I spent a lot of time fishing in Breath of Fire III this morning, then cracked and played Ehrgeiz for a bit. What I like about Ehrgeiz is not the fighting so much as the mini-rpg. I like the dungeon trawl, and the systematic kind of exploration. That's what I like about the .hack// games and Breath of Fire: Dragon Quarter. It appeals to my analytical side.
I'm not playing Ehrgeiz properly, as such - I'm just playing around with it for funsies, and, so that when I do it play it properly, I have an idea of how to do it well.
Things I've learnt so far include the fact that it is quite easy to get out of your depth very quickly, and a pain to go after your characters, especially since your inventory is with the other one. Each floor doesn't contain enough monsters to level both of your characters up as much as they need, so I'll probably have to spend some time level grinding on each one. I'll probably alternate; get Koji to two, Clair to three, Koji to four, Clair to five, and so on.
Another issue with the game is the fact that your inventory is tiny, especially since it includes food, healing items, weapons and armour, and piles of coins that you need to drop off at the bank frequently.
Oh, and the dungeon is randomly generated each playthrough.
I still like it, though.
I'm not playing Ehrgeiz properly, as such - I'm just playing around with it for funsies, and, so that when I do it play it properly, I have an idea of how to do it well.
Things I've learnt so far include the fact that it is quite easy to get out of your depth very quickly, and a pain to go after your characters, especially since your inventory is with the other one. Each floor doesn't contain enough monsters to level both of your characters up as much as they need, so I'll probably have to spend some time level grinding on each one. I'll probably alternate; get Koji to two, Clair to three, Koji to four, Clair to five, and so on.
Another issue with the game is the fact that your inventory is tiny, especially since it includes food, healing items, weapons and armour, and piles of coins that you need to drop off at the bank frequently.
Oh, and the dungeon is randomly generated each playthrough.
I still like it, though.
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