise's garden before having dinner with Rozenmarine.

Witching Hour

  • Golden Girl 7 in the first area. Examine the dress after drawing the butterflies away.
  • Golden Girl 8  (Fancy Kerchief) on the left side of the maze.
  • Golden Girl 9 (Leather Bag) in an alcove on the left of the tunnels.


Tuesday

Morning

  • Muffy will demand grape juice.
  • This is your first opportunity to continue following the mysterious note. Go to the old windmill north of the creek.
    Date with Rozenmarine.

Afternoon

  • Date with Lebkuchen or Freya

Evening

  • Mrs Brunhilde, by the well, has a request. Speak to Mrs Loreley near the inn then return to Mrs Brunhilde for St Walpurga's Oil.

Dusk

  • Golden Girl 10 (Silk Purse) at the top of the church clocktower.
  • Two Bread from Lebkuchen.

Witching Hour

  • Golden Girl 11 (Ointment) left of the trees with birds hiding in them.
  • After placing the ring and using the left, Golden Girl 12 is on the right.
  • After speaking to Rozenmarine, go right and down for Golden Girl 13 (Hearty Soup). You need to go through the little building.
  • After opening the three doors with the crow slates, Golden Girl 14 is on the right.

Wednesday 

Morning

  • Ludwig, in the back alleys has a task. Speak to Flynn in the stables and return to Ludwig for a Spiced Wurst.
  • Talk to Wilhelm and Eugen near the stables.
  • Date with Rozenmarine.

Afternoon

  • Muffy will demand a Lebkuchen.
  • Speak to Guido and Finn outside the windmill.
  • Date with Lebkuchen.

Evening

  • Date with Freya.

Dusk

  • Golden Girl 15 (Apple Strudel) near the windmill.
  • Two Bread from Lebkuchen.

Witching Hour

  • In the first area with enemies, Golden Girl 16 (Pearl Rosary) is on the left.
  • Collect the mosaic tiles and solve the sliding picture puzzle. In the next area, you'll be able to enter a house where Golden Girl 17 will appear after some conversation/exploration.
  • On returning to town, speak to Mr Eugen for the windmill key. You can now enter to create a key item you'll need to unlock some of the endings.

Thursday

Morning

  • This is your first chance to use the Fish Key at the village well.
  • Date with Lebkuchen.

Afternoon

  • Mechtilde in the square has a task. Talk to Ariane near the inn then return to Mechtilde for a Silk Purse.
  • Muffy will demand some Hearty Soup.
  • Date with Freya or Rozenmarine.

Evening

  • Golden Girl 18 in the church.

Witching Hour

  • Use your first Porcelain Knife on the brambles to the north. Golden Girl 19 is in there.
  • When Elise wakes up near a statue and a savepoint, Golden Girl 20 is to the left.
  • In the moon puzzle area, Golden Girl 21 is in the southwest. You'll need to cut through some brambles.
  • Golden Girl 22 is to the very far left in the new moon section.

Friday

Morning

  • Muffy will demand Apple Strudel.
  • Date with Lebkuchen.

Afternoon

  • Date with Freya or Rozenmarine.

Dusk

  • Bernhard has a task, near the well. Speak to Wilhelm in the church, then return to Bernard for a Hearty Soup.

Evening

  • Golden Girl 23 near the stables.
  • Golden Girl 24 outside the cave north of the crossroads.

Witching Hour

  • Golden Girl 25 south of the first save point.
  • When you return home, examine the jar of fireflies next to Elise's bed.


Saturday

Afternoon

  • This is your only opportunity to finish following the mysterious notes. Go through the now-open door in the church.

Endings

From here, you can get several endings depending on which companion you take with you, whether you place the right items in your basket, and whether you decide to go through with the deal (one ending for each companion if you back out after placing all three items, another if you back out at the last minute).

  1. Complete the deal with Rozenmarine as your companion.
  2. Complete the deal with Freya as your companion.
  3. Complete the deal with Lebkuchen as your companion.
  4. Follow the mysterious notes to the end.
  5. Back out of the deal after placing your offerings with Rozenmarine as your companion.
  6. Back out of the deal after placing your offerings with Freya as your companion.
  7. Back out of the deal after placing your offerings with Lebkuchen as your companion.
  8. Take Rozenmarine as your companion and place the third offering incorrectly.
  9. Take Freya or Lebkuchen as your companion and place the third offering incorrectly.
  10. Place the first two offerings incorrectly.

Achievements

Of the 40 achievements:
  • 13 are received automatically, at specific plot points. (13/40)
  • 12 are ending related. (25/40)
    • 10 for observing each of the endings listed above.
    • 1 more for having seen all of them. 
    • There's another achievement for expressing regret at the last minute in ending 1, 2 or 3.
  • 2 relate to Golden Maidens. (27/40)
    • 1 for finding one Golden Maiden.
    • 1 for finding all 25 and triggering a scene by clicking on the jar of fireflies.
  • 1 for giving Muffy what she wants all week. (28/40)
  • 4 are work/tiffle related. (32/40)
    • 1 for bringing Rozenmarine to work.
    • 1 for getting S-rank on all jobs. Bringing Rozenmarine will make this easier, so it will turning your framerate down a bit. Other than that, it's just practice. You can play the minigames over and over on Saturday if necessary. 
    • 1 achievement if you don't bring Rozenmarine to work and then successfully divert the villager's suspicions at the end of the day. 
    • 1 for spending 500 tiffle. You can farm tiffle on Saturday if you haven't achieved this by then. 
  • 4 for dying from hunger, sanity loss, low health, or high suspicion. (36/40)
  • 3 are for relationships. (39/40)
    • 1 for achieving one heart with someone.
    • 1 for five hearts.
    • 1 for seven hearts. This will require a second playthrough - if you want to see all the endings, you'll need four hearts with each girl by Friday, and I don't think you can achieve that while not missing a date with any one of them. 
  • 1 for achieving all the other achievements. (40/40)

Saturday, 26 March 2022

Paradise Killer - Accelerated Justice

 The achievements for Paradise Killer now include a speed run, Accelerated Justice. The goal is to finish the game within ten minutes.


If you've played the game, most of this is obvious. 


  • Click through every conversation as fast as you can. 
  • After the opening cut scenes, run to the door.
  • Click through Shinji,.
  • Run to Starlight.
  • Use the nightmare computer on the gate, jump off the platform.
  • Run to Lydia.
  • Click through the judge.
  • Go to the entrance of the court house
  • Open the door, then immediately return to the judge. 
  • Grab your gun, return to judge. 
  • Click through the first trial. Don't save afterwards (I tried and I don't think you can get the speed run from a save, plus the save itself uses up some time, but do tell me if I'm wrong). This is the only time you need to change the default choice in a conversation.
  • Click through the second trial, the execution, and the bar cutscene.
  • Make a beeline for Lydia (70 seconds). 
  • Then all you have to do is click fast (about 30 seconds of talking).

This was my route to Lydia.


Jump over the railing at the first corner.


Aim for the grass.


Aim for Lady Love Dies tower, then aim for the gap between the two buildings when you can see it.


Run between the buildings and hop the fence at the end.


Keep running forwards and hop another fence. Angle towards the ladder as you fall.


What ladder? This ladder. Climb up, go through the door to the left.


Weave through the tunnels, past Crimson and out.


Over another fence.



Aim for the left side of the big rock so you can weave your way around the corner.


Strafe up this ramp and carry on forwards, towards Lydia.


Turn for this one so you're facing Lydia at the top.


Here she is!



...and the achievement should pop here.

Paradise Killer - The Last Whiskey and the Last Three Starlight Skins

 I was able to find most of the achievements in Paradise Killer by using the Meditation skill and hunting down all the hearts. That doesn't work for the last whiskey, Evening Melancholy, and the last three starlight skins; Ancient Battlefield, Dimensional Breakdown, and Symbols of Day Break. To get those, you need to speak to the ghost of a fish on top of one of the danchi (blocks of flats). 


From the pier where Lydia hangs out, it's the building right in front of you. Climb to the roof and talk to the fish ghost.







The fish will ask you a few questions that Lady Love Dies will answer automatically, if you've found the thing he asks about. If you're at the end of the game and you've hunted down all the hearts, you should have those answers. They're associated with relics, from what I recall.

Once you've got all 55 Starlight Skins, you'll get the Generation Remix achievement. Once you've found all 12 whiskeys, you'll get the Conversations about the Future achievement.

When I spoke to the fish, I'd unlocked every achievement apart from the two listed above and the speed run, and I had no trouble answering any of the fishes questions.