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Wednesday 13 October 2010

Breath of Fire III, Part 8

Blogger ate the new bits of some of my posts in the night, so I rewrote them while fighting the thirty battles for Fahl. Apprenticed Garr to him.

Ryu's only one level off learning Bunyan's final skill, so I had him, Nina (who is maxing out Yggdrasil) and Garr (who just apprenticed to Fahl) train for another level in Mt. Zublo. Currently debating who to apprentice Ryu to next. Torn between Yggdrasil and Mygas.

No, I know, he can max out Hondara next. I'm saving Meryleep for Rei, although I suppose Momo could do it, since I've been keeping her under D'Lonzo for the agility anyway. Or maybe put her under Giotto for now, and under Deis later?

Masters only affect how much your stats go up by in future, not what they're at currently, after all. They won't actually lower them.

Also, a note on the Vulcans - Nina's Simoon spell works pretty well at waking them up.

The thing is, I want all my characters to be well-rounded. Perhaps I should just make a list of which stats to emphasize for each one, in order of importance?

Okay.

Ryu; AP needs to be high, and so does Power and Defence.
Nina; Intelligence and AP. Defence would be nice, and so would be HP. Speed, maybe, but she seems fast enough by herself, and I tend to use the chain formation with Rei in the lead anyway. So, Mygas, Yggdrasil, Hondara, Emitai, and Deis.
Momo; Power, AP and Intelligence. So, Deis. Since Deis severely lowers defence and HP, I should work on those early on. So, Fahl for a bit. I also had her master D'Lonzo, for speed, and to get Steal as early as possible.
Peco; Well-rounded. I'm thinking Giotto then Deis and Ladon.
Garr; Defence, Power and HP. So, Bunyan, Fahl, and Hachio.
Rei; Speed and Power. So, D'Lonzo, Meryleep, and then Fahl.

The helped. I should go apprentice Momo to Fahl now. Nina has a few more levels before she finishes Yggdrasil, then she can move to Hondara. Or, maybe she'll stay with Yggdrasil for a while for the defence boost.

Peco can stay with Giotto until Deis is unlocked. Garr is working on getting all of Fahl's spells.

Ryu just finished with Bunyan, and his Agility is looking low, as is his intelligence. His AP really needs a boost, though. I'll put him with Hondara, since I'll be unlocking him in a minute. Hondara will slow down his power-growth slightly, but Ryu can take that hit.

Oooooops. I forgot to speak to Bunyan twice, to get both of the skills I'd unlocked. I had the levels, but because I un-apprenticed Ryu (and then accidentally saved), Bunyan won't count it. Dammit. I'm going to have earn all ten again later.

Oh well, Peco or Garr can do it when I get to level-grinding with the Ivory Dice.

On the bright side, I did remember to unequip all my characters before getting to the end of Angel Tower.  And to give that fucktard Garr a crappy spear.

It seems that Urkan Tapa (and the factory and so on) are the last remnants of "St Eva"'s empire.  It also seems that the Guardians are Myria's children from Breath of Fire II.

I can't be the only one who finds the ZombieDRs the saddest thing ever, can I?  They try to heal their group, and kapowie, everyone's dead Dave.

I also unlocked Emitai after leaving the mine.  I'll apprentice Nina to him once she's done with Yggdrasil.

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