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Monday 20 December 2021

Black Home - Spoiler-Free Full Walkthrough and Achievement Guide with Maps

Intro


Black Home is a little RPG made by Warfare Games and published by Aldorlea games. It takes between 5-10 hours to play.

Using this Guide
  • In the guide below, I assume you're collecting all the treasure you have access to at any given time, so I'm not specifically telling you to do that.
  • Kill everything. Enemies don't respawn, which means there are very limited opportunities for level grinding. If you kill everything, you'll stay at a comfortable level and backtracking will be much easier. Also, killing everything makes it impossible to miss the achievements linked to collecting money.
  • The maps below are not a literal representation of the maps in the game. That is, their size and shape is more about the size they needed to be to show all the info.
  • If rooms are physically touching or linked by a line, that means there is a route between them.
  • Some routes don't open until certain points in the game. I've written the conditions under which those maps open in italics.
  • If squares are linked by arrows, that means that route is one-way.
  • On the maps, 'C' means chests, 'W' means wall. Throughout the game, you'll see patches of wall with a different texture, as in the image on the right. Once you've got the sledgehammer, start clicking on them. Some have items, others leads to hidden rooms.
  • If a square is teal, it means there's Holy Water on that map. Holy Water heals your party.
  • If a square is yellow, it means you can access another map from there.
  • As you play through the game, missions will appear in your mission log. Mission titles are in bold and surrounded by square brackets. If you're just stuck at a specific part, use that information to figure out where you are.
  • At various points, the text in the game refers to a broom. I think this item must have been dummied out at a late stage, because it doesn't seem to appear in the game. Without it, there's an area in the Attic you can't reach, but there doesn't seem to be anything very itneresting in there anyway.

Achievements
Following this guide should get you all but three achievements. I'd expect you to be missing Safety Foremost (save 50 times), 10 Hours Played, and Sweet Home. It's pretty easy to save 50 times - just keep clicking. After that, if you leave the game running until the in-game clock is over 10 hours, you should unlock both of the remaining achievements. In practice, the game didn't immediately unlock Sweet Home after 10 Hours Played for me. I had to close and reopen it to make it pop up.

Guide

Map 1A


  • [The Monastery] Collect the Caretaker's Key from the Nave.
  • [Vertical Steps] Collect the Meat Hook from the Caretaker's Loft.
  • Click on the silver glimmer on the left side of the Solarium.
  • Click on the silver glimmer on the right side of the Solarium, near the Holy Water.
  • [A Smashing Good Time] Examine the wall in the Closet Room.
  • [A Dose of Medicine] Speak to the person in the Library.
  • Read the books in the Alchemy lab/Water Closet.
  • [Rapunzel's Folly] Check the plants in the Alchemy lab/Water Closet.
  • Check the two silver glimmers in the south of the Alchemy lab/Water Closet.
  • Examine the 3 new silver glimmers in the Vermillion Monastery map.
  • Fetch the spade from the Caretaker's Room.
  • Examine the remaining silver glimmer in the Vermillion Monastery.
  • Return to the Alchemy Lab and examine the new silver glimmer in the upper right.
  • Speak to the person in the Library, then leave.

Map 2



  • [The Hooded Figure] Collect the Rusty Key from the Water Closet.
  • Collect the Ruby Amulet from the Dining Hall
  • Place the amulet on the statue in the 2nd Floor Hallway
  • Open the chest in the Collapsed Room, then examine the silver glimmer.
  • [The Way Up] Go to Tower - 2nd Floor, then go back to the corridor when you can't continue further.
  • Get the silver eye from the Dust Room and put it in the Statue in the Garden Fountain Area.

Mines


  • Take the wooden plank from the chest in Mineshaft 3.
  • Examine the silver glimmer in the central part of Mineshaft 9.
  • Pull the 2 switches in Mineshaft 8.
  • Examine the silver glimmer in the top right of Mineshaft 5 after a scripted battle.

Map 2
  • Now you have the pickaxe, go and find out what's down the stairs from the Second Floor Hallway (marked "????"). Then come back and tell me because I forgot to do that.
  • Make sure you've collected all the treasure from this map.
  • [Hammertime] Work your way to the top of the Bell Tower.
  • [Bad Religion] After the scene, go to the Crypt via the Ruined Room

Crypts




  • Crypts 1, 2, and 3 have a modular structure. The detailed maps show which modules contain treasure (C) and stairs (^). Notice that Crypt 3 has an extra room in the middle.
  • [The Dead] After picking up the torch, light every candle you come across. Don't forget to backtrack for the two right at the start.
  • Examine the silver glimmer in the centre of the third floor crypt.
  • When you've lit all of the candlesticks (you lose your torch), go through the door in the north of the third floor crypt and press all three switches.
  • After you've found all the treasure, talk to the person at the far end of the cave, near the locked door.
  • [Ray of Hope] Head to the Saferoom. Pull the switch before you go up the ladder.




Map 1B


  • [Ear to the Ground] Head through the Nave (Map 1A) to the Secret Room and examine the silver glimmer.
  • Head towards the Sun Room. If you leave the Corridor without defeating the enemies and then re-enter, they'll still be there, but they'll be invisible.
  • Examine the statue in the Sun Room and choose 'yes' to unlock the Secret Room.
  • Do not step on the cracked tile in the Greenhouse (right). It's an instant Game Over.
  • Work your way around to the centre of the Greenhouse. Read the book, then examine the candle on the table nearby. You'll need to be standing on the uppermost tile to interact with it.
  • With the candle extinguished, examine the Sunflower (a bit up and left) and choose 'yes.'
  • Examine the two silver glimmers in the Hall, and the two in the Store Room.
  • Head to the Kitchen, then the Store Room.
  • Examine the silver glimmer at the top of the Dining Hall.

Map 3 and Aquaduct




  • [The Dank Path] Make your way through the Aquaduct and onto Map 1A. The Aquaduct is a maze, hence the extra map.
  • Examine the silver glimmer in the Rookery.
  • Examine the two silver glimmers in the Library.
  • [Bombs Away] Collect the last few chess pieces from this map and place them on the chessboard in the treasury (images below).
  • In the Hall of Portraits/Oil Room, take the torch from the wall near the entrance to the Guard House. It isn't marked.
  • Examine the silver glimmer in the lower part of the Hall of Portraits/Oil room.





Crypt
  • Go through the cave and look through the window again.
  • SAVE HERE
Good Ending
  • Do not take the Spawn Egg in the Nest.
  • Defeat the enemy in the Paddock.
  • Defeat the enemies in the Temple.
  • Speak to the person on the stage.
Bad Ending
  • Take the Spawn Egg in the Nest.
  • Go to the Temple via the Underchamber and Paddock, and talk to the person on the stage.

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