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Sunday 26 January 2020

Alphadia Genesis - Post-Game Spoiler Free Walkthrough

Continued from here.


Pandora Core

  • Second option (first option just repeats the normal ending).

Side Quests

  • Where to go for cut scenes is explained by the game, so I'm only going to list areas with unclaimed items or side quests.
Level-Grinding
  • To boost your levels - which makes everything easy - it's best to fight metal slimes on the island just south of Grimm's Cave, west of Laveria tunnel.  
    • Use an attract charm to make them appear faster.  If a blue dragon appears, it will probably outclass you at first.  Let it kill you and then continue from the title, or just run.  When you get better, you might want to kill them for the money.
    • To actually hurt the slimes, you need either critical hits - from the critical band accessory - or Fray's new weapon from the Ghalzabine battle arena, which does extra damage against metal.  There are two critical band accessories you can find in the game (in Grimm's Cave and Yorlnil's Cave)
    • To boost the EXP received, have Aurra and Grande as submembers, giving you 1.5x exp.  You can also use Corune's skill, experience gift, which doubles exp..  I sped up Corune by giving her the Conditional Earrings 3, which I normally keep on Fray.  This caused Corune to act first, then Enah used a Hearty Fruit (exp +50%) and Fray and Walter killed the enemies.  The slimes will try to run, but just taking out one or two gives you quite a lot of exp - I went from 69-99 in less than an hour, and that was interrupted by reading reddit and typing this.  Levelling your energi will take longer, but you can also boost the SP received by throwing a Hearty Peel.
  • The battle arena in Ghalzabine has new weapons and armour.  Fray's new weapon will be useful for levelling against the metal slimes, and these weapons are more powerful than anything else available.  The final King level rewards you with a total of 1140 Battle Points.

Legendary Weapons

  • After collecting the storyline macguffins and revisiting Ghalzabine, you'll be able to start the Quests (16-21) for the legendary weapons and armour.  The quest-giver is clearly visible on screen as you leave Ghalzabine castle, and each weapon will be added to your side quest log as a separate quest.
Achievement Unlocked - Lagoon Warrior God
Achievement Unlocked - King Midas


Village of Nall (Chests 197-202, AGP 660)
  • The village is located on the north-easternmost island on the map and has new weapons and armour for your party.
  • 20 AGP on the fountain to the north.
  • Condition Earrings 1 in the house in the southeast corner of the village.  STR Seed x10 downstairs.  Gamble Coin on next floor.  Energic Scrunchie and Teleporter x10 downstairs again.  HP Seed x30 from the Licker.
  • A woman in the house in the northeast will sell you battle coins.
  • The eastern house contains a battle arena and a chest containing 10x Holy Water.  It has the same items available and shares a currency with the one in Ghalzabine.  Instead of speaking to the receptionist, you pick a route on the right to face specific battles, which have three different prizes each.  You win them in order and then, I presume, the third (or fourth, for the Flying Dance) prize is repeated ad infinitem.
    • Energic Dolls - Spellbinder; Line Slaughter; HP Seed x2 and EP Seed x2.
    • My Pet - Wonderful Wand; Halo; MD Seed x2 and Speed Seed x2.
    • Arctic Cosplayer - Energic Rifle; Energi Bringer; STR Seed x2 and VIT Seed x2.
    • Flying Dancer - Guardian's Vest; Hero's Plate; Heroine's Corset; EP Seed x6.
  • The most difficult fight is the Arctic Cosplayer.  Using the armours from Flying Dancer can help.  They halve all damage while boosting your defence, but it does come with a doom countdown, so you'll probably need to combine that with Doom Pendulums from the arena store, which quintuple the count.  Fog Pumps, which are also available from the arena, can also help to reduce damage, will prevent a lot of the penguin's attacks from even touching you.  After using this, you'll need to use items or Aurra's Here Comes the Healing Beam! to heal.  This discussion has some useful tips, including that Reset Flash will remove its buffs after Unrewarded, and that Betadia does quite a lot of damage.  I used a team of Fray, Enah, Aurra, and Walter, and I did find that Fire Change increased the damage I was able to do, though I'm not sure why.  When the shield is up, try using a Super Rocket to cast Betadia, since that won't bounce back.
  • Having won all 6 of the possible weapons you will be offered another subquest, to find all six signposts around the world and, if you have all six dark crystals, to get weapons from them.  The last three dark crystals are in Speranza's lab.  The signpost locations are below;


Speranza's Lab (Chests 203-220, AGP 680)


  • There's a bit of back and forth before you actually enter the lab, as guided by the game.
  • On the first floor, Hitman Ring to the east, Ether Matter x10 to the west, two chests containing Dark Crystals on either side of the stairs (approachable from either side).
  • On the next floor, Follow Bracelet to the northwest, Giga Potion x10 to the northeast.  Fire Rocket x15 in the library.  The Card Key will open the western door back on the first floor.
  • On the second floor down, STR Seed x4 in the southwest corner and a second card key in the nearby library (not a chest).  MND Seed x4 in the southeast corner.  Assistance Orb in the northeast corner.
  • On the third floor down, Perfect Ring in the centre.  Dark Crystal to the north.  Now that you have three Dark Crystals, you can exit out of here and go after the legendary weapons.  At the very least, be sure to leave before facing the final boss.  EP Seed x4 in the southwest corner.  Dead End Cuffs are via a secret passage, the entrance to which is on the same wall as the EP Seed x4, just a little to the north.
  • On the fourth floor down, another card key is hidden in a bookcase.
  • On the fifth floor down, there is another card key hidden in a bookcase.
  • You will need all three card keys to access the sixth floor.
  • 20 AGP near the start of the 7th floor down.  Super Rocket to the northeast.  Holy Water x3 via secret passage.
  • On the 8th floor, Energi Matter x 10 via secret passage.
  • On the 9th floor, Heal Matter x10 via secret passage.  Now leave to finish off anything you have left before returning here to finish the game.

Achievement Unlocked - Treasure Hunter

Legendary Enemies


  • According to various sources there are four enemies which give a one-time AGP reward, totalling 500 AGP.  I have yet to find anything that confirms whether or not they actually exist in the steam version of the game, and since they're very rare, it's quite tricky to prove or disprove.  What I'm tempted to do is go through 200 battles in each location and by then I'll either have found them or given up.  
  • They are;
    • Arch-Dragon, on the island south of Grimm's Cave.  Blue Dragons, Metal Gelatins and Full Metal Gelatins also appear on this island, and only on this island, so you'll know if you've got the right one.  I suggest going after this one first, because you'll gain loads of exp and SP while searching for it.
    • King Penguin on the island east of the continent containing Micheli.
    • Dark Wyvern on the island west of Dauhl Library.
    • Cursed Behemot south of the village of Nall.

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